Some in-game art assets were generated using AI during production and have been further polished by professional human artists.
- Creator
- 故障猫 Studio
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some in-game art assets were generated using AI during production and have been further polished by professional human artists.
Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets.
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.
This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience.
Generative AI tools were used during parts of the development process for concept exploration, visual reference generation, and early-stage artwork ideation. All final in-game content, gameplay systems, and implementation were reviewed, modified, and integrated by the developer.
This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance.
Ingame textures and images.
AI was used to generate a few minor quest item icons. All other assets, code, and character designs are handcrafted or licensed.
FLATLINE utilizes advanced generative AI technologies to enhance both the visual and interactive experience: Visual Assets (Pre-generated): To achieve the unique aesthetic of "clean decay" and the massive brutalist landscapes of London 2036, we employed AI-rendering tools (Nanobanana and Veo). All images and video sequences were pre-generated and underwent meticulous manual post-processing to align with the project’s artistic vision. Interactivity (Live-generated): The episode’s climax features a live dialogue with the system "Anomaly." This character’s responses are generated in real-time using the GPT-4 model, allowing each player to find their own unique arguments in the final confrontation with the network. We use AI as a force-multiplier for a solo creator, enabling the realization of a world that would otherwise be impossible to build at this scale using traditional methods
Music in the game has been generated using AI tools.
Some visual assets and promotional materials for Frozen Christmas Magic: Santa’s Hidden Village were created with the assistance of generative AI tools, then manually directed, selected, edited and integrated by the developer as part of the game’s artistic production pipeline. No real-time generative AI is used during gameplay.
I used AI for some assets.
This game used generative AI tools during development to assist with the creation of some 3D modeling and audio assets. During gameplay, AI does not generate content or code, and the game does not rely on real-time AI systems.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay.
Most artwork is hand-drawn. AI-generated assets were used as prototypes and later modified manually.
This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art)
Some background music used in this game was created using generative AI
Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans.
We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes.
We used both to create the images on the Steam page, as well as to create the music and sound in the game.
This game uses screen reader-type generative AI for in-game menus and terminals.
We used AI to produce some promotional image materials.
Some assets and localization content are assisted or created by AI.
Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards.
AI tools were used during development to assist in generating custom sound effects, instrumental music assets, and code optimization. The technology was also utilized as a base to pre-fabricate certain background environment elements. However, all character designs and frame-by-frame 2D animations were 100% hand-drawn and manually created by a solo developer.
AI Disclosure (for Steam Store Page) This game uses generative artificial intelligence tools only for certain visual assets on the store page. Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality.
We used AI for our logo and some marketing material.
The English voice acting was created using generative AI technology
Generative AI tools were used to assist in the creation of certain promotional images, store page artwork and trailer visuals. All gameplay systems, game design decisions, implementation and final game content were created, reviewed and integrated by the developer.
An AI tool was used for the background images, along with translation tools such as Google Translate.
To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback.
Logo generation
This game utilizes AI to generate some simple assets
The development of VISE was assisted by AI
Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay.
Base Texture Preparation
The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
This game contains pre-generated AI content. Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer.
The only use of AI has been to translate the game subtitles and menus. The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages.
I used AI to create some promotional images and some of the in-game pictures.
This game uses AI to generate some images.
FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer.
The steam capsule artwork.
本次作品仅游戏 BGM 部分临时采用 AI 制作,后续我们会逐步替换为团队专属原创配乐。除此以外,游戏的全部剧情、美术、玩法设计等所有内容,均由团队独立构思并制作,感谢各位玩家的理解与包容。
Only in the field of art production, AI is used to assist in the creation of 2D images.
Some 3D models (not all), some images (not all), voice acting.
AI-Generated Content Disclosure Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output.
Generative AI may be used to assist with promotional store artwork and marketing assets. Gameplay screenshots are captured from the actual game. The game does not use live generative AI to create player-facing gameplay content.
This game utilizes AI tools in parts of the music arrangement and sound production process. AI is used for sampling, sound design, and music production assistance, while the final adjustments, editing, and implementation are handled by the developers themselves.
