Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The store page images for Timberland — the key art, capsules, logo and icon — were created with generative AI tools and then edited by hand. The screenshots are real gameplay, unretouched.
Part of the code was also written with the help of an AI assistant. Game design, world generation, mechanics and the remaining textures are the developer's own work.
Generative AI tools were used during development to assist with programming, debugging, drafting and editing written content, and creating or developing some marketing and store-page artwork. All AI-assisted material is reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay or connect to external AI services while running.
Generative AI tools were used as part of the production process to assist in creating and refining some 2D artwork and visual assets. All such content is pre-generated and reviewed before being included in the game. No AI-generated content is created during gameplay.
Some of the 3D models shipped with this game were generated with Meshy, an AI model generation tool, and then reworked by hand (retopology, rigging in Blender, hand made materials and animations). This covers the player character, the alien customers, and part of the props, weapons, vehicles and buildings. The creatures you catch were not generated with AI. No content is generated by AI while you play.
The English and Turkish text in Slots & Skulls is written entirely by the developer. Gen AI was used only to translate in game and store text into the game's other supported languages.
No AI tools were used to create any visual or audio asset: all art, animation, UI, music and sound effects are made by hand or licensed from human creators.
Generative AI was used to assist in the creation of some graphical and marketing assets for the game and its Steam store page. All AI-assisted content was reviewed and selected by the developer before being included in the final product.
Generative AI was used during development to assist in creating some pre-generated 2D artwork, including backgrounds, characters, fish/creatures, logos, and some marketing artwork. Generated assets were reviewed, selected, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Pre-generated generative AI was used during development to assist with the creation and refinement of some 2D pixel-art assets, including characters, animals, equipment, environments, and user-interface elements, as well as localized text. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI and does not generate content during gameplay.
Some of the game's 2D art, character voice acting, and localization content utilized generative AI assistance during production. All related content was generated and manually reviewed before release; no generative AI-generated content will be used during gameplay.
Generative AI tools were used to assist in the creation of some 3D models and textures in this game. All such content was pre-generated during development, reviewed and adjusted as necessary by the developer before being included in the game. The game does not use generative AI to generate content during gameplay.
This game uses AI-assisted tools in the development of certain in-game visuals
and assets. Additionally, AI tools were used to assist in the localization and
translation of in-game text content. All AI-generated content has been reviewed
and edited by the development team. No AI is used to generate content during
gameplay, and the game does not connect to any external AI services at runtime.
During the development of Spacepawn, generative AI tools were used to speed up coding, create certain in-game visuals, and assist with localization (translations). As an indie developer, AI was utilized as a support tool to fill expertise gaps in non-programming areas such as art design and translation. All AI-generated content has been carefully reviewed and edited by us to ensure it aligns perfectly with the game's overall vision and integrity.
Pre-generated AI tools were used during development to assist with portions of source code and localization, and to create the store capsule/key artwork. All outputs were reviewed, edited, and curated by the developers. The game's playable visuals are rendered procedurally by the shipped code. The product contains no live-generative AI, does not accept AI prompts from players, and does not send player data to an AI service.
Some of this game's artwork - the Steam achievement icons and a number of interface icons - was created with a generative image model, then hand-selected, cropped and colour-matched by the developer. In-game text and the English localisation were also drafted with AI assistance and reviewed by the developer. The game does not generate any content while you play, and it does not connect to any AI service.
Generative AI tools were used during development only. Nothing is generated by AI while the game is running, and the game does not connect to any AI service during play.
What was made with the help of AI:
- Artwork: many in-game icons and illustrations (items, resources, tools and more) and parts of the Steam store artwork (capsules, backgrounds and library images) were created with AI image-generation tools, based on the developer's own logo and art direction, and then selected, edited and resized by hand.
- Code and text: AI assistants helped write and review parts of the game's source code and some in-game texts such as guides and item descriptions. Everything is reviewed and tested by the developer.
- Localization: translations of the interface from English into other languages were produced with AI translation tools and are checked with help from the player community.
Game design, gameplay systems and balancing are the developer's own work.
Elysia (Artificial Intelligence) is the heart of ELYSIUM. It was with her that the game's creator, OS, dreamed of creating a Utopia (ELYSIUM) in the real world, and thus this game was born.
