We use AI for some coding and translation tasks.
- Creator
- Matsusoft
- Reviews
- 11
- Added
- May 23, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We use AI for some coding and translation tasks.
AI was used to generate concept art and to generate voices for all characters.
We used AI to generate game icon, in-game start menu background and all promotional images (except for in-game screenshots) for the store page, including cover, banner, library cover, game icon, and character illustration in the description.
We used AI to create initial translations, which were then reviewed and refined by a human editor.
We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages.
The base for some of the backgrounds is drawn using AI, then processed by an artist
The main menu page is generated by ai
AI assisted tools were used solely for localization and translation of game text and will be replaced by human translations as soon as I am able to afford it. No gameplay systems, visual assets, audio, or runtime content are generated using AI
AI image generation tools were used to create the store page assets, the start screen, and the character portraits for this game.
AI-powered tools were used to help create bitmaps and music scores in this game.
Logo Generation
Generated decal of insanity markings on the wall with ai.
Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
Game logo is based on an AI generated imagery
Tears of Adria was created by a very small team. We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created. Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced.
Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay.
Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction.
Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds.
Some content includes AI-generated art assets.
The translations and a few special icons were created with AI.
Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets.
本作品包含AI生成的音效音乐及美术资源。
Several minor item icons are generated with AI
Currently, all locales are generated by an LLM. However, I am making significant efforts to ensure that all supported UI languages 100% human-made for the future. If the user chooses to, there are alternative translation models to download & use through the community repository. These are all text generative AI.
We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.
This game features fully voiced, AI-powered conversations with all of the characters.
Some images, dubbing, text, and some 3D models were partially created using AI tools.
In-game voice and background music
游戏中图是AI生成的
All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand. Our trailers were also AI-assisted with original works we own to enhance their quality. All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer.
Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production. Please rest assured that the final gameplay and soundscapes reflect the creativity and hard work of our team. Examples include code optimization and musical composition aids.
We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself.
We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments. We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations. We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort.
Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life.
Some of the game art and game trailers were generated with the aid of AI tools
Dark and Darker has begun utilizing AI-powered tools in the content creation process. All elements that make up the essence of the game are still done by the people who make this game.
AI support has been used for the localization and some Steam Community items.
AI has been used to generate a small portion of the artwork (abilities / units icons) and some abilities descriptions / names.
Stories, 2D prop assets, 3D prop assets
We have added support for Chinese, German, French, and Portuguese using AI-based translation to make the game more accessible to a wider audience.
This game features user-generated content (UGC), which may include AI-generated materials created by our players. We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials.
Some store page and in-game text translations have been generated with artificial intelligence.
AI was used to generate some basic art assets, which were then modified by humans.AI was used to generate some basic art assets, which were then modified by humans.
Limited AI-assisted processing was used for some content based on human-created material, including certain video sequences animated from hand-rendered frames.
Temp art assets.
The game may use AI to produce game promotion content.
Generative AI is initially used in the localization, but later replaced with human-translated text in the main release version. Additional languages only available in the optional "testing" beta branch contains AI-translated text that is not yet replaced.
Some localized versions of the game may include text translated with the assistance of AI tools.
AI generated images may be used in in-game UI or in image assets on the Steam store page
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| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Virus Hunter In-game content codetext | We use AI for some coding and translation tasks. | Matsusoft | 11 | May 23, 2026 | |
Zомби Апокалипсис - Война Марка Фейгина In-game content artaudio | AI was used to generate concept art and to generate voices for all characters. | Zehn Bros Productions | - | May 23, 2026 | |
边境山脉 In-game content art | We used AI to generate game icon, in-game start menu background and all promotional images (except for in-game screenshots) for the store page, including cover, banner, library cover, game icon, and character illustration in the description. | 独角仙工作室 | - | May 23, 2026 | |
ワロタ、俺の家のとなり魔王城www In-game content text | We used AI to create initial translations, which were then reviewed and refined by a human editor. | One or Eight | - | May 23, 2026 | |
宝石勇者 In-game content arttext | We utilized Generative AI as an assistive tool during our development process. Some 2D art assets in the game were built upon AI-generated base concepts, which were subsequently heavily repainted and modified by our human art team to perfectly match the game's unique visual style. Additionally, AI tools were used to assist with the initial localization and translation for non-Chinese languages. | Blingame | - | May 23, 2026 | |
Last Viking - Ragnarok Loop In-game content art | The base for some of the backgrounds is drawn using AI, then processed by an artist | AKPublish Pty Ltd | - | May 23, 2026 | |
洞天 In-game content text | The main menu page is generated by ai | Akashi game | - | May 23, 2026 | |
Iron Hunters In-game content text | AI assisted tools were used solely for localization and translation of game text and will be replaced by human translations as soon as I am able to afford it. No gameplay systems, visual assets, audio, or runtime content are generated using AI | Sires | - | May 23, 2026 | |
삼국연의 : 한조재흥의 꿈 In-game content art | AI image generation tools were used to create the store page assets, the start screen, and the character portraits for this game. | Playnauts | - | May 23, 2026 | |
Balkanija In-game content artaudio | AI-powered tools were used to help create bitmaps and music scores in this game. | Mattone Studio | - | May 23, 2026 | |
KING REX Store/marketing art | Logo Generation | indianastudio | - | May 23, 2026 | |
The Crimson Lyre In-game content art | Generated decal of insanity markings on the wall with ai. | Fleece Cardigan | - | May 23, 2026 | |
Downsizing In-game content art | Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there. | Severian | - | May 23, 2026 | |
Grimrain Store/marketing art | Game logo is based on an AI generated imagery | BecauseMonsters | - | May 23, 2026 | |
Tears of Adria In-game content artaudio | Tears of Adria was created by a very small team.
We used our resources to work with three talented artists. Most portraits along with some icons and images are AI-created.
Voice lines are primarily performed by real voice actors, very few are generated and some are AI enhanced. | Ark Island Studio | 53 | May 23, 2026 | |
Trivals In-game content artcode | Generative AI tools are used as part of our development workflow to support concept exploration, character design, visual development, marketing media, video production, 3D modeling workflows, and code assistance. All AI-assisted content is reviewed, edited, and integrated by our development team before being included in the game or store materials. The game does not generate AI content live during gameplay. | Living on Ro Entertainment | - | May 23, 2026 | |
Rise Of The General Store/marketing art | Some visual assets used in the store page and marketing materials may include AI-assisted elements. These assets are reviewed and modified by the development team to ensure quality and consistency with the game's art direction. | Nani Studios LLC | - | May 23, 2026 | |
Innsmouth 22 In-game content art | Our game is a Visual Novel where the images are completely generated by artificial intelligence, both characters and backgrounds. | Raven Novels | - | May 23, 2026 | |
放置地牢 In-game content art | Some content includes AI-generated art assets. | Player | 40 | May 23, 2026 | |
Human Host In-game content textart | The translations and a few special icons were created with AI. | Virtual Matrix Studio | 655 | May 23, 2026 | |
Legacy of Allard In-game content art | Some scenery/environment visual elements (map backgrounds) were created with the assistance of generative AI tools during development and were later reviewed, edited, and integrated manually by the team. All other game content — characters, UI, icons, gameplay sprites, tilesets, audio and text — was produced without generative AI, using original artwork and/or licensed third-party assets. | Fernit Studios | - | May 23, 2026 | |
道· In-game content audioart | 本作品包含AI生成的音效音乐及美术资源。 | XiaoDou Games | - | May 23, 2026 | |
Medieval Crafter: Blacksmith In-game content art | Several minor item icons are generated with AI | Compact Core Games | 687 | May 23, 2026 | |
GameTranslate In-game content text | Currently, all locales are generated by an LLM. However, I am making significant efforts to ensure that all supported UI languages 100% human-made for the future.
If the user chooses to, there are alternative translation models to download & use through the community repository. These are all text generative AI. | Godnoken | - | May 23, 2026 | |
Project-Starbound Dev only | We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible. | Spaced Out Studios | - | May 23, 2026 | |
Whisperwood Werewolf Live AI audiotext | This game features fully voiced, AI-powered conversations with all of the characters. | ShilohGames | - | May 23, 2026 | |
Korea Dynasty (조선메타실록) In-game content artaudiotext | Some images, dubbing, text, and some 3D models were partially created using AI tools. | Happy Daram Inc. | 262 | May 23, 2026 | |
Vtopia In-game content audio | In-game voice and background music | PanicACat Studio | - | May 23, 2026 | |
拯救公主-宿命的破除 In-game content art | 游戏中图是AI生成的 | Mutual Fun Studio | - | May 23, 2026 | |
Fallen Evolution In-game content artaudio | All game works are either original hand-made works that we own, or they were AI-assisted and redrawn or touched up by hand.
Our trailers were also AI-assisted with original works we own to enhance their quality.
