Some illustrations were created using generative AI.
- Creator
- Cockroach Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Some illustrations were created using generative AI.
-Some basic textures and sprites were generated by AI during development. -AI technology was used as a supporting tool in the creation of some illustrations.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision.
In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw.
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress.
The core code and system design of the game were primarily developed with the assistance of Generative AI. The development approach adopts a "human-AI collaboration" development model: - Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers - Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models) - Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback - Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers
AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
AI was used in the creation of a limited amount of audio content.
all the pictures are generated by artificial intelligence.
Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description.
This game’s illustrations were created using generative AI.
Ai used for only for logo.
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
We use AI-assisted localization for some translations.
The game include AI-generated visuals (such as UI elements and story cutscenes image) and music.
I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures. Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
Some code and other small assets had AI assistance.
AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer.
Some cutscenes and the game title are AI-generated images.
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually. The application itself does not use generative AI at runtime.
Code with AI
Some of the images in the game are created with AI
Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, resource icons, and promotional video materials. All AI-generated content was reviewed, curated, and edited by the developer to fit the game's visual style.
We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by humans.
Some pixel arts are enhanced by AI
The background images and plums pictures are pre-rendered AI art.
Some 2D visual concepts were created with the support of artificial intelligence.
Artificial intelligence was used to generate the in-game songs.
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development. All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
The game production resources only involve using AI for reference, and do not involve AI directly generating content.
AI-generated art object
AI-generated art object
AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work.
Generative AI technology was used as an assistive tool during the development of this game for the following purposes: Background artwork creation assistance Game asset production assistance Programming and coding assistance All final content has been reviewed and refined by human developers before implementation.
Art: AI used for concepts; final assets are human-refined. Audio: AI used for select tracks; the rest are human-composed. Code: AI-assisted scripting and optimization. Localization: AI-translated with manual adjustments.
For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code.
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
Achievement icons are developed using GenAI image generation
AI-assisted tools were used during development to help generate some code and certain visual and audio assets. All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer. No AI-generated content is created dynamically during gameplay. AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time.
- Voice acting modulated from human speakers - Localization and Text proofreading
We use AI for the character illustrations.
The puzzle images pre-rendered AI art
for BGM
Some artwork in this game was created with AI assistance and edited by the developer.
Used for initial game assets (images, UI, music).
AI generates a few images and icons, reviewed manually.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
俺の母ちゃんが考えたゲーム Store/marketing art | Some illustrations were created using generative AI. | Cockroach Studio | - | Mar 18, 2026 | |
Candy Girl!! Dreams Forever In-game content art | -Some basic textures and sprites were generated by AI during development.
-AI technology was used as a supporting tool in the creation of some illustrations. | Lucas Vacari Gomes | - | Mar 18, 2026 | |
Hidden Horizons: Christmas Tour Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
8:00 AM : Still Morning In-game content art | This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision. | Azer_ | - | Mar 18, 2026 | |
Quantum Lotto Machine Live AI text | In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw. | Quantum Studio | - | Mar 18, 2026 | |
Riches in the Deep In-game content art | Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay. | Berk Arifoglu | - | Mar 18, 2026 | |
Bo Le Judging Horses In-game content art | Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses. | SUNYU | - | Mar 18, 2026 | |
Word Gladiator: Infinite Evolution Live AI text | Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress. | Neon Forge Studio | - | Mar 18, 2026 | |
进化:欲望代码 In-game content codetext | The core code and system design of the game were primarily developed with the assistance of Generative AI.
The development approach adopts a "human-AI collaboration" development model:
- Design & Planning**: Game concepts, mechanics, and feature requirements proposed by human developers
- Code Implementation**: C# code and Unity scripts generated by AI assistant (based on large language models)
- Testing & Refinement**: Game testing conducted by human developers, with AI iterating based on feedback
- Creative Decisions**: All core gameplay, numerical balance, and design direction determined by human developers | andandy2025 | - | Mar 18, 2026 | |
CrystalLinker:Infinity Store/marketing artcode | AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code. | fancyang | - | Mar 18, 2026 | |
Kat Kat: The Food Truck In-game content audio | AI was used in the creation of a limited amount of audio content. | MOR Jellycrab | - | Mar 18, 2026 | |
