Public Steam disclosure research25,695 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced.
AI was used to generate trailer music and couple of upgrades icons, but game is still in early development phase and i'm working on replacing those with real art.
As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance.
AI tools were used to generate some store icons and capsule-style promotional images. No AI-generated content is used as core gameplay, game code, or customer-facing interactive systems.
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use.
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
Generative AI was used to assist in the creation of promotional artwork, marketing images, and store page assets. No AI-generated content is produced during gameplay, and no gameplay features rely on generative AI.
Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually.
The game does not use generative AI during gameplay. No live AI-generated content is shown to players.
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.
This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.
Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay.
Our development process incorporates some AI-assisted tools to help create ambient textures and environmental assets. All assets have been extensively refined and integrated by our artists to ensure they align with the game's unique PSX/VHS aesthetic. We are committed to maintaining a high-quality human-led artistic direction.
Generative AI has been used during development to create certain concept art, promotional materials, visual mockups, and marketing assets. These assets are used for early-stage presentation and community engagement.
Gameplay systems, game design, programming, and final in-game content are developed and curated by the development team. No live-generated AI content is currently generated for players during gameplay.
Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.
Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer.
In the development and promotion of "Farm of Hope," we utilize Generative AI tools solely to assist in the creation of our marketing video trailers and promotional cinematic materials.
Specifically, Generative AI is used to enhance video editing workflows, generate specific background music tracks, and refine visual effects exclusively for our promotional trailers. All core in-game assets, including the 3D models, programming code, animations, and story scripts within the game build itself, are entirely created by our development team without the use of generative AI.
We ensure that all tools used in our video marketing pipeline comply fully with copyright standards and Steam's publishing policies.
Current store artwork, in-game loading screen images, and background music were created with assistance from generative AI tools. These assets were manually reviewed and edited by the development team.
Some translation text is translated by AI for languages where we have been unable to find a human translator. If you are interested in helping update these with human translations, contact holycowgamedev+translate@gmail.com
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Some ingame models and textures are AI generated to help speed up the production pipeline. These will eventually be replaced and I simply refuse to charge money for a game which uses AI assets, so until then this game will be free until all AI assets are replaced.
AI was used to generate trailer music and couple of upgrades icons, but game is still in early development phase and i'm working on replacing those with real art.
As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance.
AI tools were used to generate some store icons and capsule-style promotional images. No AI-generated content is used as core gameplay, game code, or customer-facing interactive systems.
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use.
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
Generative AI was used to assist in the creation of promotional artwork, marketing images, and store page assets. No AI-generated content is produced during gameplay, and no gameplay features rely on generative AI.
Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually.
The game does not use generative AI during gameplay. No live AI-generated content is shown to players.
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.
This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.
Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay.
Our development process incorporates some AI-assisted tools to help create ambient textures and environmental assets. All assets have been extensively refined and integrated by our artists to ensure they align with the game's unique PSX/VHS aesthetic. We are committed to maintaining a high-quality human-led artistic direction.
Generative AI has been used during development to create certain concept art, promotional materials, visual mockups, and marketing assets. These assets are used for early-stage presentation and community engagement.
Gameplay systems, game design, programming, and final in-game content are developed and curated by the development team. No live-generated AI content is currently generated for players during gameplay.
Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.
Some artwork used on this game's store page and in promotional materials, as well as certain in-game art assets, was created with the assistance of generative AI tools. All AI-assisted content was reviewed and curated by the developer.
In the development and promotion of "Farm of Hope," we utilize Generative AI tools solely to assist in the creation of our marketing video trailers and promotional cinematic materials.
Specifically, Generative AI is used to enhance video editing workflows, generate specific background music tracks, and refine visual effects exclusively for our promotional trailers. All core in-game assets, including the 3D models, programming code, animations, and story scripts within the game build itself, are entirely created by our development team without the use of generative AI.
We ensure that all tools used in our video marketing pipeline comply fully with copyright standards and Steam's publishing policies.
Current store artwork, in-game loading screen images, and background music were created with assistance from generative AI tools. These assets were manually reviewed and edited by the development team.
Some translation text is translated by AI for languages where we have been unable to find a human translator. If you are interested in helping update these with human translations, contact holycowgamedev+translate@gmail.com
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.