The images in this game and the promotional images on the store page are generated using AI.
- Creator
- Fengshi Games
- Reviews
- -
- Added
- Aug 19, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The images in this game and the promotional images on the store page are generated using AI.
Generative AI tools were used only as an editing and proofreading aid for selected portions of the final game text. The original scenario, characters, direction, and final text review were created and handled by the developer.
The English localization of Channel 453 was produced through a combination of human translation and editing. Some sections of the game, including portions of the demo, were translated by a human translator. For a limited number of sections in the full game, generative AI tools were used only as a first-pass aid for English localization and language editing. These tools were not used to create the original scenario or characters. All AI-assisted English text was subsequently reviewed, revised, and polished by humans before being included in the final game. We are providing this information on Steam in the interest of transparency and to help players make an informed decision about the game. To avoid any misunderstanding: this refers to a test-stage build. The final release will be provided with fully human-translated localization alongside the finalized store page update.
LemonFC was developed with AI assistance (including Anthropic Claude) for writing and revising program code and for drafting German-language in-game event texts. The graphics and texts of this store page (capsule images, descriptions) were also created or drafted using AI tools. All content — in-game and on the store page — was reviewed, edited and approved by the developer; game design and balancing are the developer's own work. The game does not generate AI content at runtime — all content is fixed before release and human-approved. No player data is sent to AI services.
Some environmental/background music in this game was created or assisted using Suno AI, then selected and edited to fit the game’s atmosphere.
Generative AI tools were used to assist in creating a limited number of 2D images included in the game and certain store-page graphical assets. All AI-assisted images were subsequently manually edited, corrected, and finalized by the developer. Other assets were created by the developer or obtained from appropriately licensed or free-to-use sources. The game does not use generative AI in real time.
本游戏在开发过程中使用了生成式人工智能辅助创作部分剧情图片、过场画面及宣传素材。所有相关内容均经过开发团队审核和编辑后用于游戏。游戏运行过程中不会实时生成任何 AI 内容。
This game uses generative AI to assist in producing some in-game text (such as news articles, in-game emails, and flavor text), 2D visual assets (such as player portraits, icons, and background art), and audio (background music and user interface sound effects). All AI-assisted content is generated during development and reviewed before release; the game does not generate content while you play.
Images are created with AI
Generative AI was used exclusively as a programming assistant during development to help write and optimize the game's code. All creative elements, including the story, game design, and artwork, were entirely crafted by human hand.
The shipped game contains no AI-generated art, audio or written content, and uses no AI at runtime — it runs entirely offline. Some AI tools (like ChatGPT and Claud code) were used during the development of the game for research purposes and reviewing. All game source code is human-written, human-reviewed and occasionally reviewed/tested by AI tools.
Generative AI has been used for concepts and early sketches of some backgrounds. No final graphical assets included in the game have been generated by AI. Some promotional images have been enhanced using AI. Some music tracks have been created with the help of AI.
Generative AI tools were used to create pre-generated visual assets used in the game and its marketing, including the station environment, CRT console artwork, and selected trailer, store, and event artwork. All outputs were art-directed, edited, composited, and approved by Ruldae before inclusion. SIGNAL does not use generative AI while the game is running. No player input or personal data is sent to an AI service, and the game contains no live-generated AI content.
Player portrait images were created with the assistance of generative AI tools during development.
Some background images and translations in this game were created using AI.
Yakutori uses on-device AI to translate Japanese text on your screen into English in real time. It reads the on-screen text with optical character recognition (PaddleOCR PP-OCRv5) and generates the English translation with a local large language model (Qwen3-4B). All AI runs entirely on your own computer — no cloud services and no internet connection are used, and nothing you translate ever leaves your device. As with any machine translation, the AI-generated output is not always perfect.
Please note that all non-Chinese descriptions on this store page were localized using AI-assisted translation.
本作では、キャラクターイラスト、背景画像および音楽・効果音の制作過程に生成型AIを使用しています。これらの素材は開発者による生成後の選定・編集・調整を経て、本作の世界観や演出に合わせて使用しています。
This game contains artwork and narrative content created with the assistance of generative AI. All AI-generated materials have been carefully reviewed, selected, and edited by the development team to ensure quality and consistency with the game's vision. We believe AI tools can support and accelerate the creative process when used responsibly, and we remain committed to maintaining creative oversight and storytelling integrity throughout development.
The icons in this game are generated by AI.
