all the pictures are generated by artificial intelligence.
- Creator
- Reanim Games
- Reviews
- -
- Added
- Jul 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
all the pictures are generated by artificial intelligence.
This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game.
Some visual assets, promotional artwork, and store graphical assets were created or assisted using generative AI tools. All assets were reviewed, edited, and integrated into the game by the developer.
AI was used to assist with the localization process. All other core game content including game design, programming, art direction, and gameplay systems was created by the human development team.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
AI was used to voice the characters.
Programming, UI assets, and music were generated with AI assistance.
The character portraits in the game were generated by AI and then manually adjusted.
Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated.
Generative AI was used to: - Create some of 3D models - Create some of textures - Create some of 2D background arts Also, some parts of the programming code was written with AI help.
The images of passengers are AI generated.
Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay.
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team.
Code, Art
Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration. All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay.
Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay.
This game uses generative AI ONLY to assist with translations for some supported languages. Gameplay, puzzles, artwork, characters, and game design are created by the development team.
This game makes use of generative AI as part of the creative pipeline across art, text, sound, and voice. None of it is dumped in raw — every asset is curated, edited, and reworked by hand, and every line of dialogue is agonized over until it earns its place. AI is a tool here, not the author; the taste, the pacing, and the final call on what stays are all made by people. The codebase, in the interest of full honesty, is held together with AI-assisted spaghetti and sheer willpower — but it works, and every line is reviewed before shipping.
Certain in-game images were generated using generative AI. Some sound effects were created using generative AI.
AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI.
The document images in this game were generated with AI assistance.
Generative AI tools were used during development to assist with visual asset creation, programming support, background music generation, and writing/editing structured script data such as dialogue and localization files.
Netshell uses AI to power its characters. The NPCs you meet on the in-game forums and IRC read what is happening in your playthrough and respond in character, so their messages and forum posts are generated rather than pre-scripted, and each player's world unfolds differently. All of this runs locally and offline: the AI models ship with the game and run on your machine. Netshell never connects to a third-party AI service such as ChatGPT or Claude. You can turn the AI off entirely, in which case the NPCs stop chatting and the game continues with its authored story. Some Steam store and trailer assets were created with AI assistance and then edited/curated by the development team. During gameplay, Netshell only uses AI to generate in-character NPC text.
Some text, artwork, or supporting assets in this project were created using AI-assisted tools and further modified by humans.
Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer. Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer. No generative AI is used during gameplay, and no content is generated dynamically for players.
This game adopts a small amount of generative AI in the early stage of its workflow.
Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence.
Main Steam Page graphics
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
Fatal Nights uses generative artificial intelligence as a development aid for certain pre-production and promotional materials. AI-assisted content may include concept artwork, visual brainstorming, marketing assets, and written drafts. All gameplay systems, story, level design, implementation, and final creative decisions are developed and curated by the developer.
Dither Paradox is created and directed by Michał Kita. The game's final pixel art, animation, and visual design are made by hand, and every artistic and creative decision is made by people. We use generative AI as a production tool that supports - but does not replace - this work. In the visual layer, AI is sometimes used during the concept and iteration stage - to explore ideas and variations - while the final art assets that ship in the game are made by hand. AI also assists in producing music and voiceover, which are then curated, edited, and approved by the team, as well as some promotional materials. AI lets us reach a higher level of polish in less time, but authorship, art direction, and final responsibility for everything players see and hear remain with the people who make the game.
Some assets in this game were assisted by generative AI tools during development, including parts of the audio and other elements.
This game uses generative AI tools to assist in the creation of visual assets (characters, backgrounds) and narrative content. All AI-generated content has been reviewed and curated by the development team to ensure it meets our quality and safety standards.
This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game.
Art assets in this game, such as achievement icons, were created with the assistance of GPT-based image generation tools. The background music was composed using Suno AI. All AI-generated content has been reviewed and approved by human developers.
Generative AI was used as an assistive tool during certain stages of visual asset creation. The overall design, direction, editing, and final composition of the work were created and managed by the developer.
Generative AI tools were used during the creation of certain marketing and promotional materials for the game, including concept artwork, logos, store page assets, and text drafts. All AI-generated content was reviewed, edited, and integrated by the developer before publication.
AI was used to generate voices for the characters in this game. AI was heavily used in the work of translating from English to other languages.
Players can freely converse with NPCs, and the game generates dialogue in real time based on the NPCs’ personalities and memories. The main storyline will be handled by AI agents, which will generate plots consistent with the game’s world-building. AI assists in creating CG scenes, background images, and character portraits.
