Some card icon used AI
- Creator
- Indiedges
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Some card icon used AI
Some store and library marketing images were created with AI-assisted image generation. The game’s code, gameplay systems, balancing, ship behavior, upgrade systems, and implementation were developed by the developer.
Several images, voice.
The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI.
During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow.
AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the story * In-game cinematic * Character design and in-game portraits * Model textures * Achievement images
Some user interface elements, such as menus and HUD components, were generated using AI tools and subsequently reviewed and modified before being implemented in the game. AI was also used to assist in the game's creation, such as art, for example.
Sound-tracks were created with the assistance of diffusion generation.
The game uses ai for some assets in the game.
Some code sections were generated using AI. We've used AI-generated images for our store page graphic assets. ※The in-game images were not created using AI.
This game used Text to Speech programs to generate audio clips for high quality voice dialogues.
As part of the development process generative AI is used to assist designing art assets, sound effects and music.
AI Disclosure: Generative AI tools were used during development to assist in creating some visual assets and refining animations. Additionally, AI-assisted tools were utilized for technical optimization to ensure a stable gameplay experience. All results were manually reviewed and finalized by the developer. This game does not use any live-generated AI content.
AI tools were used to generate secondary visual assets, such as some skill icons, and background textures. All AI-generated assets have been heavily hand-edited and refined by the developer to ensure a consistent visual style that aligns with the game's aesthetic. All musical compositions were created entirely from scratch without the use of AI.
Results Screen image is AI generated
The background music for Geometry Attack was created using Soundraw, an AI-powered music generation tool. All musical tracks were pre-generated during development and are included as static assets in the final game.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
This game uses generative AI in several components. As a solo/small developer, the project wouldn't be feasible without it, but my goal is to fund human-created replacements through the game's revenue after early acces release. Artwork- AI generates the base/reference character sprites, which I then paint over and animate by hand. Item and tileset sprites follow the same treatment, some items may remain unedited in early access to be reviewed later. Music - AI generated music with rights held by Bonehead Labs. Capsule art - combination of AI generation and hand-work.
I was working on this game for more than 2 years without ai. I started to use ai 1-2 months ago for: Due to a lack of capital for professional sounds i bought sound packages and for some few sounds i used AI software. Depending on the game's success, I will invest in replacing sounds and self-created elements with professional assistance. AI was used mainly for bug fixing in the code and for translating the game text into different languages.
Images: AI was used to generate base designs for some in-game UI icons. These have been manually refined and edited for the final version. Sound: AI tools were used to assist in the generation of certain ambient sounds, sound effects, and background music. Localization: AI was used as a translation aid for the game's text. All AI-generated translations have been reviewed and edited by the developer to ensure accuracy and a natural flow.
AI was only used to generate images according to my specifications.
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions.
Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services.
This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations. All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials.
AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies
AI is used solely to create materials for marketing purposes.
All art assets were generated using generative AI
Some promotional images and visual assets for the game were created using AI-assisted tools during development.
Localization for languages other than English and Estonian has been generated with help of AI.
AI was used for the localization of in-game text and the store page, and it may be improved later.
AI was used to resize the background skies that were obtained from markets.
AI was used for Japanese translations and character voice lines (powerup words).
Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use. The main visual content of the game uses licensed or manually prepared assets.
The game uses DALL-E to generate card image assets in the game
Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials.
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
Marketing material such as capsule images, event/news post images and library images have used Generative AI.
Images and music created by AI
AI was used as help to develop this Game with resolving bugs etc.
I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style
This game has AI generated Images for Store Page Library and In game Movies Characters are AI Generated, thank you for your support
Some visual assets used in this game were generated with the assistance of AI tools.
In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor aspects of character animation in the trailer, such as verifying the spoken dialogue. Some images were also created with the help of AI based on my own sketches.
Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools.
Generative AI has only been used to create placeholder background music tracks, as a type of "elevator music", while I learn more about sound design and music producing. No AI has been used anywhere else, in art or development. Everything else has been done by one individual, and the hope is to have all the AI generated soundtracks replaced before launch. Sorry for any AI hate, and thanks for the understanding.
Some artworks and voiceovers were created with AI assistance and enchanced per me. As a solo developer, this helps me save time so I can focus more on fun gameplay quality, balance, and polishing.