МЕМАСИКИ ПО КЛАССИКЕ Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
City Painter In-game content text | Generative AI was utilized to generate certain in-game texts, translate the interface, and assist with writing the store page description. | Blunix Games | 57 | Mar 18, 2026 | |
React wars Store/marketing art | This game’s illustrations were created using generative AI. | Abyssal★Star | - | Mar 18, 2026 | |
2048 Store/marketing art | Ai used for only for logo. | Raghavendra | - | Mar 18, 2026 | |
The Most Boring Game In-game content arttext | This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay. | Pixel4D | - | Mar 18, 2026 | |
Rambler NTE In-game content text | We use AI-assisted localization for some translations. | Rimefu | - | Mar 18, 2026 | |
Otaku VR: Sit-ups and Kisses In-game content artaudio | The game include AI-generated visuals (such as UI elements and story cutscenes image) and music. | LUO WENJUN | - | Mar 18, 2026 | |
Joker Madness 🃏 In-game content artaudio | I used AI to create some of the art, some promotional materials, and some sounds. The game idea and mechanics are entirely my own. | BadGafiGames | - | Mar 18, 2026 | |
Heritage Flipper In-game content art | In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept. | Four Arms Games | - | Mar 18, 2026 | |
Tiny Restorations Dev only code | Some code and other small assets had AI assistance. | Final Boss Editing's Games | - | Mar 18, 2026 | |
System.Execute Dev only code | AI coding assistants were used during development. Shipped art and UI sound effects are licensed catalog assets (Game-Icons.net, Lucide, Kenney), not generative image or audio output. All assistant-produced code was reviewed and edited by the developer. | TMHS Digital | - | Mar 18, 2026 | |
Another Red Riding Hood Story - 另一个小红帽的故事 - Cô Bé Quàng Khăn Đỏ Store/marketing art | Some cutscenes and the game title are AI-generated images. | Succubella Games | - | Mar 18, 2026 | |
Task Dock Store/marketing art | Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime. | Task Dock Team | - | Mar 18, 2026 | |
Cosmic Brothers Dev only code | Code with AI | namjo-games | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 | |
Restoration: Chronicles of Survival In-game content art | Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, resource icons, and promotional video materials. All AI-generated content was reviewed, curated, and edited by the developer to fit the game's visual style. | ALGaming | - | Mar 18, 2026 | |
Neuroforge In-game content text | We used AI tools to assist with the translation of in-game dialogue. All translated text has been reviewed and edited by humans. | Plouf | - | Mar 18, 2026 | |
Pixelbound In-game content art | Some pixel arts are enhanced by AI | Woziwodsky Tomas | - | Mar 18, 2026 | |
Sweetie Candy Maze: Violet Plum In-game content art | The background images and plums pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
HexaCastle Store/marketing art | Some 2D visual concepts were created with the support of artificial intelligence. | BitRaiders Games | - | Mar 18, 2026 | |
Weed Supermarket Simulator: Prologue In-game content audio | Artificial intelligence was used to generate the in-game songs. | DreamWay Games | 203 | Mar 18, 2026 | |
LetMeSee In-game content art | Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems. | DaicyGameStudio | - | Mar 18, 2026 | |
天朝远征军 Dev only | The game production resources only involve using AI for reference, and do not involve AI directly generating content. | 柘苻 | - | Mar 18, 2026 | |
Farming Pro Simulator: Season 26 In-game content art | AI-generated art object | ManBeerTech | - | Mar 18, 2026 | |
Master Thief Simulator In-game content art | AI-generated art object | oIHeRe | - | Mar 18, 2026 | |
Focus Knight: Productivity RPG Dev only | AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work. | Trailwinds Studios | 28 | Mar 18, 2026 | |
夢酔のバーテンダー In-game content artcode | Generative AI technology was used as an assistive tool during the development of this game for the following purposes:
Background artwork creation assistance
Game asset production assistance
Programming and coding assistance
All final content has been reviewed and refined by human developers before implementation. | YMY GAME STUDIO | - | Mar 18, 2026 | |
Selfie Worm In-game content artaudiocodetext | Art: AI used for concepts; final assets are human-refined.
Audio: AI used for select tracks; the rest are human-composed.
Code: AI-assisted scripting and optimization.
Localization: AI-translated with manual adjustments. | Straight Banana | - | Mar 18, 2026 | |
Qualial Nature In-game content artcode | For this title, we utilized generative AI for the creation of store page and in-game illustrations, as well as portions of the code. | おこさまランチ | - | Mar 18, 2026 | |
Video Store Simulator Store/marketing art | We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance. | Playback Studios | - | Mar 18, 2026 | |
My Fish Friend In-game content art | Achievement icons are developed using GenAI image generation | Your Future Heroes LLC | - | Mar 18, 2026 | |
Pirate & Darkmage In-game content artaudiocode | AI-assisted tools were used during development to help generate some code and certain visual and audio assets.
All gameplay systems, code, and assets were reviewed, modified, and integrated by the developer.
No AI-generated content is created dynamically during gameplay.
AI was used strictly as a development aid and does not affect gameplay behavior or player experience in real time. | MofuWorks | - | Mar 18, 2026 | |
Cube Grinder Factory In-game content audiotext | - Voice acting modulated from human speakers
- Localization and Text proofreading | Knidaria Games | - | Mar 18, 2026 | |
Maid Card Gacha: Collect, Display, Complete In-game content art | We use AI for the character illustrations. | Violet Soft | - | Mar 18, 2026 | |
Color Splash: Reptiles In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Ocean Otter Swim Unclear audio | for BGM | GomDanZi | - | Mar 18, 2026 | |
A Quiet Place Between Us In-game content art | Some artwork in this game was created with AI assistance and edited by the developer. | Papersoul Games | - | Mar 18, 2026 | |
Hello, Runa! In-game content artaudio | Used for initial game assets (images, UI, music). | COMMAGAMES | - | Mar 18, 2026 | |
My Little Cosmos In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 |