We've used AI to assist in creating our game's 2D art and sound effects.
- Creator
- EY-Studio
- Reviews
- 213
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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We've used AI to assist in creating our game's 2D art and sound effects.
RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world. Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay. Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world. AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team. For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content.
AI is used as marketing, sprites, images, and a Steam page
The AI was used to make store banners and one 2D character.
Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI
Image AI for majority of UI elements and artwork Voice AI for majority of voices
Art is AI generated
AI has been used to create pre-rendered imagery used in loading screens and store pages
Music is AI generated. Store capsule and library image are AI generated.
Used it to generate parts of Artwork for the steam capsules
The resource icons and some background textures for UI are AI generated images.
AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game.
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon.
Conversion from Japanese to foreign words and generation of terms suitable for games Generating concept images Generating icon images
We have been using AI tools as inspiration to maximize our own creativity.
In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction.
- Page Artwork AI using Dallee3. Everything else has been made by our studio.
AI is used to suggest best practices in code in order to make the game as performant as possible.
This game used some AI generated ghost images.
This game used AI for the Chinese and Spanish localizations. English and Portuguese localizations were NOT made using AI.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC.
AI Generated content is utilized for some graphical elements in this game.
The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion. I intend to replace them with hand-drawn trees in the final game. There's also the "modern art" enemy that has ai-generated images displayed inside a frame. Besides that everything is hand made.
Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns.
Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen.
This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character.
Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality
AI has been used to generate a specific image on a flyer object.
Some card illustrations and backgrounds
Artificial Intelligence was used in the creation of the game to create the pictures.
We use AI to voice some characters that are similar to AI in order to emphasize their artificiality.
AI generated images are only used for the store page, art, and logos in the game.
Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists.
Only Graphical Images on the Steam store page & library. NOT Actually screenshots or footage of the game, Those ARE UNALTERED.
At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version.
Some in-game background images are AI-generated and then heavily modified by human artists.
Only the key (capsule) art for the game is AI generated.
Used for image illustrations, icons, etc.
AI-generated content: - background image of the first screen
AI was used for the logo text.
- AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue. - AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization.
We used AI in the concept art of the towers, also some AI content was used in one of the game's presentation video trailers.
We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets
AI content is used to generate some promotional material such as some art work/concepts, and art for our logo.
Voice-over for NPCs.
AI was used for the game's store page design and marketing materials.
Skyboxes are AI-generated and posters are collages of ai-generated images.
Some of game's sound effects, music and textures are AI-generated
Some of the area images are made using Midjourney.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Planetaries In-game content artaudio | We've used AI to assist in creating our game's 2D art and sound effects. | EY-Studio | 213 | Mar 18, 2026 | |
RaceOnLife Live AI text | RaceOnLife uses AI-driven NPC systems to create more dynamic interactions inside the game world.
Some NPCs are designed to remember previous conversations, react to the player’s behavior, and respond differently depending on how the player communicates with them. These interactions may affect how NPCs guide, assist, ignore, challenge, or oppose the player during gameplay.
Our goal is to make the island feel more alive, where conversations with non-player characters are not just static dialogue lines, but part of the player’s personal journey through the story and open world.
AI features are used to support NPC behavior, dialogue variation, and player interaction systems. Core gameplay, world design, missions, vehicles, races, combat, progression, and major story content are created and directed by our development team.
For live AI interactions, we are working with safety rules and moderation limits to reduce the risk of inappropriate, harmful, or illegal generated content. | ELife Studio | - | Mar 18, 2026 | |
Backrooms: Steps into the abyss In-game content art | AI is used as marketing, sprites, images, and a Steam page | SUDT Games | 24 | Mar 18, 2026 | |
Infantry Attack Store/marketing art | The AI was used to make store banners and one 2D character. | VOODOO | 29 | Mar 18, 2026 | |
Velev Dev only art | Our design team used generative AI to create preliminary concept images to effectively communicate ideas with our art team. However, all of the final game artwork was crafted by our human artists without the use of AI | Chaf | 86 | Mar 18, 2026 | |
Learning to Bear In-game content artaudio | Image AI for majority of UI elements and artwork
Voice AI for majority of voices | FreQtik | - | Mar 18, 2026 | |
Battle Babes In-game content art | Art is AI generated | Recoil Mojo | 18 | Mar 18, 2026 | |
Red Riddles Store/marketing art | AI has been used to create pre-rendered imagery used in loading screens and store pages | Wacky Wizard Studios | - | Mar 18, 2026 | |
Superation In-game content audioart | Music is AI generated.
Store capsule and library image are AI generated. | Moonsaurus Games | 11 | Mar 18, 2026 | |
The Greatest Dungeon Store/marketing art | Used it to generate parts of Artwork for the steam capsules | me | - | Mar 18, 2026 | |
Knights of Conquest: Feudal Shenanigans Galore In-game content art | The resource icons and some background textures for UI are AI generated images. | ES Galore | - | Mar 18, 2026 | |
Mutant Boxing League VR In-game content art | AI has been used in this game to create backgrounds and some flat illustrations in the game. Backgrounds and images have then been modified and retouched by the studio to fit the game. | Filmic Studios | 33 | Mar 18, 2026 | |
Bunker Invaders In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating achievement icon. | Kelecik | 102 | Mar 18, 2026 | |
Sauna of the DEAD In-game content arttext | Conversion from Japanese to foreign words and generation of terms suitable for games
Generating concept images
Generating icon images | Finger tip | 35 | Mar 18, 2026 | |
Archons Dev only | We have been using AI tools as inspiration to maximize our own creativity. | BulletHell Studios | 390 | Mar 18, 2026 | |
Project ZETA In-game content artaudio | In Project ZETA, AI-generated content is actively utilized across various domains, including animation, sound, character design, and VFX. However, such content is employed solely to enhance development efficiency; all final art assets are meticulously reviewed and completed by designers to align with the project’s creative direction. | Nirvanana | - | Mar 18, 2026 | |
Crowd Control VR Store/marketing art | - Page Artwork AI using Dallee3.
Everything else has been made by our studio. | Celosya Games | - | Mar 18, 2026 | |
While Evil Reigns Dev only code | AI is used to suggest best practices in code in order to make the game as performant as possible. | Lich Software | - | Mar 18, 2026 | |
Hospital 666 In-game content art | This game used some AI generated ghost images. | Lokin | 1.2k | Mar 18, 2026 | |
Waving Around In-game content text | This game used AI for the Chinese and Spanish localizations.
English and Portuguese localizations were NOT made using AI. | Deive_Ex | - | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
Soul Hero Adventure In-game content art | There is an NPC in the very ending of this game, She will give the players some paintings of mountains/rivers/ships as gifts when player has reached 100% of game progress, that paintings are generated by AI. Game's Title, Library Capsule, Library Hero, Store Capsule Main, Store Broadcast of the store page are all pre-generated AIGC. | RYY Games | 14 | Mar 18, 2026 | |
One Monke In-game content art | AI Generated content is utilized for some graphical elements in this game. | Christohper Clark | - | Mar 18, 2026 | |
WESTMEN In-game content art | The trees in the Germany Stage (shown in the first trailer) were generated with retro-diffusion.
I intend to replace them with hand-drawn trees in the final game.
There's also the "modern art" enemy that has ai-generated images displayed inside a frame.
