25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

RIFT DIGGERSteam
Disclosure

Pre-Generated Content (AI-assisted art): Some promotional and marketing artwork & game arts of the tiles & the facilities was created with the assistance of AI image generation tools used as a starting point, subsequently edited and modified by the developer. All in-game characters & effects are hand-crafted by the developer.

Creator
Osama Ahmed
Reviews
-
Added
May 23, 2026
Star JunkersSteam
Disclosure

Some in-game visuals and video content were created with the assistance of AI generation tools.

Creator
LinearGame LTD. PTE.
Reviews
-
Added
May 23, 2026
IskarnSteam
Disclosure

Some localization texts and 1 image were created with the assistance of AI tools.

Creator
Iskarn
Reviews
-
Added
May 23, 2026
Kepler ProtocolSteam
Disclosure

AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.

Creator
Boe
Reviews
-
Added
May 23, 2026
HavenrailSteam
Disclosure

I’m a good programmer, but a terrible artist. So some of the images were created with the help of AI. By the time of release, I’ll try to remove all AI-generated images from the Steam page and from some textures in the game.

Creator
Punchers
Reviews
-
Added
May 23, 2026
SyntarisSteam
Disclosure

This game uses generative artificial intelligence tools during parts of its development process. AI assistance was used in a limited capacity for implementing certain minor systems and supporting the coding workflow, representing a small portion of the overall codebase. In addition, some visual assets and UI elements were created or enhanced using AI-generated imagery, often combined with manual editing and integration to fit the game’s style and design.

Creator
Yusuf AKYILDIZ
Reviews
-
Added
May 23, 2026
The MachinEGGSteam
Disclosure

Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.

Creator
Quantum Games Studio
Reviews
-
Added
May 23, 2026
Dead Reckoning: The Long DriftSteam
Disclosure

Dead Reckoning is written, and designed by one person. I want to be precise about where AI tools do and don't appear in it. Creative content — no generative AI. All writing, narrative, and design is mine. I've worked as a technical writer for twelve years; the game's voice is my own. All art and visual assets are hand-made or licensed from named human artists. All music and sound effects are licensed from named human creators (public domain / Creative Commons) — none of it is AI-generated. This is a hard line and I intend to keep it. Development & release tooling — where AI assists. I use AI in the engineering and release pipeline only, never to author the game itself: - Coding assistance while writing the game's GDScript. - An automated QA/test harness that plays the simulation thousands of times to catch crashes and balance regressions. - Assistance in building linters (Valve YAML sheets) that check the project's text. - Drafting and summarizing the release notes (patch notes) from the project's changelog. None of this creates any of the writing, art, audio, or design inside the game. Localization. The four translations (German, French, Italian, Spanish) are machine-translated by DeepL from my English source, with automated guards that fall back to English wherever a translation would break. This is an accessibility vs. quality decision, and I decided on the former. Proper localizations are planned and will be contracted out if the budget allows.

Creator
Garan Lorn
Reviews
100
Added
May 23, 2026
EvergardenSteam
Disclosure

This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players.

Creator
GridForge_Labs
Reviews
-
Added
May 23, 2026
Sector Scavengers: Signal & SalvageSteam
Disclosure

Sector Scavengers was built almost 100% using AI agents and tools. Makko.ai created the game art, animations, and game code/logic, and the trailers were made with a combination of Grok and 11 Labs.

Creator
HazelsHeroes
Reviews
-
Added
May 23, 2026
StonebornSteam
Disclosure

Placeholder graphics during development. Text optimization.

Creator
Beardforge Games
Reviews
-
Added
May 23, 2026
NorthHoldSteam
Disclosure

The graphical elements on the steam page is generated by AI. The images in the game is generated by AI, but the goal is to change them in the future.

Creator
Wobblegoat
Reviews
-
Added
May 23, 2026
Stella NovaSteam
Disclosure

AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available.

Creator
Dave
Reviews
-
Added
May 23, 2026
Dust & DiamondsSteam
Disclosure

Dust & Diamonds is a 100% solo project. The idea for this game came to me a few days after my son was born — my first child. I was celebrating with my cousin and bet him I could build something like Motherload in two weeks. As you've probably guessed, I lost that bet spectacularly. I'm writing this almost a year later, and my son turns one in a few days. I have a degree in computer game engineering, but I live in a small town with no game studios — so I drive a pallet jack around a warehouse by day and build this game after hours. I can't afford to hire an artist or a composer. To bring this world to life at all, I turned to generative AI tools. I'm not going to hide that. How does the game use AI? Graphics (2D): A significant portion of the visual assets — character portraits, environment elements, buildings — was generated using AI, then manually retouched, edited, and assembled by me in the engine into a cohesive style with a parallax system. Music and sound: The musical tracks in the game were generated by AI. Fittingly, this ties directly into the game's lore — the "Relics of the Old World" (our 21st century) collected by the goblins are canonically works created by AI before the great cataclysm, carrying the lost wisdom of humanity. What's mine in this game is the design: how the economy works, how water behaves in a flooded shaft, when a ceiling collapses, what the old man says across the counter. I came up with each of these systems, wrote them out, tested them, and reworked them a dozen times until they behaved the way I wanted. I'm just a regular guy who had an idea for a game about digging in the dirt and was stubborn enough to see it through. Thank you for your understanding and support.

