Our game uses AI to create unique and quirky voice lines, adding personality to each character
- Creator
- GoatFish Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Our game uses AI to create unique and quirky voice lines, adding personality to each character
AI was only used for generating the logo and the initial key art.
We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project.
Artificial intelligence tool used in store page visuals
Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game!
Our Approach to AI in Project Freefall We incorporated AI into our creative workflow: - A headstart for music, code, and artistic concepts. - Initial rendering for some characters and game assets Why we used it: - Brainstorming new and exciting concepts the community would like - Speed to make sure we got assets within the game in the timeframe the community expected Our talented team of artists, developers and designers brought the assets and concepts to the finish line. This approach allows us to take more risks, move faster, and make more things the community wants.
The game only uses AI for the trailer’s narrator voice.
Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page
Some of the store visuals, as well as certain in-game item and skill icons, were created using generative AI.
Our game only contains AI-generated content for 3d animal models.
Music and translations are generated by AI
This game does not contain any AI-generated assets created or used by our development team within the core game, its visuals, audio, story, UI, store page, or marketing materials. The only exception is a fully optional thematic affix called “Brainrot” in the Zinky Zoogle game mode. This affix includes references to brainrot meme characters and voices that emerged online in 2025, which were already widely circulated and community-created AI meme content. These elements were incorporated as-is, purely for thematic and comedic purposes, to match the absurd tone of the game. This content is: - Entirely optional - Not part of the original Zinky Zoogle mode - Does not affect gameplay progression Outside of this clearly labeled and optional affix, the game contains no AI generation of any kind.
AI-generated content is mostly used for sprites, images, like the images on the steam page
AI tools are part of the workflow for creating some of the games assets.
AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures. They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game. They're also used in library capsule, library header, library hero, library logo on Steam page of this game.
No generative AI is used in the game. Only store/library capsules were created with the help of generative AI.
AI-generated content is mostly used for sprites, images, like the image on the steam page
One voice line intended as AI was AI-generated. All voice acting was done by actors. All art was done by artists listed in the credits
AI-generated content used only for Steam page
Localizations are a mix of manual and machine translation.
The images on the store page are generated by AI, and there is no AI - generated content in the game.
We have used AI to assist in programming and writing tasks.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
No AI is used for gameplay, story, or character behavior. Artificial intelligence was used only outside of the game, for example to help formulate store page text and potentially to generate some illustrations or graphics for marketing purposes. The in-game experience is entirely handcrafted, including all puzzles, levels, and content.
We used AI to create the capsules for the game's store page.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team. We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
Used in the store page description and as the game icon.
Some of the card picture is hand-painted based on AI generated results
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options. LiveTale does not use server-hosted AI, all AI models are stored locally on users computers. NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
The voice over in the game generated by artificial intelligence.
THE VOICE OF NPC WAS MADE BY AI
Used for in-game assets and marketing material in store page.
Use of AI generated images
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.
I am a broke student so i cant afford expensive artists so i used ai to make some art. Also ai helped me understand things about networking code.
We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art.
AI was used to generate some images in the game
Some translations are made with AI. Some Images on the Steam store page are made with AI.
The background image used in the main menu was generated by AI
To generate the game logo.
Some game packages are generated with the help of AI
Store background contents are created only with AI.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store.
We use AI for voice-over, voice localization in cinematics and character dialogues, as well as for subtitle translation.
Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay.
AI was used to assist in the generation of a small number of game textures.
Some artworks are pre-generated with AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Battle Food Mania In-game content audio | Our game uses AI to create unique and quirky voice lines, adding personality to each character | GoatFish Studios | - | Mar 18, 2026 | |
AVTale Store/marketing art | AI was only used for generating the logo and the initial key art. | OnePersonDevelopment | - | Mar 18, 2026 | |
Strange Shores: A Desktop Fishing Game Store/marketing codeart | We use AI as a tool to aid in the development of some code elements and marketing assets, but any content generated is edited and revised by real humans. We DO NOT use AI for the creation of in-game art, music or game design ideation. Creatively, this is a human project. | Banana Jam Games | 14 | Mar 18, 2026 | |
Run Chicken Run Store/marketing art | Artificial intelligence tool used in store page visuals | BlackTab Games | - | Mar 18, 2026 | |
Sisyphi Unclear | Type in an environmental map for you to play on, and watch AI transform your prompt into a playable game! | bluedot | 19 | Mar 18, 2026 | |
Project Freefall In-game content audioartcode | Our Approach to AI in Project Freefall
We incorporated AI into our creative workflow:
- A headstart for music, code, and artistic concepts.
