Character voices are generated using AI.
- Creator
- KAWAII Frontier
- Reviews
- -
- Added
- Mar 18, 2026
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Character voices are generated using AI.
In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time.
The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story.
Some photos in the game are generated using AI.
This game uses generative AI as part of its development process. Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects. All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
A few background images and item images are AI-assisted.
Sounds and voice used.
We used Voicemod for changing our voices
Used AI to create the capsules for the game's store page.
Meshy.ai 3d models ChatGPT Art for Textures Veed.io for Ad and In game voices (Female / Dog) 11Labs Sound Effects
We used generative AI solely for voice acting purposes in Oblivion. Since our development team consists of two women and we did not have access to a male voice actor, we used AI voice generation tools to create the voice of a male character. No other game content, such as visuals, text, music, or marketing materials, was generated using AI. All final content was created, reviewed, and approved by the human team.
Some sound effects were produced using generative AI, and some achievement icons also refer to AI-generated content.
Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements.
Some visualizations on the Steam page were created by artificial intelligence.
Visuals for the Steam store are designed with AI support. No artificial intelligence was used in the game.
Store page images, in-game music, images, and portions of code may contain AI-generated content.
This game uses AI to generate some images.
AI was used solely to generate some cover images
Logo was created using generative AI
Steam library, capsules and images
Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited.
音乐有ai生成
Some of the short videos and a small number of textures in the game are generated by AI
This game contains content created with the help of AI technology. – Some parts of the scenario text were generated with AI assistance. – Certain character illustrations and background art were created using AI-generated images. – The background music includes AI-generated compositions. No AI-generated voice acting is used. There are no features allowing users to generate or submit AI-generated content.
Some characters, music are generated by AI
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
Store description and promotional graphics generated using AI tools.
For the visuals of our game’s store page, we utilized generative artificial intelligence to create some of the content. However, all of these visuals have been personally edited and refined by me using Photoshop and other editing software. The AI-generated content only served as a basic framework, and all designs, color adjustments, compositions, and final touches have been carefully reviewed and adjusted by me. Additionally, I have ensured that the created visuals do not infringe on any existing copyrights, and I guarantee their compliance with legal standards. If there are any issues with missing credits or references for certain sounds, visuals, or elements, I will promptly correct them and provide proper attribution where necessary.
We used AI to generate some background picture、card picture etc,etc
Some game assets are generated using AI.
As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified.
At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game.
The game uses AI-assisted art generation.
We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time.
AI was used to enhance realism
Select marketing assets underwent AI-assisted pre-generation during the creation process, with all content strictly adhering to the game's authentic representation and containing no misleading depictions or fabricated elements.
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
The content of this game is human-made and manually designed, with love and care. The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
The small icons in the store page descriptions were generated by artificial intelligence.
We take the following steps to prevent users from generating content that may infringe copyright: 1. Commercially Licensed Content Sources: ○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use. ○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses. 2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side. 3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights. Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations.
We used AI-generated content only for pre-rendered background illustrations in the game. No dynamic or live-generated content or code is created during gameplay. All AI-generated assets are static and were finalized before release.
This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay.
AI generation is used for background images.
IA supported the creation of this game
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool.
AI used for some artwork. Ai is also used for some text in game help in creating the story.
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Nina’s Sugar Cage In-game content audio | Character voices are generated using AI. | KAWAII Frontier | - | Mar 18, 2026 | |
Lost World Survivor Dev only art | In the game design process, we used advanced AI tools to generate some images as creative references and inspiration sources, and based on this, we carried out artistic processing. If you have any suggestions for the artistic expression of the game, please feel free to communicate with us through the community at any time. | Li Yangde | - | Mar 18, 2026 | |
Brainrot: Story of GlorboFrutodrillo & Ballerino Cappuccino In-game content arttext | The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story. | DeveloperEva | - | Mar 18, 2026 | |
Haunted Room : 205 In-game content art | Some photos in the game are generated using AI. | Gameloop | 335 | Mar 18, 2026 | |
影棲:Deliverance In-game content artaudio | This game uses generative AI as part of its development process.
Specifically, generative AI was used for some 2D assets such as materials, and for a portion of the sound effects.