Creator
SAD Games Studio
Reviews
-
Added
May 23, 2026
ColonusSteam
Disclosure

Some assets in Colonus were created with generative AI assistance and refined by hand.

Creator
Badhenke Studios
Reviews
-
Added
May 23, 2026
DeepWorkSteam
Disclosure

I'm a game/level designer so I used visual scripting to make games. AI was used to generate the code of some elements of the game that were too complicated to do in visual scripting. SFX and Voices were also generated by AI.

Creator
CCS
Reviews
-
Added
May 23, 2026
Road of a SurvivorSteam
Disclosure

I am a single developer. AI is used to speed up some processes, some marketing and concept materials are made with AI as a base to improve on and deliver better game. There are optional AI soundtracks in the game.

Creator
Konithir
Reviews
-
Added
May 23, 2026
Moonlit NightsSteam
Disclosure

As a small, two-person independent development team, we utilized generative AI tools to create some of our character visuals and background artworks due to budget constraints. To ensure originality and maintain our artistic vision, these AI tools were guided by our own artist's original work, with their explicit permission. Please note that these AI-generated assets are currently serving as placeholders. As development continues and our resources grow, we plan to replace them with original, hand-drawn artwork in future updates. The game does not feature any live AI content generation during gameplay.

Creator
Umut Bora
Reviews
13
Added
May 23, 2026
KingForgeSteam
Disclosure

Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during development. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the overall art direction and quality standards. AI is not used in gameplay systems, code, or real-time content generation.

Creator
ElykraGames
Reviews
-
Added
May 23, 2026
Click to CivSteam
Disclosure

Background music and SFX were generated using generative AI (pre-rendered).

Creator
Phantom Realm
Reviews
41
Added
May 23, 2026
JailbreakSteam
Disclosure

Development may involve AI and procedural tools, but the final content is shaped and finished by our team

Creator
PlayVibe
Reviews
-
Added
May 23, 2026
Mars ClickerSteam
Disclosure

During development, AI-based language tools were used to assist with the localization of in-game text across the languages supported by the game. All AI-assisted translations were reviewed, edited, and validated by the developer before inclusion in the build. The game does not connect to any AI service at runtime; no content is generated live during gameplay.

Creator
Adrián Corbalán
Reviews
-
Added
May 23, 2026
PlentifulSteam
Disclosure

The Early Access version of Plentiful uses AI-assisted machine translation for localization. No generative AI was used to create gameplay content, art, or audio.

Creator
GabberGames
Reviews
53
Added
May 23, 2026
Cube KingdomsSteam
Disclosure

AI was used to translate the following languages: -Japanese -Russian -French -Portuguese

Creator
GamingPugsStudios
Reviews
23
Added
May 23, 2026
Project-StarboundSteam
Disclosure

We use AI as a tool to help support parts of our game development workflow, not to replace the creativity behind the game. It helps us speed up iteration and improve efficiency in certain areas, while the ideas, design, art direction, and overall vision remain entirely shaped by our team. For us, AI is simply one of many tools that helps us spend more time focused on making the best game possible.

Creator
Spaced Out Studios
Reviews
-
Added
May 23, 2026
Code: TerraformSteam
Disclosure

Some voice acting, music, and graphics(SVG) and game capsules/main menu art were created using AI generation tools All content was reviewed and curated by the developer.

Creator
AppsMafia
Reviews
-
Added
May 23, 2026
AI SocietySteam
Disclosure

AI Society uses local generative AI (via Ollama) to power each character's behavior, dialogue, and decision-making. Based on the personality traits, hobbies, and description you set for each character, the AI determines their daily routines, job choices, relationships, and what they post on the in-game social media feed. All AI processing runs entirely on the player's machine — no data is sent to external servers.

Creator
b8ve
Reviews
24
Added
Mar 18, 2026
Bunker 1024Steam
Disclosure

AI tools are used to localize the game and related content into all supported languages other than English.

Creator
Systemic Silence
Reviews
-
Added
Mar 18, 2026
Hold The RoostSteam
Disclosure

Generative AI tools were used during development to assist in creating art, 3D models, music, and code. All AI-assisted content was manually reviewed and altered for optimization to align with the aesthetic and vision for the game.

Creator
Jody Hiatt
Reviews
-
Added
Mar 18, 2026
Imperial KingdomsSteam
Disclosure

This game does not contain any AI-generated visual or audio assets. AI tools were used solely as development assistance for: • Translation assistance • Text proofreading and wording suggestions • Code review, debugging, and programming assistance • Brainstorming and general development support All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game.

Creator
BaroxxTech
Reviews
-
Added
Mar 18, 2026
Alpha GenesisSteam
Disclosure

Adobe Photoshop and other AI-powered image generation tools were used during the development of this game.

Creator
Estro.Games
Reviews
-
Added
Mar 18, 2026
Void AscendancySteam
Disclosure

This product contains AI-generated images used for certain in-game artwork. As a solo developer without a budget, I don't have means to obtain and use the real art at this moment. In case of commercial success I plan to replace AI-generated art with an art from real artists. All gameplay systems and mechanics are designed by me.

Creator
lijohnttle Studio
Reviews
-
Added
Mar 18, 2026
VilaGodSteam
Disclosure

AI was used for the development of the game and its promotion.

Creator
Gustavo Benincaza dos Santos
Reviews
-
Added
Mar 18, 2026
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