・Detailed character settings and proposals for proper nouns ・Localisation text ・Algorithm design assistance
Sound effects, some 3D models and some textures are AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Gods With Guns In-game content art | Some card icon used AI | Indiedges | - | May 23, 2026 | |
Project Vanguard In-game content art | Some store and library marketing images were created with AI-assisted image generation. The game’s code, gameplay systems, balancing, ship behavior, upgrade systems, and implementation were developed by the developer. | MrBastion | - | May 23, 2026 | |
Anthea's Justice Unclear artaudio | Several images, voice. | Karl_Spencer | - | May 23, 2026 | |
Beer Gunner In-game content artaudio | The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI. | Des Interactive | - | May 23, 2026 | |
Heavy Mental: A Co-op Action Roguelite In-game content art | During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow. | Black Star Interactive | - | May 23, 2026 | |
Stellar Breach In-game content artaudiotextcode | AI was used for the following:
* In game code
* Capsule images
* Trailer and boss music
* Ideas and direction for the story
* In-game cinematic
* Character design and in-game portraits
* Model textures
* Achievement images | Oak Bear Studios | - | May 23, 2026 | |
Final Stand Waves In-game content art | Some user interface elements, such as menus and HUD components, were generated using AI tools and subsequently reviewed and modified before being implemented in the game. AI was also used to assist in the game's creation, such as art, for example. | Arkon Game Studio | - | May 23, 2026 | |
PyroKite In-game content audio | Sound-tracks were created with the assistance of diffusion generation. | Studio Zamudio One | - | May 23, 2026 | |
SlidefyingBadaBoom Penguin through a Slipstream: Rise of the Penguins 3 In-game content | The game uses ai for some assets in the game. | Bill Woo | - | May 23, 2026 | |
Zombie Survivors - last soldier - Store/marketing codeart | Some code sections were generated using AI.
We've used AI-generated images for our store page graphic assets.
※The in-game images were not created using AI. | SweetsEnjoyer | - | May 23, 2026 | |
Stellar Smash In-game content audio | This game used Text to Speech programs to generate audio clips for high quality voice dialogues. | Andrei Marius Cristian | - | May 23, 2026 | |
Bug Drop In-game content artaudio | As part of the development process generative AI is used to assist designing art assets, sound effects and music. | These Are Serious Games | - | May 23, 2026 | |
Demon Castle Survivor In-game content art | AI Disclosure:
Generative AI tools were used during development to assist in creating some visual assets and refining animations. Additionally, AI-assisted tools were utilized for technical optimization to ensure a stable gameplay experience. All results were manually reviewed and finalized by the developer. This game does not use any live-generated AI content. | Retired Dev | - | May 23, 2026 | |
PigPonyPocalypse In-game content art | AI tools were used to generate secondary visual assets, such as some skill icons, and background textures. All AI-generated assets have been heavily hand-edited and refined by the developer to ensure a consistent visual style that aligns with the game's aesthetic. All musical compositions were created entirely from scratch without the use of AI. | Alterhead Games | - | May 23, 2026 | |
Let it ride! Store/marketing art | Results Screen image is AI generated | Retro Decadance | - | May 23, 2026 | |
Geometry Attack In-game content audio | The background music for Geometry Attack was created using Soundraw, an AI-powered music generation tool. All musical tracks were pre-generated during development and are included as static assets in the final game. | Festa Tech LLC | - | May 23, 2026 | |
Abyss Horde Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | Solo Gaming | 83 | May 23, 2026 | |
Apple Man Sam In-game content artaudio | This game uses generative AI in several components. As a solo/small developer, the project wouldn't be feasible without it, but my goal is to fund human-created replacements through the game's revenue after early acces release.
Artwork-
AI generates the base/reference character sprites, which I then paint over and animate by hand.
Item and tileset sprites follow the same treatment, some items may remain unedited in early access to be reviewed later.
Music - AI generated music with rights held by Bonehead Labs.
Capsule art - combination of AI generation and hand-work. | boneheadlabss | - | May 23, 2026 | |
KGT: Kevin Got Teleported In-game content audiotext | I was working on this game for more than 2 years without ai.
I started to use ai 1-2 months ago for:
Due to a lack of capital for professional sounds i bought sound packages and for
some few sounds i used AI software. Depending on the game's success, I will invest in replacing sounds and self-created elements with professional assistance.
AI was used mainly for bug fixing in the code and for translating the game text into different languages. | Marcel Klee | - | May 23, 2026 | |
MAaaaaTH! In-game content artaudiotext | Images: AI was used to generate base designs for some in-game UI icons. These have been manually refined and edited for the final version.
Sound: AI tools were used to assist in the generation of certain ambient sounds, sound effects, and background music.
Localization: AI was used as a translation aid for the game's text. All AI-generated translations have been reviewed and edited by the developer to ensure accuracy and a natural flow. | Gentle Gimmick Games | - | May 23, 2026 | |
Droid Kontrolle Unclear art | AI was only used to generate images according to my specifications. | MasterZorrax | - | May 23, 2026 | |
Skycore Reboot In-game content art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. The final artwork combines AI-generated base designs with human-made artistic revisions. | DB Studio | - | May 23, 2026 | |
The Last Bet In-game content art | Certain pre-generated visual assets in the game and store materials, such as some icons and background artwork, were created with the assistance of generative AI during development. All such assets were reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay and does not use live external AI services. | Bavita Studios | - | May 23, 2026 | |
Lost Galaxy: Survivors In-game content arttext | This game uses generative AI tools for the creation of some non-gameplay content, including portions of promotional artwork, visual concepts, and certain localized translations.
All gameplay systems, programming, game design, balancing, and the final integration of assets are created and curated by the developer. AI-generated content is reviewed, edited, and refined before being used in the game or store materials. | Jorge Osbaldo Rodriguez | - | May 23, 2026 | |
INNBC STARFIGHTER In-game content art | AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies | Jonathan Fior | - | May 23, 2026 | |
CyberZ Store/marketing arttext | AI is used solely to create materials for marketing purposes. | Funexagon | - | May 23, 2026 | |
舰魂重构 In-game content art | All art assets were generated using generative AI | 洛米条 | - | May 23, 2026 | |
Destroy the Asteroids Store/marketing art | Some promotional images and visual assets for the game were created using AI-assisted tools during development. | Ranie Soares da Costa | - | May 23, 2026 | |
Black Powder Magic In-game content text | Localization for languages other than English and Estonian has been generated with help of AI. | Teekond | - | May 23, 2026 | |
Guardians Of Restoration In-game content text | AI was used for the localization of in-game text and the store page, and it may be improved later. | Creative Gorae | 14 | May 23, 2026 | |
Space Combat Dev only art | AI was used to resize the background skies that were obtained from markets. | cosmopage | - | May 23, 2026 | |
I Got Isekai'd Into a Shmup In-game content textaudio | AI was used for Japanese translations and character voice lines (powerup words). | TOMAGameStudio | - | May 23, 2026 | |
Downsizing In-game content art | Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there. | Severian | - | May 23, 2026 | |
The graveyard duty fall of the last demon In-game content audio | AI Disclosure:
This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay. | Faustina Mutamba | - | May 23, 2026 | |
Sicham Universe : Let's Sicham Today! In-game content artcodetext | Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets. | Array's Devbook | - | May 23, 2026 | |
坦克幸存者 In-game content art | The game uses DALL-E to generate card image assets in the game | King Stone | - | May 23, 2026 | |
VALE In-game content arttext | Generative Pre-Trained Transformer has been used for improving the game content, for example to improve amazing vehicles, effects and marketing materials. | F-Games | - | May 23, 2026 | |
Deadtime Defenders Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | 47 | May 23, 2026 | |
Power Gunner Store/marketing art | Marketing material such as capsule images, event/news post images and library images have used Generative AI. | Mega Toast Games | 22 | May 23, 2026 | |
哈基米打败绿豆 In-game content artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
Space Tormentor Dev only | AI was used as help to develop this Game with resolving bugs etc. | SpeedStealth | - | Mar 18, 2026 | |
Save New York 2030 In-game content art | I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style | Black Belt Logic LLC | - | Mar 18, 2026 | |
Galaxy Invaders - Eclipse Squadron In-game content art | This game has AI generated Images for Store Page Library
and In game Movies Characters are AI Generated, thank you for your support | PlayCube Interactive | - | Mar 18, 2026 | |
RD Racing In-game content art | Some visual assets used in this game were generated with the assistance of AI tools. | See The Sea Std | - | Mar 18, 2026 | |
Nori In-game content textart | In the promotional materials, AI was only used to check the correctness of the English text and to assist with minor aspects of character animation in the trailer, such as verifying the spoken dialogue. Some images were also created with the help of AI based on my own sketches. | Nori Game | - | Mar 18, 2026 | |
Comet Busters In-game content audioart | Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools. | Jason Hall | - | Mar 18, 2026 | |
<Code Breaker> In-game content audio | Generative AI has only been used to create placeholder background music tracks, as a type of "elevator music", while I learn more about sound design and music producing. No AI has been used anywhere else, in art or development. Everything else has been done by one individual, and the hope is to have all the AI generated soundtracks replaced before launch. Sorry for any AI hate, and thanks for the understanding. | 0x00_0x01_dev | - | Mar 18, 2026 | |
Ashes of the Belt In-game content artaudio | Some artworks and voiceovers were created with AI assistance and enchanced per me. As a solo developer, this helps me save time so I can focus more on fun gameplay quality, balance, and polishing. | Xell | - | Mar 18, 2026 | |
Sorcery of Ruin, Sword, and Red Hood In-game content text | ・Detailed character settings and proposals for proper nouns
・Localisation text
・Algorithm design assistance | AOMI Design Studio | - | Mar 18, 2026 | |
Void Sanction In-game content audioart | Sound effects, some 3D models and some textures are AI generated. | Buzzdead | - | Mar 18, 2026 |