Only on the cover, and for the additional selectable armors.
- Creator
- juan_poder_azure
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Only on the cover, and for the additional selectable armors.
The images for the game loading page are generated by AI
Some translations were completed with the assistance of AI.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated. The games logo / icon was improved with the help of AI.
We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
Concept art was generated by AI
Some icon resources were generated using AI technology
Some soundtracks and voices were generated by AI
Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :)
We used ChatGPT to generate some game menu icons and to translate the text.
The images of the game on Steam (not screenshots) are made partly with the help of AI, but are heavily modified manually by the artist. Also, translation into all languages except Russian was created using AI.
AI may be used in marketing
The game contains pre-generated AI art assets.
Steam page image and logo. Dialogues voice-over
We use Ai to generate some of the 2D art and sounds.
AI Suno was used to generate music and AI Ideogram was used to generate images
Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI.
- Elzet's voice - Environment art for level loadscreen
Locations are drawn using artificial intelligence.
AI has been used to generate some seamless textures. It also has been used to generate UI images or to enhance drawings/sketches.
for the character illustration.
AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game.
Music is mostly AI generated. Using suno AI
We use AI to generate some of the descriptive images.
Some art asset used AI for initial conceptual design
The game contains some lovely cats generated with AI
I used a loading screen article photo Pixabay copyrightless photo.
Steam Art assets include an AI generated image.
Icons are currently purchased from 3rd-party asset providers and may be AI-generated. These icons are labeled with a "Placeholder" tag and are planned to be replaced at a later date by a hired artist.
The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions.
I am utilizing AI technology exclusively for generating voice acting for the characters within my game.
This game makes limited use of generative artificial intelligence during development. Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion. All gameplay, design, and final creative decisions were made by the developer.
Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves.
We use generative AI for localization support. AI is not used for in-game content or gameplay.
This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text.
AI was used to generate base sprites for the game and I modified those images to the games needs.
AI is used for the store page art assets.
AI was used to create the game's main screen and results screen.
AI generated voice acting and some art has ben used
We've used AI to help generate some of our store artwork, loading screens, and menu images.
Artificial intelligence resources were used to generate the characters' lines and some of the artwork.
I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-;
we make it some asset for the game. only used for the visual and sound.
Used it to generate parts of Artwork for the steam capsules
A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team.
Only the key (capsule) art for the game is AI generated.
- AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue. - AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization.
Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI.
Some graphical assets in game are made by pre-rendering AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hack And Slash Fury Store/marketing art | Only on the cover, and for the additional selectable armors. | juan_poder_azure | - | Mar 18, 2026 | |
Goblin: Mutation In-game content art | The images for the game loading page are generated by AI | richard | 13 | Mar 18, 2026 | |
Die Deep In-game content text | Some translations were completed with the assistance of AI. | PINIX | - | Mar 18, 2026 | |
Death Frame In-game content artaudio | Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI. | EpiXR Games UG | 44 | Mar 18, 2026 | |
Dimension Warrior Store/marketing art | We use artificial intelligence to create graphics such as game covers and other banners. We don't use AI at all in the game itself. | WrathGames | - | Mar 18, 2026 | |
Wukong Monkey King's Journey West Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Escape Of The Cat-Aslyum Store/marketing art | Concept art was generated by AI | CodingQuests | - | Mar 18, 2026 | |
峡谷竞技场 In-game content art | Some icon resources were generated using AI technology | 哩奇工作室 | - | Mar 18, 2026 | |
Valkyrie's Legacy In-game content audio | Some soundtracks and voices were generated by AI | Olinick Games | - | Mar 18, 2026 | |
Borıng. Store/marketing art | Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :) | Pixelatto | 334 | Mar 18, 2026 | |
Muhaboy In-game content arttext | We used ChatGPT to generate some game menu icons and to translate the text. | Yadrёna Games | 12 | Mar 18, 2026 | |
Elder Legacy: Survival In-game content arttext | The images of the game on Steam (not screenshots) are made partly with the help of AI, but are heavily modified manually by the artist.
Also, translation into all languages except Russian was created using AI. | Honor Games | 186 | Mar 18, 2026 | |
Shadows of The Lost Store/marketing | AI may be used in marketing | Bode Software | - | Mar 18, 2026 | |
Traveler Of Light In-game content art | The game contains pre-generated AI art assets. | ZENG CHEN | - | Mar 18, 2026 | |
Medieval Pig In-game content artaudio | Steam page image and logo. Dialogues voice-over | Medieval Pig Studio | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
HackSlash In-game content audioart | AI Suno was used to generate music and AI Ideogram was used to generate images | HasekiCM | - | Mar 18, 2026 | |
教团2033 In-game content art | Most of the game's images are generated by AI, including player images, enemy images, and scene images. However, the UI part of the game is not generated by AI. | Error | - | Mar 18, 2026 | |
Meat Fest In-game content audioart | - Elzet's voice
- Environment art for level loadscreen | Egor Gritsenko | 11 | Mar 18, 2026 | |
Скуфы против ящеров In-game content art | Locations are drawn using artificial intelligence. | VICTORIA Games | 149 | Mar 18, 2026 | |
StreamerBeater In-game content art | AI has been used to generate some seamless textures.
