Some icons and spell effects were assisted by AI tools during SVG code design.
- Creator
- Twitchy Turtle
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some icons and spell effects were assisted by AI tools during SVG code design.
This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although final sound files are heavily edited by the developer for better result.
Artwork and music inspired with the use of AI.
Parts of the artwork was generated with the help of AI.
The game contains AI-generated artwork.
This game uses generative AI tools to create a small number of environmental textures and 3D props. All AI-generated assets were manually reviewed, edited and integrated by the developer.
The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, were created using ElevenLabs (text-to-speech and audio generation). The AI is used exclusively for voice and sound synthesis. No other content (images, models, textures, story, or visual assets) was generated using AI. All other elements are either handcrafted or properly licensed. The developer confirms that the use of AI complies with Steam’s guidelines and does not infringe on any copyrights.
Images: Partially created with AI assistance, then manually redrawn and refined. Music: A combination of licensed asset packs and AI-assisted production. Text: Localized text translated with AI assistance and manually reviewed for accuracy.
AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors.
AI-generated art objects
AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators. In-game videos used for simulating "web cam" or in house cameras are AI generated and than processed by code to get an ASCSII video. Translations of the game into all supported languages were produced with the assistance of large language models
AI-generated art objects
Capsule and promotional artwork were created using AI-assisted image generation. These assets are pre-generated marketing materials and are not generated during gameplay. The game itself does not use live AI systems.
Some localization text was generated using AI translation.
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
Some of the images used in the game are generated by AI.
Used ai to improve graphics in store and in the game.
Some in-game written notes were initially drafted with AI assistance and later refined by the developer.
Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement. This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
This game uses pre-generated AI content. Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings. All AI-generated content was reviewed, edited, and integrated by the development team.
Some poster designs.
AI tools were used during the development process to assist in creating space-themed background assets and translating in-game text for localization.
The game to contain art assets generated by artificial intelligence
all the pictures are generated by artificial intelligence.
Some images in the game were generated using AI.
The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards.
The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created.
Some of the graphical elements contain AI-generated imagery
The game uses an offline local LLM to dynamically generate NPC dialogue, parse player's text commands, and judge the player's actions in court. The game uses zero generative AI art or audio assets.
Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay.
CAI UWE uses generative AI technologies (Large Language Models) to generate the character's dialogues in real-time. There are no pre-written scripts; all of UWE's answers are generated live based on the user's chat inputs.
During the creative process, we utilized artificial intelligence (AI) technology as a generative tool for inspiration, primarily applied to original artwork and partial narrative texts. Our use of AI is not intended to replace traditional creativity, but rather to push beyond the boundaries of conventional game design—delivering you a uniquely immersive adventure filled with delightful surprises. All AI-generated content operates within our meticulously designed rule-based framework, ensuring a coherent and engaging experience.
This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio.
The store page capsule image (cover art) was generated using AI.
During the development of the game, generative artificial intelligence tools were partially used. AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project. Generative AI is not used to create user-generated content in real time during gameplay.
This game contains AI-generated art content.
Some visual elements of the game, including certain artwork and UI assets, were created with the assistance of generative AI tools during development. All AI-generated assets were curated, edited, and integrated by the developer to ensure visual consistency and artistic direction. The game does not use live AI generation during gameplay.
Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application.
Generative AI was used solely to assist in creating promotional materials and store page visuals. All in-game content is human-created and does not involve generative AI.
Textures Soundeffects Voice Music
As a solo developer I did lean on a bit of AI for assisting me with the Title Screen and Steam Capsule Artwork though I did a lot of paint over in Photoshop. A few of the SFX are AI generated.
Built by a solo developer using AI as a creative tool for coding, music composition, and production support.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them. Similarly, certain background music pieces were developed with the help of generative AI tools. Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Some characters, music and Characters voice are generated by ai
The background images and girls pictures are pre-rendered AI art
localization, some sounds
A limited number of background images and sprites were created with generative AI. Most assets and all gameplay were created manually, the other rest is self-created or from the Unity Asset Store.
- Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction. - AI-assisted tools were used in parts of the development process. - No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Vespers Edge In-game content artcode | Some icons and spell effects were assisted by AI tools during SVG code design. | Twitchy Turtle | - | Mar 18, 2026 | |
FLEEING ESCAPE In-game content audio | This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although final sound files are heavily edited by the developer for better result. | Skull Drill Studio | - | Mar 18, 2026 | |
Solitaire Nights In-game content artaudio | Artwork and music inspired with the use of AI. | George Griffin | - | Mar 18, 2026 | |
Roll for Echoes In-game content art | Parts of the artwork was generated with the help of AI. | Viron Games | - | Mar 18, 2026 | |
Myth Finders 2 In-game content art | The game contains AI-generated artwork. | 8floor ltd | - | Mar 18, 2026 | |
The Silent Expedition Echo Protocol In-game content art | This game uses generative AI tools to create a small number of environmental textures and 3D props.