This game uses live generative AI to create text-based character dialogue, diaries, journey events, NPC conversations, and outcomes of player-directed interactions. Responses are generated from player-created character profiles, recent in-game memories, current objectives, and player messages. Relevant text context is sent to a third-party AI service to generate these responses. Generated content may vary between sessions and may occasionally produce unexpected results. AI is not used to generate executable code or modify files on the player's device.
AI tools used only as composition reference during early blocking; all shipped assets hand-painted by artist.
PER MY LAST EMAIL contains pre-generated AI content. Its music is created with generative audio tools; its sound effects are CC0 recordings, not generated. Its narrative text is human-AI co-written and human-edited under the author's direction; the game design is the author's. Its store artwork uses AI-generated background plates, composed and finished programmatically; the game's own user-interface elements are drawn in code and contain no AI-generated images. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people.
We use AI as a coding assistant during development, and as a drafting tool to help generate candidate crossword clues from our word bank. Every single clue is reviewed and edited by a human before it ships. AI generated images were used during prototyping as early placeholders. All final visual art assets that ship with the game have been created by the developer.
Helping build and manage narratives
AI generation used for trial names that are shown at the start of trials and for player/NPC avatars.
AI-generated imagery is used in the store and game visuals.
This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game.
In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials.
RLG:Origins uses a locally operated generative AI model during play to interpret free-form player input and generate GM narration and character dialogue. AI-generated text does not establish game facts or decide outcomes. A separate deterministic rules system validates actions and controls game-state changes. Generation takes place on the player's device, and player input is not sent to an external AI service.
some music and images
The developer uses generative artificial intelligence to create some portions of the game including code and artwork. All creative decisions and testing have been performed by the developer.
Some visual assets used in the game were edited with the assistance of AI-based tools and subsequently refined and integrated into the project by the developer.
AI is used for localization purposes. All graphics are human made.
本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。
In this game, generative AI is used for the following purposes: ・Selecting options based on voice commands input by the user ・Generating portions of the display text ・Generating portions of the narration script ・The narration audio is created using a speech synthesis engine; generative AI is not used.
Generative AI Usage - Reference for some backgrounds and CG compositions - Editing and proofreading of some text - Assistance with English and Japanese localization All final content was created, reviewed, and/or revised by the developer.
Some code elements and visual assets in Curse of the Ancient Grimoire were created or refined with the assistance of generative AI tools, including character portraits, monster images, scene illustrations, and store capsule artwork. All AI-assisted assets were reviewed, selected, edited, and integrated by the developer. Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics. Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics.
This game uses generative AI to create some of its visual assets, including artwork, background imagery, and marketing graphics. All AI-generated images are reviewed and edited by a human before release.
Generative AI is used in the development of this game for asset creation (including store visuals) and localization (language translation).
Including AI-generated content
Test cases, hints, solutions, testing and validation was assisted by artificial intelligence.
AI tools were used during development to help compose the soundtrack, draw the pixel art, and draft text (including localization and this store page), all under human direction — every piece was reviewed, curated, and approved by the developer. All content is fixed at build time; the game contains no live or runtime AI generation.
"We utilized generative AI tools to assist in the creation of 2D art assets, including in-game enemy portraits, familiar graphics, and the background illustrations, banners, and logo artwork displayed on our Steam Store page and library graphics."
Some UI elements and 2D visual assets were created with the assistance of generative AI tools and then manually edited and refined in Photoshop. All AI-assisted content has been reviewed by the developer to ensure it does not infringe on third-party intellectual property.
Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer.
This game uses AI tools in a supporting capacity during the creation of some assets (such as background images, music, and sound effects). No generated assets are used as-is; all have been processed, adjusted, and composited by human hands before being included in the game.
This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
仙路漫漫 In-game content art | The images in this game and the promotional images on the store page are generated using AI. | Fengshi Games | - | Aug 19, 2026 | |
Senti Metrica In-game content text | Generative AI tools were used only as an editing and proofreading aid for selected portions of the final game text. The original scenario, characters, direction, and final text review were created and handled by the developer. | NOPAINNOPAY | - | Aug 19, 2026 | |
Channel 453 In-game content text | The English localization of Channel 453 was produced through a combination of human translation and editing.
Some sections of the game, including portions of the demo, were translated by a human translator.
For a limited number of sections in the full game, generative AI tools were used only as a first-pass aid for English localization and language editing. These tools were not used to create the original scenario or characters.
