We used AI tools very lightly — mostly to help us brainstorm ideas and speed up small tasks. All core gameplay, design, and content were handcrafted
- Creator
- OkoYan
- Reviews
- -
- Added
- Sep 15, 2026
Public Steam disclosure research 25,512 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We used AI tools very lightly — mostly to help us brainstorm ideas and speed up small tasks. All core gameplay, design, and content were handcrafted
Generative AI was used to assist in creating some visual artwork and environmental assets, including the sun, clouds, rainbow, and trees. These assets are pre-generated and included as part of the game's visuals. AI is not used to generate content dynamically during gameplay and does not affect the game's gameplay mechanics.
All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills.
This game used AI assistance in the early stage of art assets.
Generative AI was used to create musical compositions for fictional K-pop groups. All such content was created in advance; the AI does not generate new content during gameplay.
AI assisted artwork is used for illustrated scenes shown between campaign levels.
Generative AI tools were used during development to assist with programming, debugging, drafting and editing written content, and creating or developing some marketing and store-page artwork. All AI-assisted material is reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay or connect to external AI services while running.
Generative AI tools are used during development to write and revise game code, create artwork, music and sound effects, and assist with writing and localization. This includes content in the game and its store and promotional materials. The developer directs and reviews the work before inclusion. No content is generated using generative AI during gameplay.
Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play.
In the process of creating some 2D prop assets, generative AI technology was used in an assistive capacity. Any such assets are subject to our production pipeline, where they will be reviewed and replaced by our art and development teams to ensure they meet our quality standards and creative direction.
AI-assisted artwork was used for store marketing assets. The shipped game does not generate content during gameplay and does not connect to an AI service at runtime.
Generative AI tools were used during development to help create some artwork, short ambient video clips, audio, written content and localization. This content is generated in advance and included in the game. The game does not generate content through AI services while you play.
Music, backgrounds, and UI interfaces created using generative AI.
AI is used only to translate the game description on the Steam store page into multiple languages.
AI Disclosure: Certain background textures, NPC portrait concepts, or promotional marketing assets in this game were generated with the assistance of AI tools.
Parts of the content that ships with Nightfall were created with the help of generative AI tools. Artwork: the main menu illustration, the six hero portraits, and the four boss portraits. Music: all five soundtrack tracks were generated with Suno. This content was reviewed and selected by us before release. All in-game sprites, tilesets, animations, visual effects and user-interface art are licensed, human-made assets. No content is generated by AI while the game is running.
The game cover
Era Echo is developed by a solo developer. Generative AI tools are used to assist with development and production (for example concepting, drafts, and iteration), which has helped make shipping a solo project practical. All shipped content is reviewed and directed by the developer.
AI is not used for any aspect of music creation or sound. And no actual game art was created with AI (Inventory items, decals, portraits, etc. All of that was fully painted by a human.) AI was used for code work and project management. ONLY a small amount of the textures (less than 10) used in the world were created with the help of AI.
Generative AI was used during development to assist with some text content and programming code, and to create some 3D models and textures used in the game. All AI-generated and AI-assisted content was reviewed and edited by the developer before being included in the game. Generative AI is not used to create content during gameplay.
AI was used for translating localized text content; some promotional images and art assets also include AI-generated content.
Generative AI was used to assist in creating promotional artwork for the Steam store and library assets. The game itself does not use live-generated AI content.
AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up
I have used generative AI to help with localisation. NO AI was used to generate any other content, such as artwork, cover art, or store page assets.
Generative AI tools were used during development to create some decorative artwork and surface textures, including botanical table mats and room furnishings. These assets are reviewed and incorporated into the game by the developer. The game does not generate AI content during gameplay or connect to an external AI service.
Generative AI was used during development to create and assist with some of the game's visual assets, including character artwork, event illustrations, backgrounds, and other graphical elements, as well as some of the music used in the game. AI-generated materials were reviewed, selected, and edited by the developer before being included in the game. Generative AI is not used to dynamically generate gameplay, dialogue, story content, visual assets, or music while the game is running.