All AI-generated assets were manually reviewed, edited and integrated by the developer. | Psycho Dream Studio | - | Mar 18, 2026 | |
Playback '94: Post Office In-game content audio | The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, were created using ElevenLabs (text-to-speech and audio generation). The AI is used exclusively for voice and sound synthesis.
No other content (images, models, textures, story, or visual assets) was generated using AI. All other elements are either handcrafted or properly licensed.
The developer confirms that the use of AI complies with Steam’s guidelines and does not infringe on any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Survivor's Log: N17 Shelter In-game content artaudiotext | Images: Partially created with AI assistance, then manually redrawn and refined.
Music: A combination of licensed asset packs and AI-assisted production.
Text: Localized text translated with AI assistance and manually reviewed for accuracy. | sam32 | - | Mar 18, 2026 | |
Nerobreak: Cult Fall In-game content art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors. | Walther Von Crade | - | Mar 18, 2026 | |
Drive Thru Fast Food Simulator In-game content art | AI-generated art objects | Play Games | - | Mar 18, 2026 | |
I Am Your LLM In-game content arttext | AI tools were used to assist in creating selected promotional store assets. These materials were later edited, refined, and finalized by human creators.
In-game videos used for simulating "web cam" or in house cameras are AI generated and than processed by code to get an ASCSII video. Translations of the game into all supported languages were produced with the assistance of large language models | pressanykey | 19 | Mar 18, 2026 | |
We’re In Trouble In-game content art | AI-generated art objects | 11 Pet Studios | - | Mar 18, 2026 | |
Skybreaker: Rebuild Protocol Store/marketing art | Capsule and promotional artwork were created using AI-assisted image generation. These assets are pre-generated marketing materials and are not generated during gameplay. The game itself does not use live AI systems. | NirNova98 | 19 | Mar 18, 2026 | |
The Long Mine In-game content text | Some localization text was generated using AI translation. | Cold Lynx | - | Mar 18, 2026 | |
Just an Ordinary Bike Ride In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
到达彼岸 In-game content art | Some of the images used in the game are generated by AI. | 张崇 | - | Mar 18, 2026 | |
BeastBreak: Monster Horde Shooter In-game content art | Used ai to improve graphics in store and in the game. | PHTCompany | 16 | Mar 18, 2026 | |
The Excavation : Beneath The Cathedral In-game content text | Some in-game written notes were initially drafted with AI assistance and later refined by the developer. | Wyrmfang Forge | - | Mar 18, 2026 | |
Elven Desire In-game content art | Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay. | Red Sasori | - | Mar 18, 2026 | |
KNAD - First Chapter In-game content artaudio | A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team. | Matt Against Yokai | - | Mar 18, 2026 | |
Dreams Of A Visionary In-game content artaudio | This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team. | Flunder Games | - | Mar 18, 2026 | |
The Ayna Store/marketing art | Some poster designs. | Necha Games | - | Mar 18, 2026 | |
Void Core In-game content arttext | AI tools were used during the development process to assist in creating space-themed background assets and translating in-game text for localization. | Badgertainment | - | Mar 18, 2026 | |
Emoji Wars In-game content art | The game to contain art assets generated by artificial intelligence | Total | 11 | Mar 18, 2026 | |
Flying over the penguin's hollow Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 15 | Mar 18, 2026 | |
Perfectdom In-game content art | Some images in the game were generated using AI. | Team T1 | - | Mar 18, 2026 | |
DNOWHERE In-game content artaudiocode | The game utilizes generative AI tools to assist in the creative process. This includes generating assets such as 2D artwork/textures, 3D model concepts, coding scripts assistance, and background music/audio elements. All AI-generated content has been manually reviewed and edited by the developer to ensure it fits the game's artistic vision and standards. | Matous Pilny | - | Mar 18, 2026 | |
THE WITCH'S GRIMOIRE In-game content artcode | The character portraits, certain 2D visual assets, and some of the underlying code in this game were created using generative AI tools as pre-generated content. These assets and scripts were manually reviewed, modified, and integrated by the developer to fit the game's style and mechanics. The game's narrative, core design, and choices are entirely human-created. | Ismail Mehdi Gunel | - | Mar 18, 2026 | |
DRAWCERY In-game content art | Some of the graphical elements contain AI-generated imagery | Spookjump | - | Mar 18, 2026 | |
False Flame Live AI text | The game uses an offline local LLM to dynamically generate NPC dialogue, parse player's text commands, and judge the player's actions in court.
