The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator
- Creator
- Reborn Zone Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,450 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator
It uses AI generated voices, for better gaming experiences
Some art assets are generated by artificial intelligence.
Some store assets have been AI generated
* The background scene of the in-door shooting range is AI generated * Some of the widgets use pre-rendered graphics * Some voice overs for widgets use pre-rendered AI files
Some artwork in Deal of the Dead Final Cut was created with the assistance of OpenArt AI software.
I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards
Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users.
The steam capsule with the soldier, mage and mobster Is ai generated. There Is no ai content inside the game.
AI was used for the opening images and cutscene animation.
This app will generate all its responses using: - OpenAI (ChatGPT) and Google TTS for its paid version. - LMStudio, Overtone, or VoiceVOX for its free version
AI art was used to draw the professional character avatars, but the original AI content will be replaced later with the update.
Two photos on the store page had the background generated by A.I. - Library Capsule (600 x 900 px) - Page background (1438 x 810 px)
I used AI to generate the voiceovers for the intro movie.
Some card illustrations and backgrounds
一部の画像、3Dモデルの作成に生成AIを使用しています。
Artificial Intelligence was used in the creation of the game to create the pictures.
A small set of images in the game has been made using AI. I am planning to replace these.
AI was used for generation of players' faces and in-game logos.
We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art.
AI was used to generate the game translations, and the store translations (in combination with human efforts guarantee consistency and clarity).
Some item ICONS, card ICONS and characters were designed with AI-assisted. The scenes were designed with AI-assisted.
This game uses AI-assisted tools during development, including text translation and visual enhancement as part of the artwork creation process. All in-game content and artworks are reviewed, edited, and finalized by the developer. The game does not use AI to generate or modify content during gameplay.
Characters avatar
Code optimization, avatar art.
The game features narrative scenes where speech texts appear in front of an image. The background images during the narrative scenes were created by artificial intelligence. Some songs on the soundtrack were also done by A.I. As a solo developer, this feature was essential for the project's realization.
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on. Music: The in-game songs were created using AI generation tools.
Images of trailer and Voice cover of HQ are AI pre-rendered
I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted.
This game utilizes AI to assist in personalizing responses to content.
We use AI to voice some characters that are similar to AI in order to emphasize their artificiality.
I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined.
Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images.
Some of inbox content and interactions were generated by AI, and modified by human. Now we also have hired writers that are currently rewriting the content even better.
The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards.
Some Assets are AI generated.
Аrt assets generated by artificial intelligence
In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing
The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging.
We've generated some of the pictures of characters with ai. The characters you can interact with in the game.
Some of the pictures of entities were created with AI from OpenAI.ai. Some were sourced from non-AI copyright-free sites like Pexels.com
AI tools were used in a limited way to help generate parts of some in-game images, which were then edited, refined, and finalized by human artists.
Custom AI Game image graphics
Art assets and code optimization.
All assets in the game are either free to use or paid for. However, the Steam algorithm suggests that some assets might have been created by AI. The most likely candidate is the Santa asset, which is widely available online. I have receipts to prove my purchases, but they won't help if the original creators used AI without my knowledge. As a solo developer with limited artistic skills, I relied on AI assistance to create the shop page. If you are against the use of AI-generated materials, please do not buy this game. However, if you want to support a new developer, your purchase would be greatly appreciated.
Character Portrats
- Event Illusts - Base of Character Portraits
We used AI-generated images as a basis for some of the images on the store page and made manual modifications
The Game uses AI art created by me. i own all rights on all of the used content.
