We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow.
- Creator
- Dream Nyght Studio
- Reviews
- 20
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow.
Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI. Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years.
This game used generative AI for the following elements : -The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online) -The representation of Hotel Perkkow (Used in the store and library images)
Hero art was generated using ai.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
In game artwork for characters, items, and background were made with AI based on non-copyrighted images.
I Had A Plan! uses human-made sprites and assets, but uses AI to transform voices for most (non narrator/GM) characters. These were still recorded by the developer, but then transformed to sound like other people using AI. AI was also used to lip sync those voices.
The New Boss: Football Club utilizes pre-rendered generative AI to enhance the depth and visual variety of its world. This includes: Character Portraits: Thousands of unique AI-generated faces for players and staff to ensure every 'fake name' in our database has a distinct identity. Environmental Artwork: AI-assisted imagery used in game menus, background art, and narrative events to create a gritty, atmospheric 5th-league experience. Marketing Materials: Select store assets, trailers, and promotional videos have been created or enhanced using AI tools to visualize the journey of the 'New Boss.' All AI content is pre-rendered and integrated into the game files to ensure a high-quality, stable, and consistent experience for all players.
The game contains AI generated backgrounds that have been polished.
Promotional image used in the store and monster image
AI has been used to generate some icons and backgrounds.
Many of the images used in the game were generated by AI.
We have sections that use AI: 1. On the character selection page of the game, the character's voiceover is created by AI 2. On the character selection page of the game, the first version of the character's sketch is created by AI. Illustrations in the game's "event" system are created by AI.
Some music and graphical elements (ie. music that plays during scenes, pictures that display during scenes, etc.) were edited and/or created using AI. These technologies are used sparsely throughout the game, and the entirety of Cryspace's story, characters, UI elements, etc. were not created using any AI technologies.
DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game.
Some background images in the game have been generated with the help of artificial intelligence.
The game capsule art is generated using Open Source AI. I am wokring on replacing that with none-AI Art
Contract some characters and then generate them in Midjourney.
The images have been generated
Some Assets Were Modified with the Help of AI.
It's midjourney premium for the backgrounds.
This game includes dialogues generated with the help of a conversational AI and may not be appropriate for all audiences.
Voice audio is generated by AI
AI will be used to create more languages as I am only fluent in two languages.
AI image generation tools were used to create several posters, signs, and book illustrations.
Project Electric Sheep uses generative AI to create character conversations inspired by your dream prompts, as well as to tailor dream worlds to your chosen topics. Below is some more information about which generative AI services we're using in PES, and how: 1. We use ChatGPT to generate NPC dialogue when dream worlds are created and when you reply to an NPC. We use AWS to generate voices for our NPCs. 2. We also use ChatGPT to write in-game world building details, such as graffiti and advertisements, as well as to create the dream description that displays on the dream loading screen. 3. We use DALL·E 2 to paint in-game murals inspired by your dream prompt. 4. Lastly, during the dream generation phase, we use ChatGPT to make creative decisions about world design based on the given dream prompt.
We use AI for some of the character portraits in the game.
Our team uses generative AI tools to assist in developing some game assets.
This game uses artificial intelligence (AI) tools to help optimize code and improve development efficiency and runtime performance. Additionally, character voices in the game were recorded by the developer himself. The voice was then synthesised by AI to create different character voices. These technologies enhance the overall quality and experience of the game.
The AI generates answers to your text inputs in real time.
The images in the game are collages and/or modified parts of images created by AI. Each image was processed and animated manually by a human.
AI used for: cover art elements.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
If your ingame choices are inconsistent or raise moral questions, you’ll have to justify them in writing. An AI will read your defense and decide whether it counts as a solution. Convince it — because its verdict carries real consequences in the game.
AI used for: cover art elements.
In-game text has been translated into multiple languages using AI-generated translations. The character representing AI in the game features a voice generated through text-to-speech technology.
All images are neural network generated and hand-drawn by me.
AI is used to create achievement icons.
Colonisator has content that partly uses generative AI. This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds. There is no live generated content, only prerendered content.
All character voice acting is AI-generated, but just a few characters have voice acting. It is not an important feature of this game, since it focuses on combat. Voice acting can be disabled in the game options. Ideally, all AI voice acting should be replaced by human voice acting in the final version of the game, but this is yet to be decided.
Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT In addition, Grendel's motivational speech before the bank robbery (because she's lazy)
AI-generated art objects
Used in some materials
Used to create some visual assets for subsequent refinement by the artist.
This game heavily uses AI to live-generate in-game content such as text, images, and sound effects. It also uses AI to make a variety of game mechanics decisions in real time.
Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing.
There is one song which uses lyrics we wrote and AI generated music to back it. There are a small number of AI generated images based on our sketches. The one AI character uses an AI generated voice.
Some dialogue backgrounds and icons use AI generation.
We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach.
AI backgrounds.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Witch In The Woods Dev only art | We have integrated AI technology into our art production workflow. While AI is utilized, we have also used extensive hand drawing, editing, and post-processing in our workflow. | Dream Nyght Studio | 20 | Mar 18, 2026 | |
King of Retail 2 In-game content artaudio | Some UI textures and the musical pieces (except theme song) have been created with the help of generative AI.
