Public Steam disclosure research26,450 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
As a solo developer, I added AI generated voices to my custom dialogue for the 30+ NPC’s and players in the game because I think it makes the game more immersive and better than not having any voiced dialogue in the game. If you don’t like it, there is an option to turn off/mute the AI dialogue and instead read the text. If I get to a point financially where I can hire 30+ voice actors, I’m all for real voices.
Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle.
Some game textures were created using generative AI with supervision and revision by the developers.
Details of this generative AI usage can be found below.
- Tree and leaf textures in the golf courses were created using AI-generated images.
Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists.
Some of our artwork is placeholder AI. We have decided to use AI art to allow us to quickly test cards and features that are rapidly changing. We consider AI art as a development tool and not as a substitute for talented artists. We respect the concerns the community has about the use of AI artwork and plan to remove all AI art from the game as cards and features become locked. This means AI art will be removed iteratively during Early Access, with Village Studio committed to it being completely removed by full launch.
AI tools were utilized sparingly to assist in early development of some background images. All AI-assisted content has been heavily refined and painted over by the artist.
In the game, we utilized AI to assist in creating some of the background art and character voiceover content. These elements have been refined and optimized by our design team to provide players with a richer and more immersive gaming experience. All AI-generated content complies with platform rules and copyright requirements and has undergone strict review.
GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully:
We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”).
A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves.
One minor joke character uses an AI voice by design.
This game currently features AI-generated voiceovers to bring its characters and story to life. As a solo developer working on my first project, this was the most feasible option during development.
A post-release roadmap will be published, where I plan to transition to fully voiced lines by real voice actors as soon as resources allow.
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
Some of the original paintings and BGM in the game are generated by AI;
Some of the original paintings were generated by MJ and manually revised;
All music is generated, filtered, and tuned by Suno AI;
We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI.
The Void Reaper logo was crafted with the help of AI, ensuring a unique and captivating design that perfectly embodies the essence of the game. Additionally, the main font and key artwork that define the game's aesthetic were generated using AI. This approach allowed us to create visuals that are both striking and original, adding an extra layer of depth to the game's atmospher
- AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue.
- AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization.
As a solo developer, I added AI generated voices to my custom dialogue for the 30+ NPC’s and players in the game because I think it makes the game more immersive and better than not having any voiced dialogue in the game. If you don’t like it, there is an option to turn off/mute the AI dialogue and instead read the text. If I get to a point financially where I can hire 30+ voice actors, I’m all for real voices.
Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle.
Some game textures were created using generative AI with supervision and revision by the developers.
Details of this generative AI usage can be found below.
- Tree and leaf textures in the golf courses were created using AI-generated images.
Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists.
Some of our artwork is placeholder AI. We have decided to use AI art to allow us to quickly test cards and features that are rapidly changing. We consider AI art as a development tool and not as a substitute for talented artists. We respect the concerns the community has about the use of AI artwork and plan to remove all AI art from the game as cards and features become locked. This means AI art will be removed iteratively during Early Access, with Village Studio committed to it being completely removed by full launch.
AI tools were utilized sparingly to assist in early development of some background images. All AI-assisted content has been heavily refined and painted over by the artist.
In the game, we utilized AI to assist in creating some of the background art and character voiceover content. These elements have been refined and optimized by our design team to provide players with a richer and more immersive gaming experience. All AI-generated content complies with platform rules and copyright requirements and has undergone strict review.
GlitchSPANKR was handcrafted. We used AI audio sparingly and purposefully:
We remixed our own original tracks into ambient variations (e.g. a French-style version of “Friend”).
A handful of songs had lyrics we wrote and used AI to help generate their music, which we refined and often re-recorded ourselves.
One minor joke character uses an AI voice by design.
This game currently features AI-generated voiceovers to bring its characters and story to life. As a solo developer working on my first project, this was the most feasible option during development.
A post-release roadmap will be published, where I plan to transition to fully voiced lines by real voice actors as soon as resources allow.
Suck Up! uses advanced AI to create dynamic gameplay. Players interact with AI characters using their voice, and the AI responds in real time based on tone and strategy. With unique personalities and behaviors, the AI challenges players to outwit them, ensuring immersive and unpredictable experiences.
Some of the original paintings and BGM in the game are generated by AI;
Some of the original paintings were generated by MJ and manually revised;
All music is generated, filtered, and tuned by Suno AI;
We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI.
The Void Reaper logo was crafted with the help of AI, ensuring a unique and captivating design that perfectly embodies the essence of the game. Additionally, the main font and key artwork that define the game's aesthetic were generated using AI. This approach allowed us to create visuals that are both striking and original, adding an extra layer of depth to the game's atmospher
- AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue.
- AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization.