AI-generated voices for the NPCs and the Text translation.
- Creator
- Ice Break INQ
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-generated voices for the NPCs and the Text translation.
Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer. AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer. No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions.
AI is used to generate artwork displayed on in-game loading screens.
Capsule images on store page were enhanced and edited using AI tools.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release.
In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies. The areas in which AI tools were utilized include: - Assisted generation of code - Creation and processing of music and sound effects - Generation of character voices and voice lines - Text generation and translation support All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools. All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality.
Used for some images, 3D models, and audio.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Generative AI is used for translation, some textures, and code creation.
Store page uses AI generated Art
In the development of this game, we use a generative AI to assist in creating some of the source code.
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
Just like additional helper (for faster 3d models creation)
Artificial intelligence was used to generate some of the visuals displayed on the Steam store page.
The game does not contain AI-generated content. AI-generated content is used just for game's logo.
Contains AI generated images
Some music and a 3D model were generated using AI
The game includes multimedia material generated with AI.
In The Last Frame, generative AI is used only for selected audio elements. The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis. No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed. The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
AI generation was partially used to create marketing materials. The game itself is handcrafted.
AI is used for creating the music, sound effects, some of the textures, and some of the 3d assets.
Some visual design elements were also produced with the assistance of generative AI.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
We used A.I. in some assets of our game.
Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay.
AI is used only on narratives.
Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI.
Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools. AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time. All AI-assisted materials were reviewed and edited by the developer before being used.
Artificial intelligence was used to create visual and audio.
The texture for carpet and wallpaper were generated before being overhauled by hand by myself. No other assets are AI generated.
I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Some 2D illustrations and title screens in the game were produced using AI. Other resources were created and used by asset.
Some images were generated by AI.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
We use AI to generate songs
I used AI to create images for store page.
LLMs were used in the localization of the store page and the game.
As a solo developer, I use Generative AI in limited, clearly defined ways during the development of Anomaly Island. This includes: Assisting in the creation of certain UI elements Helping with coding learning and a small number of the sound effects Generating quick previews of marketing materials via in-game screenshots lightly animated into short clips for promotional use All AI-assisted marketing assets are explicitly labeled and further edited or composited using traditional tools, such as Adobe After Effects. All unlabeled images, screenshots, and videos shown on this Steam page or in official trailers are directly captured from real in-engine gameplay with no generative AI manipulation. No environments, models, animations, gameplay systems, level design, or narrative content are AI-generated.
This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay."
Music and some 3D assets created with AI
AI tools applied in multilingual localization processes.
To translate into multiple languages
Generative AI was used for music and some auxiliary textures.
The game's cover photos were generated by artificial intelligence. Some of the texture images in the game's content were also generated by artificial intelligence.
“AI tools were used to assist in creating certain visual assets, including store page images, main menu buttons, several in-game paintings, and one jumpscare image that appears during gameplay. AI is not used for gameplay systems, mechanics, code, or player interaction.”
During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials. AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues. We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights.
Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer.
AI is utilized solely for design references and inspiration. All final in-game assets are manually created.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Office Inspector In-game content audiotext | AI-generated voices for the NPCs and the Text translation. | Ice Break INQ | - | Mar 18, 2026 | |
BlastForge MFPS In-game content art | Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer.
AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer.
No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions. | BlastForge– Forge your legend Studio | - | Mar 18, 2026 | |
Protocol Nightmare In-game content art | AI is used to generate artwork displayed on in-game loading screens. | Cauan Buzolin | - | Mar 18, 2026 | |
Final Breach Store/marketing art | Capsule images on store page were enhanced and edited using AI tools. | GTI | - | Mar 18, 2026 | |
Guild Simulator Dev only art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release. | Dreamer | - | Mar 18, 2026 | |
LOW VALUE JOB In-game content codeaudiotext | In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies.
The areas in which AI tools were utilized include:
- Assisted generation of code
- Creation and processing of music and sound effects
- Generation of character voices and voice lines
- Text generation and translation support
All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools.
All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality. | 弥生開発 / YAYOI KAIHATSU | 32 | Mar 18, 2026 | |
醤油ラーメンFOREVER In-game content artaudio | Used for some images, 3D models, and audio. | POCKET HORROR BOX | 48 | Mar 18, 2026 | |
Hidden Paradise: Kiwi Christmas Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
夜勤清掃 | The Night Cleaner In-game content textartcode | Generative AI is used for translation, some textures, and code creation. | Yamoto | 79 | Mar 18, 2026 | |
FPSCore Store/marketing art | Store page uses AI generated Art | OptimGames Studios Inc. | - | Mar 18, 2026 | |
COLLAPSE COMPANY Dev only code | In the development of this game, we use a generative AI to assist in creating some of the source code. | VOLT-TECKS GAME STUDIO | 24 | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
Contrabandism Simulator Store/marketing art | Artificial intelligence was used to generate some of the visuals displayed on the Steam store page. | NivraGames | - | Mar 18, 2026 | |
BurgerJoint: Fast Food Simulator Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for game's logo. | FreeSpirit | - | Mar 18, 2026 | |
Convenience Store Simulator Store/marketing art | Contains AI generated images | Cavumono | - | Mar 18, 2026 | |
BackHome : เดินกลับบ้านในทางสามแยก In-game content audioart | Some music and a 3D model were generated using AI | TripleThree Studio | - | Mar 18, 2026 | |
Red Balloon Unclear | The game includes multimedia material generated with AI. | Tenzou Studio | - | Mar 18, 2026 | |
The Last Frame In-game content audio | In The Last Frame, generative AI is used only for selected audio elements.
The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis.
No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed.