Contrary to some beliefs, all 3500 products are modelled and textured from scratch (except a few hundres which is from packs) by hired designers over the course of 3 years. | Freaking Games | 225 | Mar 18, 2026 | |
Hotel Perkkow and the Two Vegetarian Werewolves In-game content art | This game used generative AI for the following elements :
-The backgrounds in the game (generated by Lornn, Two Orcs and lehxra, available online)
-The representation of Hotel Perkkow (Used in the store and library images) | John Flex | - | Mar 18, 2026 | |
The Soulwalkers In-game content art | Hero art was generated using ai. | Hippo Rider Games | - | Mar 18, 2026 | |
Parina's Demon Lair Adventure In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
Guncade In-game content art | In game artwork for characters, items, and background were made with AI based on non-copyrighted images. | 1up Indie | - | Mar 18, 2026 | |
I Had a Plan! In-game content audio | I Had A Plan! uses human-made sprites and assets, but uses AI to transform voices for most (non narrator/GM) characters. These were still recorded by the developer, but then transformed to sound like other people using AI. AI was also used to lip sync those voices. | Benevolent Banana Studio | 18 | Mar 18, 2026 | |
THE NEW BOSS: FOOTBALL CLUB In-game content art | The New Boss: Football Club utilizes pre-rendered generative AI to enhance the depth and visual variety of its world. This includes:
Character Portraits: Thousands of unique AI-generated faces for players and staff to ensure every 'fake name' in our database has a distinct identity.
Environmental Artwork: AI-assisted imagery used in game menus, background art, and narrative events to create a gritty, atmospheric 5th-league experience.
Marketing Materials: Select store assets, trailers, and promotional videos have been created or enhanced using AI tools to visualize the journey of the 'New Boss.'
All AI content is pre-rendered and integrated into the game files to ensure a high-quality, stable, and consistent experience for all players. | Void256 | - | Mar 18, 2026 | |
Project Genome In-game content art | The game contains AI generated backgrounds that have been polished. | Fluffy Tail Studio | - | Mar 18, 2026 | |
Creatures on island In-game content art | Promotional image used in the store and monster image | 孤狼 | - | Mar 18, 2026 | |
Squad Tactics In-game content art | AI has been used to generate some icons and backgrounds. | Canabar Studios | - | Mar 18, 2026 | |
至れり尽くせリ In-game content art | Many of the images used in the game were generated by AI. | 石乃浦骨董店 | - | Mar 18, 2026 | |
Hero of Fate In-game content audioart | We have sections that use AI:
1. On the character selection page of the game, the character's voiceover is created by AI
2. On the character selection page of the game, the first version of the character's sketch is created by AI.
Illustrations in the game's "event" system are created by AI. | Planescape Game Studio | 483 | Mar 18, 2026 | |
Cryspace In-game content artaudio | Some music and graphical elements (ie. music that plays during scenes, pictures that display during scenes, etc.) were edited and/or created using AI. These technologies are used sparsely throughout the game, and the entirety of Cryspace's story, characters, UI elements, etc. were not created using any AI technologies. | JIMMY DIAMOND | 15 | Mar 18, 2026 | |
Sweet Science – The Girls of Silversee Castle In-game content artaudiotext | DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game. | TBF | 43 | Mar 18, 2026 | |
You are the Judge! In-game content art | Some background images in the game have been generated with the help of artificial intelligence. | Steel Games | 243 | Mar 18, 2026 | |
Mini-Market Simulator VR Store/marketing art | The game capsule art is generated using Open Source AI.
I am wokring on replacing that with none-AI Art | Rush Games Studio | 37 | Mar 18, 2026 | |
God touch Unclear art | Contract some characters and then generate them in Midjourney. | turusaki | - | Mar 18, 2026 | |
The Secret of Darkwoods Unclear art | The images have been generated | Rap2h | 118 | Mar 18, 2026 | |
BoxLoop 2 In-game content artaudiocodetext | Some Assets Were Modified with the Help of AI. | Abdullah Al Bajjali | - | Mar 18, 2026 | |
Without You In-game content art | It's midjourney premium for the backgrounds. | Aleksey Izimov | - | Mar 18, 2026 | |
Vaudeville In-game content text | This game includes dialogues generated with the help of a conversational AI and may not be appropriate for all audiences. | Bumblebee Studios | 271 | Mar 18, 2026 | |
Massive Defense In-game content audio | Voice audio is generated by AI | Dragan Maric | - | Mar 18, 2026 | |
Legends of Mythology In-game content text | AI will be used to create more languages as I am only fluent in two languages. | swalk studios | - | Mar 18, 2026 | |
Anime City In-game content art | AI image generation tools were used to create several posters, signs, and book illustrations. | Shoujo City Developer | 194 | Mar 18, 2026 | |
Project Electric Sheep Live AI textaudioart | Project Electric Sheep uses generative AI to create character conversations inspired by your dream prompts, as well as to tailor dream worlds to your chosen topics. Below is some more information about which generative AI services we're using in PES, and how:
1. We use ChatGPT to generate NPC dialogue when dream worlds are created and when you reply to an NPC. We use AWS to generate voices for our NPCs.
