the pictures are AI-generated
- Creator
- STuNT
- Reviews
- 20
- Added
- Mar 18, 2026
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the pictures are AI-generated
Used chat got to. Generate 3 pictures for my video story, 1. A yatch sailing on a sea 2. A news paper fake news about the name of the game 3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view. All fictional. I used them on the videos.
Using artificial intelligence technology to generate some art materials
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
AI-generated art objects
Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues
The game background images are AI-generated.
There is NO use of AI in this game. AI has been used to help create the store page.
During the development of this game, generative AI tools were used to assist with creating certain art assets, proofreading text, and checking code. All AI-generated content has been reviewed, edited, and finalized by the development team, ensuring quality and compliance with Steam’s content guidelines.
Pre-rendered AI-generated video, images, and audio.
During the development of this game, I used AI to generate some of the art assets, primarily the monster illustrations and background concept art. Although I initially tried to avoid using AI, the reality is that, given my limited budget and capabilities, I simply couldn’t afford a large amount of high quality hand drawn artwork. For this, I am truly sorry. I fully recognize that AI can never replace the creativity and uniqueness of real artists. At the same time, I hope you’ll allow me to express this clearly: Divine Sin is by no means a soulless project. I’ve poured an immense amount of time into refining its innovative mechanics, designing diverse content, and constantly tweaking balance. From the earliest concept sketches to the current demo release, over the course of more than three years, I’ve remained dedicated to creating a game that fans of the genre can genuinely enjoy. If you can understand my decision and are willing to support the game, I would be deeply grateful. Regardless, I will keep doing my best, and I truly hope that in the future, I’ll have the means to replace all AI-generated assets with original artwork created by real artists.
In our game, AI is used to create and enhance in-game character designs
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision.
- Dialogue Background Illusts - Background Music
Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well.
Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay
AI-generated art object
Reference for artists and temporary artworks are AI-generated.
AI-generated images were used for some icons and background elements.
Some pixel art effects are made through the use of AI.
AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay. That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience.
there is a book in the game and the book itself is artificial intelligence....you will write a text to the book and it will reply in writing
Some illustrations are made with Midjourney.
WE USED AI TO TRANSLATE TO ENGLISH
Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president
We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio.
We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch.
A part of poster images in the background street was generated in AI.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
Some Icons and capsules were improved with ai but not fully made by it.
We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :)
AI used to generate store page capsules.
The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles.
AI-generated art objects
AI is used to create some graphic materials.
AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced.
Generative AI was used for background images, some painting images, and store page images.
AI was used in the artwork process.
I have ChatGPT and Copilot to assist me in creating the code. Some textural assistance was provided by ChatGPT, Copilot and Gemini. We have Udio composing some of the music. Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs.
AI has been used for pre-rendered images
We used AI images in the game, but as soon as we can afford artists, we will change them.
Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools.
A few localization countries. Sound of phone.
The original illustration is loaded and the illustration is generated by AI.
Pictures are made with AI pixel art generator as part of a learning project.
Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Stranded Island In-game content art | Used chat got to. Generate 3 pictures for my video story,
1. A yatch sailing on a sea
2. A news paper fake news about the name of the game
3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view.
All fictional. I used them on the videos. | Circlesgames | - | Mar 18, 2026 | |
Hidden Cats of Shanghai Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
おしかけねーちゃん Can I crash at your place? In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
なつ♡カノ SUMMER GIRLFRIEND In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Electronics Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
Dice Making Ending In-game content artaudio | Game resources include AI-generated images and sounds. Use legally generated resources without copyright issues | bluestruggle | 23 | Mar 18, 2026 | |
愛情終點 In-game content art | The game background images are AI-generated. | 糖染川 | - | Mar 18, 2026 | |
Moral Dilemma: The Interview Store/marketing | There is NO use of AI in this game.
