25,519 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Alembix TCGSteam
Disclosure

We use generative AI as part of our development workflow to accelerate our production pipeline. Our artists use generative AI to quickly produce concept artwork. They then manually rework the selected pieces in Photoshop and other tools as needed, refining the work and adding or removing elements to reach the quality we require. Our Art Director gives final approval on all artwork. All AI-assisted content is generated during development and reworked by our team before it ships; no content is generated by AI at runtime. We have taken care to ensure this content does not include illegal or infringing material.

Creator
DFT Games Studios
Reviews
-
Added
Jun 15, 2026
Water You Doing?Steam
Disclosure

AI was used to polish marketing images, localization, some small 3d models and textures.

Creator
DiSolve Studios
Reviews
-
Added
Jun 15, 2026
Beak ShotSteam
Disclosure

AI-assisted tools were used during development for text drafting, limited programming assistance, and the creation of certain Steam store page assets, including background imagery used in promotional materials. All gameplay systems, characters, artwork, animations, and final game content were designed, created, implemented, and curated by the development team.

Creator
Goofball Games
Reviews
-
Added
Jun 15, 2026
SUBSØNICSteam
Disclosure

Generative AI was used to assist in writing and editing some of Subsønic's text, including portions of this store page and its marketing copy. The game's visual art is procedurally generated through code (algorithmic, not generative AI), and its music and sound are licensed or procedurally synthesized.

Creator
Komar Labs
Reviews
-
Added
Jun 15, 2026
The Crayon Is MightierSteam
Disclosure

while im actively commissioning capsule artwork, select parts of the steam page capsule art contain AI generated art.

Creator
Highfivan
Reviews
-
Added
Jun 15, 2026
Meteor RushSteam
Disclosure

1. Cover art is created in Unreal Engine and photoshop, and has a detail pass on top of it by AI. 2. Localisation on the steam page is translated by AI. 3. Music is generated by AI.

Creator
Outpost Games
Reviews
-
Added
Jun 15, 2026
玄戒修仙路:桃花天命Steam
Disclosure

This game uses generative AI-assisted tools to create some pre-generated content, including character art, enemy art, scene backgrounds, UI icons, visual references for effects, store-page promotional artwork, and selected game sound effects. These assets are manually reviewed, edited, integrated, and tested before release. The game does not generate new AI content in real time based on player input, and it does not use generative AI for live player conversations or live content creation during gameplay.

Creator
FunPlaceGame
Reviews
-
Added
Jun 15, 2026
SLAMTOWN - Brawl TogetherSteam
Disclosure

This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.

Creator
Pair of Pixels
Reviews
-
Added
Jun 15, 2026
Frontier LegendsSteam
Disclosure

Some in-game icons and textures were initially generated using AI tools and subsequently modified and refined by the development team.

Creator
Neojac Entertainment Inc.
Reviews
51
Added
Jun 15, 2026
INKURSIONSteam
Disclosure

Some sound effects and a small number of textures in this game were created with the assistance of AI tools and refined by hand. Subtitle translations across our nine supported languages were generated using AI from the original English voice acting. Voice acting was performed by real people, with AI tools used only for noise reduction and audio mastering. All AI-generated content was curated and finalized by human creators before being included in the game.

Creator
Leo Fernandez-Arias
Reviews
-
Added
Jun 15, 2026
Hold It InSteam
Disclosure

Some of the background music in Hold It In comes from a commercially-licensed third-party music pack bought from itch.io ("Hell Metal Songs" by thc555) that was created with AI-assisted music tools. All other audio (voice, sound effects), all art, and all game code were created without generative AI. No AI-generated content is created live during gameplay.

Creator
Timothy Graham
Reviews
-
Added
Jun 15, 2026
Pillar Of WarSteam
Disclosure

This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency. No AI is used during gameplay, and the player experience is entirely handcrafted.

Creator
Wolf Ferrell
Reviews
-
Added
Jun 15, 2026
墨影突围:无尽生存Steam
Disclosure

Partial game source codes, texture assets and store promotional artwork are created with generative AI tools. All AI-generated contents have been fully manually reviewed, modified and optimized by the developer before integrating into the final game build. No AI content is dynamically generated during gameplay.

