25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Guardian of WaterveilSteam
Disclosure

Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.

Creator
Jack Yang
Reviews
-
Added
Jun 28, 2026
SydwaterSteam
Disclosure

Sydwater is solo developed, AI was used to help with the workflow of the game and was used to generate SOME: Artworks, Voice Lines, 3d Models. Gemini Google Assistant was also used as a Coding Assistant with SOME code.

Creator
Hazey Games
Reviews
-
Added
Jun 28, 2026
TheMazeSteam
Disclosure

AI is used for the localization of in-game content, the Steam Store, marketing materials, and more.

Creator
Puriza Games
Reviews
-
Added
Jun 27, 2026
Echoes In StaticSteam
Disclosure

AI was used to help make some assets for in game playability but they are heavily edited before importing into the engine for correct functionality.

Creator
TRM_Studios
Reviews
-
Added
Jun 15, 2026
Lost BelowSteam
Disclosure

Generative AI was used to assist in the creation of certain sound effects and texture assets used in the game. All AI-generated content was reviewed, edited, and integrated by the developer before being included in the final product.

Creator
KPAP
Reviews
-
Added
Jun 15, 2026
LUNASteam
Disclosure

Luna: Obscura is my creative vision (SOSOROS). I designed and built the game's world, levels, creatures, and visual identity over two years. ANORMIC joined in the final year to handle programming and sound design. The art on the walls: Every painting and sculpture you encounter inside the base is an original, physical artwork. Acrylics painted by hand, sculptures made by hand, by me. No AI, no prints of someone else's work. They existed in the real world before they existed on the moon. Cover art: The key art combines in-engine 3D renders, AI-assisted generation trained exclusively on my own handmade artworks and 3D sculpts, and extensive manual overpaint and compositing in Photoshop. Cinematic sequences: The in-game sequences are hybrids, built from direct in-engine screenshots of our own levels and creatures, extended through AI generation. I'm not an animator, and producing these any other way was beyond the scope of a two-person project. I hope the results speak for themselves. Sound effects & enemy audio: The vast majority of audio was composed and engineered by ANORMIC. For the game's altered human enemies (lunatics whose minds have been overtaken) we made a deliberate artistic choice to use AI-generated vocal sounds. The result is audio that feels disturbingly human but remains completely incomprehensible. AI voice sits in an uncanny valley, and that's exactly where these creatures live. This was a creative decision, not a compromise. Remaining environmental assets were licensed through the Unreal Engine Marketplace. Everything else, the levels, the creatures, the paintings, the world, is human made. And yes, there's a contradiction here. A statement against AI in art, inside a game that used it. I won't pretend otherwise. These two years were me testing that edge firsthand: I used these tools, learned what they can genuinely do, and somewhere along the way my conscience gave me the answer. Even where the hybrid approach worked, and I think the sequences are an honest use of it, I'd rather learn to rig and animate myself for the next project, even if the result is rougher. I stand with artists, and I'd rather earn my skills than borrow them. Sometimes you have to cross a line to understand exactly where it should be drawn. Where we stand: We're not against AI. We use it gladly where it belongs: code, tools, concepting aid, the invisible machinery of production, the same way we welcome it in medicine and science. But art is different. As creators whose own work has potentially been scraped to train these models without consent, we understand the weight of this disclosure more than most. Our position for future projects is firm: AI should not be in the end result, and where reality forces a compromise, it must remain a hybrid, grounded in our own hands and our own source material, never a replacement for them. We made honest decisions, we're transparent about every one of them, and we stand behind the result. The goal is simple: just the work.

Creator
Sosoros
Reviews
-
Added
Jun 12, 2026
Primal OneSteam
Disclosure

Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.

Creator
Mr. Maheros
Reviews
-
Added
Jun 9, 2026
Rocinha WarsSteam
Disclosure

O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.

Creator
Amadeu Augusto de Carvalho Venturini
Reviews
-
Added
Jun 6, 2026
AccidentHouseSteam
Disclosure

Some elements of this game were created using generative AI. The game also utilizes AI-powered upscaling technology provided by GPU manufacturers.