All AI-assisted English text was subsequently reviewed, revised, and polished by humans before being included in the final game.
We are providing this information on Steam in the interest of transparency and to help players make an informed decision about the game.
To avoid any misunderstanding: this refers to a test-stage build. The final release will be provided with fully human-translated localization alongside the finalized store page update. | Bulhwa | - | Aug 18, 2026 | |
LemonFC - Der Fußball-Manager In-game content textcode | LemonFC was developed with AI assistance (including Anthropic Claude) for writing and revising program code and for drafting German-language in-game event texts. The graphics and texts of this store page (capsule images, descriptions) were also created or drafted using AI tools. All content — in-game and on the store page — was reviewed, edited and approved by the developer; game design and balancing are the developer's own work. The game does not generate AI content at runtime — all content is fixed before release and human-approved. No player data is sent to AI services. | Lemoncookie Studios | - | Aug 17, 2026 | |
梦境森林 In-game content audio | Some environmental/background music in this game was created or assisted using Suno AI, then selected and edited to fit the game’s atmosphere. | 北冥有鱼 | - | Aug 17, 2026 | |
10 More Minutes In-game content art | Generative AI tools were used to assist in creating a limited number of 2D images included in the game and certain store-page graphical assets. All AI-assisted images were subsequently manually edited, corrected, and finalized by the developer. Other assets were created by the developer or obtained from appropriately licensed or free-to-use sources. The game does not use generative AI in real time. | Glitch Mode | - | Aug 17, 2026 | |
灵矿之日本陨落(序章) In-game content art | 本游戏在开发过程中使用了生成式人工智能辅助创作部分剧情图片、过场画面及宣传素材。所有相关内容均经过开发团队审核和编辑后用于游戏。游戏运行过程中不会实时生成任何 AI 内容。 | WA Game Studio | - | Aug 17, 2026 | |
Gridiron Manager 2026 In-game content artaudiotext | This game uses generative AI to assist in producing some in-game text (such as news articles, in-game emails, and flavor text), 2D visual assets (such as player portraits, icons, and background art), and audio (background music and user interface sound effects). All AI-assisted content is generated during development and reviewed before release; the game does not generate content while you play. | Plotfun | - | Aug 17, 2026 | |
Judge SIM 2 Precedent Unclear art | Images are created with AI | SunsixStudios | - | Aug 16, 2026 | |
CyberCon: Cybersecurity Tycoon Dev only code | Generative AI was used exclusively as a programming assistant during development to help write and optimize the game's code. All creative elements, including the story, game design, and artwork, were entirely crafted by human hand. | Wolfgrid Games | - | Aug 16, 2026 | |
Cricket Team Manager Dev only code | The shipped game contains no AI-generated art, audio or written content, and uses no AI at runtime — it runs entirely offline. Some AI tools (like ChatGPT and Claud code) were used during the development of the game for research purposes and reviewing. All game source code is human-written, human-reviewed and occasionally reviewed/tested by AI tools. | LSL Ventures | - | Aug 16, 2026 | |
Mombasa Conspiracy In-game content artaudio | Generative AI has been used for concepts and early sketches of some backgrounds. No final graphical assets included in the game have been generated by AI.
Some promotional images have been enhanced using AI.
Some music tracks have been created with the help of AI. | Blue Moscow Games | - | Aug 16, 2026 | |
Signal In-game content art | Generative AI tools were used to create pre-generated visual assets used in the game and its marketing, including the station environment, CRT console artwork, and selected trailer, store, and event artwork.
All outputs were art-directed, edited, composited, and approved by Ruldae before inclusion.