Creator
Li Yang
Reviews
-
Added
Jun 15, 2026
KRAPHIS : DRILLERSteam
Disclosure

This game uses generative AI tools in parts of the development and content creation process. Generative AI was used for concept exploration, drafting some 2D image/audio assets, and organizing text ideas. Final in-game content is reviewed and edited by the development team to ensure quality and consistency before release. We comply with applicable laws and platform policies, and will continue to refine or replace relevant content when needed.

Creator
ANIMALZ
Reviews
-
Added
Jun 14, 2026
Wreckwake Endless SeaSteam
Disclosure

This game uses generative AI during development to assist with concept art, texture drafts, store media preparation, and iteration of visual assets. Final in-game assets are reviewed, edited, and integrated by the developer before release. The game does not use generative AI to create live gameplay content during play.

Creator
Jetsan Inc
Reviews
-
Added
Jun 14, 2026
CropageddonSteam
Disclosure

AI is used for translation. I will let it translate by a human if there is enough interest. AI is used to fix grammer and spelling as well as improving the text. AI reviews my code.

Creator
Alexander Pavicevic
Reviews
-
Added
Jun 14, 2026
Rustborn - Outland ThreatSteam
Disclosure

We utilize only Google AI Studio text-to-speech models during development to pre-generate voice acting files for regional localization. All generated audio files are post-processed, mixed, and hardcoded into the game build using standard engine tools before distribution. No assets infringe on existing copyrights.

Creator
Nexus Arcane GameStudio
Reviews
-
Added
Jun 14, 2026
ChaosborneSteam
Disclosure

I complete the insufficient parts of my artwork using artificial intelligence.

Creator
Mehmet Keskin
Reviews
-
Added
Jun 14, 2026
Core OverrideSteam
Disclosure

Some music, icons, and promotional artwork were created using generative AI.

Creator
null game studio
Reviews
-
Added
Jun 14, 2026
Heroes Always DieSteam
Disclosure

The store descriptions for this game were initially drafted and researched using assistance of an AI LLM. However, all final text has been modified, rewritten, and edited by the developer to ensure it accurately reflects the design and spirit of the game itself. Images in the store page or marketing material are not generated from AI. No AI generated content is used for the production and development of the game. No AI generated text appears in the game.

Creator
Bridgehead Interactive
Reviews
-
Added
Jun 13, 2026
Babo & Luda adventureSteam
Disclosure

Some music tracks in this game were created with the assistance of generative AI. The developer reviewed, edited, and selected all generated material before including it in the final product. No gameplay content, code, or player interactions are generated by AI

Creator
Project Babo
Reviews
-
Added
Jun 13, 2026
Panda vs MeowSteam
Disclosure

Some of the image assets in Panda vs Meow are created using generative AI tools and then manually edited and refined. Some of the music and sound effects are also AI-generated. Part of the game's code was written with AI assistance and reviewed by a human developer.

Creator
Panda Koala Studio
Reviews
-
Added
Jun 13, 2026
Mr. BunnySteam
Disclosure

Some localization strings and background elements of the store capsule were initially generated using AI tools. All final text and visual elements were reviewed and edited by the developer before shipping.

Creator
Chronowhale
Reviews
-
Added
Jun 13, 2026
彼岸归途Steam
Disclosure

We will use AI-generated marketing images for our promotional visuals. These will be applied in the following locations: the main promotional banner, vertical promotional banner, library promotional banner, library profile image, and library homepage image on the store page. The original materials are self-created and will be processed with AI for subsequent use. The game includes some UI icons /3D Asset that were initially generated by AI and subsequently edited manually for further application.

Creator
Filet Studio
Reviews
-
Added
Jun 13, 2026
RED BEESSteam
Disclosure

The work performed by artificial intelligence (AI) in creating the game concerns only the music and images, including store page and library images. AI was used to create all the music in the game; you can listen to some of it in the videos on the store page. The videos use the game's music. AI was also used as an image generator during the game's development. The resulting images were used for the background scenery and to create textures and geometric shapes (the 3D shape is obtained from the image). Almost all of the game's textures were created from AI generated images. The three dimensional geometric models were created using a group of traditional software; these software used AI generated images as their "source data". In practice, many 3D objects you see in the game, such as all the bees and all the flowers, are a three dimensional reconstruction of objects drawn over multiple images by AI. The AI used is that provided by the major industries in the field. All 3D modeling software is the intellectual property of the game's author.

Creator
Vox Mare
Reviews
-
Added
Jun 13, 2026
CoLaneSteam
Disclosure

Machine translation was used for some parts of the translation.

