Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real time during gameplay):
— Text translations (10 languages): the in-game interface, changelog and Steam page description have been produced with AI assistance and then manually reviewed. The source text is written by the developer.
— Marketing visuals: some promotional images on the Steam page (capsule art, banner) may include elements generated with AI assistance, in line with the game's art direction.
All AI-assisted content is reviewed by the developer before integration. No content is generated in real time during gameplay — all assets are fixed and finalized.
Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted.
Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to fit the games purpose (Skill Issue lol)
Most assets have been replaced in a later build
This game uses generative artificial intelligence to assist with development.
AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code.
All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality.
Generative AI tools may be used during development to assist with translations for supported languages. These translations may appear as in-game text. The game does not use live-generated AI content during gameplay.
Generative AI tools were used during development to assist with selected visual and audio asset concepts and production support.
All final assets included in the game were reviewed, edited, and integrated by the developer to ensure they are appropriate for the game and do not knowingly include infringing content. No live AI-generated content is produced during gameplay.
The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, and development assistance. AI-assisted materials were reviewed, selected, edited where necessary, and integrated by the developer.
Music and character/dialogue voice lines in the game were created with the assistance of generative AI tools. These AI-generated assets are used for background music, atmosphere, character dialogue, and narrative audio.
Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay.
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made.
Some visual assets in the game and store materials were created or assisted using generative AI tools and have been reviewed, refined, and integrated by the developer.
This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer.
MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agents in Arena mode are powered by large language models that generate real-time tactical decisions and reasoning text. This content is generated live during gameplay and varies every session. No pre-rendered AI content is used in artwork, audio, or narrative. AI generated text is limited to short tactical reasoning displayed in the in-game terminal.
The background music for the game was created using generative AI tools. However, all other game assets, including pixel art, sound effects, programming code, and narrative content, were created manually by the developer without the use of generative AI.
AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and some achievement icons. All gameplay systems, design, and core content are handcrafted.
The visual assets in this game, including character sprites, UI elements, and environmental items, were created with the assistance of Generative AI tools. All AI-generated content has been manually curated, edited, and modified by the developer—including manual rigging and frame-by-frame animation—to ensure a cohesive art style and high-quality gameplay experience.
AI coding tools were used during development to assist with writing game code and store page text. All game content (gameplay, visuals, audio, level design) was created and reviewed by the developer. No AI generates content at runtime.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release.
The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI.
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
The game's code is written with the help of AI.
Every other gameplay aspects and assets, i.e. Art, Audio, etc., is human produced, with love and care sprinkled in.
Some visual assets used in the game's store presence (such as capsule images) were initially generated with the help of AI tools and then significantly modified and refined by the developer.
No AI-generated content is used during gameplay. All in-game assets and mechanics are handcrafted.
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually
edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages
beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and
in-game sprites were manually created.
This game contains pre-generated AI content.
Generative AI tools were used to assist in the creation of certain promotional materials and pre-rendered video assets, such as the opening cinematic and store marketing visuals.
No live-generated AI content is used during gameplay.
Claude code = Lots of code. Within the game client/server sure, but particularly within our game creation pipeline. It has enabled our artists/unity devs to create their own scripts/tools with blender/unity to streamline our content creation process.
Also, CC used for creating python scripts used for MIDI music composition.
Flux Dev image gen = spell icons.
It did not write this message though :)
Artificial Intelligence tools were utilized during the foundational (base) creation stage for the game's visual assets. All generated outputs were then manually refined, re-processed, and enhanced by our artists through hours of dedicated Photoshop-Photopea work to ensure they align perfectly with the game's unique and original art style. We have utilized AI merely as a 'brush' guided by an artist’s touch; therefore, the resulting visuals should be evaluated as successful illustrations driven by human craftsmanship rather than simple AI-generated products.
VOID RUNNER uses generative AI tools in a limited way, exclusively for pre-rendered content (never generated in real time during gameplay):
— Text translations (10 languages): the in-game interface, changelog and Steam page description have been produced with AI assistance and then manually reviewed. The source text is written by the developer.
— Marketing visuals: some promotional images on the Steam page (capsule art, banner) may include elements generated with AI assistance, in line with the game's art direction.
All AI-assisted content is reviewed by the developer before integration. No content is generated in real time during gameplay — all assets are fixed and finalized.
Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio content is planned to be original and hand-crafted.
Due to lack of artistic capabilities some raw assets shown in the store page have been generated and manually edited to fit the games purpose (Skill Issue lol)
Most assets have been replaced in a later build
This game uses generative artificial intelligence to assist with development.