SIGNAL does not use generative AI while the game is running. No player input or personal data is sent to an AI service, and the game contains no live-generated AI content. | Ruldae | - | Aug 16, 2026 | |
Offside Deal: Football At Any Cost In-game content art | Player portrait images were created with the assistance of generative AI tools during development. | Vibekontroll Gaming | - | Aug 15, 2026 | |
深夜閲覧 Midnight Reading:Showa Echoes In-game content arttext | Some background images and translations in this game were created using AI. | ZipanGames | - | Aug 14, 2026 | |
Yakutori - Japanese screen capture translator Live AI text | Yakutori uses on-device AI to translate Japanese text on your screen into English in real time. It reads the on-screen text with optical character recognition (PaddleOCR PP-OCRv5) and generates the English translation with a local large language model (Qwen3-4B). All AI runs entirely on your own computer — no cloud services and no internet connection are used, and nothing you translate ever leaves your device. As with any machine translation, the AI-generated output is not always perfect. | Chottosoft | - | Aug 14, 2026 | |
theDIARY In-game content text | Please note that all non-Chinese descriptions on this store page were localized using AI-assisted translation. | 酒神工作室 | - | Aug 14, 2026 | |
ぼくたちの残響 In-game content artaudio | 本作では、キャラクターイラスト、背景画像および音楽・効果音の制作過程に生成型AIを使用しています。これらの素材は開発者による生成後の選定・編集・調整を経て、本作の世界観や演出に合わせて使用しています。 | OUTDATED NOVISE | - | Aug 14, 2026 | |
临江暮雪 | This game contains artwork and narrative content created with
the assistance of generative AI. All AI-generated materials
have been carefully reviewed, selected, and edited by the
development team to ensure quality and consistency with the
game's vision.
We believe AI tools can support and accelerate the creative
process when used responsibly, and we remain committed to
maintaining creative oversight and storytelling integrity
throughout development. | violetness | - | Aug 14, 2026 | |
差评回复员 In-game content art | The icons in this game are generated by AI. | TianDuan | - | Aug 14, 2026 | |
Homunculus: The Little One in the Flask Live AI text | This game uses live generative AI to create text-based character dialogue, diaries, journey events, NPC conversations, and outcomes of player-directed interactions. Responses are generated from player-created character profiles, recent in-game memories, current objectives, and player messages. Relevant text context is sent to a third-party AI service to generate these responses. Generated content may vary between sessions and may occasionally produce unexpected results. AI is not used to generate executable code or modify files on the player's device. | hufei | - | Aug 14, 2026 | |
告死天使招魂令 Death Angel Requiem Dev only art | AI tools used only as composition reference during early blocking; all shipped assets hand-painted by artist. | 五十岚夜莺 | - | Aug 14, 2026 | |
Per My Last Email In-game content audiotextart | PER MY LAST EMAIL contains pre-generated AI content. Its music is created with generative audio tools; its sound effects are CC0 recordings, not generated. Its narrative text is human-AI co-written and human-edited under the author's direction; the game design is the author's. Its store artwork uses AI-generated background plates, composed and finished programmatically; the game's own user-interface elements are drawn in code and contain no AI-generated images. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people. | 3Cats Studio | - | Aug 13, 2026 | |
Super Friendly Crosswords Dev only codetextart | We use AI as a coding assistant during development, and as a drafting tool to help generate candidate crossword clues from our word bank. Every single clue is reviewed and edited by a human before it ships. AI generated images were used during prototyping as early placeholders. All final visual art assets that ship with the game have been created by the developer. | EdibleElephant | - | Aug 13, 2026 | |
ISKRA Unclear text | Helping build and manage narratives | Sons of Welder | - | Aug 13, 2026 | |
Super Frog Ninja In-game content textart | AI generation used for trial names that are shown at the start of trials and for player/NPC avatars. | David Harrington | - | Aug 13, 2026 | |
深渊矿工 In-game content art | AI-generated imagery is used in the store and game visuals. | Yamate | - | Aug 13, 2026 | |
Incremental Donuts In-game content artaudiocode | This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game. | MuckMedia | - | Aug 12, 2026 | |
フォントのげぇむ ~Which I Master~ In-game content art | In this game, we used Adobe Firefly to generate and edit some of the backgrounds, live-action footage, and effects materials. | happyyylemon8 | - | Aug 11, 2026 | |
RLG:Origins Live AI text | RLG:Origins uses a locally operated generative AI model during play to interpret free-form player input and generate GM narration and character dialogue. AI-generated text does not establish game facts or decide outcomes. A separate deterministic rules system validates actions and controls game-state changes. Generation takes place on the player's device, and player input is not sent to an external AI service. | Stardust Factory Studio | - | Aug 11, 2026 | |
