Some code and artwork was ai generated
- Creator
- Tegridy Made Games
- Reviews
- 23
- Added
- Mar 18, 2026
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Some code and artwork was ai generated
Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art.
I've used AI to generate some 2D textures and background images.
Sound effects & background music.
AI is used to suggest best practices in code in order to make the game as performant as possible.
The game features generative artificial intelligence to voice the opening cut scene.
As per your review, capsule art is generated with AI. However, this was created by our designer as we own the .psd file.
This game used some AI generated ghost images.
Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making.
AI was used for voices of characters to help editing and certain images in the world's background.
Game contains images of units, buildings, characters generated by AI.
Use original drawn pictures to train the AI model to generate some technology icons
AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith.
Used AI to generate the title screen and logo.
This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards.
This game used AI for the Chinese and Spanish localizations. English and Portuguese localizations were NOT made using AI.
we using Ai made some cartoon images of some characters were generated in the ending
Individual character portraits in the game are generated using AI and then refined by artists before use.
We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is.
Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being.
A small portion of visual effects and sound effects were created with the assistance of AI.
Announcer and narrator voices.
Artificial intelligence (AI) was used for generating initial sketches of backgrounds in some game scenes.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
AI was used to generate all 2d graphics seen in the game. Mostly UI elements and Logo's
Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI.
There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC.
The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed.
AI Generated content is utilized for some graphical elements in this game.
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
Painted with Stable diffusion, generated an image of the hero and some background images
Use AI to draw scene images, character avatar images, and enemy images in the game.
The AI was used to generate character and some of in-game background and story illustrations.
Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase. But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings. As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training.
Generative AI has been used to help create most of backgrounds, cgs and soundtrack.
The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion. I intend to replace them with hand-drawn trees in the final game. There's also the "modern art" enemy that has ai-generated images displayed inside a frame. Besides that everything is hand made.
Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns.
Some textures were created using AI.
Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen.
The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not.
I use AI-generated pre-rendered images for the Desktop Backgrounds in the game. This is to provide the player with a more unique, customizable experience over their in-game computer. I also use AI-generated pre-rendered images for character photos/portraits when needed. All images do not resemble or impersonate any person, living or dead.
This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character.
Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality
AI voice
AI usage limited to some UI images and store page assets only.
AI has been used to generate a specific image on a flyer object.
Most of the images are AI rendered images.
Some images in the game and promotional materials are made/modified using AI.
use AI-generated icons, portraits, etc.
AI support was provided for our game's poster and capsule designs.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ZomBay In-game content artcode | Some code and artwork was ai generated | Tegridy Made Games | 23 | Mar 18, 2026 | |
Soviet Soldier In-game content audioart | Ai is used in some of the background character's voices. The AI comes from Replica Studios (https://www.replicastudios.com/) and is legal and does not violate any copyright laws. The majority of the voice acting comes from hired professionals. Additionally, some of the artists I hired may have used AI to create or edit some of the art. | Go Up Gaming | 13 | Mar 18, 2026 | |
Catnip Dreams In-game content art | I've used AI to generate some 2D textures and background images. | Floky | - | Mar 18, 2026 | |
Onyx In-game content audio | Sound effects & background music. | Dark Matter | - | Mar 18, 2026 | |
While Evil Reigns Dev only code | AI is used to suggest best practices in code in order to make the game as performant as possible. | Lich Software | - | Mar 18, 2026 | |
Foulbreaker In-game content audio | The game features generative artificial intelligence to voice the opening cut scene. | Mongrels Team | - | Mar 18, 2026 | |
Beastie's Shelter Dev only art | As per your review, capsule art is generated with AI.