All gameplay systems, narrative design, visual direction, and decision-making elements were designed and created by humans. | Mizmic Studio | - | Mar 18, 2026 | |
Chasing Her Light In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | 19 | Mar 18, 2026 | |
Concerto on White: Cajon Story In-game content art | A few background images and item images are AI-assisted. | C11 Games | 60 | Mar 18, 2026 | |
Ghost In The Grid Unclear audio | Sounds and voice used. | Luc2as Games | 18 | Mar 18, 2026 | |
Train Your Fingers - Lab audio | We used Voicemod for changing our voices | Jan Kuta | - | Mar 18, 2026 | |
Washout Store/marketing art | Used AI to create the capsules for the game's store page. | akhsotoen | 54 | Mar 18, 2026 | |
Lets Nuke Mars In-game content artaudiotext | Meshy.ai 3d models
ChatGPT Art for Textures
Veed.io for Ad and In game voices (Female / Dog)
11Labs Sound Effects | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Oblivion In-game content audio | We used generative AI solely for voice acting purposes in Oblivion. Since our development team consists of two women and we did not have access to a male voice actor, we used AI voice generation tools to create the voice of a male character.
No other game content, such as visuals, text, music, or marketing materials, was generated using AI. All final content was created, reviewed, and approved by the human team. | Tomris Games | 13 | Mar 18, 2026 | |
Light and Sneak In-game content audioart | Some sound effects were produced using generative AI, and some achievement icons also refer to AI-generated content. | D-7080 | - | Mar 18, 2026 | |
THE LAST PORTRAIT In-game content artaudio | Some of the graphical content on the store page was created with the help of artificial intelligence. We also used AI in the game to generate certain gameplay-related images and create some audio elements. | LOCKDOWN Adventures | - | Mar 18, 2026 | |
Ashuk and Mashuk Store/marketing art | Some visualizations on the Steam page were created by artificial intelligence. | Editmode | - | Mar 18, 2026 | |
Grave Bros In-game content art | Visuals for the Steam store are designed with AI support. No artificial intelligence was used in the game. | Editmode | - | Mar 18, 2026 | |
ジャンクノーツ / JUNK NOTES In-game content artaudiocode | Store page images, in-game music, images, and portions of code may contain AI-generated content. | Jloo | - | Mar 18, 2026 | |
Who's at the door? In-game content art | This game uses AI to generate some images. | SKONEC Entertainment | 1.5k | Mar 18, 2026 | |
Bubble Rage Store/marketing art | AI was used solely to generate some cover images | Wahat Games | - | Mar 18, 2026 | |
Velocity Arena Store/marketing art | Logo was created using generative AI | Tyler Zuver | - | Mar 18, 2026 | |
Labyrinth : Dracula's lair Store/marketing art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
The Sushi House In-game content art | Some images in the game (such as in-game posters/ads) and a few promotional materials were created using generative AI and manually edited. | Noirbit | 90 | Mar 18, 2026 | |
Boom Cube In-game content audio | 音乐有ai生成 | peter | - | Mar 18, 2026 | |
阴间推送 (Cursed Shorts) In-game content art | Some of the short videos and a small number of textures in the game are generated by AI | Sea of Ghosts | 101 | Mar 18, 2026 | |
Artificial Affection In-game content textartaudio | This game contains content created with the help of AI technology.
– Some parts of the scenario text were generated with AI assistance.
– Certain character illustrations and background art were created using AI-generated images.
– The background music includes AI-generated compositions.
No AI-generated voice acting is used.