AI has been used to help create the store page. | Hectic | 1k | Mar 18, 2026 | |
天書 In-game content arttextcode | During the development of this game, generative AI tools were used
to assist with creating certain art assets, proofreading text, and checking code.
All AI-generated content has been reviewed, edited, and finalized by the development team,
ensuring quality and compliance with Steam’s content guidelines. | Mark Lee | - | Mar 18, 2026 | |
JR's Christmas Adventure In-game content artaudio | Pre-rendered AI-generated video, images, and audio. | Larsmidnatt | 36 | Mar 18, 2026 | |
Divine Sin In-game content art | During the development of this game, I used AI to generate some of the art assets, primarily the monster illustrations and background concept art. Although I initially tried to avoid using AI, the reality is that, given my limited budget and capabilities, I simply couldn’t afford a large amount of high quality hand drawn artwork.
For this, I am truly sorry.
I fully recognize that AI can never replace the creativity and uniqueness of real artists.
At the same time, I hope you’ll allow me to express this clearly: Divine Sin is by no means a soulless project. I’ve poured an immense amount of time into refining its innovative mechanics, designing diverse content, and constantly tweaking balance. From the earliest concept sketches to the current demo release, over the course of more than three years, I’ve remained dedicated to creating a game that fans of the genre can genuinely enjoy.
If you can understand my decision and are willing to support the game, I would be deeply grateful.
Regardless, I will keep doing my best, and I truly hope that in the future, I’ll have the means to replace all AI-generated assets with original artwork created by real artists. | Leavesand | - | Mar 18, 2026 | |
Silent Signals In-game content art | In our game, AI is used to create and enhance in-game character designs | Vezir Games | - | Mar 18, 2026 | |
Skullhunter A Worm's Tale In-game content audio | AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included) | Oliver Arett | 10 | Mar 18, 2026 | |
Space is Red In-game content art | This is a one-man project, featuring imagery generated with the help of AI and then manually refined. | Febrvvm | 12 | Mar 18, 2026 | |
The Count Of Monte Cristo In-game content art | Some art assets in The Count of Monte Cristo were created using AI-assisted techniques and carefully curated to fit the game’s artistic vision. | Hidden Veil Studios | - | Mar 18, 2026 | |
Dr. COG In-game content artaudio | - Dialogue Background Illusts
- Background Music | Re:ZT1 | 90 | Mar 18, 2026 | |
Hopepunk City In-game content audiotext | Voices of NPC characters are generated by AI via Eleven Labs, No other AI generated content but that. All pictures are human made original, and all text and story is human made as well. | Date Ariane Games | - | Mar 18, 2026 | |
Trouble in Warsaw In-game content artaudio | Artificial intelligence has been used to produce musical and graphic content to enable the best possible representation of gameplay | FrontBone | 17 | Mar 18, 2026 | |
Reverie Shift Store/marketing art | AI-generated art object | Reverie Shift | - | Mar 18, 2026 | |
Re: Spin. Die. Repeat. Dev only art | Reference for artists and temporary artworks are AI-generated. | Isekai Interactive | - | Mar 18, 2026 | |
RLLL: Tower of Choices In-game content art | AI-generated images were used for some icons and background elements. | Team5D | 61 | Mar 18, 2026 | |
Letters from the War In-game content art | Some pixel art effects are made through the use of AI. | Etrurian Games | 47 | Mar 18, 2026 | |
Joth Fading In-game content art | AI tools were utilized to create various visual elements for the game, including character portraits, the world map, and segments featured in the game's introductory sequence. | Solo | - | Mar 18, 2026 | |
Furry Novel: Locked Hearts In-game content arttext | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - the story and gameplay.
