Public Steam disclosure research25,695 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
SILENT TERMINAL uses generative AI as a creative aid during development. Specifically, the promotional images on this store page (the capsule, header, key art and illustrations) were created with AI tools and then reviewed, edited and curated by our human team.
The game itself is built from human created and human supervised content: the ASCII art, maps, branching stories, dialogue and RPG systems are designed by the team. SILENT TERMINAL does not generate content with AI in real time during play. All adventures are loaded from pre authored files.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
This game uses pre-generated AI-assisted music created during development. Generative AI tools were also used as coding assistance during development. The game does not generate AI content live during gameplay.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas.
Other works like coding, sound effects, map design, character design are by the developers.
Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper.
The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.
Character, monster, and object sprites, as well as the app icon, were created using AI image generation tools and subsequently hand-edited and refined by the developer. Some in-game text was written with AI assistance.
Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation.
This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team.
Some visual and written content in this game was created with the assistance of generative AI during development, then reviewed, edited, and integrated by the developer. The game does not include live-generated AI features, and players cannot generate content during gameplay.
Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools.
This game includes limited use of artificial intelligence in the creation process. Some translations, and a small number of voice lines may have been assisted, refined, or generated using AI tools. Most voice-acted dialogue was recorded traditionally, and the core narrative, writing, and overall creative direction were created by the development team.
Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary.
"Generative AI tools were used during the development of this game to assist with programming and narrative dialogue writing. All AI-assisted content has been reviewed and approved by the developer. No artificial intelligence generates content live during gameplay —
▎ all text, audio, and visuals are pre-authored and fixed."
Built solo with Cursor AI, Realmlords is a one-developer passion project: an action roguelite forged through rapid iteration, creative experimentation, and nonstop refinement from a single creator’s vision. Over 2 years in the making.
I created this game in my coding class for school which prioritizes AI coding and development. I have coded a significant portion of this game using artificial tools.
Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored.
This game includes limited use of generative AI for certain pre-rendered visual assets, specifically selected UI icons and selected store page images. No live-generated AI content is present in the game. All AI-assisted content has been reviewed, modified where necessary, and approved by the developer.
This game uses generative AI in the following ways:
• Some of the 2D artwork, images, and icons used in the game and on its
Steam store page were created with the assistance of generative AI tools.
All such assets were then reviewed, edited, and curated by our team.
• Translations for the game's supported languages (localization) were
produced with the assistance of generative AI (machine translation) tools.
All AI-generated content is pre-generated during development. The game does
not generate any AI content live during gameplay.
Some of the 2D user interface (UI) elements and 3D models in the game were generated using AI tools. These assets have been carefully reviewed, edited, and integrated by the developer to fit the game's art style and ensure they comply with copyright standards.
During development, we may use AI-assisted tools to prototype and iterate on content.
All assets in the final game are reviewed, refined, or recreated by our team.
If you spot something that looks like an unfinished AI placeholder, please let us know - we take that seriously.
Generative AI was used to create character portraits and voice-over narration logs in all supported languages. All generated content was subsequently reviewed, edited, and manually integrated into the project to ensure narrative consistency.
The game's artwork and music content are partially generated by AI. However, extensive manual adjustments have been made to ensure a comfortable experience for you.
During development, this game uses the following generative AI tools. All generated assets are reviewed, selected, and adjusted by the developer before being incorporated into the game.
Music (BGM): Composed using Suno
Battle animations: Generated using Seedance 2.0
Image assets (characters, backgrounds, etc.): Generated using GPT Image 2.0
Audio/Voice assets: Irodori-TTS (AI text-to-speech service)
All of these are pre-generated content created during development. No AI-generated content is produced at runtime (live) during gameplay.
All content generated by the above tools is licensed for commercial use in accordance with each service's terms of use, and does not infringe upon any third-party copyrights or other intellectual property rights.
Artificial Intelligence is used to generate some of the images and visual assets displayed in the game. All generated content is reviewed and curated by the development team before publication.
SILENT TERMINAL uses generative AI as a creative aid during development. Specifically, the promotional images on this store page (the capsule, header, key art and illustrations) were created with AI tools and then reviewed, edited and curated by our human team.