It also has been used to generate UI images or to enhance drawings/sketches. | N.R. | 26 | Mar 18, 2026 | |
Iron Apartment Guardian Unclear art | for the character illustration. | GEIRDEV | - | Mar 18, 2026 | |
Dharmayuddha In-game content textcode | AI tools were used to assist with dialogue writing and software development. All AI-generated content was reviewed and curated by developers before inclusion in the final game. | Insodimension | - | Mar 18, 2026 | |
Knight Fall In-game content audio | Music is mostly AI generated. Using suno AI | ducc | - | Mar 18, 2026 | |
Tides of The Endless Store/marketing art | We use AI to generate some of the descriptive images. | Shimmer High Sea | 24 | Mar 18, 2026 | |
Stellar Poetry Dev only art | Some art asset used AI for initial conceptual design | MXL-Studio | - | Mar 18, 2026 | |
Cats Clicker In-game content art | The game contains some lovely cats generated with AI | RazDva Games | - | Mar 18, 2026 | |
Darknesssssssssssssssss general | I used a loading screen article photo Pixabay copyrightless photo. | 송코딩 | - | Mar 18, 2026 | |
Arkhaanis One Store/marketing art | Steam Art assets include an AI generated image. | DuGringo | 23 | Mar 18, 2026 | |
My Christmas Present In-game content art | Icons are currently purchased from 3rd-party asset providers and may be AI-generated. These icons are labeled with a "Placeholder" tag and are planned to be replaced at a later date by a hired artist. | Alycia Fear | - | Mar 18, 2026 | |
机械轮回 Cyber Loop In-game content arttext | The game uses generative AI to create some 2D pictures, such as some ICONs; in addition, it also uses AI on the text to modify information such as prop descriptions. | Mili Studio | - | Mar 18, 2026 | |
Robbie 2 In-game content audio | I am utilizing AI technology exclusively for generating voice acting for the characters within my game. | Alfamonk | - | Mar 18, 2026 | |
Ink Link In-game content audioartcode | This game makes limited use of generative artificial intelligence during development.
Generative AI was used to help create some game music and sound effects, to generate the store page thumbnail artwork, and as a support tool for brainstorming ideas and coding auto-completion.
All gameplay, design, and final creative decisions were made by the developer. | Kokoa Interactive | - | Mar 18, 2026 | |
Shadows of Destruction In-game content audioart | Our game does not use generative artificial intelligence to generate content for the game, either pre-rendered or live-generated. However, due to budget constraints, we have utilized AI technology to generate voice lines for some of the NPCs in the game. Additionally, for the intro cutscene, we have incorporated AI-generated images. It's important to note that while AI has been used for specific aspects such as voice lines and cutscene imagery, no AI elements have been integrated into the gameplay mechanics themselves. | SheikyGames | - | Mar 18, 2026 | |
KILL THE WITCH In-game content text | We use generative AI for localization support.
AI is not used for in-game content or gameplay. | SnakeEagle | 76 | Mar 18, 2026 | |
Etherrealm In-game content art | This game contains pre-rendered AI generated 3D monster and player models that have been fine tuned and remodeled by hand after the initial form was generated from text. | InkBlunder | - | Mar 18, 2026 | |
Pandarunium In-game content art | AI was used to generate base sprites for the game and I modified those images to the games needs. | Tenax Studios | - | Mar 18, 2026 | |
Tokyo School Girl Store/marketing art | AI is used for the store page art assets. | FrisbyStudio | - | Mar 18, 2026 | |
Summonsters Store/marketing art | AI was used to create the game's main screen and results screen. | SFCO Games | 182 | Mar 18, 2026 | |
The Legends of Maui In-game content audioart | AI generated voice acting and some art has ben used | Alictronic Games | - | Mar 18, 2026 | |
Heroic Kingdom: Origins Store/marketing art | We've used AI to help generate some of our store artwork, loading screens, and menu images. | LilSky Entertainment, LLC | 53 | Mar 18, 2026 | |
Lost In Failures In-game content textart | Artificial intelligence resources were used to generate the characters' lines and some of the artwork. | Lucas Lopes Baroni | - | Mar 18, 2026 | |
Shattered Dreams In-game content audiocode | I used AI to generate some music for the game, and, well, I asked ChatGPT to help fix my code a few times because Amm... coding is hard ;-; | Rainy Parts | 19 | Mar 18, 2026 | |
OddRoom In-game content artaudio | we make it some asset for the game. only used for the visual and sound. | TEAM ODD | 28 | Mar 18, 2026 | |
The Greatest Dungeon Store/marketing art | Used it to generate parts of Artwork for the steam capsules | me | - | Mar 18, 2026 | |
Chakana, Gold of the Gods In-game content art | A minimum number of sprites were created with Artificial Intelligence, for which input was provided from sketches and concept art made by the team. | Equinoxis Studios | - | Mar 18, 2026 | |
Grand Emprise 2: Portals Apart Store/marketing art | Only the key (capsule) art for the game is AI generated. | Tbjbu2 | 71 | Mar 18, 2026 | |
Revenge Crystal Project In-game content audiotext | - AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue.
- AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization. | SAMx003 Games | - | Mar 18, 2026 | |
Umbra: The Last Summoner In-game content art | Some of the beauty shots of our heroes have been enhanced using AI. Also, some of the UI and cutscene elements have been created using AI. | EpiRPG | 57 | Mar 18, 2026 | |
Berserk High In-game content art | Some graphical assets in game are made by pre-rendering AI | WrongTaken | - | Mar 18, 2026 |