The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Hunted Within: The Metro In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
Mindcage: Override Store/marketing art | AI generation was partially used to create marketing materials. The game itself is handcrafted. | Kuts Labs | - | Mar 18, 2026 | |
Level 37: The Ritewood Anomaly In-game content audioart | AI is used for creating the music, sound effects, some of the textures, and some of the 3d assets. | Flux Games | - | Mar 18, 2026 | |
Michael Test Unclear art | Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Fragments of Dread - Late Lines FM In-game content audioart | Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process. | Domnaier | - | Mar 18, 2026 | |
Session Notes: Night Vigil In-game content | We used A.I. in some assets of our game. | 4Byte Studios | - | Mar 18, 2026 | |
Clownfield 6 In-game content art | Generative AI was used to create a pre-rendered promotional artwork (store page and capsules) and faction logos used in game UI. The game itself does not use AI during gameplay. | RIVERSIDE SPORTS | 12 | Mar 18, 2026 | |
Late Night Tales In-game content text | AI is used only on narratives. | Moonlapse Studio | - | Mar 18, 2026 | |
Slipper [R] Store/marketing art | Generative AI was used to create the background images for the store page and the game's start screen. All other assets, including characters and source code, were developed without the use of generative AI. | AQ Games | - | Mar 18, 2026 | |
Pigmen's Challenge In-game content art | Some promotional images for Pigmen’s Challenge, including store page artwork and certain non-gameplay visual materials, were created with the assistance of AI tools.
AI is not used during gameplay. The game does not use AI to generate gameplay, logic, systems, dialogue, characters, levels, or any interactive player-facing content in real time.
All AI-assisted materials were reviewed and edited by the developer before being used. | Batuhan YILDIRIM | - | Mar 18, 2026 | |
Santa's Hunt In-game content artaudio | Artificial intelligence was used to create visual and audio. | Bloody Crow Games | - | Mar 18, 2026 | |
Trash Talkers In-game content art | The texture for carpet and wallpaper were generated before being overhauled by hand by myself. No other assets are AI generated. | Ryyson Games | - | Mar 18, 2026 | |
Town Diggers Store/marketing codeart | I design all core algorithms myself, and AI is used only to help write code snippets and to produce some pre-rendered promotional assets such as images. All outputs are reviewed and manually integrated into the project. AI is not used to generate any in-game content or real-time code during gameplay. | Alin Games | - | Mar 18, 2026 | |
唯一者 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Mar 18, 2026 | |
Project : Diaspora In-game content art | Some 2D illustrations and title screens in the game were produced using AI.
Other resources were created and used by asset. | Task Company | - | Mar 18, 2026 | |
Unlimited Ammo Survivor Unclear art | Some images were generated by AI. | Black Star Cloud | - | Mar 18, 2026 | |
Festival Journey: Highland Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Yayos In-game content audio | We use AI to generate songs | Pigeon-G | - | Mar 18, 2026 | |
Static Voice Store/marketing art | I used AI to create images for store page. | kodzimk | 15 | Mar 18, 2026 | |
R.I.P. In-game content text | LLMs were used in the localization of the store page and the game. | Sandy | - | Mar 18, 2026 | |
Anomaly Island In-game content artaudiocode | As a solo developer, I use Generative AI in limited, clearly defined ways during the development of Anomaly Island.
This includes:
Assisting in the creation of certain UI elements
Helping with coding learning and a small number of the sound effects
Generating quick previews of marketing materials via in-game screenshots lightly animated into short clips for promotional use
All AI-assisted marketing assets are explicitly labeled and further edited or composited using traditional tools, such as Adobe After Effects.
All unlabeled images, screenshots, and videos shown on this Steam page or in official trailers are directly captured from real in-engine gameplay with no generative AI manipulation.
No environments, models, animations, gameplay systems, level design, or narrative content are AI-generated. | DreamsmithGames | - | Mar 18, 2026 | |
Son Of A Dealer In-game content art | This game features pre-generated visual assets and 3D models created with the help of generative AI during the development process. These assets are fully integrated into the game files, and no AI generation occurs in real-time during gameplay." | EFAL GAMES | - | Mar 18, 2026 | |
GagImpact In-game content audioart | Music and some 3D assets created with AI | natamigame | - | Mar 18, 2026 | |
WEB STORIES: Graveyard Protocol In-game content text | AI tools applied in multilingual localization processes. | Andes Interactive | - | Mar 18, 2026 | |
Portal Together In-game content text | To translate into multiple languages | YAMU STUDIOS | - | Mar 18, 2026 | |
Ammo Station Simulator In-game content audioart | Generative AI was used for music and some auxiliary textures. | Fable Square Studio | - | Mar 18, 2026 | |
Phantom of the Lily In-game content art | The game's cover photos were generated by artificial intelligence.
Some of the texture images in the game's content were also generated by artificial intelligence. | Rolling Spikes | - | Mar 18, 2026 | |
Last Stop House of Horror In-game content art | “AI tools were used to assist in creating certain visual assets, including store page images, main menu buttons, several in-game paintings, and one jumpscare image that appears during gameplay. AI is not used for gameplay systems, mechanics, code, or player interaction.” | Rogelio Palomo | - | Mar 18, 2026 | |
Money Garden Simulator In-game content text | During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials.
AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues.
We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights. | Sector Games | - | Mar 18, 2026 | |
Vegas Nights Store/marketing textart | Generative AI tools were used during the development process for preparing store page text and creating certain visual assets. All generated text and images have been manually reviewed and edited by the developer. | Yasin A. | - | Mar 18, 2026 | |
RATNAVATI: Curse of Bhangarh In-game content art | AI is utilized solely for design references and inspiration. All final in-game assets are manually created. | LeZit Games | - | Mar 18, 2026 |