- Initial rendering for some characters and game assets
Why we used it:
- Brainstorming new and exciting concepts the community would like
- Speed to make sure we got assets within the game in the timeframe the community expected
Our talented team of artists, developers and designers brought the assets and concepts to the finish line.
This approach allows us to take more risks, move faster, and make more things the community wants. | Schell Games | 17 | Mar 18, 2026 | |
Breaking the Grip In-game content audio | The game only uses AI for the trailer’s narrator voice. | Imaginary Conception | - | Mar 18, 2026 | |
Backrooms: The Silence In-game content art | Content created by artificial intelligence is mostly used for sprites, images, textures, in-game or on the Steam page | Skmaestro | 22 | Mar 18, 2026 | |
Isekai Training In-game content art | Some of the store visuals, as well as certain in-game item and skill icons, were created using generative AI. | ShinyPool | - | Mar 18, 2026 | |
Ball & Roll In-game content art | Our game only contains AI-generated content for 3d animal models. | LoudScream | 17 | Mar 18, 2026 | |
Stream Defense Protocol In-game content audiotext | Music and translations are generated by AI | Cyvana | 10 | Mar 18, 2026 | |
Bogos Binted general | This game does not contain any AI-generated assets created or used by our development team within the core game, its visuals, audio, story, UI, store page, or marketing materials.
The only exception is a fully optional thematic affix called “Brainrot” in the Zinky Zoogle game mode. This affix includes references to brainrot meme characters and voices that emerged online in 2025, which were already widely circulated and community-created AI meme content. These elements were incorporated as-is, purely for thematic and comedic purposes, to match the absurd tone of the game.
This content is:
- Entirely optional
- Not part of the original Zinky Zoogle mode
- Does not affect gameplay progression
Outside of this clearly labeled and optional affix, the game contains no AI generation of any kind. | underbadger | 906 | Mar 18, 2026 | |
Backrooms: The Deep Dark In-game content art | AI-generated content is mostly used for sprites, images, like the images on the steam page | SUDT Games | 19 | Mar 18, 2026 | |
DraftPunk Unclear | AI tools are part of the workflow for creating some of the games assets. | Dalen Studios | 13 | Mar 18, 2026 | |
The Escape: Team Battle Arena In-game content art | AI Pictures used in a main menu picture, lobby menu logo, character profile images, victory and defeat pictures.
They're also used in header capsule, small capsule, main capsule, vertical capsule on Steam page of this game.
They're also used in library capsule, library header, library hero, library logo on Steam page of this game. | indie | - | Mar 18, 2026 | |
Trouble Dash Store/marketing art | No generative AI is used in the game. Only store/library capsules were created with the help of generative AI. | Dark Shift Games | - | Mar 18, 2026 | |
Backrooms: The Others In-game content art | AI-generated content is mostly used for sprites, images, like the image on the steam page | SUDT Games | - | Mar 18, 2026 | |
Mycelium: The Silent Contract audio | One voice line intended as AI was AI-generated.
All voice acting was done by actors. All art was done by artists listed in the credits | Po Kolu | 80 | Mar 18, 2026 | |
Wrap House Simulator: Prologue Store/marketing arttext | AI-generated content used only for Steam page | Broken Lyre Entertainment | 1.5k | Mar 18, 2026 | |
DSS 2: War Industry In-game content text | Localizations are a mix of manual and machine translation. | vikingfabian | 178 | Mar 18, 2026 | |
召神防线 Store/marketing art | The images on the store page are generated by AI, and there is no AI - generated content in the game. | FCGM | - | Mar 18, 2026 | |
Clayground Dev only codetext | We have used AI to assist in programming and writing tasks. | Gamer Reality | - | Mar 18, 2026 | |
Sudden Attack Zero Point Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation.