2. We also use ChatGPT to write in-game world building details, such as graffiti and advertisements, as well as to create the dream description that displays on the dream loading screen.
3. We use DALL·E 2 to paint in-game murals inspired by your dream prompt.
4. Lastly, during the dream generation phase, we use ChatGPT to make creative decisions about world design based on the given dream prompt. | Charisma Entertainment Limited | 25 | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
Ringborn Unclear art | Our team uses generative AI tools to assist in developing some game assets. | Parramatta Games Studios | - | Mar 18, 2026 | |
Sonorous | Deep Down Below In-game content codeaudio | This game uses artificial intelligence (AI) tools to help optimize code and improve development efficiency and runtime performance. Additionally, character voices in the game were recorded by the developer himself. The voice was then synthesised by AI to create different character voices. These technologies enhance the overall quality and experience of the game. | HOONAYA | - | Mar 18, 2026 | |
AIdventure Live AI text | The AI generates answers to your text inputs in real time. | Lyaaaaa Games | 38 | Mar 18, 2026 | |
I Live Under Your House In-game content art | The images in the game are collages and/or modified parts of images created by AI.
Each image was processed and animated manually by a human. | SpoocleMacBoogle | 304 | Mar 18, 2026 | |
The Absolute Destroyer Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 18 | Mar 18, 2026 | |
Farm Wars In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Defity[3] | 45 | Mar 18, 2026 | |
Elementary Trolleyology Live AI text | If your ingame choices are inconsistent or raise moral questions, you’ll have to justify them in writing. An AI will read your defense and decide whether it counts as a solution. Convince it — because its verdict carries real consequences in the game. | Twin Earth | - | Mar 18, 2026 | |
Tanks Boom Boom Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | 21 | Mar 18, 2026 | |
Chernobylite 2: Exclusion Zone In-game content textaudio | In-game text has been translated into multiple languages using AI-generated translations. The character representing AI in the game features a voice generated through text-to-speech technology. | The Farm 51 | 518 | Mar 18, 2026 | |
White Room Store/marketing art | All images are neural network generated and hand-drawn by me. | FreezyCat | - | Mar 18, 2026 | |
The Last Station In-game content art | AI is used to create achievement icons. | FreezyCat | - | Mar 18, 2026 | |
Colonisator In-game content art | Colonisator has content that partly uses generative AI.
This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds.
There is no live generated content, only prerendered content. | Poiesis Interactive | - | Mar 18, 2026 | |
Elengard: Ascension In-game content audio | All character voice acting is AI-generated, but just a few characters have voice acting. It is not an important feature of this game, since it focuses on combat. Voice acting can be disabled in the game options. Ideally, all AI voice acting should be replaced by human voice acting in the final version of the game, but this is yet to be decided. | Stèphano M. M. G. | 114 | Mar 18, 2026 | |
WTC : Love's Labour's Lost In-game content text | Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT
In addition, Grendel's motivational speech before the bank robbery (because she's lazy) | Triority Interactive Novels | - | Mar 18, 2026 | |
Faith & Shield:4044 Tower Defense In-game content art | AI-generated art objects | Midnight Games | 19 | Mar 18, 2026 | |
Uncle Heff Unclear | Used in some materials | Inspite | - | Mar 18, 2026 | |
Voice over In-game content art | Used to create some visual assets for subsequent refinement by the artist. | Relax&Play | - | Mar 18, 2026 | |
AI Roguelite Live AI textartaudio | This game heavily uses AI to live-generate in-game content such as text, images, and sound effects. It also uses AI to make a variety of game mechanics decisions in real time. | Max Loh | 593 | Mar 18, 2026 | |
Rugby Union Team Manager 4 Store/marketing art | Generative AI has been used for no other purpose than to provide background imagery for store artwork and marketing. | Alternative Software Ltd | 59 | Mar 18, 2026 | |
Last Chance Market In-game content audioart | There is one song which uses lyrics we wrote and AI generated music to back it. There are a small number of AI generated images based on our sketches. The one AI character uses an AI generated voice. | Dark Premonition Games | - | Mar 18, 2026 | |
Those Who Rule In-game content arttext | Some dialogue backgrounds and icons use AI generation. | Eldin Turulja | 1k | Mar 18, 2026 | |
Great Houses of Calderia In-game content art | We want to emphasize that both human-art and AI-generated content are used in the event illustrations. At the time of writing this (pre-beta), some of the illustrations in the game are still early experiments and, as such, treated as placeholders. As artists, we fully understand that AI-generated imagery is a controversial topic at the moment. We felt that by using generated art, in addition to our own art, we could create a much more vivid and immersive experience for the player. We are fully open to discussing this further and elaborating on our approach. | Resistance Games | 407 | Mar 18, 2026 | |
Planetkillerz: death of a world in five acts. Unclear art | AI backgrounds. | Stegalosaurus Game Development | - | Mar 18, 2026 |