All AI voices were trained on licensed material that has commercial rights to use or that we own and were manually directed by the developer. | Elevations | - | May 23, 2026 | |
Kasasaburo's Secret Fishing Spot In-game content codeaudio | Throughout our development, we may leverage AI-based tools to assist our team in programming logic and audio production. Please rest assured that the final gameplay and soundscapes reflect the creativity and hard work of our team. Examples include code optimization and musical composition aids. | 蜃界屋 MIRAGEHOUSE | - | May 23, 2026 | |
Eternal Mist In-game content textart | We used AI to localize the text, as well as to enhance some of the graphical assets on the Steam store page. AI is not used in the game content itself. | Rionix | - | May 23, 2026 | |
Insurgence - Last Wishes In-game content art | We don't use "black box" models trained on stolen art. Our generative models are trained exclusively on our own proprietary assets, sketches, and source material. If the AI didn't learn it from our own artists, it doesn't exist in our pipeline. No scraping, no copyright infringement, no "oops, that looks like a famous illustrator's style" moments.
We aren't using AI to write our stories or paint our worlds we still prefer the human touch for that. Generative technology is strictly limited to in-game animations.
We built our own "brain," fed it only our own art, and it only helps with the "wiggly bits" (animations). Everything else is pure, unadulterated human effort. | Platomenti | - | May 23, 2026 | |
Endless; Melody—NEMESIS In-game content artaudiotext | Some minor assets in this game were created or assisted using AI tools. Where possible, assets were sourced or created by real people, with AI used only where needed. Everything here was chosen to help bring this project to life. | VALENSiYAGAMES | - | May 23, 2026 | |
Arcana Rift Store/marketing art | Some of the game art and game trailers were generated with the aid of AI tools | Pixcelz Studios | - | May 23, 2026 | |
Dark and Darker Unclear | Dark and Darker has begun utilizing AI-powered tools in the content creation process. All elements that make up the essence of the game are still done by the people who make this game. | IRONMACE | 46.8k | May 23, 2026 | |
Aero Tales Online: The World - Anime MMORPG In-game content text | AI support has been used for the localization and some Steam Community items. | Anisage Games | 1k | May 23, 2026 | |
Warlane In-game content arttext | AI has been used to generate a small portion of the artwork (abilities / units icons) and some abilities descriptions / names. | Adrian Vat | - | May 23, 2026 | |
Tumblefire Unclear textart | Stories, 2D prop assets, 3D prop assets | Lost Rabbit Digital | - | May 23, 2026 | |
Veterum In-game content text | We have added support for Chinese, German, French, and Portuguese using AI-based translation to make the game more accessible to a wider audience. | Crasleen Games | 135 | May 23, 2026 | |
nanos world™ In-game content textart | This game features user-generated content (UGC), which may include AI-generated materials created by our players.
We utilize AI technologies to assist with the generation, modification, and review of in-game localization, and to create select graphical assets, such as achievements, badges, UI icons, logos and marketing materials. | Go Horse Studios | - | May 23, 2026 | |
Lake of Creatures In-game content text | Some store page and in-game text translations have been generated with artificial intelligence. | ANTENNA GAMES | 340 | May 23, 2026 | |
Blackfire Crusade In-game content art | AI was used to generate some basic art assets, which were then modified by humans.AI was used to generate some basic art assets, which were then modified by humans. | BNX Games | 22 | May 23, 2026 | |
Age of Barbarians Chronicles In-game content art | Limited AI-assisted processing was used for some content based on human-created material, including certain video sequences animated from hand-rendered frames. | Crian Soft | 99 | May 23, 2026 | |
Eclipse Hollow Unclear art | Temp art assets. | Ravenscrest Entertainment | - | May 23, 2026 | |
Wartune Reborn Store/marketing arttext | The game may use AI to produce game promotion content. | 7Road | 284 | May 23, 2026 | |
Draft of Darkness In-game content text | Generative AI is initially used in the localization, but later replaced with human-translated text in the main release version. Additional languages only available in the optional "testing" beta branch contains AI-translated text that is not yet replaced. | Crawly Games | 336 | May 23, 2026 | |
Spark in the Dark In-game content text | Some localized versions of the game may include text translated with the assistance of AI tools. | Stellar Fish | 1.1k | May 23, 2026 | |
3on3 FreeStyle: Rebound In-game content art | AI generated images may be used in in-game UI or in image assets on the Steam store page | Joycity | 2.5k | May 23, 2026 | |
BOGs: Earth vs Sea | background | Hammerhead Shark | - | May 23, 2026 |