I use ai tool to create the HDR environment map for depth.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Carbón Heart In-game content art | The scenarios were generated by Artificial Intelligence based on existing places. But the characters were drawn in a traditional way by a semi-professional illustrator | Reborn Zone Studio | - | Mar 18, 2026 | |
Iron Trails: Outlaw Pursuit In-game content audio | It uses AI generated voices, for better gaming experiences | Gloac Games | - | Mar 18, 2026 | |
勇者之路 In-game content art | Some art assets are generated by artificial intelligence. | 向左行驶工作室 | - | Mar 18, 2026 | |
Island Party Chaos Store/marketing art | Some store assets have been AI generated | Chaos Crew | 20 | Mar 18, 2026 | |
Aim Down Screen In-game content artaudio | * The background scene of the in-door shooting range is AI generated
* Some of the widgets use pre-rendered graphics
* Some voice overs for widgets use pre-rendered AI files | John Grden | 17 | Mar 18, 2026 | |
Deal of the Dead Final Cut In-game content art | Some artwork in Deal of the Dead Final Cut was created with the assistance of OpenArt AI software. | Snarkle Studios | 26 | Mar 18, 2026 | |
Whispering Lane In-game content audio | I use the service to generate artificial intelligence voices for characters. The voice generation process does not occur in real-time, but rather beforehand, allowing me to test and evaluate the content before using it in the game. Additionally, I implement appropriate preventive measures to ensure that the generated content is suitable and compliant with legal requirements and Steam standards | Airem | 91 | Mar 18, 2026 | |
Tel-AI-phone Live AI arttext | Tel-AI-phone uses AI image generation, generating images based off of user's inputs. The images are passed between players who then describe and generate their own version of the image. Another AI is used to generate descriptions of images submitted by users. | Jacob Strong | - | Mar 18, 2026 | |
Save the throne Store/marketing art | The steam capsule with the soldier, mage and mobster Is ai generated. There Is no ai content inside the game. | Alex Voxel | - | Mar 18, 2026 | |
Deep Crafter In-game content art | AI was used for the opening images and cutscene animation. | Deep Crafter Studio | 76 | Mar 18, 2026 | |
Ai Chan powered by OpenAI Live AI textaudio | This app will generate all its responses using:
- OpenAI (ChatGPT) and Google TTS for its paid version.
- LMStudio, Overtone, or VoiceVOX for its free version | NoteBuddy, Inc. | - | Mar 18, 2026 | |
末世围城 In-game content art | AI art was used to draw the professional character avatars, but the original AI content will be replaced later with the update. | Phoenix Game | 21 | Mar 18, 2026 | |
AIRANBLADE Store/marketing art | Two photos on the store page had the background generated by A.I.
- Library Capsule (600 x 900 px)
- Page background (1438 x 810 px) | ANIMABOX | 11 | Mar 18, 2026 | |
Matsudaira's Myoshu In-game content audio | I used AI to generate the voiceovers for the intro movie. | Dragonhead Gaming | - | Mar 18, 2026 | |
화투전 ~ flower fight ~ In-game content art | Some card illustrations and backgrounds | Viator | 149 | Mar 18, 2026 | |
クビトリドオルズ・レトリーバー: 島津怪談01 In-game content art | 一部の画像、3Dモデルの作成に生成AIを使用しています。 | 727 Not Hound | 41 | Mar 18, 2026 | |
AstroForge: Space Pirates Store/marketing art | Artificial Intelligence was used in the creation of the game to create the pictures. | FrostFire | - | Mar 18, 2026 | |
Imaginytes In-game content art | A small set of images in the game has been made using AI.
I am planning to replace these. | Egome Games | 29 | Mar 18, 2026 | |
Esports Manager 2026 In-game content art | AI was used for generation of players' faces and in-game logos. | Neurona Games | 834 | Mar 18, 2026 | |
Swing Into Zero-G In-game content art | We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art. | Divinus Games | 79 | Mar 18, 2026 | |
Iconia Defenders In-game content text | AI was used to generate the game translations, and the store translations (in combination with human efforts guarantee consistency and clarity). | Anawim Studios | 12 | Mar 18, 2026 | |
Three Kingdoms: The Blood Moon In-game content art | Some item ICONS, card ICONS and characters were designed with AI-assisted.
The scenes were designed with AI-assisted. | Kygua Tech | 624 | Mar 18, 2026 | |
Abyss: New Dawn In-game content arttext | This game uses AI-assisted tools during development, including text translation and visual enhancement as part of the artwork creation process.
All in-game content and artworks are reviewed, edited, and finalized by the developer. The game does not use AI to generate or modify content during gameplay. | Aloya Productions | 19 | Mar 18, 2026 | |
Hidden Clues: Gang Wars Unclear art | Characters avatar | Seven Sails Games | - | Mar 18, 2026 | |
Hidden Clues 2: Miami In-game content art | Code optimization, avatar art. | Seven Sails Games | - | Mar 18, 2026 | |
O Conto de (Seu Nome) In-game content artaudio | The game features narrative scenes where speech texts appear in front of an image.
The background images during the narrative scenes were created by artificial intelligence.
Some songs on the soundtrack were also done by A.I.