In all such cases, the final product reflects the creativity and expression of our own development team. | NEXON Games Co., Ltd. | - | Mar 18, 2026 | |
Dungeon Escape In-game content textart | No AI is used for gameplay, story, or character behavior. Artificial intelligence was used only outside of the game, for example to help formulate store page text and potentially to generate some illustrations or graphics for marketing purposes.
The in-game experience is entirely handcrafted, including all puzzles, levels, and content. | NyXart | - | Mar 18, 2026 | |
Cargo Simulator 25 Store/marketing art | We used AI to create the capsules for the game's store page. | Sincapp Games | 291 | Mar 18, 2026 | |
Toy Smash Kaboom! In-game content audio | As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals. | Free Particle | 531 | Mar 18, 2026 | |
Hide In Dummy In-game content art | Used in the store page description and as the game icon. | SimpliQ | - | Mar 18, 2026 | |
Card Shop Simulator Multiplayer In-game content art | Some of the card picture is hand-painted based on AI generated results | ShaneGame | 1.6k | Mar 18, 2026 | |
LiveTale Live AI artaudio | LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE. | Unplay Inc. | - | Mar 18, 2026 | |
IN HARNESS Store/marketing art | Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required. | Aguro Shou | - | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Deadly Joy In-game content audio | THE VOICE OF NPC WAS MADE BY AI | Napping Penguin | - | Mar 18, 2026 | |
Botomy In-game content art | Used for in-game assets and marketing material in store page. | Brokkli Labs LLC | - | Mar 18, 2026 | |
Mythic Trials 2 Unclear art | Use of AI generated images | Hypno Games | 13 | Mar 18, 2026 | |
Where Winds Meet Live AI textaudio | This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio. | Everstone Studio | 63.6k | Mar 18, 2026 | |
Horde Arena Dev only | Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay. | FiveFiveSix Games | - | Mar 18, 2026 | |
Spellbound Skirmish In-game content artcode | I am a broke student so i cant afford expensive artists so i used ai to make some art.
Also ai helped me understand things about networking code. | Sky High Studios | - | Mar 18, 2026 | |
Warrior Duels In-game content art | We are a small development group and have used AI to assist in the generation of game art for the cards. Our goal is to eventually replace this with original art. | Graymalkin Enterprises LLC | - | Mar 18, 2026 | |
Rename the History In-game content art | AI was used to generate some images in the game | Codime Dev | - | Mar 18, 2026 | |
Morphing Bullets In-game content textart | Some translations are made with AI.
Some Images on the Steam store page are made with AI. | Giftzwerg Games | - | Mar 18, 2026 | |
Liar Game Store/marketing art | The background image used in the main menu was generated by AI | Kark Project | 98 | Mar 18, 2026 | |
Keycards Store/marketing art | To generate the game logo. | J Indie Games | - | Mar 18, 2026 | |
SIGame Unclear | Some game packages are generated with the help of AI | Vladimir Khil | 235 | Mar 18, 2026 | |
RiseofCommander Store/marketing art | Store background contents are created only with AI. | AtlasGameWorks | - | Mar 18, 2026 | |
Backrooms: The Next Level Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | SUDT Games | 26 | Mar 18, 2026 | |
zory In-game content art | Some 3D models in the game are made with the help of AI, as well as some pictures, including the cover for the store. | Merragamm | - | Mar 18, 2026 | |
Ultima Chess In-game content audiotext | We use AI for voice-over, voice localization in cinematics and character dialogues, as well as for subtitle translation. | Svaiy Art Industries | - | Mar 18, 2026 | |
Night Club Simulator: Prolouge Store/marketing art | Our game utilizes AI-assisted tools to aid in the creation of certain visual assets, including concept art and promotional materials. However, all AI-generated content has been reviewed and refined by our development team to ensure originality and compliance with copyright regulations. No AI-generated content is dynamically created during gameplay. | Clock Wizard Games | 149 | Mar 18, 2026 | |
Vasilisa In-game content art | AI was used to assist in the generation of a small number of game textures. | Steppe Hare Studio | 61 | Mar 18, 2026 | |
Quest & Quarrel - A Tavern Adventure In-game content art | Some artworks are pre-generated with AI | WolvinDreams | - | Mar 18, 2026 |