25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

ZOO PANICSteam
Disclosure

Pre-generated content only. Store page artwork (capsules, hero image) was created with an image-generation model and then edited by hand. Some in-game art (level backgrounds, some character sprite sheets) was generated with AI tools and hand-edited. UI text for German, French, Spanish, Italian, Polish and Czech was machine-translated with an AI model from the human-written English source and is being reviewed by native speakers. No AI is used at runtime; players cannot generate content with AI in the game.

Creator
SGC-gamedev
Reviews
-
Added
Sep 19, 2026
Manager's DecisionSteam
Disclosure

Some visual assets used in the game and its store page were created with generative AI tools and subsequently edited and integrated into the final presentation.

Creator
Murtazadayı
Reviews
-
Added
Sep 19, 2026
Game Keeper: Somebody Messed Up My Shop!Steam
Disclosure

We want to be transparent about our use of AI. AI was used only as a supporting tool for selected textures and sounds. Due to our limited budget, it helped us create visual assets that would otherwise have been difficult to produce within our resources. We deeply respect the work of real artists. The game’s concept, creative direction, design, and programming were created entirely by humans. AI was used only as a supplementary tool in a limited part of the audio/visual production process.

Creator
VeinStudios
Reviews
-
Added
Sep 19, 2026
FacePunchSteam
Disclosure

Generative AI was used to assist with the development of this game and with the creation of some of its visual assets. The game includes an optional custom character feature. Players may enter text descriptions and provide reference images to generate character visuals. Players may also use text descriptions together with character reference images to create custom cinematic videos for their characters’ special moves. These materials are generated by generative AI through an online service during gameplay. Once generation is complete, the resulting content is provided to the player for use as part of their custom character data.

Creator
金展創意
Reviews
-
Added
Sep 19, 2026
Dude, Trust MeSteam
Disclosure

AI-generated images are used for the main menu background and loading screens. No other in-game content is AI-generated.

Creator
Sefik Studios
Reviews
-
Added
Sep 19, 2026
Back To SchoolSteam
Disclosure

AI tools were primarily used as assistance during the coding and development process. Additionally, AI was used to a very limited extent for a small number of 2D visual assets within the game.

Creator
Zozy Game Studio
Reviews
-
Added
Sep 19, 2026
Cow's HeartSteam
Disclosure

Generative AI tools were used during development. Some 3D models of characters and environments, some pre-rendered cutscenes, the main theme song, marketing videos and the translations were created with the help of AI tools, then edited and assembled by the developer. Gameplay design, code and in-game animations were made by the developer. No content is generated by AI during gameplay.

Creator
Chuongcc
Reviews
-
Added
Sep 18, 2026
GiGA BRAIN TACTICSSteam
Disclosure

Generative AI tools were used during the development of GIGA BRAIN TACTICS to assist with the creation of certain visual and audio assets, as well as during the game development process. All AI-assisted content is reviewed, refined, and integrated by the developers to ensure consistency with the game's visual style and quality standards.

Creator
One Solution Games
Reviews
-
Added
Sep 18, 2026
Thugs in FantasySteam
Disclosure

We used AI to assist with language localization and to help create development tools used during the production of the game.

Creator
McDoodle
Reviews
-
Added
Sep 18, 2026
Gym Mop TycoonSteam
Disclosure

Pre-generated generative AI tools were used during development to create seven player-facing UI illustrations: two unlock-card images and five portraits used in the skill tree and event UI. The images were selected, post-processed where needed, and integrated by the developer. AI-generated visual reference art also assisted the design of the Dicker Typ character presentation and the AUTOMOP 3000 robot; their production 3D models, materials, and animations were not generated by AI. Some Steam store screenshots and trailer footage show this same in-game content. The game does not use generative AI at runtime and produces no live-generated text, images, audio, 3D assets, or other content.

Creator
JuTiMa Games
Reviews
-
Added
Sep 18, 2026
Please, Kick the Can!Steam
Disclosure

Some art and audio in this game were created with generative AI tools and then edited by hand: ability and application icons and the logo (OpenAI image generation), a number of 3D props (Tripo3D), and some sound effects (ElevenLabs). All of it was generated during development and reviewed by the developer before shipping. Nothing is generated live while you play

Creator
Pingu Works
Reviews
-
Added
Sep 18, 2026
Podium '80Steam
Disclosure

Some AI tools were used during development to assist with code, artwork, and audio production. All content was reviewed, edited and assembled by the developer.

Creator
Mebobox Ltd
Reviews
-
Added
Sep 18, 2026
不完美奇迹Steam
Disclosure

This game contains assets created with the assistance of generative tools. Every piece of delivered content has been manually reviewed and refined.

Creator
天灵zp
Reviews
-
Added
Sep 18, 2026
MOGGED: Looksmaxx or DieSteam
Disclosure

I built every environment, HUD and system in MOGGED by hand over months. I even placed the individual pingpong balls and the patches of grass myself. But two things did involve AI: A few decals and icons, made for comedic effect. And several voice lines: narrator and NPC barks. If the game does well, I'm hiring proper voice acting. Everything I did not make myself is properly licensed and credited to the people who did.

