25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Ecrazeus CastleSteam
Disclosure

Only AI Code was used. - Used to create C# scripts for the following features: floating object direction calculations, boss camera, replacing items in shop interface, porting over attack hitbox logic from laggy events into C# code, lip-sync implementation, online leaderboard send/receive, dynamic button swap with keybind update, proximity interaction UI call implementation, mouse/controller sensitivity options, dropped weapon properties. - Used to create external tools to speed up development: blender plug-ins, web tools to parse and modify event data, python scripts. - Used for debugging purposes.

Creator
Meringue Rouge
Reviews
10
Added
Mar 18, 2026
Appliance Gone WildSteam
Disclosure

During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team.

Creator
Inworld Studio
Reviews
-
Added
Mar 18, 2026
After DarkSteam
Disclosure

AI generated art is used for the capsule logo, and some other logos in the community section of the game

Creator
CodeCrunch Games
Reviews
-
Added
Mar 18, 2026
Don't Say ThatSteam
Disclosure

Some placeholder music is AI Generated (will eventually be replaced with custom music but AI is easier for now due to not having copyright issues for content creators. If you make music contact us).

Creator
Finite Studios
Reviews
-
Added
Mar 18, 2026
PUNCH ARENASteam
Disclosure

Generative AI is used only during the initial creation of 2D marketing assets, UI icons, and loading screens, which are later manually refined and finalized by the development team.

Creator
Cankivanc Yigit
Reviews
-
Added
Mar 18, 2026
SCP: Rift MolesSteam
Disclosure

ElevenLabs was utilized to produce several in-game audio elements, primarily VFX sounds, while GitHub Copilot assisted us in efficiently completing repetitive or time-consuming tasks.

Creator
Spookline
Reviews
-
Added
Mar 18, 2026
ForgeRunSteam
Disclosure

ForgeRun does not use AI to generate gameplay content, code, or behavior during gameplay. All in-game systems, visuals, and logic are manually designed and scripted. However, AI tools were used outside of the game for marketing and support materials, such as assisting with text writing, image concepts, and store page descriptions.

Creator
StariStudios
Reviews
-
Added
Mar 18, 2026
MenacetideSteam
Disclosure

Some of the voice-overs and audio was created using AI-assisted tools and editors.

Creator
Quarantine Entertainment
Reviews
-
Added
Mar 18, 2026
Cryoborn : convergenceSteam
Disclosure

AI-generated content has been used very little in the game: text correction and translation for the Steam page and in-game text. UI generation, which will likely be replaced later with non-AI-created assets. Occasional code corrections, but 90% of the code was written by myself.

Creator
Ortharion project
Reviews
-
Added
Mar 18, 2026
Fly & ShadowSteam
Disclosure

Generative AI helped me make this project from start to finish. It helped me write code, organize my work, stay focused, and build the art, sound, and design. Grammarly helped me polish my writing. Claude Code helped me repair code. ChatGPT helped me plan and think through systems and color. The Unity engine brought it all together. There is AI in this project, just as there is in almost every tool we all use today.

Creator
7th Life Studios
Reviews
-
Added
Mar 18, 2026
Ballistic BrewsSteam
Disclosure

All of our 3D assets including characters, environments, and props are hand-made by humans. Some 2D elements (UI, icons, textures) and select sound effects may use AI tools, but no asset is fully AI-generated.

Creator
Syncarnation Studio Inc.
Reviews
-
Added
Mar 18, 2026
Explore the Universe 2175Steam
Disclosure

Explore the Universe 2175 uses AI in two distinct ways, and we want to be clear about both. Real-time simulation (the core of the game). The galaxy is driven by a custom AI system we built ourselves. Faction behavior, MEGABOT's roaming strategy, enemy tactics, and the way wars unfold across sectors are all computed live in our own engine — not generated text or assets. This is procedural and rule-based simulation: the "intelligence" you fight against is real-time decision-making, the same category as the AI in any strategy game, just deeper. Dialogue is human-written, scripted in advance. Music and sound are human-created. Some in-game entity visuals and animations are AI-generated (created during development, not dynamically while you play). Some marketing and store-page images are AI-generated. Gameplay screenshots are authentic. No AI-generated content is used to deceive players or misrepresent the game.

Creator
Elliot Telford
Reviews
-
Added
Mar 18, 2026
星际启示录:幸存者Steam
Disclosure

The promotional images of the game store interface, game icons, in-game item pictures, and background music are all generated by AI.