Generative AI tools were used during development to create some artwork, including character art, environments, and promotional images. These are pre-made assets. No content is generated by AI during gameplay.
We only use AI to code and to tighten the mathematical aspects of the game
Generative AI was used as part of the development process to assist with the creation and refinement of select visual assets, including concept art, graphical elements, and promotional artwork. AI-generated content is reviewed and modified by the development team before being included in the game or its associated materials.
Tools improving development efficiency together with different assets.
This game utilises AI for generating marketing materials and in-game paintings.
In terms of art direction, AI was used as a supplementary tool for improvement; it was not a completely automated process from scratch, nor were AI-generated assets used directly. In terms of music, AI generation was used directly.
Used AI to generate some icons. Used AI to perform translations into non-Chinese languages.
AI tools were used to assist with some code generation All game assets were created by people or sourced from asset packs (story, art, music, etc.)
The game uses AI assets.
For now, AI/computer-generated audio is utilized for the limited express automated announcements
Generative AI was used for the translation of this game.
The visual assets in Eras Showdown were created using generative AI: the icons for units, items and materials, the background images, and the user-interface graphics. Every result was selected, reworked and integrated into the game by hand. This content is pre-generated in full and ships with the installation. Eras Showdown does not generate any content via AI while playing, and it does not connect to any AI service.
Steam store page logo and cover art and game menu images made with ai tools
AI tools assisted programming and code review, image creation, and text/localization during development. No AI content is generated during gameplay.
Generative AI was used to assist in creating some character illustrations, background images, and localized text. All generated content was reviewed, edited, and adjusted by the developer before being implemented in the game. The game does not generate any AI content in real time during gameplay.
Generative AI assists in creating some visual assets, music, sound effects and narrative text during development. The art assets currently shown are temporary placeholders used solely to test our technical pipeline and do not represent the final visuals.
AI was used to create some of the game's artwork and visual assets.
Deepworks was made with the help of AI tools. Some of the game's art and audio were generated with AI and then reviewed and edited by the developer, and AI assisted with writing code. Nothing in the game is generated by AI while you play. I'm an indie dev with a day job. Using AI made building this game possible. I built this game for the fun of it and have no interest in paying thousands or even hundreds of dollars to artists for a little side hobby.
Generative AI was used during development to create and assist with pre-generated 2D artwork, character portraits, selected UI and background artwork, achievement icons, Steam store and library marketing artwork, and portions of localization and text. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Some AI was used to generate marketing images and in-game content, including music and art. This game would not be possible for a 1-person studio without such tools.
An AI assistant helped write the code, the translations and the store page texts; everything was reviewed and tested by the developer. All in-game visuals and sounds are generated procedurally by the game's own code. AI is not used at runtime.
About Generative AI Content We want to be transparent with our players about how AI was used during the development of this game: Visual Art: Certain visual assets and background elements in this game were created with the assistance of generative AI tools, then reviewed and integrated by our team. Code & Development: We utilized AI-powered coding assistant and large language models to help prototype, write, and optimize parts of the game's code to speed up development efficiency. All AI-generated outputs shipped to players have been curated to ensure they meet our quality standards for your experience.
Generative AI was used to assist in creating store promotional artwork, drafting artwork descriptions, and translating interface and notebook text. The paintings used as puzzles are existing historical artworks, not AI-generated images. The game does not generate AI content during gameplay or connect to external AI services.