That said, the entire story, all dialogues, and the emotional depth of the conversations with the girls were written by a professional writer, ensuring a heartfelt and engaging experience. | Red Sasori | - | Mar 18, 2026 | |
Book of Decisions Live AI text | there is a book in the game and the book itself is artificial intelligence....you will write a text to the book and it will reply in writing | SayrGames | - | Mar 18, 2026 | |
Slashin' Around In-game content art | Some illustrations are made with Midjourney. | Tavrox | - | Mar 18, 2026 | |
Deadly Chance In-game content text | WE USED AI TO TRANSLATE TO ENGLISH | MKdir Studio | - | Mar 18, 2026 | |
Mr. President Store/marketing art | Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president | Exia Labs | 155 | Mar 18, 2026 | |
Ail In-game content audioart | We used AI for the character voiceovers, but we'll have actors for the release! We also touched up our key illustration to fit the pixel aspect ratio. | East Beasts' Games | - | Mar 18, 2026 | |
Void Vanguards In-game content audioart | We have used AI to generate background music and ability images. These are temporary and will be updated before the official launch. | Silvershard Studio | - | Mar 18, 2026 | |
Those NPC's love stories Store/marketing art | A part of poster images in the background street was generated in AI. | Barasia Games | - | Mar 18, 2026 | |
女王蟻のPerfume エピソード0-切り裂きジャックの狂愛-/Queen Ant Perfume Episode0-The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
Starium In-game content art | Some Icons and capsules were improved with ai but not fully made by it. | The Free Company | 12 | Mar 18, 2026 | |
Beach Boys: Zodiac date Dev only art | We use AI to test color, posing, and lighting on our sketches to help us achieve better quality at a faster pace :) | Red Fables | - | Mar 18, 2026 | |
Internet Cafe Simulator 2025 Store/marketing art | AI used to generate store page capsules. | Revolt Games | 74 | Mar 18, 2026 | |
AlibAi Live AI text | The game uses multiple AI characters, each with unique memories and re-collections to participate in a group conversation where they try to deduce who is the killer (the player). Essentially a reverse Turing-test with bells and whistles. | L1LL3J | 17 | Mar 18, 2026 | |
Mechanic Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
My clinical death Unclear art | AI is used to create some graphic materials. | TerryFlyo | - | Mar 18, 2026 | |
AI Interrogation Simulator Live AI text | AI Interrogation Simulator is a modern, AI-driven experience. You will interact with a variety of in-game characters, each powered by AI, via a chat interface. As a result, we hope you will enjoy the most immersive character interactions you have ever experienced. | Arbonix | - | Mar 18, 2026 | |
Re-Exit Store/marketing art | Generative AI was used for background images, some painting images, and store page images. | Nullworx | - | Mar 18, 2026 | |
Z Virus: Outbreak Unclear art | AI was used in the artwork process. | Nexus Media | - | Mar 18, 2026 | |
BFSH Dev only code | I have ChatGPT and Copilot to assist me in creating the code.
Some textural assistance was provided by ChatGPT, Copilot and Gemini.
We have Udio composing some of the music.
Also, I used BiaB, ACS, CREEVO, and Orpheus, which are not AI but auto-generators, for some songs. | Garakutaya | - | Mar 18, 2026 | |
DICTOCRACY Store/marketing art | AI has been used for pre-rendered images | A2B Games | - | Mar 18, 2026 | |
Alex and the Aliens In-game content art | We used AI images in the game, but as soon as we can afford artists, we will change them. | Luis Felipe Pimenta | - | Mar 18, 2026 | |
Ragnar In-game content audiotext | Voiceovers(text‑to‑speech), some translations and some musics were generated using AI tools. | Fimbulwinter Games | 44 | Mar 18, 2026 | |
Corner Shop: Nightshift Unclear textaudio | A few localization countries. Sound of phone. | Live Motion Games | 48 | Mar 18, 2026 | |
恋のナースコール Nurse Call In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Echoes of Madness - The Hawthorne Case Dev only art | Pictures are made with AI pixel art generator as part of a learning project. | Mr.Bane Games | - | Mar 18, 2026 | |
Santa is real In-game content art | Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions. | unitedvirtualassets | - | Mar 18, 2026 |