The developer describes how this game uses generative AI as follows: Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
This game utilizes generative AI for certain 2D illustrations, backgrounds, and portions of written content. All AI-assisted content was manually reviewed, edited, and refined by the developer to ensure consistency with the game's artistic vision, narrative, and gameplay. No live or real-time AI generation occurs during gameplay.
Cutscene CG animations, background music and character artwork in this game are created via generative AI, with all assets pre-generated during development. All such content has been manually revised and reviewed to ensure full compliance with relevant requirements. 本游戏中的过场动画 CG 动画、背景音乐以及角色原画均是通过生成式 AI 技术制作而成,所有资产均在开发阶段预先生成。所有此类内容均已经过人工修订和审核,以确保完全符合相关要求。
This game uses generative AI tools during development for selected pre-generated content. The main uses include assistance with character illustrations, background images, store page assets, promotional materials, music, and sound effects. Any AI-generated or AI-assisted materials are reviewed, selected, and edited by the developer before being used in the game or on the store page. The game does not use generative AI during gameplay to create new text, images, audio, code, or other content in response to player input.
Only use generative AI to assist in programming.
Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer.
There may be assets/code created by generative AI.
AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality.
Music and marketing images.
AI tools were used in the development of this game, including code generation and image creation.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Visual Novel: There Are No Coincidences Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Jul 18, 2026 | |
Findport: Before the Silence In-game content art | This game uses generative artificial intelligence (Midjourney) as a supporting tool in the production of some of its artwork and illustrations. All AI-generated content is selected, edited, and art-directed by the development team, which defines composition, style, and visual coherence before it is integrated into the game. | Bookleaf Games | - | Jul 17, 2026 | |
TOX-17 Store/marketing art | Some visual assets, promotional artwork, and store graphical assets were created or assisted using generative AI tools. All assets were reviewed, edited, and integrated into the game by the developer. | TKMII Studios | - | Jul 17, 2026 | |
Room 0 In-game content text | AI was used to assist with the localization process.
All other core game content including game design, programming, art direction, and gameplay systems
was created by the human development team. | Room 0 Team | - | Jul 17, 2026 | |
Mystery Detective Adventure 2 In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | - | Jul 17, 2026 | |
Guilty or Not In-game content audio | AI was used to voice the characters. | Maksym Melnyk | - | Jul 16, 2026 | |
佐拉塔的覆灭 In-game content artaudiocode | Programming, UI assets, and music were generated with AI assistance. | IndieCain | - | Jul 15, 2026 | |
大收藏家 In-game content art | The character portraits in the game were generated by AI and then manually adjusted. | Dragon Mirror Studio | - | Jul 15, 2026 | |
CluDoku In-game content art | Steam store artwork (non gameplay) and some elements from in-game (portraits and menu artwork) are AI generated. | MyNeuronal | 18 | Jul 15, 2026 | |
Shadow over Bishkek In-game content artcode | Generative AI was used to:
- Create some of 3D models
- Create some of textures
- Create some of 2D background arts
Also, some parts of the programming code was written with AI help. | Fish Run Games | - | Jul 15, 2026 | |
The Baggage Room In-game content art | The images of passengers are AI generated. | Terminal 3 Games | - | Jul 14, 2026 | |
FOLLOWSPOT — A Detective Story In-game content artaudio | Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay. | kero | - | Jul 13, 2026 | |
数织艺术 In-game content artaudio | We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards. | 菜市场工作室 | - | Jul 13, 2026 | |
Star Curve Store/marketing art | Generative AI was used to assist in the creation of the game’s promotional videos and most of its art assets. All puzzles in the game were manually designed and created by the development team. | InnoStudio | - | Jul 13, 2026 | |
Belly Jeans Unclear artcode | Code, Art | Dan Gant | - | Jul 11, 2026 | |
The Cold Cases: Remembering Jory Dev only artcode | Generative AI tools were used during development for photos and videos of characters, as well as for development support such as code suggestions and iteration.
All AI-assisted assets and code are fixed, reviewed, and integrated by the developer prior to release. The game does not use generative AI to produce live or dynamic content, text, images, audio, or code during gameplay. | JasperMarie | - | Jul 11, 2026 | |
Black File Store/marketing text | Some store page text, marketing copy, and promotional planning materials for Black File were created with assistance from generative AI tools and reviewed, edited, and approved by the development team before publication. The game does not use generative AI to create content during gameplay. | Simurg Software and Games | - | Jul 9, 2026 | |
Sudokiller In-game content text | This game uses generative AI ONLY to assist with translations for some supported languages.