There are no features allowing users to generate or submit AI-generated content. | Neutopia | - | Mar 18, 2026 | |
Synthetic Captive In-game content artaudio | Some characters, music are generated by AI | Seasonbean Team | 13 | Mar 18, 2026 | |
《十三州行动》三国搜打撤 In-game content arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs | 绝汪 | 516 | Mar 18, 2026 | |
Magical Runes Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 107 | Mar 18, 2026 | |
NINA: The Wedding of Shadows Store/marketing art | For the visuals of our game’s store page, we utilized generative artificial intelligence to create some of the content. However, all of these visuals have been personally edited and refined by me using Photoshop and other editing software. The AI-generated content only served as a basic framework, and all designs, color adjustments, compositions, and final touches have been carefully reviewed and adjusted by me. Additionally, I have ensured that the created visuals do not infringe on any existing copyrights, and I guarantee their compliance with legal standards. If there are any issues with missing credits or references for certain sounds, visuals, or elements, I will promptly correct them and provide proper attribution where necessary. | VProd Studios | - | Mar 18, 2026 | |
尸来运转-Lucky Zombie Survival In-game content art | We used AI to generate some background picture、card picture etc,etc | Kwing works | 84 | Mar 18, 2026 | |
Othello: Battle Royale In-game content artaudiocodetext | Some game assets are generated using AI. | Pengyou Game Studio | - | Mar 18, 2026 | |
Gambler’s Loop In-game content art | As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified. | 123隐士321 | - | Mar 18, 2026 | |
水浒:八方枭雄 In-game content artaudiocode | At present, the game is being developed by one person, and AI assistance is used to improve efficiency. In terms of code and illustrations, dubbing, and music, if there is funding, manual updates will be used to improve the quality of the game. | 逐梦工作室 | - | Mar 18, 2026 | |
Профессор Галактионов и начало робоапокалипсиса In-game content art | The game uses AI-assisted art generation. | Retrohard Games | 17 | Mar 18, 2026 | |
The Dark Legacy In-game content artaudio | We used AI-based image generation tools to create our visual assets (store banners, concept art, and some in-game backgrounds). Voice performances were recorded manually, then processed with AI audio tools to enhance and modulate the actor’s voice (e.g. adjusting thickness and tone). No generative AI is used during actual gameplay or to create code or dialogue in real time. | Hollowseed | 29 | Mar 18, 2026 | |
Boxing Machine VR Unclear | AI was used to enhance realism | Vnow Games | - | Mar 18, 2026 | |
Void Protocol Store/marketing art | Select marketing assets underwent AI-assisted pre-generation during the creation process, with all content strictly adhering to the game's authentic representation and containing no misleading depictions or fabricated elements. | CelestialArk | - | Mar 18, 2026 | |
The Evil Inside In-game content artaudio | Some Scenes include portions of AI redered images.
AI used for animated Talking images and voice.
Store page marketing uses AI Images. | Danny Boyd | - | Mar 18, 2026 | |
Lighting Lanterns Dev only text | The content of this game is human-made and manually designed, with love and care.
The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand. | Purple Tortoise | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
捣蛋蛙(Croak Squad) In-game content art | The small icons in the store page descriptions were generated by artificial intelligence. | BonkersLab | 155 | Mar 18, 2026 | |
Drive And Unwind In-game content audioart | We take the following steps to prevent users from generating content that may infringe copyright:
1. Commercially Licensed Content Sources:
○ The music assets are sourced from Suno AI. We use a PRO account, and according to Suno's licensing terms, the generated music content — including pre-generated songs made using Suno AI PRO — is licensed for commercial use.
○ Images are purchased from UNITY ASSET or custom-designed. Some were enhanced with AI (noise reduction, upscaling, clarity) and are used under commercial licenses.
2. No User-Generated Content (UGC) Features: This game does not include any functionality that allows users to upload, generate, or customize content. Players cannot add third-party assets, which eliminates the risk of copyright infringement on the user side.
3. Terms and Policy Restrictions (if UGC features are added in the future): If UGC features are added in the future, we will implement strict terms of service, a content reporting system, and necessary moderation mechanisms to prevent the appearance of content that infringes on intellectual property rights.
Currently, we do not use any third-party content moderation platforms. However, all assets used in the game come from licensed sources and are verified for commercial use, ensuring compliance with copyright regulations. | Unwilling Studio | - | Mar 18, 2026 | |
東方凸凹遊戯 In-game content art | We used AI-generated content only for pre-rendered background illustrations in the game.
No dynamic or live-generated content or code is created during gameplay.
All AI-generated assets are static and were finalized before release. | 電話帳の右端 | - | Mar 18, 2026 | |
BACKROOM LOOP In-game content artaudiotext | This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay. | N.C Bana | 120 | Mar 18, 2026 | |
Moving Forward with Cat In-game content art | AI generation is used for background images. | Daruma The Factory, Inc. | - | Mar 18, 2026 | |
Zombeo and Vampiretta Unclear | IA supported the creation of this game | Fire Toast | - | Mar 18, 2026 | |
Survival: Hold Your Self In-game content artaudio | This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game.
Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected. | GameChangeKiller | - | Mar 18, 2026 | |
Noir Lords In-game content textart | To speed up solo development, I’ve used AI tools to help generate and/or complete some of the text, dialogue, and textures in the game. Additionally, some images on the store page were edited or generated with the help of an AI tool. | Speed Trail Games | 49 | Mar 18, 2026 | |
Bound by Bones In-game content arttext | AI used for some artwork.
Ai is also used for some text in game help in creating the story. | IgnisByteStudios | - | Mar 18, 2026 | |
Service Please Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | 80 | Mar 18, 2026 |