Indexed July 15, 2026
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Disclosure Analysis

AI tools were used to assist with source code, character illustrations, voice acting, music, and writing, all of which were reviewed and approved for inclusion in the final game.

Where AI appears
AI-made content in the game
Development workflow
Code help Idea help Asset processing
Content mentioned
Art Audio Writing Code
Method disclosed
Assisted work Generated content Edited content
Evidence

AI tools were used in the following ways during development, and every AI output shipped in the game was reviewed, curated, edited, and approved by the developer before inclusion

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

To Raise a King was made by one person working with AI collaborators. AI tools were used in the following ways during development, and every AI output shipped in the game was reviewed, curated, edited, and approved by the developer before inclusion. Source code. Written in collaboration with Anthropic's Claude, with the developer directing architecture, reviewing every change, and testing behavior. Character and scene illustrations. Generated locally with the FLUX.2 image model running in ComfyUI. Prompts, reference images, layered compositions, and final selections were all authored and curated by the developer. Voice acting. Voices were produced with ElevenLabs. The developer cast each role, wrote each line, directed the delivery through iteration, and hand-picked the takes shipped in the game. Music and sound. Music and select sound effects were produced with ElevenLabs' music generation. Tracks were selected, edited, and placed by the developer. Writing and design. Story beats, dialogue, and system design were developed collaboratively with Claude, with the developer as the final author. The developer confirms they hold or have licensed the rights to use these tools' outputs commercially, and has taken reasonable steps to ensure no infringing or unlawful content was produced.

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