Generative AI was used to modify a couple of textures.
- Creator
- KeeraGames
- Reviews
- 27
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used to modify a couple of textures.
AI has been used to help develop the game's cover art.
In the game, some visuals, voice acting, and music were generated by artificial intelligence.
We used A.I. in some assets of our game.
AI is used only for generating music tracks. All artwork and visual assets are fully hand-created, and no AI is used during gameplay.
Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials. All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer. The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines.
I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals. The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team.
We used generative AI to help draft some puzzles and music during development, the final assets were polished and finalized by artists.
Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors.
To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience.
This game uses artificial intelligence to generate some images.
I used AI generated content for the Steam page.
Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans.
AI-assisted content was used during development and was manually reviewed and curated by the development team.
AI was used to assist with complex coding elements and to process a few specific 3D models for the game.
AI tools were used during development to assist with prototyping, mechanic design, and the creation of a limited number of development assets. All final game content was reviewed and implemented by the developer.
Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content.
We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay.
AI has been used as an assistive technology to assist with creation of some minor textures.
The development of The Utopian Project makes limited use of AI-assisted tools during early production, primarily for concept exploration and background asset iteration. All final content is curated, reviewed, and integrated by the development team.
Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay.
AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps.
In The Final Shuffle, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon.
AI has been used to translate the store page as well as in-game text.
We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models.
AI tools were used during development as creative audio and some textures. All content was curated, edited and finalized by the developer.
Pre-Generated Content】: The majority of assets in this game were created using generative AI technologies: Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer. Music: Background music (BGM) and sound effects were generated using Suno V5. Voice Acting: All character voices were synthesized using the MiniMax speech model. Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included. 【Live-Generated Content】: No / None.
AI was used to create the voice for the ship's AI.
Some visual and audio assets were created with AI assistance as part of our creative process.
In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer.
Artificial intelligence tools were used to generate some in-game images displayed on paintings and environmental props. These images are used as part of the visual atmosphere and do not affect gameplay, story progression, or player interactions.
Small portion of code is generated using AI
Generative AI tools were used exclusively in the creation of certain store page visual assets (such as promotional images and graphical materials). All gameplay elements, in-game content, mechanics, design, and implementation were created and finalized by the developer. No generative AI was used in the development of the game itself. Generative AI was used solely as a visual asset creation tool for marketing materials displayed on the store page.
Some content on this page and in the game was developed with the help of AI tools.
This game makes use of pre-generated AI content. Usage Details: Visual assets (specifically item sprites) and sound effects were created using generative AI software. The AI served as the primary tool for generating the foundational materials. Verification: We confirm that all content used is free of illegal or copyright-infringing material.
Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes. No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team. The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets.
Some Textures were generated using generative Ai
Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision.
AI used for some store art generation
some Images are generated with AI
During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements.
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions. All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible.
Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools were utilized to create and edit certain visual assets for the user interface (UI) and store page marketing materials. All content generated or modified by AI has been manually reviewed and finalized by the developer.
This game utilized AI tools exclusively to assist in writing and optimizing a portion of the underlying code during development. All other elements, including visual assets, 3D models, music, and sound effects, were created entirely without the use of AI. All AI-assisted code underwent manual review and testing to ensure game quality and stability.
Support with build, code refactoring etc.
AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results screens
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Is Guilty In-game content art | Generative AI was used to modify a couple of textures. | KeeraGames | 27 | Mar 18, 2026 | |
Supermarket Life Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Witch and The Lost Babies In-game content artaudio | In the game, some visuals, voice acting, and music were generated by artificial intelligence. | Montee Games | 15 | Mar 18, 2026 | |
Game Saloon Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 34 | Mar 18, 2026 | |
GLADIMAKER : Auto Battle RPG In-game content audio | AI is used only for generating music tracks.
All artwork and visual assets are fully hand-created, and no AI is used during gameplay. | Team_Chunjin | - | Mar 18, 2026 | |
Grinnel In-game content art | Generative AI tools were used during the development process to assist with the creation of visual assets and certain supporting materials.
All visual, audio, and text content included in the final game has been reviewed, edited, and manually integrated by the developer.
The game does not use any generative AI systems to create content in real time during gameplay. All content complies with Steam store policies and applicable copyright guidelines. | Reaskgames | - | Mar 18, 2026 | |
Streets of Miami VR Dev only textcode | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants. | MDRNgames Inc | - | Mar 18, 2026 | |
Neo Lobby Arcade™ In-game content art | Neo Lobby Arcade™ uses artificial intelligence tools during development and marketing to assist with the creation of certain pre-rendered assets, such as promotional materials or placeholder visuals.
