AI was used to translate the store page into different languages
- Creator
- Fokaia Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI was used to translate the store page into different languages
We used AI for some images and code lines and musics. Chat GPT, Suno and Cursor helped me for this project.
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used
Let Her Go contains assets that were made with AI or include AI features.
All images and text in the game are created manually. I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists. The content of the game is manually written, imagined and developed. AI is used for - coding - fixing & finding bugs In some cases AI can be used to produce: - marketing images (usually I use it as photoshop replacement) - find grammar mistakes (proofreading) I keep all AI made content is marked as AI-made with the name of the AI tool.
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
Most game resources are generated by AI
AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli.
Artificial intelligence technologies were utilized in the development process of this game for the creation of audio and text-based content. Character voiceovers, music, sound effects, and certain in-game text/dialogues were pre-generated using AI tools. All such generated audio and written content has been manually reviewed, verified, and edited by the developer to ensure it meets the game's quality standards. No live (runtime) AI generation occurs during gameplay.
Some parts of the code were written using Claude, while GPT was used for proofreading and system text translation.
Certain images and portions of the scripts were generated with the assistance of artificial intelligence.
We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content. All assets are cleared for copyright and policy-compliant commercial use.
AI was used for debugging
Some of the concept art in the steam page is generated by ai.
ChatGPT - Image Prompt Generator PicLumen - 2D Image Generator Trellis, MeshyAI, Tripo3D - 3D Model Generators
Some images and sounds have been generated by artificial intelligence (ChatGPT).
Some images or sound effects are generated by AI.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
I've used AI to generate some of the backgrounds. I've used AI for the voices.
The game logo is generated using AI
AI tools were used to assist in creating this store page.
Some game assets are generated using AI.
Cat-turret models in Tower Defence mission
Steam page capsules use an AI-generated image for promotional purposes.
AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay.
The 2D avatar textures may contain AI generated content.
For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game.
Some of the game images are generated by AI.
Artificial intelligence tool used in store page visuals
Store cover images
We created a few capsule images generated by AI.
This game uses AI to create the quiz questions and illustrations that appear in the game.
The music in the game has been made with assistance from Suno.ai. Roughly a third of the tracks were generated fully or in part by Suno.ai and later edited to fit the game's world. There are many tracks made by myself, and an individual hired from Fiverr.com which use no AI and are fully original works.
Some Graphics, icons or design
Voices
Generative AI was used to create the marketing materials, ship wreckage meshes, and voice acting for this game.
A lot of art materials in the game use AI generation, please pay attention to screening.
some UI elements are created with IA
Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI. Used OpenAI's DALL-E to generate some of store visuals.
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's
Pictures by ChatGPT & Canva Some Code by Unity Muse
AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience.
AI is used for Character design reference. Programming assistent. Localization translating.
Some music tracks implement artificial intelligence. However, most tracks are by credited artists.
Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues
Some in-game audio, including voiceovers and sound effects, has been generated using AI.
The game's login screen and the image used in the game's promotional image were generated by AI
AI has been used only for Concept Art generation for the store page and loading screens so far. If any new usage of AI happens I will update with the information. Currently in-game assets are bought from various places and are licensed, in the future I might use AI to generate something to use in-game, when or if I do I will notify accordingly.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
I Can Only Speak Doner In-game content text | AI was used to translate the store page into different languages | Fokaia Studio | - | Mar 18, 2026 | |
Ocean of Vengeance In-game content artcodeaudio | We used AI for some images and code lines and musics.
Chat GPT, Suno and Cursor helped me for this project. | Voidvania | - | Mar 18, 2026 | |
BOOSTRUSH In-game content art | The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content. | Berke Uruş | - | Mar 18, 2026 | |
金砂梦咒Golden Sand Dream Curse In-game content art | The promotional video in the game uses MIDJOURNEY to generate keyframe images and AI video generation software to synthesize animated videos of "past events" in the game. In the inspiration for building some game models, AI concept image production experiments were used | 金砂梦咒制作组 | 10 | Mar 18, 2026 | |
Let Her Go Unclear | Let Her Go contains assets that were made with AI or include AI features. | Krabbe Studios | - | Mar 18, 2026 | |
World by Word: Adventure Dev only codearttext | All images and text in the game are created manually.