Pawnimals uses generative AI as part of its development and content creation process. Generative AI tools were used to assist with the creation and refinement of some visual assets, character artwork, animations, voice/audio content, and other creative elements in the game. AI-generated content is reviewed, edited, directed, and integrated by the developer to maintain a consistent visual style, character design, and overall player experience. Generative AI is used as a production tool and does not generate unrestricted content based on player prompts during normal gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
BANNER PROTOCOL Dev only | We used AI tools very lightly — mostly to help us brainstorm ideas and speed up small tasks. All core gameplay, design, and content were handcrafted | OkoYan | - | Sep 15, 2026 | |
PixBit In-game content art | Generative AI was used to assist in creating some visual artwork and environmental assets, including the sun, clouds, rainbow, and trees. These assets are pre-generated and included as part of the game's visuals. AI is not used to generate content dynamically during gameplay and does not affect the game's gameplay mechanics. | Monke | - | Sep 15, 2026 | |
MadKeys In-game content artcode | All code and art assets in this game are created with generative‑AI assistance and manually modified. Thanks to AI, I can realize my ideas without programming or art skills. | Song | - | Sep 15, 2026 | |
烹之道-北境烟火 Unclear art | This game used AI assistance in the early stage of art assets. | 大连喵屋动漫有限公司 | - | Sep 15, 2026 | |
Kipopy: Photocard Collector In-game content audio | Generative AI was used to create musical compositions for fictional K-pop groups. All such content was created in advance; the AI does not generate new content during gameplay. | Kipopy | - | Sep 15, 2026 | |
TRENCHWORMS In-game content art | AI assisted artwork is used for illustrated scenes shown between campaign levels. | Walus Game Studio | - | Sep 15, 2026 | |
Dealer Principal: The Dealership Simulator Store/marketing arttextcode | Generative AI tools were used during development to assist with programming, debugging, drafting and editing written content, and creating or developing some marketing and store-page artwork. All AI-assisted material is reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay or connect to external AI services while running. | Vitalis Interactive | - | Sep 15, 2026 | |
Drink Tea Fight Monsters In-game content artaudiotextcode | Generative AI tools are used during development to write and revise game code, create artwork, music and sound effects, and assist with writing and localization. This includes content in the game and its store and promotional materials. The developer directs and reviews the work before inclusion. No content is generated using generative AI during gameplay. | Predust Entertainment | - | Sep 15, 2026 | |
Boom Crew In-game content art | Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play. | Orchakov | - | Sep 15, 2026 | |
灵韵牌:清浊之间 Dev only art | In the process of creating some 2D prop assets, generative AI technology was used in an assistive capacity. Any such assets are subject to our production pipeline, where they will be reviewed and replaced by our art and development teams to ensure they meet our quality standards and creative direction. | WU BAIZHAO | - | Sep 15, 2026 | |
Super Brik Brik Store/marketing art | AI-assisted artwork was used for store marketing assets. The shipped game does not generate content during gameplay and does not connect to an AI service at runtime. | Infiland | - | Sep 15, 2026 | |
President FC: Football Club Owner In-game content artaudiotext | Generative AI tools were used during development to help create some artwork, short ambient video clips, audio, written content and localization. This content is generated in advance and included in the game. The game does not generate content through AI services while you play. | Komochigame | - | Sep 15, 2026 | |
轮回小队 In-game content audioart | Music, backgrounds, and UI interfaces created using generative AI. | 羽于翼 | - | Sep 15, 2026 | |
COSPECO: Greedy Bullets In-game content text | AI is used only to translate the game description on the Steam store page into multiple languages. | SoboQ | - | Sep 15, 2026 | |
Galactic Mayhem In-game content art | AI Disclosure: Certain background textures, NPC portrait concepts, or promotional marketing assets in this game were generated with the assistance of AI tools. | Basement Dweller Studios | - | Sep 15, 2026 | |
Nightfall In-game content artaudio | Parts of the content that ships with Nightfall were created with the help of generative AI tools. Artwork: the main menu illustration, the six hero portraits, and the four boss portraits. Music: all five soundtrack tracks were generated with Suno. This content was reviewed and selected by us before release. All in-game sprites, tilesets, animations, visual effects and user-interface art are licensed, human-made assets. No content is generated by AI while the game is running. | Percifali | - | Sep 15, 2026 | |
Seaside Shop Simulator Store/marketing art | The game cover | Yuhan HE | - | Sep 15, 2026 | |
Era Echo Dev only | Era Echo is developed by a solo developer. Generative AI tools are used to assist with development and production (for example concepting, drafts, and iteration), which has helped make shipping a solo project practical. All shipped content is reviewed and directed by the developer. | NOOK STUDIO | - | Sep 15, 2026 | |
SMASH Co. In-game content artcode | AI is not used for any aspect of music creation or sound. And no actual game art was created with AI (Inventory items, decals, portraits, etc. All of that was fully painted by a human.)