The game does not use generative AI to create content dynamically during gameplay. All in-game experiences, environment, and interactions are curated and authored by the development team. | AstroBlast Studios LLC | - | Mar 18, 2026 | |
PERFECT SNAP: Ultimate Jigsaw Puzzles In-game content textaudio | We used generative AI to help draft some puzzles and music during development, the final assets were polished and finalized by artists. | Anemone Games | - | Mar 18, 2026 | |
FORENSIC - M.E. Protocol In-game content arttext | Some in-game images are generated using AI. It has also been used to facilitate case creation and test consistency. In many texts, it has been used to correct grammar or potential errors. | k148 Game Studio | 14 | Mar 18, 2026 | |
Cursed Gas Station In-game content text | To ensure that players from diverse cultural backgrounds can fully immerse themselves in the narrative, AI-assisted tools were utilized for localization purposes. This allows us to bridge language barriers and make the game accessible to a global audience. | Wisold Games | - | Mar 18, 2026 | |
White Silence Unclear art | This game uses artificial intelligence to generate some images. | TEStudio | 13 | Mar 18, 2026 | |
Cozy Paradox Fixer: Twin Realities Store/marketing arttext | I used AI generated content for the Steam page. | Bancal Games | - | Mar 18, 2026 | |
ZHITEN In-game content artaudio | Generative AI was used during the development process to create static background textures, minor prop details (e.g., labels), and voiceovers. Voice assets were created using AI voice synthesis/changer tools based on the developer's original vocal recordings. All AI-generated assets were manually reviewed and implemented. No AI is used to generate content in real-time while the game is running. | Black Bear | - | Mar 18, 2026 | |
Mad Scientist Simulator – Society of World Destruction In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
The Undermall In-game content art | AI DISCLAIMER. I will be upfront. Much of the art in the game is AI generated. This will slowly be fazed out over time. Commissioning artists is EXPENSIVE and I do not have the skills nor the time to become good at art. If this does well, all imagery will be replaced by commissioned humans. | Dreamsmith Studio | - | Mar 18, 2026 | |
《比特尔特岛:与她们共度的日常》 Dev only | AI-assisted content was used during development and was manually reviewed and curated by the development team. | 比特尔特制作组 | - | Mar 18, 2026 | |
Temlegen: System Breakdown Dev only codeart | AI was used to assist with complex coding elements and to process a few specific 3D models for the game. | NeoRolland | - | Mar 18, 2026 | |
Noodle Hustle Dev only | AI tools were used during development to assist with prototyping, mechanic design, and the creation of a limited number of development assets. All final game content was reviewed and implemented by the developer. | Error byDefault | - | Mar 18, 2026 | |
WRONG ANSWER Store/marketing art | Some artwork used on the Steam store page and marketing materials for this game was created with the assistance of generative AI tools. The game itself does not contain any AI-generated or AI-driven content. | WRONG | - | Mar 18, 2026 | |
Renascor In-game content art | We have utilized generative AI tools during the development process to assist in the creation of various 2D and 3D assets. This includes certain environmental textures, 2D UI elements, and some base 3D models. All AI-generated content has been manually reviewed, edited, and refined by our team to ensure quality and originality. These assets are pre-generated and are not created in real-time during gameplay. | Isole Games | - | Mar 18, 2026 | |
Empire Water Works In-game content art | AI has been used as an assistive technology to assist with creation of some minor textures. | Harman Motor Works | - | Mar 18, 2026 | |
THE UTOPIAN PROJECT Dev only art | The development of The Utopian Project makes limited use of AI-assisted tools during early production, primarily for concept exploration and background asset iteration. All final content is curated, reviewed, and integrated by the development team. | 420 Game Studios | - | Mar 18, 2026 | |
The Order Of Serenity : Cult Simulator In-game content audio | Generative AI has been used during development to assist with the creation of the characters voices. All AI generated voices are scripted, reviewed, and integrated by the developer, and are not generated or altered in real time during gameplay. | Dark Panda | - | Mar 18, 2026 | |
MG In-game content art | AI was used for the creation of some assets, such as the skybox in game, and the sand texture for one of the maps. | Bruce Scott | - | Mar 18, 2026 | |
The Final Shuffle In-game content art | In The Final Shuffle, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon. | KaashFusionStudio | - | Mar 18, 2026 | |
THE ANOMALY UNIT In-game content text | AI has been used to translate the store page as well as in-game text. | Middle Way | - | Mar 18, 2026 | |
Table Space In-game content art | We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models. | Boxtree, Inc. | - | Mar 18, 2026 | |
Observer at the hill In-game content audioart | AI tools were used during development as creative audio and some textures. All content was curated, edited and finalized by the developer. | YimyimDev | - | Mar 18, 2026 | |
Your Daily Life In-game content artaudiotextcode | Pre-Generated Content】:
The majority of assets in this game were created using generative AI technologies:
Artwork: Character sprites, backgrounds, and CG illustrations were generated using NovelAI, with manual selection and retouching by the developer.
Music: Background music (BGM) and sound effects were generated using Suno V5.
Voice Acting: All character voices were synthesized using the MiniMax speech model.
Writing & Coding: Script polishing and coding assistance were provided by Gemini. The developer retains full control over all AI-generated content and has ensured that no illegal or infringing material is included.
