Public Steam disclosure research25,497 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Only AI Code was used.
- Used to create C# scripts for the following features: floating object direction calculations, boss camera, replacing items in shop interface, porting over attack hitbox logic from laggy events into C# code, lip-sync implementation, online leaderboard send/receive, dynamic button swap with keybind update, proximity interaction UI call implementation, mouse/controller sensitivity options, dropped weapon properties.
- Used to create external tools to speed up development: blender plug-ins, web tools to parse and modify event data, python scripts.
- Used for debugging purposes.
During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team.
Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are later manually refined and finalized by the development team.
During the development of RAEN: Survival Frontier, AI tools were used in a limited way during the concept phase to assist with early visual ideas and text drafts.
AI does not control gameplay, mechanics, character behavior, or in-game systems in real time.
All content in the game has been reviewed, edited, and implemented by the development team.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.
AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
Our soundtrack was made using AI-assisted tools under full human direction.
This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence.
Only AI Code was used.
- Used to create C# scripts for the following features: floating object direction calculations, boss camera, replacing items in shop interface, porting over attack hitbox logic from laggy events into C# code, lip-sync implementation, online leaderboard send/receive, dynamic button swap with keybind update, proximity interaction UI call implementation, mouse/controller sensitivity options, dropped weapon properties.
- Used to create external tools to speed up development: blender plug-ins, web tools to parse and modify event data, python scripts.
- Used for debugging purposes.
During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team.
Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are later manually refined and finalized by the development team.
During the development of RAEN: Survival Frontier, AI tools were used in a limited way during the concept phase to assist with early visual ideas and text drafts.
AI does not control gameplay, mechanics, character behavior, or in-game systems in real time.
All content in the game has been reviewed, edited, and implemented by the development team.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.
AI was used to generate some of the graphics, which were then further edited by me (or a family member).
All content generated by AI was ultimately always checked and edited before it was added to the game's resources.
To support more players around the world, some language translations on this page were assisted by AI tools. Certain lines may be imperfect, and we will continue improving them with your feedback.
Our soundtrack was made using AI-assisted tools under full human direction.
This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence.