25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

EMPTYLANDSteam
Disclosure

Some voice audio in EMPTYLAND was created using generative artificial intelligence tools. AI-generated voices are used as part of the game's narrative and in-game audio experience.

Creator
GAMEPAGE
Reviews
-
Added
Oct 1, 2026
Dungeon ForgeSteam
Disclosure

AI was used to create pre-generated artwork for Steam Community Items, including Trading Cards.

Creator
Rogue Against World
Reviews
-
Added
Oct 1, 2026
TRAPPIST-1Steam
Disclosure

AI was used to assist with coding and to create some textures, which were later reworked by the developer. The game does not generate AI content in real time

Creator
Systm
Reviews
-
Added
Oct 1, 2026
ParallaxSteam
Disclosure

Generative AI tools were used during development to create and refine some pre-generated visual assets, music, sound effects, and promotional artwork. No text or narrative content was generated using AI. All AI-assisted materials were reviewed, edited, and integrated by the development team. The game does not use generative AI at runtime, and no player input or personal data is sent to any AI service.

Creator
NEUTWORK
Reviews
-
Added
Oct 1, 2026
I Know This One (IKTO)Steam
Disclosure

The altered paintings ("forgeries") were made by editing public-domain museum scans with generative AI image tools. Each one was reviewed by hand, colour-matched to its original scan and, where possible, composited back onto that scan so that only the altered detail differs. Some in-game English text (the questions that appear beside the paintings) and parts of this store description were drafted with an AI writing assistant and edited by the developer. The capsule art and screenshots are frames rendered by the game itself; the capsule art shows one of the AI-edited paintings. Nothing is generated by AI while the game runs.

Creator
JoMi
Reviews
-
Added
Oct 1, 2026
A Light in the GloamSteam
Disclosure

A Light in the Gloam uses pre-generated AI content. Nothing is generated while the game is running, and the game makes no network calls of any kind. Visual art: all in-game art was generated with OpenAI's image model (gpt-image-1) from prompts written by hand, then processed by our own scripts, which downscale it, quantise it to a fixed palette and trim it before it is placed in the game. This covers 14 character portraits, 43 enemy and boss sprites, 63 item icons, 27 wall, floor and ceiling textures, 10 dungeon props, 21 achievement emblems, and 14 town and title backdrops. The store capsules and the client icons are crops of the title-screen generation rather than new images. Music and sound: all 14 music tracks were generated with ElevenLabs' music model and all 47 sound effects with ElevenLabs' sound-effects model, both from written prompts and both post-processed by our own scripts for level and length. There is no voice acting and no synthesised speech anywhere in the game. Writing and translation: the game's text, meaning item and monster descriptions, dialogue, menus and the story, was written with the assistance of a large language model and then edited by hand. The Brazilian Portuguese translation was produced the same way and reviewed against the English.

Creator
Petersen Projects
Reviews
-
Added
Sep 30, 2026
Old Yon. New thiefSteam
Disclosure

Some character portraits were created with generative AI. AI tools were also used to help write and translate the store page and to translate the game's text. The story and dialogue were written by our team.

Creator
BoneApps
Reviews
-
Added
Sep 30, 2026
Puddle MakersSteam
Disclosure

AI has been used as a helper tool for the art production pipeline, all assets were reviewed and adjusted to fit the game.

Creator
Yominoid
Reviews
-
Added
Sep 30, 2026
RailwrightSteam
Disclosure

Generative AI tools were used to assist in creating and iterating on selected promotional artwork and graphical assets for Railwright, including materials used on the Steam store page and related marketing. Gameplay screenshots shown on the store page are captured from the actual game. Railwright does not use generative AI to generate content during gameplay.

Creator
Piu Entertainment
Reviews
-
Added
Sep 30, 2026
Backrooms AdventureSteam
Disclosure

Some of this game's content was created with the help of generative AI tools during development: - Artwork: some of the visual art in the game. - Text: parts of the in-game writing, and the Simplified Chinese translation. - Audio: a small number of sound effects. Most of the game's sound was made without AI. Nothing is generated by AI while you play.

Creator
Glycine
Reviews
-
Added
Sep 30, 2026
Slavlands: Tribes at WarSteam
Disclosure

Gród is designed, built and tested by a solo developer. Every rule, system and pixel of the game follows my own vision. AI tools helped with parts of the production: the voice lines, the music and some store artwork were created with generative AI, then selected, edited and fitted into the game by me. The in-game pixel art is drawn by the game's own code, with no AI image generators. Screenshots and GIFs show real gameplay. The game does not use generative AI while you play.

Creator
SAD Games Studio
Reviews
-
Added
Sep 30, 2026
星際傭兵團Steam
Disclosure

Generative AI assisted in creating some in-game and promotional assets. All such content was reviewed and edited by the developer. The game does not generate AI content during gameplay or connect to external AI services.

Creator
鉅墨遊戲JUMO GAMES
Reviews
-
Added
Sep 30, 2026
Thrust: the HuntSteam
Disclosure

Generative AI tools were used to assist in the creation and refinement of some pre-rendered artwork and interface elements. AI-generated music is also used, and AI tools assisted with store-page text and localization. All AI-assisted content was selected, edited, and reviewed by the developer. The game does not generate AI content during gameplay.

Creator
ZIG GAMES
Reviews
-
Added
Sep 30, 2026
JUST UNTIL MORNINGSteam
Disclosure

The game's story, design and text were created by the developer. Generative AI was used as an assistant when writing the text of this store page and of the game, and to translate it into 12 languages; all of it was reviewed and edited by the developer. One song on the car radio ("Broken Hearts and Blue Moons", licensed from Pixabay) was produced by its author with generative AI. No content is generated while you play.

Creator
Alexframe
Reviews
-
Added
Sep 30, 2026
Oceans - SurvivalSteam
Disclosure

This game was made possible due to generative AI coding. It uses generative AI for the code base and procedural environmental generation but is limited to that. Models and music have been manually created.

Creator
Albin Renlund
Reviews
-
Added
Sep 30, 2026
俺の最高の夏!Steam
Disclosure

Generative AI was used to assist in the creation of some in-game images, textures, dialogue, store page text, and localization. All AI-assisted content was reviewed, edited, and implemented by the developer. No live-generated AI content is used during gameplay.

Creator
Akaji Games
Reviews
-
Added
Sep 30, 2026
ARIASteam
Disclosure

ARIA's dialogue and speech are generated on the player's own machine at runtime by a language model and a text-to-speech voice that ship with the game. Nothing is sent to an external service and no player data leaves the machine. What ARIA says is constrained to the station's fiction and to evidence the player has actually found in-game. Some art, audio and text assets in the game were produced with AI tools and reviewed by the developer before shipping.

Creator
Dreamtime Game Studios
Reviews
-
Added
Sep 30, 2026
The HouseSteam
Disclosure

Generative AI tools were used during development to assist in the creation of some visual and 3D assets. All generated content was reviewed, edited, and integrated by the developer.

Creator
Meercraft
Reviews
-
Added
Sep 30, 2026
Deep LanternSteam
Disclosure

Deep Lantern contains some pre-generated visual assets created or assisted with generative AI, including certain textures, interface or illustrative visual elements, which were then reviewed, edited, and integrated manually by the developer. The game does not use live generative AI during gameplay, and players cannot generate content in-game using AI.

Creator
Deep Lantern
Reviews
-
Added
Sep 30, 2026
光与绽森语Steam
Disclosure

DAWNBLOOM uses generative AI-assisted tools during the development of certain game content. The in-game “Dawnbloom Spirit” feature connects to a generative AI service to provide real-time text responses to players’ game-related questions, including game knowledge, gameplay explanations, and general guidance. This feature generates auxiliary text content only. It does not generate or modify game code, nor does it directly control game rules, character data, or player assets.

Creator
DAWNBLOOM Studio
Reviews
-
Added
Sep 30, 2026
MurciavaniaSteam
Disclosure

Generative AI was used during development. Part of the graphics (characters, enemies, bosses, icons, room backgrounds and backdrops) was created with image-generation tools: Google Gemini, OpenAI ChatGPT and a locally run Stable Diffusion model. Part of the music was created with audio-generation tools (Google Gemini). Part of the code, room layouts and texts were written with the help of an AI assistant. The developer reviewed, cut, retouched and hand-adjusted all of this material before adding it to the game. The game does not generate any AI content while it is being played.

Creator
Manuel Manzano
Reviews
-
Added
Sep 30, 2026
ISKRA: Beneath The FrostSteam
Disclosure

ISKRA currently includes AI-generated artwork prepared during development. We plan to replace this artwork with work created by human artists before leaving Early Access, giving the game the individual artistic identity we envision.

Creator
The Zioms Media
Reviews
-
Added
Sep 30, 2026
Piecework: The Jigsaw MuseumSteam
Disclosure

We used AI as a supporting tool to translate and proofread the in-game text. Every translation was reviewed and adjusted by our team before it went into the game.

Creator
Warbyte Studios
Reviews
-
Added
Sep 30, 2026
SwaggerfallSteam
Disclosure

The game engine is written with substantial AI assistance. Some dialogues and quest texts are AI generated, and are successively replaced by human-written dialogue. Every piece of flavor text has a label that states the author (human or ai). The 3D character models are currently generated with AI, and then transformed through a custom pipeline to work with the text-based graphics and CPU rendering. It is possible to replace them with manually crafted models.

