Store and Library assets were made using AI.
- Creator
- BoomBit
- Reviews
- 21
- Added
- Jun 3, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Store and Library assets were made using AI.
Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets.
AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted.
Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game.
Some parts of the soundtrack and certain voice lines were created using AI.
Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product.
Some images and visual assets used on this store page and in onRails, were created or enhanced with the assistance of AI-generated imagery tools. These materials are used for promotional and illustrative purposes only and may not represent final in-application visuals.
Some textures and localization generated by AI.
AI-generated artifacts
Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code. All models, textures, images, sounds, and music used in Single Note are created through human work. The game does not use AI-generated visual assets, audio assets, music, or 3D models. Single Note is developed by a small independent studio, and AI tools were used as development assistance during production. All final implementation decisions, testing, integration, and creative direction are handled by Fanjoy Studio. The game does not use live-generated AI content during gameplay.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components.
AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until release.
Texture generation, upscaling, and store page capsules.
AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack.
Some store artwork and promotional images were created or edited using generative AI tools. These assets are used only as marketing/store page artwork for Neuralic Race Engineer. The product does not include or redistribute third-party game assets, logos, screenshots, car models, track assets, or proprietary content. Neuralic Race Engineer uses AI/ML-based logic to analyze telemetry data and provide setup recommendations. It does not generate illegal or infringing user-facing content in real time.
Generative AI was used to create the game's cover art.
AI-generated artifacts
Upgrade and achievement icons/images
his game uses generative AI in the following areas: 🎵 Music: Portions of the game's original soundtrack were composed using generative AI tools. 🎙️ Voice Acting: Character dialogue is performed using AI-generated voices. All dialogue, script, and performance direction were written and directed by the development team. All AI-generated content was reviewed, edited, and approved by the developers before inclusion in the final game.
Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made.
I'm using a generative AI to create a few assets.
Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process.
Generative artificial intelligence was used during the development of this game to create some of the visual art, as well as some of the music and sound effects. AI-generated assets were reviewed/edited/finalized by a human before release.
We use AI for ilustrutatios, Sounds FX, Voices and Music. All AI content could be removed during the development process.
Some additional support in development, there is no dynamic generated code
Artificial intelligence was used in the production of the game to modulate voices and generate songs.
The game's soundtrack was composed with the assistance of AI tools.
Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay.
Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay.
The following content is created with generative AI: character portraits, background music, and cover/promo material (hand-made in-game screenshots edited/overpainted with AI-assisted tools). All other content (code, game mechanics, driving physics, 3D assets, sound effects, text, track design, gameplay) is hand-made without AI generation.
All of the game's code was generated using generative AI, and no code was manually written by the developer. The gameplay, levels, balancing, controls, and overall player experience were entirely designed, directed, tested, and ultimately approved by a human creator.
Environment icon assets, unused in the final game.
The visual key art for this game was generated with the use of AI.
Certain visual assets, including the game’s logo and box art, were created with the assistance of AI tools and may have been further refined or edited by the developer
Music and some art assets were created using AI.
Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team. For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials. AI is not used for real-time content generation, gameplay systems, or story generation.
We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience.
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city maps, and UI icons.
AI was used to generate music and the logo.
AI-generated art objects
Development was aided by generative AI for a subset of visual and audio assets.
Translation provided by AI. The promotional images in the store are designed by humans and enhanced with AI.
Generative AI tools (including Unity AI) were used to create the capsule art for our store page and certain icons within the game's user interface design.
Generative AI tools may be used during production for some localization and minor audio elements. Core gameplay content and game artwork are not created using AI.
We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain visual consistency.
