AI used for concept art inspiration and as a starting point for characters in the game
- Creator
- Peaksel
- Reviews
- 14
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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AI used for concept art inspiration and as a starting point for characters in the game
Generative AI tools are used to create some of the assets
This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers.
Game logo and menu image made with ai tool
All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement. Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction. All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns.
Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer. Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality.
Rasna does not contain AI-generated creative content. All environments, texts, dialogues, and narrative elements have been handcrafted by the developers. AI tools have been used exclusively for technical purposes during development. In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor. No dialogue, narrative, or artistic content has been generated by AI.
Some banners made with the help of AI
some textures and bug fixing assistance
Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work.
Sounds for marketing.
This game uses AI to produce some of the music, sound effects and art resources.
AI was used to generate music for the video, as well as for translation into various languages.
The title background image is generated by AI. BGM 009Song_00_YY_RayofStarash.ogg is generated by AI.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic. If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
Some concept art and portions of the UI design were created with reference to generative AI.
This game utilizes【AI】to generate pre-rendered content. This game does NOT employ【AI】for real-time content or code generation during gameplay. Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically: - 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes). - 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights.
Still images generated by MidJourney. Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot).
Logo made with ai software
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre.
本作品在开发阶段仅临时使用了少量(不超过五张)的 AI 生成图片作为背景参考,最终游戏内不会采用任何形式的 AI 实时生成内容。
Only the store page image was created with A.I.
We used AI tools to refine and translate our store description to English in a more professional tone. Additionally, we used AI-assisted design tools to create and enhance our store assets, such as the logo and promotional images (e.g., capsule art, header, key visual), including color adjustments and minor visual improvements. No AI-generated content is used within the gameplay itself.
We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds. In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding.
During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation.
Vocal Audio generated via AI. All other Audio, Visual, and Story assets were generated via Humans.
Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards.
All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system. All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent. He’ll accompany you through your training. Quiet, steady. Always there. Kōbako.
The game uses a large language model to evaluate the player's deductions. The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced.
Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game!
Voice characterizations are generated using AI technology.
少部分美术资产基于AI生成的结果进行优化。
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
AI was used to generate voices and wall pictures.
Some character illustrations and designs in the game were assisted by AI
游戏的部分素材使用生成式AI工具协助开发。
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision.
剧情为100%原创,非AI生成。 图片资源为AI+手绘组合的方式生成。 我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。 感谢AI能让这个故事的画面更多,更有带入感 更致敬每一位画师的努力与付出
Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards.
Load images as usable promotional images created by AI authors
Generate images using AI.
AI is used for translation and voice generation. If you feel uncomfortable, please use Japanese.
AI is used as an assistant in writing code and as a text editor. A little in sound generation
The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments.
We are a small team, and used some AI-tools to help bring our vision to life. Specifically, backgrounds, characters and costumes of the vampire's helpers were AI-rendered. The rest of the content is 100% human-made, including the story, audio, the 3D models and the full vampire village.
The original illustration is loaded and the illustration is generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Vault: Logic Puzzle Box In-game content art | AI used for concept art inspiration and as a starting point for characters in the game | Peaksel | 14 | Mar 18, 2026 | |
Vanakan In-game content art | Generative AI tools are used to create some of the assets | Erik Khachatryan | - | Mar 18, 2026 | |
Tower Of Wishes: Shaka In-game content arttextaudio | This game used AI to generate pre-rendered content for the game. The AI is used to generate descriptions for the store page, game backgrounds, character images, some of the in-game images, dialogue text and the voiceovers. | Ironcode Gaming | - | Mar 18, 2026 | |
Way To Hell Store/marketing art | Game logo and menu image made with ai tool | Valkeala Software | 12 | Mar 18, 2026 | |
Yogoe Hunter In-game content art | All illustrations and visual assets in this game were created using AI-based tools, followed by manual retouching and quality refinement.
Our goal was to craft a unique and immersive world by combining the creative potential of AI with careful artistic direction.
All AI tools were used legally, and the resulting content was thoroughly reviewed to avoid any ethical or copyright concerns. | Studio Justice | - | Mar 18, 2026 | |
かえると剣鬼 In-game content textart | Some Lua scripts and English translations in the game were initially drafted using AI(ChatGPT, Gemini) and then manually revised by the developer.