AI tools were used to create concept art, textures, sound effects, music elements, dialogue, and portions of the game’s code.
All AI‑generated content was reviewed, edited, and integrated by the developer to ensure quality, consistency, and originality.
Generative AI tools may be used during development to assist with translations for supported languages. These translations may appear as in-game text. The game does not use live-generated AI content during gameplay.
Generative AI tools were used during development to assist with selected visual and audio asset concepts and production support.
All final assets included in the game were reviewed, edited, and integrated by the developer to ensure they are appropriate for the game and do not knowingly include infringing content. No live AI-generated content is produced during gameplay.
The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, and development assistance. AI-assisted materials were reviewed, selected, edited where necessary, and integrated by the developer.
Music and character/dialogue voice lines in the game were created with the assistance of generative AI tools. These AI-generated assets are used for background music, atmosphere, character dialogue, and narrative audio.
Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay.
We used generative AI to help create some level art and 2D visuals. Everything was then tweaked, edited, and put together by us.
All gameplay and design decisions are fully human-made.
Some visual assets in the game and store materials were created or assisted using generative AI tools and have been reviewed, refined, and integrated by the developer.
This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer.
MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agents in Arena mode are powered by large language models that generate real-time tactical decisions and reasoning text. This content is generated live during gameplay and varies every session. No pre-rendered AI content is used in artwork, audio, or narrative. AI generated text is limited to short tactical reasoning displayed in the in-game terminal.
The background music for the game was created using generative AI tools. However, all other game assets, including pixel art, sound effects, programming code, and narrative content, were created manually by the developer without the use of generative AI.
AI tools were used to assist in creating parts of the soundtrack, selected UI elements (primarily in the main menu), and some achievement icons. All gameplay systems, design, and core content are handcrafted.
The visual assets in this game, including character sprites, UI elements, and environmental items, were created with the assistance of Generative AI tools. All AI-generated content has been manually curated, edited, and modified by the developer—including manual rigging and frame-by-frame animation—to ensure a cohesive art style and high-quality gameplay experience.
AI coding tools were used during development to assist with writing game code and store page text. All game content (gameplay, visuals, audio, level design) was created and reviewed by the developer. No AI generates content at runtime.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
Generative AI was used only during development to create part of the pre-generated content. This includes some marketing materials for the store page, part of the 3D models, as well as music and some sound effects. All such content was reviewed, selected, edited, and integrated manually by the developer before release.
The game does not use generative AI at runtime. Story content, gameplay logic, enemy behavior, game balance, and any real-time interaction with the player are created and executed without generative AI.
Of course, we used some artificial intelligence technologies to speed up our business processes and produce higher quality and better-performing games. We used Claude for code development, ChatGPT for visual production, created the game's cover art with ChatGPT, and wrote the game's overall code architecture with the help of Claude. These AIs significantly sped up our work, but absolutely do not think: "the developers produced this game without any hassle, using only a single prompt." This thought is completely wrong. What actually happened was that we gave these AIs some of the tasks we would have done ourselves, and they did them in stages to speed up the process. Even with this setup, it still took 6 months to finish the game.
The game's code is written with the help of AI.
Every other gameplay aspects and assets, i.e. Art, Audio, etc., is human produced, with love and care sprinkled in.
Some visual assets used in the game's store presence (such as capsule images) were initially generated with the help of AI tools and then significantly modified and refined by the developer.
No AI-generated content is used during gameplay. All in-game assets and mechanics are handcrafted.
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually
edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages
beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and
in-game sprites were manually created.
This game contains pre-generated AI content.
Generative AI tools were used to assist in the creation of certain promotional materials and pre-rendered video assets, such as the opening cinematic and store marketing visuals.
No live-generated AI content is used during gameplay.
Claude code = Lots of code. Within the game client/server sure, but particularly within our game creation pipeline. It has enabled our artists/unity devs to create their own scripts/tools with blender/unity to streamline our content creation process.
Also, CC used for creating python scripts used for MIDI music composition.
Flux Dev image gen = spell icons.
It did not write this message though :)
Artificial Intelligence tools were utilized during the foundational (base) creation stage for the game's visual assets. All generated outputs were then manually refined, re-processed, and enhanced by our artists through hours of dedicated Photoshop-Photopea work to ensure they align perfectly with the game's unique and original art style. We have utilized AI merely as a 'brush' guided by an artist’s touch; therefore, the resulting visuals should be evaluated as successful illustrations driven by human craftsmanship rather than simple AI-generated products.