I’m making pixel art graphics by hand (in aseprite) and also purchasing assets made by professional pixel art artists.
The content of the game is manually written, imagined and developed.
AI is used for
- coding
- fixing & finding bugs
In some cases AI can be used to produce:
- marketing images (usually I use it as photoshop replacement)
- find grammar mistakes (proofreading)
I keep all AI made content is marked as AI-made with the name of the AI tool. | xsoulspace | - | Mar 18, 2026 | |
White Rats In-game content arttextcode | This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay. | Zlobster | - | Mar 18, 2026 | |
FlipCard In-game content artaudiocodetext | Most game resources are generated by AI | konggmitt | - | Mar 18, 2026 | |
Shitty Game Dev only art | AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli. | Gbaroli | - | Mar 18, 2026 | |
Cargor In-game content audiotext | Artificial intelligence technologies were utilized in the development process of this game for the creation of audio and text-based content.
Character voiceovers, music, sound effects, and certain in-game text/dialogues were pre-generated using AI tools. All such generated audio and written content has been manually reviewed, verified, and edited by the developer to ensure it meets the game's quality standards. No live (runtime) AI generation occurs during gameplay. | Eclion Software | - | Mar 18, 2026 | |
龍神的新娘外傳:御鈴綺譚 Dev only codetext | Some parts of the code were written using Claude, while GPT was used for proofreading and system text translation. | ReIris | - | Mar 18, 2026 | |
RiftGuard Dev only artcode | Certain images and portions of the scripts were generated with the assistance of artificial intelligence. | Artur Rezende | 36 | Mar 18, 2026 | |
TUM TUM TUM: Dance Party In-game content art | We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content.
All assets are cleared for copyright and policy-compliant commercial use. | DrSillystein | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
The Wizards Arena Store/marketing art | Some of the concept art in the steam page is generated by ai. | Raven Perception | - | Mar 18, 2026 | |
Steezelpunk Unclear art | ChatGPT - Image Prompt Generator
PicLumen - 2D Image Generator
Trellis, MeshyAI, Tripo3D - 3D Model Generators | Dobroszláv Ákos | - | Mar 18, 2026 | |
SimShock2025 Unclear artaudio | Some images and sounds have been generated by artificial intelligence (ChatGPT). | Pablo Kessler Saiz | - | Mar 18, 2026 | |
FallingBattle In-game content artaudio | Some images or sound effects are generated by AI. | syhdaniel | - | Mar 18, 2026 | |
도형세계에서 렙업하자! In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
Ultimate Arcade Overdrive In-game content artaudio | I've used AI to generate some of the backgrounds.
