The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
- Creator
- Murtaza Error
- Reviews
- 12
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
We used AI to generate some of the images.
This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs.
All images within the game were generated using a neural network.
Some of the images in the game are created with AI and use pre-generated AI illustrations
Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors
Generated images for some paintings and photographs using AI. The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials.
I'm using an A.I. modified voice as a joke (which works great, by the way!). I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there).
This game includes certain images and voiceovers created with the help of AI tools.
Some 3D models and their materials are made by AI.
Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics."
This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required.
Some CGs and background images are generated by AI
Generated images for some paintings and photographs using AI.
The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.
AI tools were used to assist development, e.g used for writing basic code.
Psychedelic Dream does not use artificial intelligence as an interactive feature for the player. The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static. Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game. In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves.
AI was utilized to generate portions of the game's text, 3D models, textures, and code. These elements were subsequently edited and finalized by the developer.
AI was used exclusively for the creation of video and music clips.
Marketing materials
The image and code are generated by AI.
Some game scripts and minor visual assets were created or refined using generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure originality and consistency with the game's vision.
Coded in Godot using the help of an LLM...
Generated images for some paintings and photographs using AI.
AI is used to assist gameplay programming, AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game. AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction.
Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style.
A small number of models are generated using AI.
The game's intro video contains 50% AI-generated drawings
We are using AI-generated voiceovers and music.
We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances.
AI tooling is used during development to assist with programming, documentation, concept art, placeholder asset creation, and some marketing material. AI is a tool to that allows me more time to focus on important parts of the game - not a sloppy replacement for real people doing real people things.
Some notes feature images generated by artificial intelligence.
Used for creating the game banner
This game features both hand-crafted content and AI-generated music and design.
Generative AI was used for some of the music and textures.
Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game.
Using AI technology in the game development process, there is no real-time AI performance in the game
Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional.
Game voice acting and "absurdometer" image
Our small icon was made with help using AI. In game we used AI to generate some skyboxes.
Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials.
Game logo and menu image made with ai tools
This game utilizes AI-generated assets for in-game content and store page materials.
AI was used to generate music for the video, as well as for translation into various languages.
Some sounds, music and images were generated using AI.
For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game.
AI was used to create some of the image assets and create motion capture animation data for one of the dance performances.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Butcher's Village™ Store/marketing art | The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself. | Murtaza Error | 12 | Mar 18, 2026 | |
Work Till Die In-game content art | We used AI to generate some of the images. | Ryoshi games | - | Mar 18, 2026 | |
You’ve Got a Package In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music. | REVVALUTION Studio | 154 | Mar 18, 2026 | |
Sandrotten: Ekera In-game content artaudiotext | Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service. | Sandrotten Studios | - | Mar 18, 2026 | |
Inky's Sleep In-game content art | Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs. | Tim Larick | - | Mar 18, 2026 | |
НОЧНОЕ ТАКСИ In-game content art | All images within the game were generated using a neural network. | ВСЖ | - | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
I'm not a robot! In-game content art | Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors | S.P.G | 16 | Mar 18, 2026 | |
Let's Pray Live AI arttext | Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God. | Beshbarmak games | - | Mar 18, 2026 | |
Chrono Impact In-game content text | We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials. | tatsumaki games | - | Mar 18, 2026 | |
Saturn Quest: The Loneliness Of Captain Navigator In-game content art | I'm using an A.I. modified voice as a joke (which works great, by the way!).
I'm using A.I. generated planets, stars and asteroids - all that stuff you see on the deepest layer of background (excluding some easily recognizable hand-drawn objects here and there). | Arkhouse Telegraph | - | Mar 18, 2026 | |
The Floor Above In-game content artaudio | This game includes certain images and voiceovers created with the help of AI tools. | Swytapp Games | 192 | Mar 18, 2026 | |
齿轮 In-game content art | Some 3D models and their materials are made by AI. | JKLI | - | Mar 18, 2026 | |
Faint Echo In-game content art | Some of the visuals were generated with the help of Sora AI and then edited by me in Photoshop. Everything else — the music, the text, the story, and the characters — was made by a human. The AI was only used to help with the graphics." | Agard Games | - | Mar 18, 2026 | |
Talking Jellyfish AI Live AI textaudio | This game uses AI to enable real-time conversations and interactions with a desktop companion. It features speech recognition powered by Kyutai ASR, language understanding and generation using Meta’s LLaMA model, and expressive voice responses through Sesame CSM’s text-to-speech system. All AI runs locally on your device, with no internet connection required. | Reis | - | Mar 18, 2026 | |
飞跃旧屋之墙 In-game content art | Some CGs and background images are generated by AI | LeisureTuck | - | Mar 18, 2026 | |
Birth Of X Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | - | Mar 18, 2026 | |
Synergy Strike In-game content artaudiocode | The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core. | strangeboltz | - | Mar 18, 2026 | |
Geodyssey Dev only code | AI tools were used to assist development, e.g used for writing basic code. | Nilpotent | - | Mar 18, 2026 | |
Psychedelic Dream In-game content art | Psychedelic Dream does not use artificial intelligence as an interactive feature for the player.