However, this was created by our designer as we own the .psd file. | INNOVATIVE DIGITAL SOLUTIONS | - | Mar 18, 2026 | |
Hospital 666 In-game content art | This game used some AI generated ghost images. | Lokin | 1.2k | Mar 18, 2026 | |
The Incredible Adventures of Josh & Connor: The Secrets of Office World In-game content arttext | Generative AI has been used to simulate voices and generate artwork that you find in the game. Additionally AI was used for some text generation. These have been done so purposely alongside the use of generic assets to illustrate overarching points made by the game: namely the use of generative AI in video games as a topic, in keeping with the themes of the game and points it is making. | AEGIS Game Studios | - | Mar 18, 2026 | |
Neon Digital In-game content audioart | AI was used for voices of characters to help editing and certain images in the world's background. | HouseLumen | 17 | Mar 18, 2026 | |
Age of History 3 In-game content art | Game contains images of units, buildings, characters generated by AI. | Łukasz Jakowski | 3.7k | Mar 18, 2026 | |
玩具帝国 In-game content art | Use original drawn pictures to train the AI model to generate some technology icons | 二维公民 | - | Mar 18, 2026 | |
Game Changer: Zenith In-game content art | AI art is used for the capsule and for some in-game backgrounds such as the background at the general store and blacksmith. | Philip Wolfe | - | Mar 18, 2026 | |
Squirrels Gone Nuts Store/marketing art | Used AI to generate the title screen and logo. | Caffeinated Studios | - | Mar 18, 2026 | |
In Waiting Live AI arttext | This game uses a locally-run language model to power live, on-device conversations with an AI character — no data leaves your computer. All visual and audio assets are human-made or commercially licensed. A small number of assets used AI generation as an early drafting tool; each was subsequently revised and finalized by human artists to meet our visual and quality standards. | CynicalMonkeys | - | Mar 18, 2026 | |
Waving Around In-game content text | This game used AI for the Chinese and Spanish localizations.
English and Portuguese localizations were NOT made using AI. | Deive_Ex | - | Mar 18, 2026 | |
天呐!我该怎么选? In-game content art | we using Ai made some cartoon images of some characters were generated in the ending | 小生有理 | 69 | Mar 18, 2026 | |
悟道 In-game content art | Individual character portraits in the game are generated using AI and then refined by artists before use. | 亿万行星 | 18 | Mar 18, 2026 | |
100 Rooms In-game content art | We use generative AI artwork for the cover images / thumbnails. Nothing inside the game is AI generated. Only the advertising material is. | Gemini Games Stuidos | - | Mar 18, 2026 | |
Silver Waffle In-game content text | Some of the textual content of the game have been originally generated using AI, the results have been modified manually by a human being. | Steve Yrjänä | - | Mar 18, 2026 | |
杀青 In-game content artaudio | A small portion of visual effects and sound effects were created with the assistance of AI. | 蒐藏馆工作室 | 110 | Mar 18, 2026 | |
Fist of Kung Fu Unclear audio | Announcer and narrator voices. | G.Lowry | - | Mar 18, 2026 | |
Whispers of Prague: The Executioner's Last Cut In-game content art | Artificial intelligence (AI) was used for generating initial sketches of backgrounds in some game scenes. | Shader Mess | 51 | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
Dead Red Bennie In-game content art | AI was used to generate all 2d graphics seen in the game. Mostly UI elements and Logo's | Amazing A Studios | - | Mar 18, 2026 | |
Universe Millionaire: The New Era of Energy In-game content art | Our character drawings were generated by AI and then manually redrawn . The scenes were created by using real-life photos and hand-painted by AI. | X2MT INTERACTIVE ENTERTAINMENT HK LIMITED | 14 | Mar 18, 2026 | |
Soul Hero Adventure In-game content art | There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC. | RYY Games | 14 | Mar 18, 2026 | |
拼图之旅 In-game content art | The puzzle content in this game has been created using AI technology, with all resources sourced from the [midjourney] website. We have conducted a strict review and made necessary adjustments to ensure that the game presents positive and therapeutic content. We respect intellectual property rights and are committed to delivering an original and high-quality gaming experience. Should there be any content that infringes upon rights or could potentially confuse players, please do not hesitate to reach out to us via comments or messages. We promise to review and make immediate modifications as needed. | FLG | - | Mar 18, 2026 | |
One Monke In-game content art | AI Generated content is utilized for some graphical elements in this game. | Christohper Clark | - | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
SHIJIE XIUXIAN In-game content art | Painted with Stable diffusion, generated an image of the hero and some background images | SUIYI PLAYER | - | Mar 18, 2026 | |
The Legend of Demon-slaying Heroes In-game content art | Use AI to draw scene images, character avatar images, and enemy images in the game. | Boopjay Studio | - | Mar 18, 2026 | |
학원마경 ~High School Crisis~ In-game content art | The AI was used to generate character and some of in-game background and story illustrations. | PISOFT Co., Ltd. | 17 | Mar 18, 2026 | |
英雄史诗 In-game content art | Due to the fact that card games require a large amount of illustrations and illustrations, and I do not have the ability or financial resources to implement them, many AI generated images are used in the game. If you mind, please do not make a purchase.