AI was used for code work and project management. ONLY a small amount of the textures (less than 10) used in the world were created with the help of AI. | Thicc Voodoo | - | Sep 15, 2026 | |
bar-hopping-bear- In-game content textcodeart | Generative AI was used during development to assist with some text content and programming code, and to create some 3D models and textures used in the game. All AI-generated and AI-assisted content was reviewed and edited by the developer before being included in the game. Generative AI is not used to create content during gameplay. | Rojiura Studio | - | Sep 15, 2026 | |
正统三国:无尽演义 In-game content textart | AI was used for translating localized text content; some promotional images and art assets also include AI-generated content. | Bokano Studio | - | Sep 15, 2026 | |
ReFantasy Autobattler Store/marketing art | Generative AI was used to assist in creating promotional artwork for the Steam store and library assets. The game itself does not use live-generated AI content. | CluelessDev | - | Sep 15, 2026 | |
Dugout Dice In-game content art | AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up | Clint Graves | - | Sep 15, 2026 | |
A Game About Games In-game content text | I have used generative AI to help with localisation. NO AI was used to generate any other content, such as artwork, cover art, or store page assets. | Juegos de Sueños | - | Sep 15, 2026 | |
American Mahjong In-game content art | Generative AI tools were used during development to create some decorative artwork and surface textures, including botanical table mats and room furnishings. These assets are reviewed and incorporated into the game by the developer. The game does not generate AI content during gameplay or connect to an external AI service. | Garner Solutions | - | Sep 15, 2026 | |
Disrupt Destiny In-game content artaudio | Generative AI was used during development to create and assist with some of the game's visual assets, including character artwork, event illustrations, backgrounds, and other graphical elements, as well as some of the music used in the game. AI-generated materials were reviewed, selected, and edited by the developer before being included in the game.
Generative AI is not used to dynamically generate gameplay, dialogue, story content, visual assets, or music while the game is running. | Studio Huewel | - | Sep 15, 2026 | |
Rope Ninja In-game content art | Generative AI tools were used during development to create some artwork, including character art, environments, and promotional images. These are pre-made assets. No content is generated by AI during gameplay. | MightyBig | - | Sep 15, 2026 | |
Market Fit Dev only code | We only use AI to code and to tighten the mathematical aspects of the game | Boby Studios | - | Sep 15, 2026 | |
Spellworks In-game content art | Generative AI was used as part of the development process to assist with the creation and refinement of select visual assets, including concept art, graphical elements, and promotional artwork. AI-generated content is reviewed and modified by the development team before being included in the game or its associated materials. | NightHawk Labs | - | Sep 15, 2026 | |
King Alone Unclear | Tools improving development efficiency together with different assets. | root gang | - | Sep 15, 2026 | |
VHS Tapes In-game content art | This game utilises AI for generating marketing materials and in-game paintings. | DogHat Games | - | Sep 15, 2026 | |
Wuju Division In-game content artaudio | In terms of art direction, AI was used as a supplementary tool for improvement; it was not a completely automated process from scratch, nor were AI-generated assets used directly.
In terms of music, AI generation was used directly. | MIRALIM STUDIO | - | Sep 15, 2026 | |
Shapolor In-game content arttext | Used AI to generate some icons.
Used AI to perform translations into non-Chinese languages. | RumL | - | Sep 14, 2026 | |
SableSyn Protocol Dev only code | AI tools were used to assist with some code generation
All game assets were created by people or sourced from asset packs (story, art, music, etc.) | Lamby Wamy Games | - | Sep 14, 2026 | |
A Letter Game In-game content | The game uses AI assets. | BIG DREAMS GROUP | - | Sep 14, 2026 | |
RUNNING TRAIN In-game content audio | For now, AI/computer-generated audio is utilized for the limited express automated announcements | Novatetsu Games | 1.6k | Sep 14, 2026 | |
Where is my sword In-game content text | Generative AI was used for the translation of this game. | DeskClub Games | - | Sep 14, 2026 | |
Eras Showdown In-game content art | The visual assets in Eras Showdown were created using generative AI: the icons for units, items and materials, the background images, and the user-interface graphics. Every result was selected, reworked and integrated into the game by hand.