Creator
Hayabusa
Reviews
-
Added
Jun 13, 2026
Firefly TrialsSteam
Disclosure

We use AI-assisted tools in parts of our development process to assist with content creation, improve productivity, and streamline routine tasks so our team has more time for creative work. Where we use these tools, the work is directed, reviewed, and finalized by our team.

Creator
Team Mochi
Reviews
-
Added
Jun 12, 2026
Brainrot DefenderSteam
Disclosure

Some of this game's in-game text, including character dialogue and narrative/flavor writing was created with the help of generative AI tools during development, then reviewed and edited by the developer before release. The game's visual art is generated procedurally (algorithmically, not by AI). BrainRot Defender does not generate any content using AI in real time during gameplay, and does not connect to any external AI services.

Creator
SK Studio
Reviews
-
Added
Jun 12, 2026
Hostile Takeover, Inc.Steam
Disclosure

AI tools were used to generate some of the bulk flavor text/copy (which were human-reviewed/modified/tested). All other assets (music, sound effects, artwork, sprites, core game text, etc) were created by humans.

Creator
Aleksi White
Reviews
-
Added
Jun 12, 2026
Titveli KaciSteam
Disclosure

Store page artwork and capsule images were created with the assistance of generative AI tools.

Creator
Saba Lobjanidze
Reviews
-
Added
Jun 12, 2026
Eyes Of The FactorySteam
Disclosure

Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.

Creator
VLight Studio
Reviews
-
Added
Jun 12, 2026
VoidCraftSteam
Disclosure

VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.

Creator
Hanamori Labs, LLC
Reviews
-
Added
Jun 12, 2026
PlunderfallSteam
Disclosure

All 3D assets are from Synty Studios. Due to budget constraints (rideshare driver) I used generative AI for some pre-rendered artwork, store/marketing imagery, and voiceover content (I intend to replace all that by human-made content over time). The game does not use live generative AI during gameplay.

Creator
Rocha Games
Reviews
-
Added
Jun 12, 2026
Pirate TwistSteam
Disclosure

Pirate Twist is made by a solo developer, and generative AI tools were used across production. Specifically: Art — some in-game visual art and the store capsule art were generated with Higgsfield image models against a fixed art-direction style, then hand-edited by the developer's wife: cut out, composited, colour-matched and retouched before going into the build. Audio — the seven music tracks were generated with Suno (Premier). Sound effects were generated with the ElevenLabs Sound Effects API (Creator). All were then edited, pitch-shifted and mastered by the developer's wife. Code — written with AI coding assistance. No AI runs at runtime. Nothing is generated on your machine while you play, and the game makes no AI service calls during play. Full commissioned art and audio is one of the items on the Roadmap for final release.

Creator
BTG Labs
Reviews
-
Added
Jun 12, 2026
Mage of CorruptionSteam
Disclosure

Small portion of the game assets such as logos were created by AI. Also AI provided us with assistance during our coding sessions.

Creator
BD Interactive
Reviews
-
Added
Jun 12, 2026
Escape from UmbraSteam
Disclosure

We want to be fully transparent with our community about how we develop our game. In this project, we have integrated Artificial Intelligence (AI) tools as an operational support for our team. How we use it: - Process optimization: It helps us streamline technical tasks and repetitive workflows. - Efficiency: It allows us to deliver better work and move forward much faster. - Resource maximization: It enables the team to save time on mechanical processes to focus on the final game polish. Our commitment to craftsmanship: - Total human control: No element of the final game has been left solely to AI. - Expert review: Every technical asset or piece of content goes through a rigorous human editing filter. - Manual work behind everything: Technology only optimizes our delivery times, but there is always genuine craftsmanship behind every asset. - Guaranteed quality: We use AI to empower our team's capabilities, ensuring the essence and final finish of the game remain 100% human. Thank you for your constant support!