But if you are willing to trust me, then I can assure you that all AI generated images in the game have been manually reviewed and processed, and will not produce obvious strange or abrupt feelings.
As for the source of AI models and copyright issues of training data, I only purchased relevant material packages from Epic Mall and did not participate in generation and training. | 类人猿Leiry | - | Mar 18, 2026 | |
Stellar Reflections In-game content artaudio | Generative AI has been used to help create most of backgrounds, cgs and soundtrack. | Badger Can Fly | 24 | Mar 18, 2026 | |
WESTMEN In-game content art | The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion.
I intend to replace them with hand-drawn trees in the final game.
There's also the "modern art" enemy that has ai-generated images displayed inside a frame.
Besides that everything is hand made. | Studio DynoStorm | - | Mar 18, 2026 | |
Mega Monster Metropolis In-game content art | Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns. | flim | - | Mar 18, 2026 | |
Outer Storms In-game content art | Some textures were created using AI. | Meltkey Gaming | - | Mar 18, 2026 | |
Meteorite Z: The Apocalypse In-game content art | Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen. | Prutaleks Game | - | Mar 18, 2026 | |
红楼梦 Stone Story In-game content artaudio | The in-game content only utilizes AI technology for some pre-rendered elements. During the real-time operation of the game, AI technology is not utilized. Assets such as images and voiceovers are pre-rendered using AI in this game, while the rest are not. | belt and road | - | Mar 18, 2026 | |
Dark Web: Vigilante In-game content art | I use AI-generated pre-rendered images for the Desktop Backgrounds in the game. This is to provide the player with a more unique, customizable experience over their in-game computer.
I also use AI-generated pre-rendered images for character photos/portraits when needed.
All images do not resemble or impersonate any person, living or dead. | Edgebyter_ | - | Mar 18, 2026 | |
Presidents Tower Defense In-game content audio | This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character. | Bools | 207 | Mar 18, 2026 | |
Clash of Adventurers In-game content art | Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality | Devsland Soft | - | Mar 18, 2026 | |
Dating Simulator 2025 Unclear audio | AI voice | 74games | - | Mar 18, 2026 | |
Tales of Old: Dominus Store/marketing art | AI usage limited to some UI images and store page assets only. | Hvmana Industries MMD | 126 | Mar 18, 2026 | |
Deathly Reprieve In-game content art | AI has been used to generate a specific image on a flyer object. | Satyr Interactive | - | Mar 18, 2026 | |
忘川游RiverLife In-game content art | Most of the images are AI rendered images. | 面包店的面包 | - | Mar 18, 2026 | |
Strangling a Snake Tale In-game content art | Some images in the game and promotional materials are made/modified using AI. | TrueHistory | - | Mar 18, 2026 | |
Starfall In-game content art | use AI-generated icons, portraits, etc. | dubgamestudio | - | Mar 18, 2026 | |
My Corp Cargo Simulator Store/marketing art | AI support was provided for our game's poster and capsule designs. | NocturnForge | 70 | Mar 18, 2026 |