Besides that everything is hand made. | Studio DynoStorm | - | Mar 18, 2026 | |
Mega Monster Metropolis In-game content art | Some images in the game are created using generative ai. We understand that the use of generative AI in creating some of the images in our game may not align with everyone’s preferences. However, as a small studio with a limited budget, we are exploring every available option to bring our vision to life. We appreciate your understanding and encourage you to reach out if you have any questions or concerns. | flim | - | Mar 18, 2026 | |
Meteorite Z: The Apocalypse In-game content art | Using "https://stablediffusionweb.com/" 8 screenshots were created for the initial story in the game, as well as the developer's logo on the start screen. | Prutaleks Game | - | Mar 18, 2026 | |
Presidents Tower Defense In-game content audio | This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character. | Bools | 207 | Mar 18, 2026 | |
Clash of Adventurers In-game content art | Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality | Devsland Soft | - | Mar 18, 2026 | |
Deathly Reprieve In-game content art | AI has been used to generate a specific image on a flyer object. | Satyr Interactive | - | Mar 18, 2026 | |
화투전 ~ flower fight ~ In-game content art | Some card illustrations and backgrounds | Viator | 149 | Mar 18, 2026 | |
AstroForge: Space Pirates Store/marketing art | Artificial Intelligence was used in the creation of the game to create the pictures. | FrostFire | - | Mar 18, 2026 | |
Beetle Nest In-game content audio | We use AI to voice some characters that are similar to AI in order to emphasize their artificiality. | Untitled Level | - | Mar 18, 2026 | |
The Krampus Store/marketing art | AI generated images are only used for the store page, art, and logos in the game. | Horrid Vision LLC | 13 | Mar 18, 2026 | |
Westland Survival In-game content art | Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists. | Helio Games | 533 | Mar 18, 2026 | |
Avelia In-game content art | Only Graphical Images on the Steam store page & library.
NOT Actually screenshots or footage of the game, Those ARE UNALTERED. | Avelia Entertainment | - | Mar 18, 2026 | |
Ash the Cat In-game content audioart | At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version. | SENGAMI | - | Mar 18, 2026 | |
Gatebreakers In-game content art | Some in-game background images are AI-generated and then heavily modified by human artists. | BlackSharp | - | Mar 18, 2026 | |
Grand Emprise 2: Portals Apart Store/marketing art | Only the key (capsule) art for the game is AI generated. | Tbjbu2 | 71 | Mar 18, 2026 | |
Elder Magic Squad In-game content art | Used for image illustrations, icons, etc. | Night Four Games | - | Mar 18, 2026 | |
Power Quest Survivors Store/marketing art | AI-generated content:
- background image of the first screen | tcsoft | - | Mar 18, 2026 | |
Cursed Dawn Store/marketing text | AI was used for the logo text. | Cursed Studios | - | Mar 18, 2026 | |
Revenge Crystal Project In-game content audiotext | - AI voice generation tools were used to create pre-generated character voice lines for in-game dialogue.
- AI translation tools were used during development to create draft localization text for languages other than Arabic and English. These draft translations are included in the demo as AI-assisted draft localizations for UI, font, and text-length testing, and to help evaluate requirements for possible future professional human localization. | SAMx003 Games | - | Mar 18, 2026 | |
Mercenary Battlegrounds Store/marketing art | We used AI in the concept art of the towers, also some AI content was used in one of the game's presentation video trailers. | Saltant Studio | - | Mar 18, 2026 | |
AsteroidMiner (Working Title) Store/marketing art | We use AI to generate pre-rendered content for our game, its store page, marketing materials, and/or community assets | H.Y. Analytics | - | Mar 18, 2026 | |
The Resonant Store/marketing art | AI content is used to generate some promotional material such as some art work/concepts, and art for our logo. | Resonant Studios | - | Mar 18, 2026 | |
Poly Roam In-game content audio | Voice-over for NPCs. | NightTime Co. | 105 | Mar 18, 2026 | |
Shift'n Slay Store/marketing art | AI was used for the game's store page design and marketing materials. | DREBOT game studio | 87 | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Space Freighter In-game content audioart | Some of game's sound effects, music and textures are AI-generated | Susmers | - | Mar 18, 2026 | |
Idlescape Store/marketing art | Some of the area images are made using Midjourney. | Idlescape Oy | - | Mar 18, 2026 |