Creator
WildSphere
Reviews
-
Added
Jun 12, 2026
LUNASteam
Disclosure

Luna: Obscura is my creative vision (SOSOROS). I designed and built the game's world, levels, creatures, and visual identity over two years. ANORMIC joined in the final year to handle programming and sound design. The art on the walls: Every painting and sculpture you encounter inside the base is an original, physical artwork. Acrylics painted by hand, sculptures made by hand, by me. No AI, no prints of someone else's work. They existed in the real world before they existed on the moon. Cover art: The key art combines in-engine 3D renders, AI-assisted generation trained exclusively on my own handmade artworks and 3D sculpts, and extensive manual overpaint and compositing in Photoshop. Cinematic sequences: The in-game sequences are hybrids, built from direct in-engine screenshots of our own levels and creatures, extended through AI generation. I'm not an animator, and producing these any other way was beyond the scope of a two-person project. I hope the results speak for themselves. Sound effects & enemy audio: The vast majority of audio was composed and engineered by ANORMIC. For the game's altered human enemies (lunatics whose minds have been overtaken) we made a deliberate artistic choice to use AI-generated vocal sounds. The result is audio that feels disturbingly human but remains completely incomprehensible. AI voice sits in an uncanny valley, and that's exactly where these creatures live. This was a creative decision, not a compromise. Remaining environmental assets were licensed through the Unreal Engine Marketplace. Everything else, the levels, the creatures, the paintings, the world, is human made. And yes, there's a contradiction here. A statement against AI in art, inside a game that used it. I won't pretend otherwise. These two years were me testing that edge firsthand: I used these tools, learned what they can genuinely do, and somewhere along the way my conscience gave me the answer. Even where the hybrid approach worked, and I think the sequences are an honest use of it, I'd rather learn to rig and animate myself for the next project, even if the result is rougher. I stand with artists, and I'd rather earn my skills than borrow them. Sometimes you have to cross a line to understand exactly where it should be drawn. Where we stand: We're not against AI. We use it gladly where it belongs: code, tools, concepting aid, the invisible machinery of production, the same way we welcome it in medicine and science. But art is different. As creators whose own work has potentially been scraped to train these models without consent, we understand the weight of this disclosure more than most. Our position for future projects is firm: AI should not be in the end result, and where reality forces a compromise, it must remain a hybrid, grounded in our own hands and our own source material, never a replacement for them. We made honest decisions, we're transparent about every one of them, and we stand behind the result. The goal is simple: just the work.

Creator
Sosoros
Reviews
-
Added
Jun 12, 2026
FinesseSteam
Disclosure

Finesse uses generative AI tools for select pre-generated content created during development: - Meshy — 3D model generation for some character and environment assets - ElevenLabs — voice line generation for in-game audio - Suno — music track generation for soundtrack and ambient audio - Anthropic Claude — assistance with in-game text content (descriptions, narrative copy) All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.

Creator
GamerFrame
Reviews
-
Added
Jun 12, 2026
Backrooms: SplatterSteam
Disclosure

"AI tools were used to assist in creating levels, textures, code, music, and promotional artwork. All content is reviewed by the team."

Creator
skeleton picture
Reviews
-
Added
Jun 12, 2026
SiegeBlockSteam
Disclosure

Generative AI was used as a development assistant for pre-release asset iteration, writing support, localization drafts, ideation and productivity tasks. Some visual assets and draft text/assets may have been assisted or iterated with generative AI before being reviewed and integrated into the game. This content is static and does not generate new content at runtime. The game does not use live generative AI to create content during gameplay. No player prompts are sent to an AI service at runtime. AI-assisted material is reviewed manually before inclusion. It is adjusted to match the game's style, naming, tone and technical requirements, and content that would be inappropriate, infringing or inconsistent with the project is not intentionally included.

Creator
Manuel Medina Cea
Reviews
-
Added
Jun 12, 2026
Dream AbstractSteam
Disclosure

Generative AI was not used to create artwork, audio, narrative content, or marketing assets for Dream Abstract. Generative AI tools were used during development to assist with coding and debugging.

Creator
Greenbean
Reviews
-
Added
Jun 12, 2026
UNHOLDSteam
Disclosure

Artificial intelligence was used in the trailer’s voice-over. AI was not used during the game’s development

Creator
SKYWARD FRAME
Reviews
-
Added
Jun 12, 2026
Mount LomystSteam
Disclosure

Generative AI was used to assist with translation of the store page. The final text was reviewed and edited by the developer.

Creator
HIKO GAME
Reviews
-
Added
Jun 12, 2026
CandyboySteam
Disclosure

Some cutscene assets were made using Craiyon and Midjourney, then tweaked in GIMP and Photoshop. Soon to be replaced in an update.

Creator
Staring Skull Studio
Reviews
11
Added
Jun 12, 2026
Gond ISteam
Disclosure

Used AI for store page promotional images

Creator
Peace (Munkhbat Enkh)
Reviews
-
Added
Jun 12, 2026
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