Gameplay, puzzles, artwork, characters, and game design are created by the development team. | Tranqui Games | - | Jul 9, 2026 | |
The Red Weight In-game content arttextaudio | This game makes use of generative AI as part of the creative pipeline across art, text, sound, and voice. None of it is dumped in raw — every asset is curated, edited, and reworked by hand, and every line of dialogue is agonized over until it earns its place. AI is a tool here, not the author; the taste, the pacing, and the final call on what stays are all made by people. The codebase, in the interest of full honesty, is held together with AI-assisted spaghetti and sheer willpower — but it works, and every line is reviewed before shipping. | Alsakin Games | - | Jul 9, 2026 | |
Have Fun Exploring In-game content artaudio | Certain in-game images were generated using generative AI. Some sound effects were created using generative AI. | Brettitude Studio | - | Jul 9, 2026 | |
BOUND In-game content art | AI was used to generate images depicting illegal substances and highly disturbing situations presented in the game. The Steam capsule and cover images were also generated using AI. | Pixel Team RED | - | Jul 9, 2026 | |
Misplaced In-game content art | The document images in this game were generated with AI assistance. | G-Yao | - | Jul 8, 2026 | |
Unorthodox Rules In-game content artaudiotext | Generative AI tools were used during development to assist with visual asset creation, programming support, background music generation, and writing/editing structured script data such as dialogue and localization files. | Merrick Games | - | Jul 7, 2026 | |
Netshell Live AI text | Netshell uses AI to power its characters. The NPCs you meet on the in-game forums and IRC read what is happening in your playthrough and respond in character, so their messages and forum posts are generated rather than pre-scripted, and each player's world unfolds differently.
All of this runs locally and offline: the AI models ship with the game and run on your machine. Netshell never connects to a third-party AI service such as ChatGPT or Claude. You can turn the AI off entirely, in which case the NPCs stop chatting and the game continues with its authored story.
Some Steam store and trailer assets were created with AI assistance and then edited/curated by the development team. During gameplay, Netshell only uses AI to generate in-character NPC text. | Beyond Logic Labs | - | Jul 5, 2026 | |
田游族谱 Unclear textart | Some text, artwork, or supporting assets in this project were created using AI-assisted tools and further modified by humans. | Silent Coder Studio | 99 | Jul 5, 2026 | |
Dakota Keys and the Secret of the Ancients In-game content code | Some portions of the game's source code were developed with the assistance of generative AI tools. All gameplay design, story, puzzles, dialogue, creative direction, and final implementation decisions were created, reviewed, and controlled by the developer.
Some promotional artwork and marketing materials may also have been created with the assistance of generative AI tools and subsequently reviewed and edited by the developer.
No generative AI is used during gameplay, and no content is generated dynamically for players. | A Bunch of Scumms | - | Jul 4, 2026 | |
克苏鲁圆桌 Cthulhu Round Table Dev only | This game adopts a small amount of generative AI in the early stage of its workflow. | Xiangsu Guangyu Software Studio | - | Jul 4, 2026 | |
Brain Bomb In-game content artaudio | Generative artificial intelligence was used in the creation of some images and video assets in the game. The production process of the promotional images on the store page utilized generative artificial intelligence. The voice-over materials for the game were produced using generative artificial intelligence. | Sea of Ghosts | - | Jul 1, 2026 | |
NETBREAK Store/marketing art | Main Steam Page graphics | Splice | - | Jun 29, 2026 | |
Wild Story: Primal Secrets In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Jun 29, 2026 | |
Fatal Nights Store/marketing arttext | Fatal Nights uses generative artificial intelligence as a development aid for certain pre-production and promotional materials. AI-assisted content may include concept artwork, visual brainstorming, marketing assets, and written drafts. All gameplay systems, story, level design, implementation, and final creative decisions are developed and curated by the developer. | The End Studios | - | Jun 28, 2026 | |
Dither Paradox In-game content artaudio | Dither Paradox is created and directed by Michał Kita. The game's final pixel art, animation, and visual design are made by hand, and every artistic and creative decision is made by people.
We use generative AI as a production tool that supports - but does not replace - this work. In the visual layer, AI is sometimes used during the concept and iteration stage - to explore ideas and variations - while the final art assets that ship in the game are made by hand. AI also assists in producing music and voiceover, which are then curated, edited, and approved by the team, as well as some promotional materials.