The game itself is built from human created and human supervised content: the ASCII art, maps, branching stories, dialogue and RPG systems are designed by the team. SILENT TERMINAL does not generate content with AI in real time during play. All adventures are loaded from pre authored files.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
This game uses pre-generated AI-assisted music created during development. Generative AI tools were also used as coding assistance during development. The game does not generate AI content live during gameplay.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas.
Other works like coding, sound effects, map design, character design are by the developers.
Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper.
The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.
Character, monster, and object sprites, as well as the app icon, were created using AI image generation tools and subsequently hand-edited and refined by the developer. Some in-game text was written with AI assistance.
Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation.
This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team.
Some visual and written content in this game was created with the assistance of generative AI during development, then reviewed, edited, and integrated by the developer. The game does not include live-generated AI features, and players cannot generate content during gameplay.
Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools.
This game includes limited use of artificial intelligence in the creation process. Some translations, and a small number of voice lines may have been assisted, refined, or generated using AI tools. Most voice-acted dialogue was recorded traditionally, and the core narrative, writing, and overall creative direction were created by the development team.
Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary.
"Generative AI tools were used during the development of this game to assist with programming and narrative dialogue writing. All AI-assisted content has been reviewed and approved by the developer. No artificial intelligence generates content live during gameplay —
▎ all text, audio, and visuals are pre-authored and fixed."
Built solo with Cursor AI, Realmlords is a one-developer passion project: an action roguelite forged through rapid iteration, creative experimentation, and nonstop refinement from a single creator’s vision. Over 2 years in the making.
I created this game in my coding class for school which prioritizes AI coding and development. I have coded a significant portion of this game using artificial tools.
Some NPC portraits and player character face options in Starminer were created with the assistance of generative AI image tools during development. Generative AI was also used to help generate some informational dialogue, help texts, and tooltips. All AI-generated assets and text were reviewed, curated, and edited by our team before being integrated into the final build. No generative AI is used at runtime. All content shipped in the game is static and pre-authored.
This game includes limited use of generative AI for certain pre-rendered visual assets, specifically selected UI icons and selected store page images. No live-generated AI content is present in the game. All AI-assisted content has been reviewed, modified where necessary, and approved by the developer.
This game uses generative AI in the following ways:
• Some of the 2D artwork, images, and icons used in the game and on its
Steam store page were created with the assistance of generative AI tools.
All such assets were then reviewed, edited, and curated by our team.
• Translations for the game's supported languages (localization) were
produced with the assistance of generative AI (machine translation) tools.
All AI-generated content is pre-generated during development. The game does
not generate any AI content live during gameplay.
Some of the 2D user interface (UI) elements and 3D models in the game were generated using AI tools. These assets have been carefully reviewed, edited, and integrated by the developer to fit the game's art style and ensure they comply with copyright standards.
During development, we may use AI-assisted tools to prototype and iterate on content.
All assets in the final game are reviewed, refined, or recreated by our team.
If you spot something that looks like an unfinished AI placeholder, please let us know - we take that seriously.
Generative AI was used to create character portraits and voice-over narration logs in all supported languages. All generated content was subsequently reviewed, edited, and manually integrated into the project to ensure narrative consistency.
The game's artwork and music content are partially generated by AI. However, extensive manual adjustments have been made to ensure a comfortable experience for you.
During development, this game uses the following generative AI tools. All generated assets are reviewed, selected, and adjusted by the developer before being incorporated into the game.
Music (BGM): Composed using Suno
Battle animations: Generated using Seedance 2.0
Image assets (characters, backgrounds, etc.): Generated using GPT Image 2.0
Audio/Voice assets: Irodori-TTS (AI text-to-speech service)
All of these are pre-generated content created during development. No AI-generated content is produced at runtime (live) during gameplay.
All content generated by the above tools is licensed for commercial use in accordance with each service's terms of use, and does not infringe upon any third-party copyrights or other intellectual property rights.
Artificial Intelligence is used to generate some of the images and visual assets displayed in the game. All generated content is reviewed and curated by the development team before publication.