The game uses zero generative AI art or audio assets. | SigniLume | - | Mar 18, 2026 | |
Salt & Storms In-game content artaudio | Some art assets (cargo icons, music tracks, marketing images) were created with assistance from AI generation tools and refined by the developer. All game code, design, and gameplay systems are human-created. No AI content is generated at runtime during gameplay. | Shoogar Games | - | Mar 18, 2026 | |
CAI UWE Live AI text | CAI UWE uses generative AI technologies (Large Language Models) to generate the character's dialogues in real-time. There are no pre-written scripts; all of UWE's answers are generated live based on the user's chat inputs. | scratch your own itch Labs | - | Mar 18, 2026 | |
我的修仙外挂是AI In-game content arttext | During the creative process, we utilized artificial intelligence (AI) technology as a generative tool for inspiration, primarily applied to original artwork and partial narrative texts. Our use of AI is not intended to replace traditional creativity, but rather to push beyond the boundaries of conventional game design—delivering you a uniquely immersive adventure filled with delightful surprises. All AI-generated content operates within our meticulously designed rule-based framework, ensuring a coherent and engaging experience. | Jinglin Games | - | Mar 18, 2026 | |
REQUIRED SYNERGY WORKSHOP: Deja Damnation In-game content artaudio | This game uses AI-assisted tools as part of the production pipeline for selected visual assets and audio. Final assets are directed, edited, selected, integrated, and reviewed by Moire X Studio. | Moire X Studio | - | Mar 18, 2026 | |
Threshold Warden Store/marketing art | The store page capsule image (cover art) was generated using AI. | HugePixel | 11 | Mar 18, 2026 | |
No Further Instructions In-game content art | During the development of the game, generative artificial intelligence tools were partially used.
AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project.
Generative AI is not used to create user-generated content in real time during gameplay. | Apex Seven | - | Mar 18, 2026 | |
VIGNETTE In-game content art | This game contains AI-generated art content. | Loxarc Inc. | - | Mar 18, 2026 | |
The Last Glimpse In-game content art | Some visual elements of the game, including certain artwork and UI assets, were created with the assistance of generative AI tools during development.
All AI-generated assets were curated, edited, and integrated by the developer to ensure visual consistency and artistic direction.
The game does not use live AI generation during gameplay. | Miknar Games | - | Mar 18, 2026 | |
DiscoCat In-game content art | Generative AI was used during the development process to assist in creating 2D visual assets, including the character art (the cyber cat) and promotional imagery. These assets were pre-generated and are included as static files within the application. | LuviaWorks | - | Mar 18, 2026 | |
Lighthouse Keeper: Lost At Sea Store/marketing art | Generative AI was used solely to assist in creating promotional materials and store page visuals.
All in-game content is human-created and does not involve generative AI. | Ascendara Games | - | Mar 18, 2026 | |
Ludwig II. - Neuschwanstein Unclear artaudiotext | Textures
Soundeffects
Voice
Music | VR-Dynamix | - | Mar 18, 2026 | |
TUSK In-game content artaudio | As a solo developer I did lean on a bit of AI for assisting me with the Title Screen and Steam Capsule Artwork though I did a lot of paint over in Photoshop. A few of the SFX are AI generated. | NeverCry Studio | - | Mar 18, 2026 | |
Drink In-game content codeaudio | Built by a solo developer using AI as a creative tool for coding, music composition, and production support. | Sam Small | - | Mar 18, 2026 | |
Mercury Elopement Syndrome In-game content artaudio | After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration. | Renka | 137 | Mar 18, 2026 | |
They Left in a Hurry: A Hidden Object Home In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Softlight Studio | - | Mar 18, 2026 | |
凶鄰 In-game content artaudiotext | Some characters, music and Characters voice are generated by ai | Seasonbean Team | 10 | Mar 18, 2026 | |
Lovely Anime Puzzle: Spring In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
The Tram In-game content textaudio | localization, some sounds | TGR Group | - | Mar 18, 2026 | |
Astro Runner In-game content art | A limited number of background images and sprites were created with generative AI. Most assets and all gameplay were created manually, the other rest is self-created or from the Unity Asset Store. | Cosmo Games | - | Mar 18, 2026 | |
異変マチアプ - Tindark In-game content art | - Character profile images were generated using AI tools, then reviewed and edited by the developer to fit the game's art direction.
- AI-assisted tools were used in parts of the development process.
- No AI content is generated during gameplay. All in-game experiences are designed and curated by the developer. | Hot Tea Works | 17 | Mar 18, 2026 |