Some visual assets, including environmental art and vegetation, were created with the assistance of AI image generation tools and manually refined for use in the game.
- Creator
- Venterno
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visual assets, including environmental art and vegetation, were created with the assistance of AI image generation tools and manually refined for use in the game.
During the development of this game, a portion of the image resources and background music was created using generative AI.
Some sound effects are created using AI.
Some AI art was used but only for pictures and marketing, everything within gameplay does not use any AI 3D assets, algorithms or generative AI.
During development, AI-assisted tools were used as part of the creative workflow for concept exploration and reference generation. Extensive photobashing, manual editing, and traditional artistic techniques were used throughout development, and every final image, texture, and 3D model was individually refined, finished, or recreated by an artist. AI serves as a supporting tool in the production process rather than replacing artistic craftsmanship.
AI was used to help fine-tuning some graphics and animations, also to create some background graphics. AI was used to create voices and to fine tune music.
The title image and various songs were created by AI.
This game uses generative AI to create some sound effects and musical elements. All other content is created without AI.
Generative AI was used during the development process to assist with writing codes. All AI-generated text has been manually reviewed and edited.
Some of the artwork was hand‑drawn and re‑created after initial AI generation.
Some of the VFX are made with the AI.
Live in-game: NPC conversations are generated in real time by a large language model. Every dialogue you have with a villager is dynamically written rather than scripted, and NPCs remember what you've said to them across the playthrough. Conversations are filtered for safety, but as with any AI-generated text, responses may occasionally be unexpected. Pre-rendered during development: Character and creature sprites, ambient music, and some background artwork were created with the assistance of generative AI tools and then hand-curated, edited, and integrated by the developer.
Some background art in Pantheon is AI-assisted. The characters, story, and all core creative elements are original. Due to limited funds, AI backgrounds are used for now. With future income, they will be gradually replaced with hand-drawn art. Thank you for your understanding and support.
This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Localization: I do not have the option to localize the game otherwise.
This game uses artificial intelligence for voice acting only.
Palimpsest features two visual styles: pixel art and realism point-and-click scenes. Some point-and-click assets are created using a combination of generative AI and Photoshop, contributing to the game’s intentionally unsettling visual tone.
This is a solo-developed project created with limited time and resources. Some assets (such as visuals or audio) were partially generated or assisted using AI tools to make development feasible. All such content has been manually reviewed and adjusted to fit the game's atmosphere and design.
AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page. All in-game content, screenshots, and trailer were created without the use of generative AI.
Artificial intelligence was used in some of the art, music, sound effects, and translation.
The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer.
Some shipped artwork and written content were created or assisted with generative AI tools during development. The game does not generate AI content during gameplay and does not connect to external AI services while you play.
AI coding tools were used during development to assist with writing game code and store page text. All game content (gameplay, visuals, audio, level design) was created and reviewed by the developer. No AI generates content at runtime.
The AI has been used to provide translations for people across the world! Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine. An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go...
Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay.
Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release.
Some visual and audio assets in the game were created or assisted using AI tools during development. These assets were further refined and integrated by the developer to ensure consistency and quality.
Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed. Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated. Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers. The core game design, gameplay logic, and final integration were all completed manually.
AI technology is used in a supplementary capacity during the conceptual and prototyping stages of our 2D assets. Any such assets are replaced through our production pipeline by our artists.
Used partially in coding and generating sounds
Some visual assets in the game, including promotional images and artwork, were created or assisted using AI tools. All assets were reviewed and adjusted before use.
Artificial intelligence was used to create icons and sound effects.
Some audio elements in this game are created with the assistance of generative AI. These tools are used as part of the creative process, and all content is curated and integrated by the developer.
Some minor sprites were AI-generated by the developer and then manually edited.
Some assets in this game, including music and sound effects, were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer before inclusion in the game.
Generative AI was used solely to create promotional artwork and store banners.
Some store/library page assets were created/modified with the assistance of AI tools.
All images in the game, as well as on the store page, were generated using AI.
Artificial intelligence was used to assist with code debugging, translating in-game text into multiple languages, and refining the store page descriptions."