Creator
Sigma Labs
Reviews
-
Added
Sep 18, 2026
Forest Quest 88Steam
Disclosure

The branching narrative in FOREST QUEST '88 was generated during development using a locally-run AI language model (an offline Dolphin/LLaMA-family model via Ollama). All AI-generated text was produced ahead of time, then reviewed, edited, and curated by the developer before being baked into the finished game as fixed, hand-checked content. The shipped game contains no live AI generation — it plays back a static, pre-authored story. No player data is sent to any AI service; the game runs fully offline.

Creator
ShangkoStudio
Reviews
-
Added
Sep 18, 2026
Clog&OrderSteam
Disclosure

Generative AI tools were used during development to create some of the game art assets, and written content and localization translations. AI tools were also used for coding assistance and debugging. The developer selected, adapted, and integrated these outputs into the game and its promotional materials. The game does not generate content using generative AI during gameplay or connect to external generative AI services.

Creator
Taoji Games
Reviews
-
Added
Sep 16, 2026
Ski SurvivalSteam
Disclosure

Some character art and store artwork were created with generative AI tools and then human edited and composited. The game contains no AI generated content created at runtime.

Creator
Temple Academy Games
Reviews
-
Added
Sep 16, 2026
No Luck LeftSteam
Disclosure

No Luck Left is developed by a solo developer. To help create the game's 3D character models within the scope of a one-person project, I used generative AI tools such as Meshy and TripoSR during development. The resulting pre-generated assets were selected, optimized and integrated into the game by me. No content is generated by AI during gameplay, and the game does not connect to an external AI service.

Creator
Jonas Funk
Reviews
-
Added
Sep 16, 2026
辦公室摸魚:老闆來了就跑Steam
Disclosure

Art assets in this game - the fish, environments, UI icons, achievement icons and store page artwork - were created with the help of generative AI tools. Every asset was then hand-picked, edited, resized and colour-corrected before being brought into the game, and all of it was checked against a fixed art direction and a locked colour palette. Some of the code was written with AI assistance. All of it was reviewed by the developer and is covered by automated tests. The game itself never generates anything while you play, and never connects to an AI service. Everything you see ships with the build and is the same for every player.

Creator
鳴雷遊戲 LevinEcho Games
Reviews
-
Added
Sep 15, 2026
Woman Life SimulatorSteam
Disclosure

Some marketing and store page artwork (capsule art, promotional images, achievement icons) was created with the assistance of generative AI tools and then reviewed and edited by our team. The game itself does not generate content with AI at runtime.

Creator
Ozolnieki Arts
Reviews
-
Added
Sep 15, 2026
Pearly GatesSteam
Disclosure

AI coding assistance was used in developing some parts of the game's code and in drafting in-game text, all of it directed and reviewed by the developer.

Creator
Abersoft Studios
Reviews
-
Added
Sep 15, 2026
Halloween Trouble 8Steam
Disclosure

Halloween Trouble 8 utilizes generative artificial intelligence tools to assist in creating several elements of the game. Specifically, AI was used in the generation of: Art & Visuals: Background environments, character portraits, and the in-game puzzle tiles and runes. Audio: The game's musical soundtrack. Narrative & Writing: The overarching story generation and descriptive in-game text.

Creator
Ironcode Gaming
Reviews
-
Added
Sep 15, 2026
Kipopy: Photocard CollectorSteam
Disclosure

Generative AI was used to create musical compositions for fictional K-pop groups. All such content was created in advance; the AI ​​does not generate new content during gameplay.

Creator
Kipopy
Reviews
-
Added
Sep 15, 2026
Fuse RushSteam
Disclosure

As a solo developer, I only use AI tools to generate graphic assets for buttons and UI elements in the main menu and throughout the levels.

Creator
ApeRockt
Reviews
-
Added
Sep 15, 2026
Boom CrewSteam
Disclosure

Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play.

Creator
Orchakov
Reviews
-
Added
Sep 15, 2026
SMASH Co.Steam
Disclosure

AI is not used for any aspect of music creation or sound. And no actual game art was created with AI (Inventory items, decals, portraits, etc. All of that was fully painted by a human.) AI was used for code work and project management. ONLY a small amount of the textures (less than 10) used in the world were created with the help of AI.

Creator
Thicc Voodoo
Reviews
-
Added
Sep 15, 2026
Corporate Corp IncorporatedSteam
Disclosure

This game may include developer-directed generative AI content used during development for select visual assets, concept art, marketing materials, store/community artwork, placeholder imagery, and/or edited production assets. All AI-assisted content is reviewed, selected, edited, and implemented by the developer. The game does not use live generative AI to create gameplay, dialogue, or player-facing content at runtime.