The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static.
Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game.
In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves. | Veibyn | - | Mar 18, 2026 | |
Kodoku:As the Moon Mourns In-game content textartcode | AI was utilized to generate portions of the game's text, 3D models, textures, and code. These elements were subsequently edited and finalized by the developer. | Hirasaka | - | Mar 18, 2026 | |
LightSouls In-game content audioart | AI was used exclusively for the creation of video and music clips. | ArcTron 3D | - | Mar 18, 2026 | |
AstroRage2049 Store/marketing arttext | Marketing materials | CJ | - | Mar 18, 2026 | |
高市早苗 In-game content artcode | The image and code are generated by AI. | Peace&Love | 33 | Mar 18, 2026 | |
Strange island In-game content textart | Some game scripts and minor visual assets were created or refined using generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure originality and consistency with the game's vision. | Black Bear Studio | - | Mar 18, 2026 | |
CliveWareGOLD Dev only code | Coded in Godot using the help of an LLM... | Indolent Games | - | Mar 18, 2026 | |
RESTORER Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 52 | Mar 18, 2026 | |
The Mansion Of Whispering Desires In-game content codeart | AI is used to assist gameplay programming,
AI is used for quick visualization in early concepting phrase, but the artworks created during this phrase are not used in the actual game.
AI is used to quicken the painting process of the majority of the 2D artwork, but the character designs, composition, lighting, ideas and the other aspects of each artwork are original under a very specific art direction. | mibc9394 | - | Mar 18, 2026 | |
ScreeIN In-game content art | Some environmental murals and textures were created with the help of AI-generated images. These assets were then edited and integrated by our team to match the game's tone and style. | Team ScreeIn | 28 | Mar 18, 2026 | |
奇怪的梦 Unclear | A small number of models are generated using AI. | Half Flower | 75 | Mar 18, 2026 | |
Burdock 2 Store/marketing art | The game's intro video contains 50% AI-generated drawings | Yevhen Shkurko | - | Mar 18, 2026 | |
Zerun In-game content audio | We are using AI-generated voiceovers and music. | Mirakar Studio | 15 | Mar 18, 2026 | |
Still Space In-game content arttext | We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances. | Sofa Interactive | 13 | Mar 18, 2026 | |
ChillStone Store/marketing codeart | AI tooling is used during development to assist with programming, documentation, concept art, placeholder asset creation, and some marketing material. AI is a tool to that allows me more time to focus on important parts of the game - not a sloppy replacement for real people doing real people things. | Mike Make Game | - | Mar 18, 2026 | |
The Protagonist Unclear art | Some notes feature images generated by artificial intelligence. | beforeyouknow Games | 21 | Mar 18, 2026 | |
Heavy Burden VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
BIT DANCER In-game content audioart | This game features both hand-crafted content and AI-generated music and design. | DOGEKAI | - | Mar 18, 2026 | |
ERAIASON In-game content audioart | Generative AI was used for some of the music and textures. | Christian Hahm | - | Mar 18, 2026 | |
Horror Night with Tung Tung Tung Sahur In-game content arttext | Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game. | Source Byte | 10 | Mar 18, 2026 | |
Interstellar Holy Spirit Dev only | Using AI technology in the game development process, there is no real-time AI performance in the game | GaoGao | - | Mar 18, 2026 | |
Project SARA In-game content artaudio | Used AI only for creating promotional capsule art and dialogue voice lines. The AI voices were crafted with careful quality control to ensure they sound natural and professional. | Yousef Jawhar | - | Mar 18, 2026 | |
NO LOGIC INC. In-game content audioart | Game voice acting and "absurdometer" image | DarkLight Studio | - | Mar 18, 2026 | |
BurnerSphere In-game content art | Our small icon was made with help using AI. In game we used AI to generate some skyboxes. | DuctTapeandZipTie, LLC | 11 | Mar 18, 2026 | |
Brainrot: Animal Quizzes Live AI arttext | Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials. | Sahur | 19 | Mar 18, 2026 | |
Trump Horror Store/marketing art | Game logo and menu image made with ai tools | Tero Lunkka | 16 | Mar 18, 2026 | |
Merica Tale In-game content art | This game utilizes AI-generated assets for in-game content and store page materials. | Alright Peaches Studio | - | Mar 18, 2026 | |
Hate You In-game content audiotext | AI was used to generate music for the video, as well as for translation into various languages. | PALINI | 19 | Mar 18, 2026 | |
Losted Mind In-game content audioart | Some sounds, music and images were generated using AI. | Dzianis Kazakou | - | Mar 18, 2026 | |
Gut Eater In-game content audio | For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game. | OnFire.exe | 18 | Mar 18, 2026 | |
La Pasion XR In-game content art | AI was used to create some of the image assets and create motion capture animation data for one of the dance performances. | Agile Lens, LLC. | - | Mar 18, 2026 |