Generative AI is used in limited areas of TRIMSON. Character voice lines are created using Deep Voice Pro, a Unity Asset Store asset. Selected in-game icons are based on original artwork created by the developer's daughter, with AI tools used only for editing and refinement. The cover artwork was originally created by the developer, with AI tools used only for editing and refinement. TRIMSON also uses licensed music assets from Cplomedia purchased through the Unity Asset Store. Some of these licensed music assets contain AI-generated content. No other content in TRIMSON uses generative AI.
AI was used for pre-production portrait references, which were then entirely redrawn by hand. No raw AI-generated content is used in the final game.
Many graphic resources were created using AI.
Some music and sound effects were generated using AI tools, then manually edited and refined by the developer
This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and localization for a better atmosphere and overall experience. All AI-assisted content has been personally reviewed and finalized by the developer. All visual assets and the narrative are entirely handcrafted.
**About the Use of AI** This game was largely developed by a single developer with limited resources. To move faster and support certain parts of the creative process, I occasionally used AI tools during development. AI was mainly used to help generate early drafts of visuals, initial text ideas, and to assist throughout the production process. However, everything you see in the game has been manually refined, reworked, and shaped to fit the overall vision of the game. My goal was not to use AI as a shortcut, but as a supportive tool to help bring ideas to life more efficiently. This allowed me to focus more on the atmosphere, gameplay, and overall experience I wanted to create. The final result — its world, mechanics, and feeling — reflects my own vision.
all the pictures are generated by artificial intelligence.
All images in the game and on the Steam page were generated by AI.
All assets (including music and sound) and most of the logic has been generated with the help of A.I.
Generative AI was used to assist in the development and optimization of the game's source code.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Exit Error In-game content art | Some visual assets, including environmental art and vegetation, were created with the assistance of AI image generation tools and manually refined for use in the game. | Venterno | - | May 23, 2026 | |
Pravitas In-game content artaudio | During the development of this game, a portion of the image resources and background music was created using generative AI. | VT Games | - | May 23, 2026 | |
Tales from the Other Side: Beneath the Roots In-game content audio | Some sound effects are created using AI. | CATFURY | - | May 23, 2026 | |
Secrets of Thoth Store/marketing art | Some AI art was used but only for pictures and marketing, everything within gameplay does not use any AI 3D assets, algorithms or generative AI. | Fortunate Games | - | May 23, 2026 | |
The Traveller Tale In-game content art | During development, AI-assisted tools were used as part of the creative workflow for concept exploration and reference generation. Extensive photobashing, manual editing, and traditional artistic techniques were used throughout development, and every final image, texture, and 3D model was individually refined, finished, or recreated by an artist. AI serves as a supporting tool in the production process rather than replacing artistic craftsmanship. | Mystic Dream Studio's | 24 | May 23, 2026 | |
The Last Zeppelin In-game content artaudio | AI was used to help fine-tuning some graphics and animations, also to create some background graphics.
AI was used to create voices and to fine tune music. | Innopede GmbH | - | May 23, 2026 | |
Weird Life In-game content artaudio | The title image and various songs were created by AI. | The Helldevil Studios | - | May 23, 2026 | |
ELLA in da room In-game content audio | This game uses generative AI to create some sound effects and musical elements. All other content is created without AI. | nhun | - | May 23, 2026 | |
Gambling Simulator Dev only code | Generative AI was used during the development process to assist with writing codes. All AI-generated text has been manually reviewed and edited. | Fato Games | - | May 23, 2026 | |
DottyBead闪闪拼豆 | Some of the artwork was hand‑drawn and re‑created after initial AI generation. | Happy Fish | 36 | May 23, 2026 | |
Lost Media Agency In-game content art | Some of the VFX are made with the AI. | Artur Latkovsky | - | May 23, 2026 | |
Wanderfolk Live AI textartaudio | Live in-game: NPC conversations are generated in real time by a large language model. Every dialogue you have with a villager is dynamically written rather than scripted, and NPCs remember what you've said to them across the playthrough. Conversations are filtered for safety, but as with any AI-generated text, responses may occasionally be unexpected.
Pre-rendered during development: Character and creature sprites, ambient music, and some background artwork were created with the assistance of generative AI tools and then hand-curated, edited, and integrated by the developer. | Kinetic Sky | - | May 23, 2026 | |
神祇Pantheon In-game content art | Some background art in Pantheon is AI-assisted. The characters, story, and all core creative elements are original.
Due to limited funds, AI backgrounds are used for now. With future income, they will be gradually replaced with hand-drawn art.