As a poor indie developer, on one hand, I’m grateful that AI has lowered my costs and improved my efficiency. On the other hand, I’m very aware of its limitations, so I use it only within a very limited scope. Specifically, it is mainly used to assist with programming and art design. The generated content is never directly put into the game—it always undergoes manual review and refinement.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
我的女友是杀手 In-game content art | Some in-game art assets were generated using AI during production and have been further polished by professional human artists. | 故障猫 Studio | - | Jun 3, 2026 | |
Sentry In-game content audioart | Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets. | Bright Angle Games | - | Jun 3, 2026 | |
Something on the Floor In-game content art | Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game. | BLOBFISH_GAMES | - | Jun 3, 2026 | |
After All Is Abraded: A Study on Disappearing Completely In-game content artaudio | This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience. | younjiku | - | Jun 3, 2026 | |
門 GATE In-game content arttext | Generative AI tools were used during parts of the development process for concept exploration, visual reference generation, and early-stage artwork ideation. All final in-game content, gameplay systems, and implementation were reviewed, modified, and integrated by the developer. | OYONE Studio | - | Jun 3, 2026 | |
美偶人 In-game content text | This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance. | 智慧娃 | - | Jun 3, 2026 | |
Tales of Tiolis In-game content art | Ingame textures and images. | Omne Lab | - | Jun 3, 2026 | |
Crown Of Blight In-game content art | AI was used to generate a few minor quest item icons. All other assets, code, and character designs are handcrafted or licensed. | Nyammkatan | - | Jun 3, 2026 | |
FLATLINE Live AI arttext | FLATLINE utilizes advanced generative AI technologies to enhance both the visual and interactive experience:
Visual Assets (Pre-generated): To achieve the unique aesthetic of "clean decay" and the massive brutalist landscapes of London 2036, we employed AI-rendering tools (Nanobanana and Veo). All images and video sequences were pre-generated and underwent meticulous manual post-processing to align with the project’s artistic vision.
Interactivity (Live-generated): The episode’s climax features a live dialogue with the system "Anomaly." This character’s responses are generated in real-time using the GPT-4 model, allowing each player to find their own unique arguments in the final confrontation with the network.
We use AI as a force-multiplier for a solo creator, enabling the realization of a world that would otherwise be impossible to build at this scale using traditional methods | KILL DEVIL HILLS STUDIO LTD | - | Jun 3, 2026 | |
Dungeon Wage In-game content audio | Music in the game has been generated using AI tools. | Interchainly | - | Jun 3, 2026 | |
Frozen Christmas Magic ; Santa’s Hidden Village Store/marketing art | Some visual assets and promotional materials for Frozen Christmas Magic: Santa’s Hidden Village were created with the assistance of generative AI tools, then manually directed, selected, edited and integrated by the developer as part of the game’s artistic production pipeline.
No real-time generative AI is used during gameplay. | Rivardus | - | Jun 3, 2026 | |
Will’s Quest Unclear | I used AI for some assets. | Angel | - | Jun 3, 2026 | |
Ballad of the Magic Wand In-game content artaudio | This game used generative AI tools during development to assist with the creation of some 3D modeling and audio assets. During gameplay, AI does not generate content or code, and the game does not rely on real-time AI systems. | COTAKJI GAMES | - | Jun 3, 2026 | |
The Lumberjack's Routine In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay. | Aleksandr Pogrebitskii | 46 | Jun 3, 2026 | |
Beast Bastion Dev only art | Most artwork is hand-drawn. AI-generated assets were
used as prototypes and later modified manually. | Bit Constellation | - | Jun 3, 2026 | |
[Room Escape] April First In-game content art | This game does not generate any AI content in real-time. Pre-generated AI images were used during the development process to create some of the design assets both inside the game and on the store page (including the capsule art) | OG-SOFT | - | Jun 3, 2026 | |
Little Elementals In-game content audio | Some background music used in this game was created using generative AI | Hwi | - | Jun 3, 2026 | |
银发冒险家 Old But Gold In-game content art | Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans. | 橘子皮 | - | Jun 3, 2026 | |
A Mountain Called Hope Store/marketing art | We have used Photoshop's "Generative Expand" feature to adapt some marketing assets to additional aspect ratios and sizes. | Hairy Beast | - | Jun 3, 2026 | |
Breeze Of Adventure In-game content artaudio | We used both to create the images on the Steam page, as well as to create the music and sound in the game. | Carpe Diem Studio | - | Jun 3, 2026 | |
Impulse Response Live AI text | This game uses screen reader-type generative AI for in-game menus and terminals. | RubyRPG | 21 | Jun 3, 2026 | |
战地风暴之第三次世界大战 Store/marketing art | We used AI to produce some promotional image materials. | 战地风暴 | - | Jun 3, 2026 | |
Groove Core In-game content arttext | Some assets and localization content are assisted or created by AI. | Fire Kitty Studio | - | Jun 3, 2026 | |
末日传奇 Store/marketing art | Some assets used on the store page (including promotional images and background art) were created with the assistance of generative AI tools. All AI-generated materials have been reviewed and edited by our team to meet quality and content standards. | 末日传奇 | - | Jun 3, 2026 | |
Folclore Xamin In-game content audiocodeart | AI tools were used during development to assist in generating custom sound effects, instrumental music assets, and code optimization. The technology was also utilized as a base to pre-fabricate certain background environment elements. However, all character designs and frame-by-frame 2D animations were 100% hand-drawn and manually created by a solo developer. | StudioFDS | - | Jun 3, 2026 | |
Dark Breaker In-game content art | AI Disclosure (for Steam Store Page)
This game uses generative artificial intelligence tools only for certain visual assets on the store page.