Creator
Stray Code Studio
Reviews
-
Added
Mar 18, 2026
Cold TriggerSteam
Disclosure

There is no AI-generated content in the game itself, but there is on the store page; the photos of the store's resources and the library resources were generated by AI, as were the promotional materials.

Creator
Paulo Vitor
Reviews
-
Added
Mar 18, 2026
Tokyo Outbreak: ZeroSteam
Disclosure

Generative AI was used in the creation of promotional images for the store, such as the logo and banners. In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.

Creator
BIG GAME STONE
Reviews
-
Added
Mar 18, 2026
Open Close DoorSteam
Disclosure

Some cutscene images were created using AI-assisted tools. The in-game text-to-speech feature uses a standard voice synthesis tool. No real-time AI interaction or generative systems are used during gameplay.

Creator
Crane
Reviews
-
Added
Mar 18, 2026
CODEX MORTISSteam
Disclosure

AI is used for entire code of the game, text, arts, sounds and music.

Creator
GROLAF
Reviews
57
Added
Mar 18, 2026
SHIKA-QSteam
Disclosure

Some visual and audio assets in this game were initially created with the assistance of AI tools. All final game content has been reviewed, edited, and refined by the development team to ensure originality and quality.

Creator
AGNI-FLARE CO., LTD.
Reviews
-
Added
Mar 18, 2026
ZaetherfallSteam
Disclosure

AI was used as a limited production aid. All final content was reviewed and finalized by the developer; no AI content is generated during play; all assets are original or properly licensed.

Creator
ReNZE GAMES
Reviews
-
Added
Mar 18, 2026
Y.E.L.L.Steam
Disclosure

As a solo dev, I use AI to generate store contents and backgrounds for the game

Creator
Y.E.L.L. Crew
Reviews
-
Added
Mar 18, 2026
Candy DestroyerSteam
Disclosure

Some visual assets in Candy Destroyer, such as characters, bullets, and special abilities, were created with the assistance of AI tools and then manually refined and implemented by the developer. Other assets are sourced from licensed asset libraries like Freepik. All gameplay and game logic are fully created by the developer.

Creator
CanDes Games
Reviews
-
Added
Mar 18, 2026
UnemployedSteam
Disclosure

Our game uses AI to assist with localization into multiple languages. AI tools are used to support translation, making the game accessible to a wider audience.

Creator
WelesGames
Reviews
-
Added
Mar 18, 2026
MorphosSteam
Disclosure

I use AI to design my Steam page. The cover was made half with the help of AI. The text was prepared in advance to fit the page layout. The logo was also created using this tool.

Creator
Langonier
Reviews
53
Added
Mar 18, 2026
Botwave: OverclockSteam
Disclosure

Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork. All AI-assisted content was reviewed and edited by the developer. The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.

Creator
RaynGG
Reviews
-
Added
Mar 18, 2026
EkomanSteam
Disclosure

To make Ekoman accessible to more players in their own languages, in-game menus, cutscenes, and store page texts have been translated using artificial intelligence. Please feel free to contact us if you encounter any issues.

Creator
Stronsiyum
Reviews
-
Added
Mar 18, 2026
BEATSHIFT ARENASteam
Disclosure

This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer. No AI systems are used to generate content during gameplay.

Creator
Bondigi Games
Reviews
-
Added
Mar 18, 2026
BoobyRogue: Tumor TakedownSteam
Disclosure

Our soundtrack was made using AI-assisted tools under full human direction. This allowed us explore a variety of musical styles to express our message through our lyrics about breast cancer awareness.

Creator
K-Nette
Reviews
10
Added
Mar 18, 2026
KACAUSteam
Disclosure

Some placeholder voice lines were generated using AI.

Creator
Josia
Reviews
-
Added
Mar 18, 2026
SurvalkerSteam
Disclosure

The game to contain art assets generated by artificial intelligence

Creator
Gamesforgames
Reviews
13
Added
Mar 18, 2026
Frontiers Reach : MercenariesSteam
Disclosure

AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue. AI is also used for code optimization.

Creator
Blind Alien Productions
Reviews
-
Added
Mar 18, 2026
Hong Kong 2097Steam
Disclosure

Much of the enemy graphics were made with the help of generative AI. However, none of them are simply used "as is." Getting the artwork to match Hong Kong 97's SNES graphics requires downscaling resolution and adjusting contrast, saturation etc.

Creator
Kanipro
Reviews
-
Added
Mar 18, 2026
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