Additionally, certain character sprites were hand-drawn, refined with the help of AI-generated redrafts, and then redrawn manually to complete the final artwork. The AI(Stable Diffusion) was used as a supporting tool for enhancing quality. | StarGazer | - | Mar 18, 2026 | |
Rasna In-game content audio | Rasna does not contain AI-generated creative content.
All environments, texts, dialogues, and narrative elements have been handcrafted by the developers.
AI tools have been used exclusively for technical purposes during development.
In particular, voice-processing tools were used to modify recordings performed by real actors in order to create distinct character voices from the same actor.
No dialogue, narrative, or artistic content has been generated by AI. | Matteo | - | Mar 18, 2026 | |
Backrooms: Exit from Supermarket Store/marketing art | Some banners made with the help of AI | CGI LAB GAMES | 53 | Mar 18, 2026 | |
Struggle In-game content art | some textures and bug fixing assistance | Galactic Lake | - | Mar 18, 2026 | |
Dead by Backrooms Anomaly Store/marketing artcode | Some store visuals and code were created with the assistance of AI tools. They are original generated content and are not associated with any real person, entity, or copyrighted work. | DarkRook Interactive | 37 | Mar 18, 2026 | |
Picnic In The Zone Store/marketing audio | Sounds for marketing. | Zsolt Feher | - | Mar 18, 2026 | |
风月重书:金瓶梅 In-game content audioart | This game uses AI to produce some of the music, sound effects and art resources. | Blue Forest | - | Mar 18, 2026 | |
Hate You In-game content audiotext | AI was used to generate music for the video, as well as for translation into various languages. | PALINI | 19 | Mar 18, 2026 | |
星标3最终未来 In-game content artaudio | The title background image is generated by AI.
BGM 009Song_00_YY_RayofStarash.ogg is generated by AI. | 暗de刺客 | - | Mar 18, 2026 | |
The Last Case of John Morley In-game content art | All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing. | Indigo Studios - Interactive Stories | 191 | Mar 18, 2026 | |
Dream Abyss: survivors Store/marketing art | Some concept art and portions of the UI design were created with reference to generative AI. | Studio215 | 46 | Mar 18, 2026 | |
老夏的逆袭人生 In-game content audioart | This game utilizes【AI】to generate pre-rendered content.
This game does NOT employ【AI】for real-time content or code generation during gameplay.
Please note that【certain music files】and【certain image files】within this game were created with AI-assisted tools. Specifically:
- 【Certain music files】were produced using SUNO AI (The developer is a paying user of SUNO AI. According to SUNO AI's official policy, music created during the paid subscription period belongs to the paying user, who holds the rights to use such AI-generated music for both personal creations and commercial purposes).
- 【Certain image files】were generated using GPT-4o. Notably, all images used in the game were created without referencing any copyrighted works from the internet, thus they do not infringe upon any copyrights. | 成分不明的天坤C | - | Mar 18, 2026 | |
Ironseed 2 : Consensus Store/marketing text | Still images generated by MidJourney.
Written content was written by the developer and edited with AI assistance (ChatGPT, GitHub Copilot). | Robert Morgan | - | Mar 18, 2026 | |
Angry Golf 2 Store/marketing art | Logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Instantale Live AI text | AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs. | Daruma to Akabeko | - | Mar 18, 2026 | |
Content King In-game content audio | The main character's dialogue is created with real human performances from the developer and altered with an Elevenlabs voice changer to change the timbre. | Usurper Studios | 48 | Mar 18, 2026 | |
Ω协议:重逢 Dev only art | 本作品在开发阶段仅临时使用了少量(不超过五张)的 AI 生成图片作为背景参考,最终游戏内不会采用任何形式的 AI 实时生成内容。 | 麻糬社 | - | Mar 18, 2026 | |
The Still Store/marketing art | Only the store page image was created with A.I. | Wolfs Moon Studios | 16 | Mar 18, 2026 | |
Nexistoreum Store/marketing textart | We used AI tools to refine and translate our store description to English in a more professional tone. Additionally, we used AI-assisted design tools to create and enhance our store assets, such as the logo and promotional images (e.g., capsule art, header, key visual), including color adjustments and minor visual improvements. No AI-generated content is used within the gameplay itself. | imagwu | - | Mar 18, 2026 | |
Warring Triad Dev only artcode | We've used AI for placeholder assets in early development, all said material has been watermarked to avoid confusion with real art during Playtests, and will be totally removed on Demo and Launch builds.