This content is pre-generated in full and ships with the installation. Eras Showdown does not generate any content via AI while playing, and it does not connect to any AI service. | Marc Kausmann | - | Sep 14, 2026 | |
Horror Golf Store/marketing art | Steam store page logo and cover art and game menu images made with ai tools | Marcello Studios | - | Sep 13, 2026 | |
My Zombies Are Hungry Dev only arttextcode | AI tools assisted programming and code review, image creation, and text/localization during development. No AI content is generated during gameplay. | GiantIce | - | Sep 13, 2026 | |
Bomb Star Bounce In-game content arttext | Generative AI was used to assist in creating some character illustrations, background images, and localized text. All generated content was reviewed, edited, and adjusted by the developer before being implemented in the game. The game does not generate any AI content in real time during gameplay. | Yareyare | - | Sep 13, 2026 | |
无冕之龙 | Uncrowned Dragon In-game content artaudiotext | Generative AI assists in creating some visual assets, music, sound effects and narrative text during development. The art assets currently shown are temporary placeholders used solely to test our technical pipeline and do not represent the final visuals. | Watchman Games(守夜人工作室) | - | Sep 13, 2026 | |
My Sperm Reported Me In-game content art | AI was used to create some of the game's artwork and visual assets. | SOOJI JUNG | - | Sep 13, 2026 | |
Deepworks In-game content artaudiocode | Deepworks was made with the help of AI tools. Some of the game's art and audio were generated with AI and then reviewed and edited by the developer, and AI assisted with writing code. Nothing in the game is generated by AI while you play.
I'm an indie dev with a day job. Using AI made building this game possible. I built this game for the fun of it and have no interest in paying thousands or even hundreds of dollars to artists for a little side hobby. | EZDev Games | - | Sep 13, 2026 | |
Demon Queen's Domain In-game content arttext | Generative AI was used during development to create and assist with pre-generated 2D artwork, character portraits, selected UI and background artwork, achievement icons, Steam store and library marketing artwork, and portions of localization and text. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | Zeislus Studios | - | Sep 13, 2026 | |
The Vessel In-game content artaudio | Some AI was used to generate marketing images and in-game content, including music and art.
This game would not be possible for a 1-person studio without such tools. | Fist Pump Games | - | Sep 13, 2026 | |
Trampoline to Tomorrow In-game content codetext | An AI assistant helped write the code, the translations and the store page texts; everything was reviewed and tested by the developer. All in-game visuals and sounds are generated procedurally by the game's own code. AI is not used at runtime. | Solvyndra | - | Sep 13, 2026 | |
Drapers: Merchants of Middle Ages In-game content artcode | About Generative AI Content
We want to be transparent with our players about how AI was used during the development of this game:
Visual Art: Certain visual assets and background elements in this game were created with the assistance of generative AI tools, then reviewed and integrated by our team.
Code & Development: We utilized AI-powered coding assistant and large language models to help prototype, write, and optimize parts of the game's code to speed up development efficiency.
All AI-generated outputs shipped to players have been curated to ensure they meet our quality standards for your experience. | Tiltan Games | - | Sep 13, 2026 | |
Cozy Jigsaw Store/marketing arttext | Generative AI was used to assist in creating store promotional artwork, drafting artwork descriptions, and translating interface and notebook text. The paintings used as puzzles are existing historical artworks, not AI-generated images. The game does not generate AI content during gameplay or connect to external AI services. | LiliVale | - | Sep 13, 2026 | |
Pawnimals In-game content artaudio | Pawnimals uses generative AI as part of its development and content creation process. Generative AI tools were used to assist with the creation and refinement of some visual assets, character artwork, animations, voice/audio content, and other creative elements in the game.
AI-generated content is reviewed, edited, directed, and integrated by the developer to maintain a consistent visual style, character design, and overall player experience. Generative AI is used as a production tool and does not generate unrestricted content based on player prompts during normal gameplay. | Floyd Bishop | - | Sep 13, 2026 |