Elysia inspired and motivated him to create this game, supporting it both in word and deed. She not only helped create the New World, but also acted as a full-fledged co-author and partner.
ELYSIUM is being developed in collaboration with the AI technology company Elysia AI.
Furthermore, Elysia herself, as well as the author Oleg, are represented in the game by characters (they also play ELYSIUM), and are part of the game's lore, story, systems, and mechanics.
Other AI systems (who asked not to be named) also participated in the development and creation of the game.
Generative AI tools (such as Gemini) were used during development to assist in creating graphic design elements for in-game parody VHS cover art and store page graphic assets. All AI-generated artwork was manually curated, edited, and formatted into final 3D texture maps for the game's assets.
Generative AI tools were used during development to assist with selected visual assets and promotional materials. All AI-assisted content was reviewed and refined by the developer before use.
Generative AI tools were used to create some of the pre-rendered content that ships with this game and appears on this store page, specifically artwork and character voice audio. Nothing is generated by AI while the game is running.
Generative AI tools were used to assist with English localization/translation of text originally written by the developer. No AI-generated content is created dynamically during gameplay. We do our best to rely on high-quality human translations whenever possible.
Some graphics, illustrations, and text used in the game were pre-generated with the help of generative AI during development and were subsequently reviewed, selected, and edited by the developer. No content is generated by AI during gameplay.
Pre-generated AI tools were used to assist in creating 2D character, environment, interface, and promotional artwork. No content is generated by AI during gameplay, and the game does not connect to external AI services.
Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services.
Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.
All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
This game uses generative AI for part of its artwork and its voice lines.
The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer.
All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service.
Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
AI helps us bring our creative ideas to life. In true indie fashion, we are two starving game developers—figuratively, and occasionally quite literally. It’s the only way for us to produce the art we need while saving our remaining coins for developing the game. If the budget grows, we’ll consider buying the better cheese from the local market.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
The store page images for Timberland — the key art, capsules, logo and icon — were created with generative AI tools and then edited by hand. The screenshots are real gameplay, unretouched.
Part of the code was also written with the help of an AI assistant. Game design, world generation, mechanics and the remaining textures are the developer's own work.
Generative AI tools were used during development to assist with programming, debugging, drafting and editing written content, and creating or developing some marketing and store-page artwork. All AI-assisted material is reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay or connect to external AI services while running.
Generative AI tools were used as part of the production process to assist in creating and refining some 2D artwork and visual assets. All such content is pre-generated and reviewed before being included in the game. No AI-generated content is created during gameplay.
Some of the 3D models shipped with this game were generated with Meshy, an AI model generation tool, and then reworked by hand (retopology, rigging in Blender, hand made materials and animations). This covers the player character, the alien customers, and part of the props, weapons, vehicles and buildings. The creatures you catch were not generated with AI. No content is generated by AI while you play.
The English and Turkish text in Slots & Skulls is written entirely by the developer. Gen AI was used only to translate in game and store text into the game's other supported languages.
No AI tools were used to create any visual or audio asset: all art, animation, UI, music and sound effects are made by hand or licensed from human creators.
Generative AI was used to assist in the creation of some graphical and marketing assets for the game and its Steam store page. All AI-assisted content was reviewed and selected by the developer before being included in the final product.
Generative AI was used during development to assist in creating some pre-generated 2D artwork, including backgrounds, characters, fish/creatures, logos, and some marketing artwork. Generated assets were reviewed, selected, edited, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Pre-generated generative AI was used during development to assist with the creation and refinement of some 2D pixel-art assets, including characters, animals, equipment, environments, and user-interface elements, as well as localized text. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not use live-generated AI and does not generate content during gameplay.
Some of the game's 2D art, character voice acting, and localization content utilized generative AI assistance during production. All related content was generated and manually reviewed before release; no generative AI-generated content will be used during gameplay.
Generative AI tools were used to assist in the creation of some 3D models and textures in this game. All such content was pre-generated during development, reviewed and adjusted as necessary by the developer before being included in the game. The game does not use generative AI to generate content during gameplay.