As a solo developer, this feature was essential for the project's realization. | Apolo Games | - | Mar 18, 2026 | |
Rise & Dine In-game content audiocode | Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools. | ML | - | Mar 18, 2026 | |
The Moon 2044 In-game content artaudio | Images of trailer and Voice cover of HQ are AI pre-rendered | RedKar Devs | 13 | Mar 18, 2026 | |
Pistol Wizard Store/marketing art | I used AI to generate the logo's and images used on the steam store page in the fashion that I wanted. | DhammaDev | - | Mar 18, 2026 | |
紫斗千问 Live AI text | This game utilizes AI to assist in personalizing responses to content. | WANG XUEYUAN | - | Mar 18, 2026 | |
Beetle Nest In-game content audio | We use AI to voice some characters that are similar to AI in order to emphasize their artificiality. | Untitled Level | - | Mar 18, 2026 | |
Thousands of Heroes In-game content art | I used AI to generate some textures for backgrounds and images for the UI, which I then manually processed and refined. | radiuthree | - | Mar 18, 2026 | |
Star of Games In-game content art | Some of the visual assets used on the store page and certain in-game 2D materials were created using AI-generated images. | Velo Games | - | Mar 18, 2026 | |
Horse Racing Manager In-game content text | Some of inbox content and interactions were generated by AI, and modified by human. Now we also have hired writers that are currently rewriting the content even better. | Sheep Meadow Road Games | 226 | Mar 18, 2026 | |
I Want to Believe In-game content audioart | The game uses AI-generated music for the in-game radio and AI-created images for posters and billboards. | Fang's Lab | 43 | Mar 18, 2026 | |
Medieval Life Unclear | Some Assets are AI generated. | Marek Slowig | - | Mar 18, 2026 | |
Hotel Business Simulator | Аrt assets generated by artificial intelligence | Geekon | 183 | Mar 18, 2026 | |
REAL ESTATE Simulator In-game content artaudio | In the game we used art assets generated by artificial intelligence: banners for game page on Steam, UI and character voicing | Geekon | 164 | Mar 18, 2026 | |
Blast Hopper In-game content art | The visualisation of the characters for dialog portraits is accomplished with the help of AI generated imaging. | Heartscape Games | 11 | Mar 18, 2026 | |
Gangs of the street In-game content art | We've generated some of the pictures of characters with ai. The characters you can interact with in the game. | Adrien chalono | - | Mar 18, 2026 | |
The Lancaster Leak - Entity Exam In-game content art | Some of the pictures of entities were created with AI from OpenAI.ai. Some were sourced from non-AI copyright-free sites like Pexels.com | Jeremy Fischer | 509 | Mar 18, 2026 | |
Crime Simulator In-game content art | AI tools were used in a limited way to help generate parts of some in-game images, which were then edited, refined, and finalized by human artists. | CookieDev | 2.2k | Mar 18, 2026 | |
Exotic Fighter Store/marketing art | Custom AI Game image graphics | Eric Hodges | - | Mar 18, 2026 | |
Destination Paradise Dev only artcode | Art assets and code optimization. | Seven Sails Games | - | Mar 18, 2026 | |
Help Santa In Christmas Xmas Game Store/marketing art | All assets in the game are either free to use or paid for. However, the Steam algorithm suggests that some assets might have been created by AI. The most likely candidate is the Santa asset, which is widely available online. I have receipts to prove my purchases, but they won't help if the original creators used AI without my knowledge.
As a solo developer with limited artistic skills, I relied on AI assistance to create the shop page.
If you are against the use of AI-generated materials, please do not buy this game. However, if you want to support a new developer, your purchase would be greatly appreciated. | Hell(e) | - | Mar 18, 2026 | |
Underminer Unclear art | Character Portrats | Team GongMyeong | 956 | Mar 18, 2026 | |
Frostrain Unclear art | - Event Illusts
- Base of Character Portraits | STEWDIO | 1.1k | Mar 18, 2026 | |
Netherworld Covenant Store/marketing art | We used AI-generated images as a basis for some of the images on the store page and made manual modifications | MadGoat Game Studio | 544 | Mar 18, 2026 | |
OG Memory: Synthwave Cars In-game content art | The Game uses AI art created by me. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
Hunting Shadows In-game content art | I use ai tool to create the HDR environment map for depth. | Volkan Kutlubay | - | Mar 18, 2026 |