I've used AI for the voices. | Comfort Zone Games | - | Mar 18, 2026 | |
Ghost VCD Store/marketing art | The game logo is generated using AI | Qing Ping | - | Mar 18, 2026 | |
Pill It Up! Store/marketing | AI tools were used to assist in creating this store page. | STF Gaming | - | Mar 18, 2026 | |
Othello: Battle Royale In-game content artaudiocodetext | Some game assets are generated using AI. | Pengyou Game Studio | - | Mar 18, 2026 | |
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
Tiger Simulator Store/marketing art | Steam page capsules use an AI-generated image for promotional purposes. | Guyish | - | Mar 18, 2026 | |
Hiss & Hunt Store/marketing audiotext | AI was used to generate the trailer narration and some store page assets. This content was created during development and does not affect gameplay. | Jeferson Belmiro | 16 | Mar 18, 2026 | |
Breakfall In-game content art | The 2D avatar textures may contain AI generated content. | Dominik Geuer | - | Mar 18, 2026 | |
Gut Eater In-game content audio | For the voice content in my game, I used a generative AI tool, ElevenLabs, to create the voice of the cat. However, after generating the voice, I modified and adjusted it to match the tone and specific needs of my game. No other form of AI-generated content is used in the development of the game. | OnFire.exe | 18 | Mar 18, 2026 | |
Brick Breaker Maker Store/marketing art | Some of the game images are generated by AI. | Unseenstone | - | Mar 18, 2026 | |
Run Chicken Run Store/marketing art | Artificial intelligence tool used in store page visuals | BlackTab Games | - | Mar 18, 2026 | |
Rage Room: Catharsis Store/marketing art | Store cover images | Revino Games | - | Mar 18, 2026 | |
William The Best Shooter Store/marketing art | We created a few capsule images generated by AI. | CYBERVIGILANT LABS LTD | - | Mar 18, 2026 | |
AI T/F Escape: 10 in a Row to Freedom In-game content textart | This game uses AI to create the quiz questions and illustrations that appear in the game. | Misty Mountain | 36 | Mar 18, 2026 | |
Super Star Adventure In-game content audio | The music in the game has been made with assistance from Suno.ai. Roughly a third of the tracks were generated fully or in part by Suno.ai and later edited to fit the game's world.
There are many tracks made by myself, and an individual hired from Fiverr.com which use no AI and are fully original works. | Peter Stubbs | - | Mar 18, 2026 | |
SoundColors Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Glitchers Unclear audio | Voices | PushStart Studio | - | Mar 18, 2026 | |
UNPOC In-game content artaudio | Generative AI was used to create the marketing materials, ship wreckage meshes, and voice acting for this game. | Danny Ziemer | 66 | Mar 18, 2026 | |
画剑Draw Sword In-game content art | A lot of art materials in the game use AI generation, please pay attention to screening. | 多米猪工作室 | - | Mar 18, 2026 | |
Car Guys In-game content art | some UI elements are created with IA | Ruben Alcañiz | - | Mar 18, 2026 | |
Digitalink In-game content audioart | Game's characters "AI Lady", the Supervisor and the Surgeon have been dubbed by ElevenLabs AI.
Used OpenAI's DALL-E to generate some of store visuals. | Metgan Games | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey In-game content art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters. | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
The Sauna Game In-game content text | Some UI elements are created with the help of AI. AI has also been used to help to create vast and rich dialogue trees for the conversations between the player and some NPC's | Pietari Niinimäki | - | Mar 18, 2026 | |
Melon Clicker Store/marketing artcode | Pictures by ChatGPT & Canva
Some Code by Unity Muse | GFZ Games | 51 | Mar 18, 2026 | |
Soul Pact In-game content artcode | AI was used in select aspects of the game's creation, such as designing visual elements like the logo and assisting with smaller parts of the code. These contributions supported the development process, complementing the handcrafted atmosphere, mechanics, and puzzles to deliver a truly immersive and polished experience. | Atomnius | - | Mar 18, 2026 | |
RABOLUT: Escape From Hell In-game content arttext | AI is used for Character design reference. Programming assistent. Localization translating. | Rain Drop Forest Studio | 16 | Mar 18, 2026 | |
S.S.C. Rusted In-game content audio | Some music tracks implement artificial intelligence. However, most tracks are by credited artists. | Series Sun | - | Mar 18, 2026 | |
Dice Making Ending In-game content artaudio | Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues | bluestruggle | 23 | Mar 18, 2026 | |
Dr Voss' Escape Room In-game content audio | Some in-game audio, including voiceovers and sound effects, has been generated using AI. | Vexos Games | 12 | Mar 18, 2026 | |
执念Obsession In-game content art | The game's login screen and the image used in the game's promotional image were generated by AI | __落熊__ | - | Mar 18, 2026 | |
Void Lands In-game content art | AI has been used only for Concept Art generation for the store page and loading screens so far. If any new usage of AI happens I will update with the information.
Currently in-game assets are bought from various places and are licensed, in the future I might use AI to generate something to use in-game, when or if I do I will notify accordingly. | Independent | - | Mar 18, 2026 |