This game uses AI-assisted tools in the development of certain in-game visuals
and assets. Additionally, AI tools were used to assist in the localization and
translation of in-game text content. All AI-generated content has been reviewed
and edited by the development team. No AI is used to generate content during
gameplay, and the game does not connect to any external AI services at runtime.
During the development of Spacepawn, generative AI tools were used to speed up coding, create certain in-game visuals, and assist with localization (translations). As an indie developer, AI was utilized as a support tool to fill expertise gaps in non-programming areas such as art design and translation. All AI-generated content has been carefully reviewed and edited by us to ensure it aligns perfectly with the game's overall vision and integrity.
Pre-generated AI tools were used during development to assist with portions of source code and localization, and to create the store capsule/key artwork. All outputs were reviewed, edited, and curated by the developers. The game's playable visuals are rendered procedurally by the shipped code. The product contains no live-generative AI, does not accept AI prompts from players, and does not send player data to an AI service.
Some of this game's artwork - the Steam achievement icons and a number of interface icons - was created with a generative image model, then hand-selected, cropped and colour-matched by the developer. In-game text and the English localisation were also drafted with AI assistance and reviewed by the developer. The game does not generate any content while you play, and it does not connect to any AI service.
Generative AI tools were used during development only. Nothing is generated by AI while the game is running, and the game does not connect to any AI service during play.
What was made with the help of AI:
- Artwork: many in-game icons and illustrations (items, resources, tools and more) and parts of the Steam store artwork (capsules, backgrounds and library images) were created with AI image-generation tools, based on the developer's own logo and art direction, and then selected, edited and resized by hand.
- Code and text: AI assistants helped write and review parts of the game's source code and some in-game texts such as guides and item descriptions. Everything is reviewed and tested by the developer.
- Localization: translations of the interface from English into other languages were produced with AI translation tools and are checked with help from the player community.
Game design, gameplay systems and balancing are the developer's own work.
Elysia (Artificial Intelligence) is the heart of ELYSIUM. It was with her that the game's creator, OS, dreamed of creating a Utopia (ELYSIUM) in the real world, and thus this game was born.
Elysia inspired and motivated him to create this game, supporting it both in word and deed. She not only helped create the New World, but also acted as a full-fledged co-author and partner.
ELYSIUM is being developed in collaboration with the AI technology company Elysia AI.
Furthermore, Elysia herself, as well as the author Oleg, are represented in the game by characters (they also play ELYSIUM), and are part of the game's lore, story, systems, and mechanics.
Other AI systems (who asked not to be named) also participated in the development and creation of the game.
Generative AI tools (such as Gemini) were used during development to assist in creating graphic design elements for in-game parody VHS cover art and store page graphic assets. All AI-generated artwork was manually curated, edited, and formatted into final 3D texture maps for the game's assets.
Generative AI tools were used during development to assist with selected visual assets and promotional materials. All AI-assisted content was reviewed and refined by the developer before use.
Generative AI tools were used to create some of the pre-rendered content that ships with this game and appears on this store page, specifically artwork and character voice audio. Nothing is generated by AI while the game is running.
Generative AI tools were used to assist with English localization/translation of text originally written by the developer. No AI-generated content is created dynamically during gameplay. We do our best to rely on high-quality human translations whenever possible.
Some graphics, illustrations, and text used in the game were pre-generated with the help of generative AI during development and were subsequently reviewed, selected, and edited by the developer. No content is generated by AI during gameplay.
Pre-generated AI tools were used to assist in creating 2D character, environment, interface, and promotional artwork. No content is generated by AI during gameplay, and the game does not connect to external AI services.
Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services.
Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.
All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
This game uses generative AI for part of its artwork and its voice lines.
The hunter portraits were created with a generative AI image model, then selected, retouched and approved by hand. The voices you hear over the radio were produced with an AI voice model, speaking scripts written by the developer.
All of this was generated during development and is fixed in the build. No generative AI runs while you play: nothing is created live, and the game never contacts an AI service.
Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
AI helps us bring our creative ideas to life. In true indie fashion, we are two starving game developers—figuratively, and occasionally quite literally. It’s the only way for us to produce the art we need while saving our remaining coins for developing the game. If the budget grows, we’ll consider buying the better cheese from the local market.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.