Thank you for your understanding and support. | 团团的小窝 | - | May 23, 2026 | |
New Game+ - Game Store Simulator In-game content artaudiocode | This game was developed by a solo beginner from the ground up. AI tools were used during development to assist with coding, learn new software, generating some audio, and create in-game product and console artwork. All game design, systems, and creative direction are my own work. | A Lone Dev | - | May 23, 2026 | |
Last Dive: Echo Trench In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Trenchveil Studio | 16 | May 23, 2026 | |
The Syndicate: Classified Operations In-game content text | Localization: I do not have the option to localize the game otherwise. | A and I Software | - | May 23, 2026 | |
Grind Up In-game content audio | This game uses artificial intelligence for voice acting only. | Iron Forge Games | 13 | May 23, 2026 | |
Palimpsest In-game content art | Palimpsest features two visual styles: pixel art and realism point-and-click scenes. Some point-and-click assets are created using a combination of generative AI and Photoshop, contributing to the game’s intentionally unsettling visual tone. | AFHORIA Studios | - | May 23, 2026 | |
Directive 220 In-game content artaudio | This is a solo-developed project created with limited time and resources. Some assets (such as visuals or audio) were partially generated or assisted using AI tools to make development feasible.
All such content has been manually reviewed and adjusted to fit the game's atmosphere and design. | SethAngel | - | May 23, 2026 | |
Table of Fates In-game content art | AI tools were used only to assist in the creation of certain marketing artwork for the Steam store page.
All in-game content, screenshots, and trailer were created without the use of generative AI. | MjGames Studio | - | May 23, 2026 | |
Keyboard Warrior: Type to Destroy In-game content artaudiotext | Artificial intelligence was used in some of the art, music, sound effects, and translation. | 赛博风 | - | May 23, 2026 | |
Rope Up! In-game content text | The game does not use AI-generated art, music, character assets, or gameplay content. Generative AI tools were used only to assist with localization drafts for some in-game and store page text, and the final text was reviewed and edited by the developer. | Elpoco | - | May 23, 2026 | |
重启人生 In-game content arttext | Some shipped artwork and written content were created or assisted with generative AI tools during development. The game does not generate AI content during gameplay and does not connect to external AI services while you play. | MR薛 | - | May 23, 2026 | |
Blitz Haul Store/marketing codetext | AI coding tools were used during development to assist with writing game code and store page text. All game content (gameplay, visuals, audio, level design) was created and reviewed by the developer. No AI generates content at runtime. | Joseph & Theo van Kraay | - | May 23, 2026 | |
Entropy Archive In-game content textart | The AI has been used to provide translations for people across the world!
Also - Library Hero image were created to show how it would feel to be alone as operator of old entropy archive machine.
An Icon for the app was creted with AI, yeah... I just do not have designer, so....here it go... | Alerot | 13 | May 23, 2026 | |
Nanima: Curse of Kalavati In-game content art | Some visual assets and 3D models in this game were created with the assistance of AI tools. All such content is pre-rendered and does not change during gameplay. | Nimit Walia Productions | - | May 23, 2026 | |
Black Resonance: Obelisk Siege In-game content artaudiocode | Generative AI was used as an assistive tool during development for parts of some 3D models, sound assets, and portions of the code. All such content was reviewed, modified where needed, and curated by the developer before release. | Dark Frequency Studio | - | May 23, 2026 | |
The Blinking Room In-game content artaudio | Some visual and audio assets in the game were created or assisted using AI tools during development. These assets were further refined and integrated by the developer to ensure consistency and quality. | ELVA | - | May 23, 2026 | |
CatToySimulator In-game content artaudiocode | Art: Certain background, character, and animation assets were generated by AI, then manually cropped, composited, and post-processed.
Audio: Some in-game music and sound effects were generated by AI, then manually selected, edited, and integrated.
Code: Some foundational functional code was generated with AI assistance, then reviewed, modified, compiled, and integrated by the developers.