Generative AI was used for promotional store page artwork
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Car Sales Simulator Store/marketing art | Store and Library assets were made using AI. | BoomBit | 21 | Jun 3, 2026 | |
Roomrush Racer In-game content artaudio | Generative AI was used to assist with the creation of some 3D models, music, sound effects, and certain visual assets used in the game and on the store page. Tools such as Meshy AI and Suno AI were used during asset creation. All final assets were reviewed, selected, and edited before being included in the final product. | Benjamin Recker | - | Jun 3, 2026 | |
Market Simulator: Miami Beach Store/marketing art | This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Yusuf Islam Seyhan | 63 | Jun 3, 2026 | |
BOOSTDRIVE Store/marketing art | Generative AI tools were used to assist with the creation and iteration of some marketing and store page visual materials. Final assets are manually reviewed, edited, and selected by the developer. The game itself is developed by MICROMETA using original production work and game assets. | MICROMETA | - | Jun 3, 2026 | |
No Road Home In-game content audio | AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted. | Nextnity Studio | - | Jun 3, 2026 | |
DRAWN TO RACE Dev only art | Visual AI assets were used to fasten the development process, with caution and help of art direction to keep the sketch art style consistent and avoid being another AI slop game. | Agalar Game Company | - | Jun 3, 2026 | |
Harvester vs. Zombies In-game content audio | Some parts of the soundtrack and certain voice lines were created using AI. | FunJolly Games | - | Jun 3, 2026 | |
Tiny Wrecks In-game content art | Some cosmetic assets and sticker designs used in the game were created or assisted with the help of generative AI tools. All AI-generated content was reviewed and modified before being included in the final product. | Kaivor Studio | - | May 23, 2026 | |
onRails In-game content art | Some images and visual assets used on this store page and in onRails, were created or enhanced with the assistance of AI-generated imagery tools. These materials are used for promotional and illustrative purposes only and may not represent final in-application visuals. | Tim McArthur | - | May 23, 2026 | |
The Echoes In-game content arttext | Some textures and localization generated by AI. | TruffCat | - | May 23, 2026 | |
Cozy Offroad Simulator Together Unclear | AI-generated artifacts | 11 Pet Studios | - | May 23, 2026 | |
Single Note Dev only code | Generative AI tools were used to assist with writing, reviewing, and improving parts of the game's code.
All models, textures, images, sounds, and music used in Single Note are created through human work. The game does not use AI-generated visual assets, audio assets, music, or 3D models.
Single Note is developed by a small independent studio, and AI tools were used as development assistance during production. All final implementation decisions, testing, integration, and creative direction are handled by Fanjoy Studio. The game does not use live-generated AI content during gameplay. | Fanjoy Studio | - | May 23, 2026 | |
Billionaire Life Simulator Store/marketing art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content. | magicprostudio | - | May 23, 2026 | |
My First Driving School In-game content art | The promotional visuals and banners on the Steam store page were created with the support of generative AI tools. In contrast, the in-game assets were either manually created or later edited. However, certain marketing materials, such as headers, capsules, and banners, contain AI-generated components. | STARFALL STUDIO SRL | - | May 23, 2026 | |
Armored Mayhem Dev only artaudiotext | AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until release. | Self | - | May 23, 2026 | |
The Lakeview Orb 2: Consequences In-game content art | Texture generation, upscaling, and store page capsules. | A-Grand HT | - | May 23, 2026 | |
Drone Factory Simulator In-game content artaudio | AI was used to generate fragments of promotional art for the game's page, as well as to generate the trailer's soundtrack. | Mighty Cogs | - | May 23, 2026 | |
Neuralic Race Engineer Store/marketing art | Some store artwork and promotional images were created or edited using generative AI tools. These assets are used only as marketing/store page artwork for Neuralic Race Engineer. The product does not include or redistribute third-party game assets, logos, screenshots, car models, track assets, or proprietary content.
Neuralic Race Engineer uses AI/ML-based logic to analyze telemetry data and provide setup recommendations. It does not generate illegal or infringing user-facing content in real time. | Synaptic Core Lab | - | May 23, 2026 | |
Drive To Meet Store/marketing art | Generative AI was used to create the game's cover art. | make sense | - | May 23, 2026 | |
TRUCK SIMULATOR US DRIVER Unclear | AI-generated artifacts | Christopher Ikeda | - | May 23, 2026 | |
ALL GAS In-game content art | Upgrade and achievement icons/images | VelociLogic | - | May 23, 2026 | |
Mafia Boss Simulator In-game content audiotext | his game uses generative AI in the following areas:
🎵 Music: Portions of the game's original soundtrack were composed using generative AI tools.
🎙️ Voice Acting: Character dialogue is performed using AI-generated voices. All dialogue, script, and performance direction were written and directed by the development team.
All AI-generated content was reviewed, edited, and approved by the developers before inclusion in the final game. | magicprostudio | - | May 23, 2026 | |
Mostly Delivered Store/marketing codetextart | Some store page artwork, marketing text, and game code were created with the assistance of AI tools (including this text), with direction, editing, and curation by the developer. All game design and creative decisions are human-made. | Could Be Worse Games | - | May 23, 2026 | |
The Hawk of Circuit Unclear art | I'm using a generative AI to create a few assets. | OOMasa | - | May 23, 2026 | |
Gambiarra Garage In-game content artcode | Use of Generative AI for Images and Textures in the game, and assistance with code to speed up the development process. | FuzzyDev | - | May 23, 2026 | |
Snowplow Therapy In-game content artaudio | Generative artificial intelligence was used during the development of this game to create some of the visual art, as well as some of the music and sound effects. AI-generated assets were reviewed/edited/finalized by a human before release. | Lunibuli | - | May 23, 2026 | |
Guate Grand Prix In-game content artaudio | We use AI for ilustrutatios, Sounds FX, Voices and Music.
