AI has been used for generating some page store assets.
- Creator
- Revolt Games
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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AI has been used for generating some page store assets.
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
Some images in this game were generated with the assistance of AI tools during development.
AI was used to create the music in our trailer and some visuals used in the game.
The internal skill icons in the game are generated by AI
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources.
Generate game promotional images using AI.
Some images are AI generated.
Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders.
IA was used to generate the main capsule for Steam, and voices in-game.
This game uses generative AI to create some visual and promotional content. All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay.
AI is used for generating game thumbnail with extra editing.
It has been used for text translations.
Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay.
I use AI to aid in development and marketing. All art is sourced from legitimate online creators.
Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio.
AI Image generator is used to help create store page asset
The ability icons for rat abilities use modified AI-generated art.
Some materials were generated by AI and manually modified.
ChatGPT - Image Prompt Generator PicLumen - 2D Image Generator Trellis, MeshyAI, Tripo3D - 3D Model Generators
Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI.
Some images and sounds have been generated by artificial intelligence (ChatGPT).
Use of AI in Figurine Shop Simulator In Figurine Shop Simulator, we have used generative AI tools during development only — not during live gameplay. ✅ Code Assistance A portion of our code was written with the help of GitHub Copilot, an AI-assisted coding tool. All code generated by Copilot has been reviewed and verified by our development team to ensure safety, functionality, and compliance with all standards. 🖼️ Visual Assets Some non-essential visual elements in the game — such as textures for board game boxes and a few icons — were generated using AI image tools (like ChatGPT’s image generation features). These assets are static and do not change dynamically during gameplay. 🎨 In-Game Posters & Decoration In a few rare cases, AI-generated visuals were used to create in-game posters or decorative textures. These elements are purely aesthetic and contain no interactive or user-generated content. 🔒 No AI-generated content is created during gameplay. The game does not generate text, visuals, audio, or any other content dynamically through AI while it is running. All AI-generated assets were curated and implemented manually during the development phase.
some image are create by AI and modify some bgm are create by AI
In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback.
AI was used to generate game's logo and capsules
Some visuals were processed using AI rendering.
Github Copilot was used during the writing of code. No AI was used for art, music, or design.
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
We used AI to help create the soundtrack for the game and the game trailer.
The character artwork showcased on the store page was brought to life with the help of AI-based creative tools.
Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay.
AI was used only for the logo. No in-game elements are AI-generated.
We used AI to generate some background picture、card picture etc,etc
Some parts of the game code were generated by AI
To enhance the player experience, some of the game's visual assets were created using AI-generated content.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
Some AI-generated images and avatars were used.
We used AI to create the Steam Capsule of the game
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
AI-generated content used only for Steam page & some icons / textures in the game.
We only used artificial intelligence in the in-game visuals and music.
AI was used the game description, game logo, and some of the game textures.
We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay.
Some of the game's in-game illustrations are generated by AI
AI Usage Disclosure for Flowrate: AI was used in Flowrate primarily as a support tool. It helped with brainstorming, idea development, and marketing text drafts, all of which were carefully reviewed and edited. On the development side, AI assisted in working through code logic, but all implementations were manually written, tested, and validated. No AI-generated assets or art were used. The creative direction, design, and implementation of Flowrate remain entirely human-led.
This game contains AI-generated content on the game cover.
This game contains AI-generated content on the game cover.
Used to generate capsules for the store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cannabiz: Weed Shop Owner Store/marketing art | AI has been used for generating some page store assets. | Revolt Games | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
Snowbound: Steam Voyage In-game content art | Some images in this game were generated with the assistance of AI tools during development. | Furnace Hound Games | - | Mar 18, 2026 | |
Game Shop Simulator In-game content audioart | AI was used to create the music in our trailer and some visuals used in the game. | Neovision Interactive | - | Mar 18, 2026 | |
Black Arhat: Wujing In-game content art | The internal skill icons in the game are generated by AI | Soft Box Games | - | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Idle Empires In-game content art | Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources. | Vethon | - | Mar 18, 2026 | |
Computer Manufacturer Store/marketing art | Generate game promotional images using AI. | RIVERSOFT | - | Mar 18, 2026 | |
Fields of mine Unclear art | Some images are AI generated. | LeafTeam | - | Mar 18, 2026 | |
Deckanism: Singularity Island In-game content art | Some in-game backgrounds were painted by hand at first, then extended with generative AI. Those assets are placeholders. | Arvis Games | - | Mar 18, 2026 | |
Software CEO In-game content artaudio | IA was used to generate the main capsule for Steam, and voices in-game. | Deltacraft Games | - | Mar 18, 2026 | |
灵界外卖员 Store/marketing art | This game uses generative AI to create some visual and promotional content.