Creator
K App.
Reviews
63
Added
Jun 6, 2026
SCP-939: With Many VoicesSteam
Disclosure

Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay.

Creator
Lot Stories Studio
Reviews
-
Added
Jun 5, 2026
Still HereSteam
Disclosure

Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.

Creator
LordOfTheCat Art
Reviews
-
Added
Jun 5, 2026
Labyrinth's DepthsSteam
Disclosure

Generative AI was used to assist in creating a limited amount of pre-rendered visual content, including decorative in-game images, minor visual assets, and prologue background artwork.

Creator
Orthrus
Reviews
-
Added
Jun 5, 2026
Cow Abduction FrenzySteam
Disclosure

This game uses pre-generated generative artificial intelligence tools for the creation of its storefront capsule art and promotional marketing assets.

Creator
Mysterious Alien
Reviews
-
Added
Jun 4, 2026
Oleander-XSteam
Disclosure

Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas. Other works like coding, sound effects, map design, character design are by the developers. Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper. The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.

Creator
Jason Nguyen
Reviews
-
Added
Jun 4, 2026
Project HuntSteam
Disclosure

This game includes limited use of generative AI for certain pre-rendered visual assets, specifically selected UI icons and selected store page images. No live-generated AI content is present in the game. All AI-assisted content has been reviewed, modified where necessary, and approved by the developer.

Creator
Mind Mythic
Reviews
141
Added
Jun 3, 2026
Zombie FodderSteam
Disclosure

AI is only used for marketing material only. No AI generated images are present in the actual game.

Creator
Proper Duck
Reviews
-
Added
Jun 3, 2026
The Hidden CampSteam
Disclosure

Some character dance music tracks were created using generative AI tools. These tracks are pre-generated audio assets and are not generated dynamically during gameplay.

Creator
E and B Games
Reviews
-
Added
Jun 3, 2026
Dark Eyes - Super Soldier 2Steam
Disclosure

I used chatgpt to remaster some models, and to boost my artwork. I DID NOT: - let AI create any new models - design any of my levels or scripts - generate voices or music

Creator
Ruud Tacken
Reviews
-
Added
Jun 3, 2026
INROOMSSteam
Disclosure

Some textures for secondary objects, such as the images used in some paintings, have been generated by AI.

Creator
3Dente
Reviews
-
Added
Jun 3, 2026
1 MONKEY LEFTSteam
Disclosure

Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.

Creator
Gamepoc
Reviews
-
Added
Jun 3, 2026
No Road HomeSteam
Disclosure

AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted.

Creator
Nextnity Studio
Reviews
-
Added
Jun 3, 2026
Echo PandemicSteam
Disclosure

The game itself is made entirely by human hands. All in-game art, music, sound design, and writing are created or directed by human authors without generative AI. All gameplay footage shown on this store page is real, captured from the actual game. Generative AI is used for some marketing materials — including promotional images, social media assets, and capsule art — to support a small independent studio's marketing within budget constraints. These AI-generated images are intended to represent the game's existing hand-made art style. No AI-generated content is shipped inside the game itself. If Echo Pandemic recovers its development costs, capsule images and marketing material will be replaced with commissioned human work.

Creator
Fooldog Studios
Reviews
-
Added
Jun 3, 2026
Blackwood Lodge: The SiblingsSteam
Disclosure

I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender.

Creator
Spice of Life Studios
Reviews
-
Added
Jun 3, 2026
美偶人Steam
Disclosure

This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance.

Creator
智慧娃
Reviews
-
Added
Jun 3, 2026
Atlas ZoneSteam
Disclosure

AI was used to create the visual elements on the Steam store page.

Creator
StoneBreaker Studios
Reviews
-
Added
Jun 3, 2026
Brain-eating BrideSteam
Disclosure

The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.

Creator
FSK2_0007
Reviews
-
Added
Jun 3, 2026
are you humen?Steam
Disclosure

This game uses generative AI for code writing and text work. All final content is manually reviewed and edited.

Creator
BD patch game
Reviews
-
Added
Jun 3, 2026
Cat DemnSteam
Disclosure

AI is used to speed up the prototyping process. All final content is being made manually.