【Live-Generated Content】:
No / None. | 4M Studios | - | Mar 18, 2026 | |
Protocol Solari: Escape Room In-game content audio | AI was used to create the voice for the ship's AI. | Overbrook Games | 13 | Mar 18, 2026 | |
Conspiracy Simulator In-game content artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | Daniel Joseph | - | Mar 18, 2026 | |
The Rounds of Six In-game content arttext | In this game, artificial intelligence technologies were used to generate part of the graphical materials and to translate texts. All generated materials were refined and integrated into the game by the developer. | Games4Wonders | - | Mar 18, 2026 | |
Family of Choice In-game content art | Artificial intelligence tools were used to generate some in-game images displayed on paintings and environmental props. These images are used as part of the visual atmosphere and do not affect gameplay, story progression, or player interactions. | ecevilgames | - | Mar 18, 2026 | |
Sniper Reaction Dev only code | Small portion of code is generated using AI | Saitama | - | Mar 18, 2026 | |
MYTRA: No Escape Protocol In-game content art | Generative AI tools were used exclusively in the creation of certain store page visual assets (such as promotional images and graphical materials).
All gameplay elements, in-game content, mechanics, design, and implementation were created and finalized by the developer. No generative AI was used in the development of the game itself.
Generative AI was used solely as a visual asset creation tool for marketing materials displayed on the store page. | Mytra Games | - | Mar 18, 2026 | |
Jump Or Drown Unclear | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Greedy Machine In-game content artaudio | This game makes use of pre-generated AI content.
Usage Details: Visual assets (specifically item sprites) and sound effects were created using generative AI software. The AI served as the primary tool for generating the foundational materials.
Verification: We confirm that all content used is free of illegal or copyright-infringing material. | PKP STUDIO | - | Mar 18, 2026 | |
Unbelievers In-game content art | Generative artificial intelligence has been used only for marketing and promotional materials, such as concept imagery and visual assets created for external marketing purposes.
No generative AI tools are used within the game itself. All in-game content, including gameplay systems, environments, characters, narrative elements, audio, and animations, is entirely handcrafted by the development team.
The store page description, gameplay experience, and all playable content do not rely on live-generated or pre-rendered AI-generated assets. | 2DOT Games | - | Mar 18, 2026 | |
Backrooms: No Escape In-game content art | Some Textures were generated using generative Ai | GameLabyrinth | 28 | Mar 18, 2026 | |
FINIS ACTUS In-game content arttext | Generative AI tools were utilized during the development process to create base assets for certain environmental textures, prop designs, and auxiliary texts. All AI-assisted contents have been manually refined and edited by the developer to fit the game's unique atmosphere and artistic vision. | ShepherdWorks | 11 | Mar 18, 2026 | |
Sawmill Simulator Store/marketing art | AI used for some store art generation | RaSe Games | - | Mar 18, 2026 | |
The wrong floor Store/marketing art | some Images are generated with AI | MIDI Studio | - | Mar 18, 2026 | |
Gloom In-game content art | During the development of Gloom, generative AI technologies were used to create promotional images, concept designs, and marketing videos. Additionally, certain in-game visual assets and cinematic videos displayed during gameplay were also developed using generative AI. All AI-generated content has been thoroughly reviewed, manually edited, and refined by the developer to ensure it meets the game's quality standards and atmospheric requirements. | Alibaz Game Studio | - | Mar 18, 2026 | |
Truck Mechanic: Dangerous Paths - First Mile In-game content art | During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets. | Atomic Jelly | 182 | Mar 18, 2026 | |
The Dreadthorn Therapist In-game content text | Currently, AI was used to localize the store page and in-game text from English into other languages. We plan to verify and refine these translations with human speakers soon to ensure the highest quality possible. | T3rrifk | - | Mar 18, 2026 | |
VeinLight Store/marketing artcode | Generative AI tools were used during the development process to assist with coding and debugging. Additionally, AI tools were utilized to create and edit certain visual assets for the user interface (UI) and store page marketing materials. All content generated or modified by AI has been manually reviewed and finalized by the developer. | SoloMaestro | - | Mar 18, 2026 | |
《生命线:轨道》 (Lifeline: Orbit) Dev only code | This game utilized AI tools exclusively to assist in writing and optimizing a portion of the underlying code during development. All other elements, including visual assets, 3D models, music, and sound effects, were created entirely without the use of AI. All AI-assisted code underwent manual review and testing to ensure game quality and stability. | XSPACE | - | Mar 18, 2026 | |
The Shadow Crown - Frostwynd Chronicles Dev only code | Support with build, code refactoring etc. | Superhero Panda Ltd | - | Mar 18, 2026 | |
BYE BYE! POLICE! In-game content artaudiotext | AI was used for the following:
Title logo
Upgrade icons
Multilingual localization
BGM for bases, stages, and results screens | Waterfall Studio | - | Mar 18, 2026 |