The core game design, gameplay logic, and final integration were all completed manually. | YellowDaGame | - | May 23, 2026 | |
Darkest Path Dev only art | AI technology is used in a supplementary capacity during the conceptual and prototyping stages of our 2D assets. Any such assets are replaced through our production pipeline by our artists. | MegaKil Studios | - | May 23, 2026 | |
Blipzz In-game content codeaudio | Used partially in coding and generating sounds | Edwin Lee | - | May 23, 2026 | |
Jumppass 2 Store/marketing art | Some visual assets in the game, including promotional images and artwork, were created or assisted using AI tools. All assets were reviewed and adjusted before use. | doabb | - | May 23, 2026 | |
Creepy Scary In-game content artaudio | Artificial intelligence was used to create icons and sound effects. | SoerGameStudio | - | May 23, 2026 | |
Patternima In-game content audio | Some audio elements in this game are created with the assistance of generative AI.
These tools are used as part of the creative process, and all content is curated and integrated by the developer. | mixel | - | May 23, 2026 | |
Toxic Corp In-game content art | Some minor sprites were AI-generated by the developer and then manually edited. | Yes Men Studios LLC | - | May 23, 2026 | |
FindHuman In-game content audio | Some assets in this game, including music and sound effects, were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer before inclusion in the game. | euddonsangja | - | May 23, 2026 | |
NIGHTMARE OF THE FOREST Store/marketing art | Generative AI was used solely to create promotional artwork and store banners. | Mafia Entertainment Studios | - | May 23, 2026 | |
SUBFLOOR Store/marketing art | Some store/library page assets were created/modified with the assistance of AI tools. | Silkqy | - | May 23, 2026 | |
RED PROTOCOL In-game content art | All images in the game, as well as on the store page, were generated using AI. | RedYellowGreenGames | - | May 23, 2026 | |
IT HEARS YOU In-game content codetext | Artificial intelligence was used to assist with code debugging, translating in-game text into multiple languages, and refining the store page descriptions." | Lurking Shadow Studios | - | May 23, 2026 | |
Trimson In-game content audioart | Generative AI is used in limited areas of TRIMSON. Character voice lines are created using Deep Voice Pro, a Unity Asset Store asset. Selected in-game icons are based on original artwork created by the developer's daughter, with AI tools used only for editing and refinement. The cover artwork was originally created by the developer, with AI tools used only for editing and refinement.
TRIMSON also uses licensed music assets from Cplomedia purchased through the Unity Asset Store. Some of these licensed music assets contain AI-generated content.
No other content in TRIMSON uses generative AI. | William Orr | - | May 23, 2026 | |
Dendrophobia Dev only art | AI was used for pre-production portrait references, which were then entirely redrawn by hand. No raw AI-generated content is used in the final game. | Meowrizon Studio | - | May 23, 2026 | |
Jeo-seung Bus : Underworld Bus In-game content art | Many graphic resources were created using AI. | Hoon Arcade | - | May 23, 2026 | |
ASCII Survivors In-game content audio | Some music and sound effects were generated using AI tools, then manually edited and refined by the developer | IndigoVortex | - | May 23, 2026 | |
Mayor Quake In-game content audiotext | This game is created by a solo developer. Generative AI tools were utilized to enhance the music, sound effects, and localization for a better atmosphere and overall experience. All AI-assisted content has been personally reviewed and finalized by the developer. All visual assets and the narrative are entirely handcrafted. | sKed Games | - | May 23, 2026 | |
Shop of Deals In-game content arttext | **About the Use of AI**
This game was largely developed by a single developer with limited resources. To move faster and support certain parts of the creative process, I occasionally used AI tools during development.
AI was mainly used to help generate early drafts of visuals, initial text ideas, and to assist throughout the production process. However, everything you see in the game has been manually refined, reworked, and shaped to fit the overall vision of the game.
My goal was not to use AI as a shortcut, but as a supportive tool to help bring ideas to life more efficiently. This allowed me to focus more on the atmosphere, gameplay, and overall experience I wanted to create.
The final result — its world, mechanics, and feeling — reflects my own vision. | Kenthrix Studios | - | May 23, 2026 | |
Visual novel: Dashing 90s Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 12 | May 23, 2026 | |
Tiny Wizard Tavern Store/marketing art | All images in the game and on the Steam page were generated by AI. | SmogGames | - | May 23, 2026 | |
Gridlock In-game content artaudiotextcode | All assets (including music and sound) and most of the logic has been generated with the help of A.I. | Aeterna | - | May 23, 2026 | |
Behold! My Beef Knife Dev only code | Generative AI was used to assist in the development and optimization of the game's source code. | Dog in the Shell | - | May 23, 2026 |