Creator
Edgelord Games
Reviews
-
Added
May 23, 2026
Pangy: Into The CitySteam
Disclosure

This game is a solo development project created entirely by one person. All ideas, level design, 3D models, animations, visual assets, images, and core coding were made by hand and mind of the developer. Artificial intelligence was used only in a supportive role, specifically to assist with minor coding tasks and to generate certain sound effects. The creative vision, gameplay systems, and all visual content are original works produced directly by the developer.

Creator
Kwan NG
Reviews
-
Added
May 23, 2026
Cyber SpartanSteam
Disclosure

Cyber Spartan uses AI-generated content for select visual assets, including character expression artwork and some promotional materials. Core gameplay code, game design, and level design are human-directed. AI tools were used as a creative partner throughout development.

Creator
PLICA GAMES
Reviews
-
Added
May 23, 2026
Exiled ArkSteam
Disclosure

part of the images and videos generated by ai tools, there is no realtime ai in the game.

Creator
Crisen
Reviews
-
Added
May 23, 2026
ClockOutSteam
Disclosure

Generative AI was used in the creation of some art assets in this game.

Creator
f8game.studio
Reviews
-
Added
May 23, 2026
Silent SharkSteam
Disclosure

Cleaned up / textured with Nano Banana: - patrol zone map - shipping lane map - sea state list

Creator
John Goering
Reviews
106
Added
May 23, 2026
Necrotel: No CheckoutSteam
Disclosure

The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.

Creator
CGI LAB GAMES
Reviews
-
Added
May 23, 2026
The Acorn ProtocolSteam
Disclosure

This game contains AI-assisted content, including voice performances and music. Without it, the visuals would likely resemble the work of a sleep-deprived stick figure artist. All AI-assisted content was deliberately directed, reviewed, and approved to serve the game's specific creative vision. No AI generates content during gameplay — everything was put here on purpose. Probably.

Creator
Atlas Labs Games
Reviews
-
Added
May 23, 2026
Nobody's ErdeSteam
Disclosure

Artificial intelligence was used as an auxiliary tool in production, including the creation of pre-generated voices and dubbing. The game does not use real-time generative AI and does not contain AI-generated images, 3D models, or animations.

Creator
Danger Hopeless
Reviews
-
Added
May 23, 2026
Hearty HavenSteam
Disclosure

Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation.

Creator
Damon knight
Reviews
14
Added
May 23, 2026
DUAL PROTOCOL: The Case of Eva & MilesSteam
Disclosure

Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions. In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay.

Creator
AEGEAN CRAFTERS
Reviews
-
Added
May 23, 2026
Signal ZeroSteam
Disclosure

This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools. 2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated using LLM-based tools from the original Japanese source text. 3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements (icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials.

Creator
Hollow Frame
Reviews
-
Added
May 23, 2026
Bar SimulatorSteam
Disclosure

Some minor visual elements were assisted by AI during development and later refined and integrated by the developer. No AI is used during gameplay.

Creator
Co's Studios
Reviews
-
Added
May 23, 2026
Mafia Boss SimulatorSteam
Disclosure

his game uses generative AI in the following areas: 🎵 Music: Portions of the game's original soundtrack were composed using generative AI tools. 🎙️ Voice Acting: Character dialogue is performed using AI-generated voices. All dialogue, script, and performance direction were written and directed by the development team. All AI-generated content was reviewed, edited, and approved by the developers before inclusion in the final game.

Creator
magicprostudio
Reviews
-
Added
May 23, 2026
Binary ProofSteam
Disclosure

During the development of this game, generative AI tools were used as a supportive resource for technical and creative tasks. Specifically, AI was utilized to assist in structuring complex C# scripts and providing visual reference images for world-building and character design. This allowed me as a solo developer to streamline my technical workflow and focus more on the core gameplay, environmental puzzles, and the unique atmospheric feel of the project. Every piece of AI-assisted logic or visual concept has been manually reviewed, adapted, and implemented by me to ensure it fits perfectly within the game's overall design.

Creator
Harun EŞKAR
Reviews
-
Added
May 23, 2026
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