a dead astronaut in space Unclear artaudio | some music and images | a dead astronaut | - | Aug 11, 2026 | |
Ticker & Trade In-game content artcode | The developer uses generative artificial intelligence to create some portions of the game including code and artwork. All creative decisions and testing have been performed by the developer. | jamminTheDev LLC | - | Aug 11, 2026 | |
Where I am Not In-game content art | Some visual assets used in the game were edited with the assistance of AI-based tools and subsequently refined and integrated into the project by the developer. | ZioCane | - | Aug 11, 2026 | |
Cryptogram In-game content text | AI is used for localization purposes. All graphics are human made. | MrCakeSlayer | - | Aug 11, 2026 | |
莫待无花空折枝:做题家的 Git 重启日志 In-game content artaudiotext | 本游戏包含预先生成的 AI 内容:全部 CG、立绘与商店宣传美术由 AI 图像工具生成,背景音乐由 AI 音乐工具生成,均经人工筛选与修整。剧情大纲、人物与全部情感内核由作者本人创作,行文借助 AI 润色并经人工逐句审校。游戏不包含任何实时生成的 AI 内容。 | 西江仙客 | - | Aug 11, 2026 | |
STO:REAM AI Voice Adventure In-game content text | In this game, generative AI is used for the following purposes:
・Selecting options based on voice commands input by the user
・Generating portions of the display text
・Generating portions of the narration script
・The narration audio is created using a speech synthesis engine; generative AI is not used. | パティオ | - | Aug 11, 2026 | |
Tropical Romance In-game content arttext | Generative AI Usage
- Reference for some backgrounds and CG compositions
- Editing and proofreading of some text
- Assistance with English and Japanese localization
All final content was created, reviewed, and/or revised by the developer. | NewooGames | - | Aug 10, 2026 | |
Curse of the Ancient Grimoire In-game content art | Some code elements and visual assets in Curse of the Ancient Grimoire were created or refined with the assistance of generative AI tools, including character portraits, monster images, scene illustrations, and store capsule artwork. All AI-assisted assets were reviewed, selected, edited, and integrated by the developer.
Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics.
Generative AI is not used during gameplay to create dynamic content, dialogue, player-facing text, decisions, or game mechanics. | Jiri Sladek | - | Aug 8, 2026 | |
HR Hell In-game content art | This game uses generative AI to create some of its visual assets, including artwork, background imagery, and marketing graphics. All AI-generated images are reviewed and edited by a human before release. | playerboot | - | Aug 8, 2026 | |
Kihaven In-game content arttext | Generative AI is used in the development of this game for asset creation (including store visuals) and localization (language translation). | Kiradise | - | Aug 8, 2026 | |
Code: Infinity Unclear | Including AI-generated content | The Hell | - | Aug 8, 2026 | |
Algorithms Dev only | Test cases, hints, solutions, testing and validation was assisted by artificial intelligence. | Chilling Moose Games | - | Aug 7, 2026 | |
1.44MB RESCUE In-game content audioarttext | AI tools were used during development to help compose the soundtrack, draw the pixel art, and draft text (including localization and this store page), all under human direction — every piece was reviewed, curated, and approved by the developer. All content is fixed at build time; the game contains no live or runtime AI generation. | Soarinto Inc. | - | Aug 7, 2026 | |
Crimson Engines In-game content art | "We utilized generative AI tools to assist in the creation of 2D art assets, including in-game enemy portraits, familiar graphics, and the background illustrations, banners, and logo artwork displayed on our Steam Store page and library graphics." | Alphasin | - | Aug 7, 2026 | |
Observation Protocol In-game content art | Some UI elements and 2D visual assets were created with the assistance of generative AI tools and then manually edited and refined in Photoshop. All AI-assisted content has been reviewed by the developer to ensure it does not infringe on third-party intellectual property. | Vastlyth | - | Aug 7, 2026 | |
Immortal Zenith: Idle to Ascension In-game content art | Many of the game's visual assets were initially created with the assistance of generative AI as part of the concepting and asset production process. All AI-generated content was reviewed, curated, and refined by the developer to ensure it matched the game's artistic style and quality standards. Gameplay systems, design, balance, writing, and overall creative direction were developed by the developer. | InZanityX | - | Aug 7, 2026 | |
恐怖夜話 第二夜 In-game content artaudio | This game uses AI tools in a supporting capacity during the creation of some assets (such as background images, music, and sound effects).
No generated assets are used as-is; all have been processed, adjusted, and composited by human hands before being included in the game. | ひめこ | - | Aug 7, 2026 | |
Sandbox Jianghu: Walk My Own Path Dev only code | This game uses AI-assisted tools solely for programming and logic development. AI helped generate some basic code frameworks, but all core game logic was manually written, tested, and optimized. | ayan | - | Aug 7, 2026 | |
Road to FIRE In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 7, 2026 | |
君と最後の放課後 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Aug 7, 2026 |