Creator
holonaut
Reviews
-
Added
Sep 30, 2026
WatersSteam
Disclosure

Generative AI tools were used to assist in creating selected store and promotional artwork. All such assets were subsequently edited, modified and finalized by a human artist. The game itself does not generate AI content at runtime.

Creator
Mad Wizards
Reviews
-
Added
Sep 30, 2026
PlanderSteam
Disclosure

AI-assisted tools were used during development to help create visual assets. These assets are included as finished content; the game does not use generative AI during gameplay.

Creator
https://shortstorygames.eu
Reviews
-
Added
Sep 30, 2026
Down to BusinessSteam
Disclosure

AI assistance was limited to Python programming, including code that helps to draw environments and visual effects in Pygame. These visuals are rendered in code entirely in Python. Sprite artwork and sound effects were created without generative AI and are sourced from licensed third-party assets. The soundtrack for the game and trailer was composed specifically for the project in FL Studio. No generative AI models run in the game or generate content during gameplay.

Creator
Tuftsy Studios
Reviews
-
Added
Sep 30, 2026
Cozy CockpitSteam
Disclosure

Generative AI tools were used during development to assist with the creation of some pre-generated visual artwork. AI-assisted artwork is substantially edited, painted over, composited, and finalized by the developer before inclusion in the game. No generative AI is used to create content during gameplay.

Creator
MR FUTURE GAMES
Reviews
-
Added
Sep 30, 2026
Odyssey WarsSteam
Disclosure

The campaign's spoken dialogue is AI-generated speech. Over 650 lines were produced with ElevenLabs under a paid plan that licenses commercial use of the output. I wrote every line of that dialogue myself - the writing is mine, the performance is synthetic. I would prefer human voice actors and intend to replace these recordings when the project can afford it. No AI-generated art ships in the game. Every ship, station and environment mesh is either licensed art or made by me. A set of AI-generated 3D models was removed from the project in July 2026. The combat and zone music tracks are AI-generated songs I made with Suno on a paid plan that grants commercial-use rights to the output. The remaining music and all sound effects are licensed audio packs and my own work.

Creator
Doidge Interactive
Reviews
-
Added
Sep 30, 2026
Red SettleSteam
Disclosure

As a solo developer with a very limited budget, the character voices were temporarily generated using AI voice synthesis (ElevenLabs). Our goal is to replace all generated voices with performances by human voice actors as soon as the project secures sufficient funding (through sales, crowdfunding, or community support). Thank you for your understanding and for supporting indie game development! No generative AI content is created in real time while the game is running.

Creator
Jessy Software
Reviews
-
Added
Sep 30, 2026
MemTownSteam
Disclosure

Some 3D models and textures in MemTown were created or converted with the assistance of generative AI during development. These assets are used for certain tools, capture capsules, resource objects, and production facilities in the territory.

Creator
Mememememem
Reviews
-
Added
Sep 30, 2026
Last AcreSteam
Disclosure

Generative AI is used to story board, code, analyze code, analyze performance, create thumbnails and many basic tasks like that to speed up workflows. We pay human artists for things like zombies, guns, props, static meshes etc.

Creator
Aftermath Development
Reviews
-
Added
Sep 30, 2026
Archival SecuritySteam
Disclosure

Some background environment props and their textures (signage, lamps, surfaces, decals and small set-dressing objects) were generated with AI assistance, using AI written procedural code rather than an image or mesh generator. They ship with the game as scenery. Everything else is the developer's own work: all writing and in-game text, game design, game code, audio and sound design, the visual identity, and all store page art. No AI generated content is produced while the game is running.

Creator
Donewasting
Reviews
-
Added
Sep 30, 2026
Black Hole SimulatorSteam
Disclosure

AI was used for localization, generating achievement textures, and the title card in the trailer.

Creator
Black Hole Simulator
Reviews
-
Added
Sep 30, 2026
Rift WardSteam
Disclosure

The music and much of the artwork in Rift Ward were created with generative AI tools, then chosen and edited.

Creator
Shamak
Reviews
-
Added
Sep 30, 2026
MindcellSteam
Disclosure

AI was used generate and polish store page graphic assets

Creator
VenomizedArt
Reviews
-
Added
Sep 30, 2026
BrinewrackSteam
Disclosure

Pre-generated content: the pixel art (characters, animations, tiles, props, UI frames) and the store capsule art were made with the help of an AI pixel-art tool, then selected, edited and assembled by the developer. Store page texts and their translations were drafted with AI assistance and reviewed by the developer. The game does not generate any content with AI while you play. Music, sound effects and fonts are licensed assets made by people.

Creator
Ninebark
Reviews
-
Added
Sep 30, 2026
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