Some promotional images and artwork displayed on the Steam store page were created or enhanced with the assistance of AI tools. All such content has been reviewed and curated by the developer to match the intended style and quality. | Qiyuan Ma | - | Jun 3, 2026 | |
Herding Adventures Store/marketing art | We used AI for our logo and some marketing material. | Heaven's Blessings Tiny Zoo | - | Jun 3, 2026 | |
IT NEVER LEAVES YOU In-game content audio | The English voice acting was created using generative AI technology | Dominik Wolfram | - | Jun 3, 2026 | |
DAIMIENS TOWN OF WITCHES In-game content art | Generative AI tools were used to assist in the creation of certain promotional images, store page artwork and trailer visuals. All gameplay systems, game design decisions, implementation and final game content were created, reviewed and integrated by the developer. | RPG JESPIL STUDIO | - | Jun 3, 2026 | |
Project:Taco In-game content arttext | An AI tool was used for the background images, along with translation tools such as Google Translate. | Gamelive.Studio | - | Jun 3, 2026 | |
AbsurDock In-game content text | To make the game accessible to as many regions as possible, all translations besides English were produced using advanced generative AI localization tools. We are committed to updating these translations based on player feedback. | Phased Array Studios | - | Jun 3, 2026 | |
The Few Store/marketing art | Logo generation | Indub | - | Jun 3, 2026 | |
真假股神 In-game content art | This game utilizes AI to generate some simple assets | Alexcured | - | Jun 3, 2026 | |
VISE Dev only | The development of VISE was assisted by AI | Nik's Games | - | Jun 3, 2026 | |
Streamchat: Horror Live Store/marketing art | Certain store page promotional assets were created with assistance from generative AI tools and subsequently modified by the developer. The game does not use live-generated AI, and no AI-generated content is produced during gameplay. | Hikma Maulana | - | Jun 3, 2026 | |
MINERALS: Deep Core Mining Unclear art | Base Texture Preparation | THINK & FEEL | 19 | Jun 3, 2026 | |
Age of Magellan: Sail the entire Planet In-game content text | The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created. | Boanerges Games | - | Jun 3, 2026 | |
Again:Loop In-game content art | This game contains pre-generated AI content.
Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer. | FASTx3 | - | Jun 3, 2026 | |
Uncle Otto's Mansion In-game content text | The only use of AI has been to translate the game subtitles and menus.
The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages. | Henano | 33 | Jun 3, 2026 | |
GhostomVillage In-game content art | I used AI to create some promotional images and some of the in-game pictures. | Stellar Perturbation | - | Jun 3, 2026 | |
Anomalous Object In-game content art | This game uses AI to generate some images. | AIXLAB | - | Jun 3, 2026 | |
FOAMGRAVE In-game content artaudio | FOAMGRAVE includes some AI-assisted content, including certain visual assets (such as menu/loading screen artwork) and music/audio created using generative AI tools. All gameplay systems, programming, world design, and final integration were created and implemented by the developer. | TriadPixel | - | Jun 3, 2026 | |
Watch and Whisper Store/marketing art | The steam capsule artwork. | Binary Lunar | - | Jun 3, 2026 | |
非常规放送部 Mika & Luna In-game content audio | 本次作品仅游戏 BGM 部分临时采用 AI 制作,后续我们会逐步替换为团队专属原创配乐。除此以外,游戏的全部剧情、美术、玩法设计等所有内容,均由团队独立构思并制作,感谢各位玩家的理解与包容。 | 咕隆咚工作室(GoLoDo Studio) | 99 | Jun 3, 2026 | |
寻宝猎手Hoard Seeker In-game content art | Only in the field of art production, AI is used to assist in the creation of 2D images. | xin qiwu | - | Jun 3, 2026 | |
G.H.O.S.T. Ghost Hunt Ops Special Team In-game content artaudio | Some 3D models (not all), some images (not all), voice acting. | Program Man | - | Jun 3, 2026 | |
荒野突击:幸存者 In-game content art | AI-Generated Content Disclosure
Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output. | Game98 | - | Jun 3, 2026 | |
TCG World In-game content art | Generative AI may be used to assist with promotional store artwork and marketing assets. Gameplay screenshots are captured from the actual game. The game does not use live generative AI to create player-facing gameplay content. | TCG World US, INC. | - | Jun 3, 2026 | |
黒猫の占星便 Melodiac:Astral Cat Express In-game content audio | This game utilizes AI tools in parts of the music arrangement and sound production process. AI is used for sampling, sound design, and music production assistance, while the final adjustments, editing, and implementation are handled by the developers themselves. | ZodiActory | - | Jun 3, 2026 | |
The Last Roll Dev only artcode | As a poor indie developer, on one hand, I’m grateful that AI has lowered my costs and improved my efficiency. On the other hand, I’m very aware of its limitations, so I use it only within a very limited scope. Specifically, it is mainly used to assist with programming and art design. The generated content is never directly put into the game—it always undergoes manual review and refinement. | G^ | - | Jun 3, 2026 |