AI lets us reach a higher level of polish in less time, but authorship, art direction, and final responsibility for everything players see and hear remain with the people who make the game. | Negative Prompt Studio | - | Jun 28, 2026 | |
Cues From The Past In-game content audio | Some assets in this game were assisted by generative AI tools during development, including parts of the audio and other elements. | Zrmdov | - | Jun 28, 2026 | |
SMTHNG WRNG In-game content arttext | This game uses generative AI tools to assist in the creation of visual assets (characters, backgrounds) and narrative content. All AI-generated content has been reviewed and curated by the development team to ensure it meets our quality and safety standards. | NytherMood Studio | - | Jun 28, 2026 | |
Nonogram Detective In-game content | This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game. | Detective Barry | - | Jun 28, 2026 | |
LostEcho In-game content artaudio | Art assets in this game, such as achievement icons, were created with the assistance of GPT-based image generation tools. The background music was composed using Suno AI. All AI-generated content has been reviewed and approved by human developers. | DominamCheng | - | Jun 28, 2026 | |
久遠ゆうの事件簿 信長編 - Episode 1 In-game content art | Generative AI was used as an assistive tool during certain stages of visual asset creation. The overall design, direction, editing, and final composition of the work were created and managed by the developer. | studio mabou | - | Jun 28, 2026 | |
NULL TRACE Store/marketing arttext | Generative AI tools were used during the creation of certain marketing and promotional materials for the game, including concept artwork, logos, store page assets, and text drafts. All AI-generated content was reviewed, edited, and integrated by the developer before publication. | Andrei Uvarov | - | Jun 28, 2026 | |
Deadly Match In-game content audiotext | AI was used to generate voices for the characters in this game. AI was heavily used in the work of translating from English to other languages. | Belba Games PTY LTD | - | Jun 28, 2026 | |
图灵证言/专业版(自备API) Live AI textart | Players can freely converse with NPCs, and the game generates dialogue in real time based on the NPCs’ personalities and memories.
The main storyline will be handled by AI agents, which will generate plots consistent with the game’s world-building.
AI assists in creating CG scenes, background images, and character portraits. | Why_Studio | - | Jun 28, 2026 | |
The Romance Maestro In-game content art | The developer describes how this game uses generative AI as follows:
Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools. | Wandering Spark | - | Jun 28, 2026 | |
Ghost Receipt In-game content arttext | This game utilizes generative AI for certain 2D illustrations, backgrounds, and portions of written content. All AI-assisted content was manually reviewed, edited, and refined by the developer to ensure consistency with the game's artistic vision, narrative, and gameplay. No live or real-time AI generation occurs during gameplay. | Kistler Studios | - | Jun 27, 2026 | |
16叠谋杀之谜 In-game content artaudio | Cutscene CG animations, background music and character artwork in this game are created via generative AI, with all assets pre-generated during development. All such content has been manually revised and reviewed to ensure full compliance with relevant requirements.
本游戏中的过场动画 CG 动画、背景音乐以及角色原画均是通过生成式 AI 技术制作而成,所有资产均在开发阶段预先生成。所有此类内容均已经过人工修订和审核,以确保完全符合相关要求。 | 糯米团子工作室 | 28 | Jun 27, 2026 | |
検索探偵パテ太郎 In-game content artaudio | This game uses generative AI tools during development for selected pre-generated content. The main uses include assistance with character illustrations, background images, store page assets, promotional materials, music, and sound effects.
Any AI-generated or AI-assisted materials are reviewed, selected, and edited by the developer before being used in the game or on the store page.
The game does not use generative AI during gameplay to create new text, images, audio, code, or other content in response to player input. | Torasute | - | Jun 16, 2026 | |
Alchemist's Arcana Dev only code | Only use generative AI to assist in programming. | WeaveGameStudio | - | Jun 16, 2026 | |
Aaron Drake: Ace Detective Store/marketing artaudio | Generative AI was used for some marketing visuals, evidence assets, and music. All other content including scripts, character sprites, and game development was created by the developer. | Fullmetal Typist | - | Jun 16, 2026 | |
I'd Like to Know More About You Unclear | There may be assets/code created by generative AI. | Bauta Studio | - | Jun 15, 2026 | |
Echoes In Static In-game content art | AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality. | TRM_Studios | - | Jun 15, 2026 | |
Visitant In-game content artaudio | Music and marketing images. | Condemned Entertainment | - | Jun 12, 2026 | |
IDEA:20Q In-game content artcode | AI tools were used in the development of this game, including code generation and image creation. | OGA | - | Jun 12, 2026 |