In terms of Coding, we're using Github Copilot to enhance our IDEs with improved code hints, but never Vibe Coding. | Fractal Forge | - | Mar 18, 2026 | |
Marked Souls Dev only arttext | During the development process, I used generative AI as a supportive tool for creating some reference images and for proofreading text. All materials created with AI assistance were carefully edited and refined by me. Most of the visual elements were created without using AI. The game itself does not use real-time AI content generation. | Marked Boy | - | Mar 18, 2026 | |
Exilus Viper In-game content audio | Vocal Audio generated via AI.
All other Audio, Visual, and Story assets were generated via Humans. | polygon workshops | - | Mar 18, 2026 | |
你是情圣 The Magnificent Scoundrels In-game content arttext | Some in-game content (e.g., art, text) was created with AI assistance, then rigorously edited by our team. We only use ethically sourced data and comply with copyright standards. | DeGood Games | - | Mar 18, 2026 | |
<Kobako> Training Arc | 岩斬り伝説 In-game content audio | All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.
All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.
He’ll accompany you through your training. Quiet, steady. Always there.
Kōbako. | Kōbako | - | Mar 18, 2026 | |
Code: 9 Live AI text | The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice. | Riding Turtles | - | Mar 18, 2026 | |
Kill Joy In-game content art | Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that. | Over The Moon | - | Mar 18, 2026 | |
Pirate Sagas: The Golden Age In-game content art | Some elements of the artwork have been enhanced, upscaled or generated from source materials by AI tools. As the development progresses this art will be gradually replaced. | Pirate Sagas | - | Mar 18, 2026 | |
Two Realms: Whispers from the Rift In-game content audio | Announcement Trailer now contains AI-generated voices. Note: No AI-generated content will be used in the actual game! | MOD42 Studio | - | Mar 18, 2026 | |
Nietzsche's Shadow In-game content audio | Voice characterizations are generated using AI technology. | Philosophica Games | 18 | Mar 18, 2026 | |
异世笔录 In-game content art | 少部分美术资产基于AI生成的结果进行优化。 | Black Planet Studios | - | Mar 18, 2026 | |
Antidote to despair In-game content art | We use AI to generate images of visitors and some items. All content is manually processed before being added to the game. | Gamet | - | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
龙与精灵 In-game content art | Some character illustrations and designs in the game were assisted by AI | AngelXiaoZ | 23 | Mar 18, 2026 | |
冰河 Unclear | 游戏的部分素材使用生成式AI工具协助开发。 | 漂流獭工作室 | 13 | Mar 18, 2026 | |
Bot Colony _redux Live AI text | We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true. | North Side Inc. | - | Mar 18, 2026 | |
Monitor State In-game content art | The game contains some images generated by AI, which have been further customized and enhanced by the developer to fit the game's unique vision. | Artur Pukhavoi | - | Mar 18, 2026 | |
大梦春秋 In-game content art | 剧情为100%原创,非AI生成。
图片资源为AI+手绘组合的方式生成。
我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。
感谢AI能让这个故事的画面更多,更有带入感
更致敬每一位画师的努力与付出 | 夫夫游戏工作室 | - | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
小骑士2黯苏旧梦 Store/marketing art | Load images as usable promotional images created by AI authors | 黑猫游戏 | - | Mar 18, 2026 | |
Fragments of Us Unclear art | Generate images using AI. | Fantasy Studio | - | Mar 18, 2026 | |
Yandere Maid~Love-Crazed Maid~ In-game content textaudio | AI is used for translation and voice generation.
If you feel uncomfortable, please use Japanese. | Tanciatco | 16 | Mar 18, 2026 | |
Backpack Seeker`s Dev only codetextaudio | AI is used as an assistant in writing code and as a text editor. A little in sound generation | kravchen1 | - | Mar 18, 2026 | |
Death Club: Our Dead Pawns In-game content artaudio | The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments. | NerveSingerStudio | - | Mar 18, 2026 | |
Nocturnarya Collector's Edition In-game content art | We are a small team, and used some AI-tools to help bring our vision to life. Specifically, backgrounds, characters and costumes of the vampire's helpers were AI-rendered. The rest of the content is 100% human-made, including the story, audio, the 3D models and the full vampire village. | IKIGames | - | Mar 18, 2026 | |
美少女スナップ!メタモル写真クラブ School Photo Transformer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 |