All AI content could be removed during the development process. | Garrobo Estudio | - | May 23, 2026 | |
Rally TS Dev only code | Some additional support in development, there is no dynamic generated code | 1337Interactive | - | May 23, 2026 | |
Cheap Car Repair: Welcome to Nowhere In-game content audio | Artificial intelligence was used in the production of the game to modulate voices and generate songs. | Little Dog Games | 522 | May 23, 2026 | |
On The Ramp In-game content audio | The game's soundtrack was composed with the assistance of AI tools. | FromGamers4Gamers | - | May 23, 2026 | |
NitroRun: Off-Road Rush In-game content art | Some visual assets were created with the assistance of generative AI and later refined by the developer. All content has been reviewed for originality. No generative AI is used during gameplay. | Iron Grid Studios | - | May 23, 2026 | |
Master the Track In-game content art | Some visual assets in the game were partially generated using AI tools and further edited by the developer. No AI-generated content is created during gameplay. | MadMoose Softworks | - | May 23, 2026 | |
G-Vora In-game content artaudio | The following content is created with generative AI: character portraits, background music, and cover/promo material (hand-made in-game screenshots edited/overpainted with AI-assisted tools). All other content (code, game mechanics, driving physics, 3D assets, sound effects, text, track design, gameplay) is hand-made without AI generation. | mañana studios | - | May 23, 2026 | |
极线赛车 Dev only code | All of the game's code was generated using generative AI, and no code was manually written by the developer. The gameplay, levels, balancing, controls, and overall player experience were entirely designed, directed, tested, and ultimately approved by a human creator. | 贪玩狗工作室 | - | May 23, 2026 | |
Formula: RPG In-game content art | Environment icon assets, unused in the final game. | omziGizmo | - | May 23, 2026 | |
SupercarKickers Store/marketing art | The visual key art for this game was generated with the use of AI. | Adabana Game Studio | - | May 23, 2026 | |
Afterlight Store/marketing art | Certain visual assets, including the game’s logo and box art, were created with the assistance of AI tools and may have been further refined or edited by the developer | Afterlight Studios | - | May 23, 2026 | |
Project GOVNOVOSIS In-game content audioart | Music and some art assets were created using AI. | Talentless Clown | - | May 23, 2026 | |
Petro Hunter In-game content art | Generative AI was used in a limited capacity to create initial drafts for certain visual assets, including some pre-rendered artwork and cutscene materials. These assets were then manually retouched, revised, and finalized by the development team.
For some cutscenes, AI-assisted video tools were also used to help animate pre-made visual materials.
AI is not used for real-time content generation, gameplay systems, or story generation. | The Origin | - | May 23, 2026 | |
Quantum Fight : Aero 2299 In-game content art | We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience. | diverres jean-yves | - | May 23, 2026 | |
Find AI Parking Spot In-game content artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car. | LGS | - | May 23, 2026 | |
Dacan Express: Logistic manager In-game content art | Generative AI tools were used to assist in creating some 2D visual assets in the game, such as background images, city maps, and UI icons. | Dacan Studio | - | May 23, 2026 | |
Neon Grand Prix In-game content audioart | AI was used to generate music and the logo. | DMTE Consulting Limited | - | May 23, 2026 | |
Longboard Skate Downhill Simulator In-game content art | AI-generated art objects | Lu Ming | - | May 23, 2026 | |
Tokyo Wave Rush In-game content artaudio | Development was aided by generative AI for a subset of visual and audio assets. | Wave Rush | - | May 23, 2026 | |
Kart Soccer Party Store/marketing art | Translation provided by AI. The promotional images in the store are designed by humans and enhanced with AI. | YogurtGames | - | May 23, 2026 | |
MadCar In-game content art | Generative AI tools (including Unity AI) were used to create the capsule art for our store page and certain icons within the game's user interface design. | Moonforge Studio | - | May 23, 2026 | |
Crimswell In-game content textaudio | Generative AI tools may be used during production for some localization and minor audio elements. Core gameplay content and game artwork are not created using AI. | Lucapy Studio | - | May 23, 2026 | |
Minibus Simulator In-game content art | We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain visual consistency. | RSG Interactive | - | May 23, 2026 | |
Spacey Space Burger Store/marketing art | Generative AI was used for promotional store page artwork | Aegean Crafters | - | May 23, 2026 |