Creator
Stryker Pose Studios
Reviews
-
Added
Sep 13, 2026
GrimlifeSteam
Disclosure

I use AI tools mostly for generating code and audio clips. I also use AI at times for image-editing. I write all the dialogue for the characters - but all the voices inside the game are generated by AI.

Creator
Arkitech
Reviews
-
Added
Sep 13, 2026
What’s Wrong with My DrawingSteam
Disclosure

The following content was created with the help of AI tools: - Store capsule images and banners - Stage map images - Translations into localized languages - Steam achievement icons All AI-generated content was reviewed by our development team before being added to the game and store page.

Creator
Bulbasaur, Woowanggook
Reviews
-
Added
Sep 13, 2026
Crappy CorpSteam
Disclosure

Crappy Corp uses a small amount of pre-generated AI content, all created during development and shipped as fixed assets: the looping background video on the main menu, and the game's achievement icons. Both were made with AI image and video tools and then edited and finished by hand. Parts of the game's code were also written with AI assistance. Everything else is not AI generated. The 3D models, characters, environments and animations are licensed commercial asset packs or made by us, and all sound effects and music come from licensed sound libraries. The in-game crew voice is Steam voice chat between real players, not synthesized speech. No AI content is generated while you play.

Creator
RevoltLive
Reviews
-
Added
Sep 13, 2026
FIVE STAT FRENZY!Steam
Disclosure

During development, generative AI tools were used to assist with selected pre-generated visual content, including some card illustrations, comic imagery and marketing artwork. Each included illustration was deliberately selected, art-directed and integrated into FIVE STAT FRENZY!’s own comic-watercolour style, cast of characters, game rules and connected Paperlight City story. The released game uses no generative AI at runtime. Players do not enter AI prompts, and the game does not generate new images, text, dialogue, music or gameplay content while it is being played. Card values, rules, deckbuilding, rivals, campaign progression and comic unlocks are fixed, tested game content.

Creator
ZELVANIX
Reviews
-
Added
Sep 13, 2026
Don't duck with meSteam
Disclosure

We used AI tools during development: part of the source code was written with an AI assistant, and part of the pixel art was generated with PixelLab. Everything was reviewed, edited and tested by the developer by hand. The game generates nothing at runtime — all content is fixed in the build and identical for every player.

Creator
catana games
Reviews
-
Added
Sep 13, 2026
Captain Contraption’s Safari ParkSteam
Disclosure

I (Sean) use AI coding assistants: GitHub Copilot and Claude Code. I've written software for years and I teach games programming at university, and I use AI tools the way I use a profiler or a compiler. They helped build web tools Dave and I use to balance the ecosystem across long simulations, they're very good at finding edge-case bugs (I'm looking at you, pathing system), and they write the boilerplate for things like save states and UI. I never ship code I haven't read and thoroughly tested. No content in this game is AI-generated, and no generative AI runs while you play. Every sound, art and music asset in this game was made by a human. The game started out as the idea of “Asset Safari” around the concept of buying sprite packs from artists, which is what we have done. The music, sound and writing is also all human generated.

Creator
Pill Bug Interactive
Reviews
-
Added
Sep 13, 2026
Fable GearSteam
Disclosure

Generative AI was used during development to assist with in-game text and translations, under the developer’s direction. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Milasuke
Reviews
-
Added
Sep 12, 2026
Fortress Full FurySteam
Disclosure

Contains code written with AI assistance (like probably every other game out there by now since it's impossible to even use Google without using AI).

Creator
kerntief
Reviews
-
Added
Sep 12, 2026
UNDERKOVERSteam
Disclosure

Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer.

Creator
Kompromat Games
Reviews
-
Added
Sep 12, 2026
MEMOLOGY: THE 2000sSteam
Disclosure

Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans.

Creator
hannibalnotdead
Reviews
-
Added
Sep 12, 2026
100 Years Atop Mount EllumbeeSteam
Disclosure

The illustrations in this game (Battle Card art, faction emblems, Commander portraits and board imagery) were generated with Midjourney, working from the designer's own concept art and art direction. Each image was then selected, tone-matched to the card stock, fitted and composited into the game's frames. Card names, card text and the written rules were drafted with the assistance of a large language model, working from the designer's original hand-written rules and card designs, then edited and finalized by hand. The music and sound effects were generated with Suno. Voice recordings were performed by the creator. The game itself is a person's work: the rules, the mechanics, the economy and the balance decisions were designed by hand over many revisions, with AI used as a collaborator rather than an author. The physical board game came first. No content is generated by AI while you play. The computer opponents are conventional rule-based code, not a generative model.

Creator
Sweet Puppy Media
Reviews
-
Added
Sep 12, 2026
Peel MeSteam
Disclosure

Generative AI was used as an assistive tool to create some pre-rendered audio and visual assets, primarily for comedic and in-world content.

Creator
Chap Studios
Reviews
-
Added
Sep 12, 2026
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