All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay. | HAKUROKUDO | - | Mar 18, 2026 | |
Automated Ranch Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Reality Fantasy | - | Mar 18, 2026 | |
Storage Finder In-game content text | It has been used for text translations. | Chronicles ekA | - | Mar 18, 2026 | |
Tradie Tapper In-game content art | Some pre-rendered art assets for the store page (e.g. token pack icons, shop backgrounds) were created or enhanced using generative AI tools and manually edited to match the Tradie Tapper visual style. No AI is used during gameplay. | Adventure Quest | 19 | Mar 18, 2026 | |
Hack Back Unclear | I use AI to aid in development and marketing. All art is sourced from legitimate online creators. | Ty Anderson | - | Mar 18, 2026 | |
Dreadarion VR In-game content artaudio | Artificial intelligence was used for a very limited number of in-game assets, such as textures, icons, and audio. | Olystrum Games | - | Mar 18, 2026 | |
Fruit Mart Simulator Store/marketing art | AI Image generator is used to help create store page asset | Reality Fantasy | - | Mar 18, 2026 | |
Idle Lab Rats In-game content art | The ability icons for rat abilities use modified AI-generated art. | Alex Brown | - | Mar 18, 2026 | |
12 MONTHS TO LAUNCH Unclear | Some materials were generated by AI and manually modified. | BroBroStudio | 11 | Mar 18, 2026 | |
Steezelpunk Unclear art | ChatGPT - Image Prompt Generator
PicLumen - 2D Image Generator
Trellis, MeshyAI, Tripo3D - 3D Model Generators | Dobroszláv Ákos | - | Mar 18, 2026 | |
Internal Incident In-game content artaudiotext | Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI. | Deadly Donut | - | Mar 18, 2026 | |
SimShock2025 Unclear artaudio | Some images and sounds have been generated by artificial intelligence (ChatGPT). | Pablo Kessler Saiz | - | Mar 18, 2026 | |
Figurine Shop Simulator In-game content artcode | Use of AI in Figurine Shop Simulator
In Figurine Shop Simulator, we have used generative AI tools during development only — not during live gameplay.
✅ Code Assistance
A portion of our code was written with the help of GitHub Copilot, an AI-assisted coding tool. All code generated by Copilot has been reviewed and verified by our development team to ensure safety, functionality, and compliance with all standards.
🖼️ Visual Assets
Some non-essential visual elements in the game — such as textures for board game boxes and a few icons — were generated using AI image tools (like ChatGPT’s image generation features). These assets are static and do not change dynamically during gameplay.
🎨 In-Game Posters & Decoration
In a few rare cases, AI-generated visuals were used to create in-game posters or decorative textures. These elements are purely aesthetic and contain no interactive or user-generated content.
🔒 No AI-generated content is created during gameplay.
The game does not generate text, visuals, audio, or any other content dynamically through AI while it is running. All AI-generated assets were curated and implemented manually during the development phase. | Gamific | - | Mar 18, 2026 | |
Endzone Girls In-game content artaudio | some image are create by AI and modify
some bgm are create by AI | Aozora | 11 | Mar 18, 2026 | |
Cook for Me Grandpa! Live AI text | In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback. | Kamekichi Games | 12 | Mar 18, 2026 | |
Island Market Simulator Store/marketing art | AI was used to generate game's logo and capsules | Sir Loin Studios | - | Mar 18, 2026 | |
Sim Hospital In-game content art | Some visuals were processed using AI rendering. | Dao Studio | 42 | Mar 18, 2026 | |
Galactic Coffee Shop Dev only code | Github Copilot was used during the writing of code. No AI was used for art, music, or design. | Rat Bones Studio | - | Mar 18, 2026 | |
Wild West Supermarket Simulator Dev only artcode | Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging. | SunDust | 157 | Mar 18, 2026 | |
Growmancer In-game content audio | We used AI to help create the soundtrack for the game and the game trailer. | Challenging Games | 34 | Mar 18, 2026 | |
SteamPowered Store/marketing art | The character artwork showcased on the store page was brought to life with the help of AI-based creative tools. | IonForce Studio | - | Mar 18, 2026 | |
The Borderless In-game content artaudio | Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay. | New Eden Games | - | Mar 18, 2026 | |
Diner Simulator 🍔 Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Octo Games studio | - | Mar 18, 2026 | |
尸来运转-Lucky Zombie Survival In-game content art | We used AI to generate some background picture、card picture etc,etc | Kwing works | 84 | Mar 18, 2026 | |
Escape From The Island Dev only code | Some parts of the game code were generated by AI | LunarNeo | - | Mar 18, 2026 | |
慧音的寺子屋 ~ A Schoolhouse in Gensokyo In-game content art | To enhance the player experience, some of the game's visual assets were created using AI-generated content. | The Creator Workgroup | 17 | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
Underworld Tycoon In-game content art | Some AI-generated images and avatars were used. | FishJoy | - | Mar 18, 2026 | |
Bakery Cafe Simulator: Prologue Store/marketing art | We used AI to create the Steam Capsule of the game | Meerkatt Studio | 523 | Mar 18, 2026 | |
Service Please Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | 80 | Mar 18, 2026 | |
Guild Hall Simulator: Prologue In-game content art | AI-generated content used only for Steam page & some icons / textures in the game. | Obsessive Games | 45 | Mar 18, 2026 | |
Console Store Simulator In-game content artaudio | We only used artificial intelligence in the in-game visuals and music. | Bear Games | - | Mar 18, 2026 | |
Ham's Game Store Simulator In-game content textart | AI was used the game description, game logo, and some of the game textures. | Hambone Games | - | Mar 18, 2026 | |
RestoRuzz Store/marketing arttext | We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay. | Dako Games | - | Mar 18, 2026 | |
五行乱斗 In-game content art | Some of the game's in-game illustrations are generated by AI | 蛋炒饭游戏工作室 | - | Mar 18, 2026 | |
Flowrate Dev only textcode | AI Usage Disclosure for Flowrate:
AI was used in Flowrate primarily as a support tool. It helped with brainstorming, idea development, and marketing text drafts, all of which were carefully reviewed and edited. On the development side, AI assisted in working through code logic, but all implementations were manually written, tested, and validated. No AI-generated assets or art were used. The creative direction, design, and implementation of Flowrate remain entirely human-led. | Arekcuta | - | Mar 18, 2026 | |
Sporting Goods Shop: Prologue In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 184 | Mar 18, 2026 | |
Sporting Goods Shop In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 77 | Mar 18, 2026 | |
Unhinged Pet Store Simulator Store/marketing art | Used to generate capsules for the store page. | BH Studios | - | Mar 18, 2026 |