AI-generated art objects
- Creator
- Rift Labs
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-generated art objects
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options. LiveTale does not use server-hosted AI, all AI models are stored locally on users computers. NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
The GM is powered by Deepseek-V3, generating game content in real time.
The voice over in the game generated by artificial intelligence.
The game uses temporary AI generated music and voice over.
AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team.
Game has some AI generated UI images and Store Page Materials.
We used AI to create images on the game page.
Menu images & loading screen images are AI generated.
AI in cutscenes
Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay.
I use Chat GPT to help me write in multiple languages the Product desciption, page informations.
Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you. Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity. What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too. Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise.
Our game does not contain AI-generated content; AI support is only used in the game logo.
AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way.
We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand.
Some sounds are AI generated.
We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements.
Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team.
Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human.
Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters.
AI was used to generate japanese station image
Some of the cardboard cut out characters are AI artwork.
Game's source code contains AI generated code.
A basic LLM was used for generating some of the imagery used in the game (Menu background image and character portraits at time of writing)
I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist. Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people. There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created.
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI.
AI was used to assist with text creation and translation / localization.
It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content. We aim to remove all the AI content post release.
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store. All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
AI was used to Generate Backgrounds for the steam Game page. Edits were made to these backgrounds and altered heavily by the creator.
Voices
Some background object textures Background Music
AI-generated art object
AI-generated art object
We used AI to generate base for sprites.
I use a combination of AI generated voice, music, and some imagery for portraits and logos
A few images/icons were generated by AI
Images, description bases, translation - ChatGPT 4o, music by Riffussion All rights are available under the neural network license agreement.
Game includes visuals initially created with AI and later modified by the developer.
Use of AI for some of the game's graphical elements.
Some of the background visuals for menus and cutscenes were designed using AI.
AI-assisted coding tools were part of the development process. AI tools were used to assist the audio production of this game.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
Part of the screen is assisted by AI
AI used to generate and edit community images, marketing and Concept Arts.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
LiveTale Live AI artaudio | LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE. | Unplay Inc. | - | Mar 18, 2026 | |
IN HARNESS Store/marketing art | Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required. | Aguro Shou | - | Mar 18, 2026 | |
The Abyss Book Live AI text | The GM is powered by Deepseek-V3, generating game content in real time. | QZQ Studio | - | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Cyber Rats In-game content audio | The game uses temporary AI generated music and voice over. | Outpost Games | 126 | Mar 18, 2026 | |
Cybernoir In-game content textart | AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team. | ZOJIN | - | Mar 18, 2026 | |
Chef's Journey Store/marketing art | Game has some AI generated UI images and Store Page Materials. | Miu Games | - | Mar 18, 2026 | |
Cat Tag Jump Only UP Store/marketing art | We used AI to create images on the game page. | Cacao Mobile SP Z O O | - | Mar 18, 2026 | |
Big Dig Energy In-game content art | Menu images & loading screen images are AI generated. | NuggetSmash | 57 | Mar 18, 2026 | |
Broken Scary Skeleton In-game content arttext | AI in cutscenes | GDAEON | - | Mar 18, 2026 | |
Serendia-Random Equip Draw Defense In-game content art | Some visual assets, such as concept art and UI elements, were partially created with the help of generative AI tools during development. All final content has been reviewed and edited by human developers to ensure quality and appropriateness. No AI-generated content is used during gameplay. | zeroinmars | - | Mar 18, 2026 | |
The Last Shores text | I use Chat GPT to help me write in multiple languages the Product desciption, page informations. | Black Frog Studio | 76 | Mar 18, 2026 | |
Neverending AI Storybook Live AI textart | Neverending AI Storybook brings your imagination to life with cutting-edge AI that crafts personalized stories and stunning illustrations, all based on your choices. Each adventure is one-of-a-kind—just select your setting, characters, and themes, and let the AI weave a completely unique tale for you.
Every page brings fresh, AI-generated content— story pages, illustrations, and multiple choices—to guide your journey. No two playthroughs are alike, and the AI adapts to your decisions, making each story an evolving experience shaped by your creativity.
What makes it special? It’s all available offline—100% private and secure. Your stories, choices, and inputs can stay local on your device, with no data sent anywhere—not even to us. just you and the AI, creating endless adventures in complete privacy. The way it should be. There is also an option for online cloud based generation using the Google Gemini Service (API Key Required, internet required, not private) but it is entirely optional and designed so that users with slower hardware can enjoy the game too.
Whether you're exploring a whimsical fantasy or unraveling a thrilling mystery, your stories are yours alone. Enjoy a personalized, secure storytelling experience that puts your imagination at the forefront—without compromise. | MRA Labs LLC | 26 | Mar 18, 2026 | |
Prison Miners In-game content art | Our game does not contain AI-generated content; AI support is only used in the game logo. | Enes Kaplan | - | Mar 18, 2026 | |
Jumpscare Simulator Store/marketing art | AI-generated content was used as a reference to create some of the visual materials for the store page in the best possible way. | Durultay Games | 83 | Mar 18, 2026 | |
Through The Trees Store/marketing art | We used AI to generate the cover art, the death screen, transition screens, and all of the steam capsules. All in game assets otherwise were created by hand. | Nitrox Nova | - | Mar 18, 2026 | |
FPI Bank: Cryptocalypse In-game content audio | Some sounds are AI generated. | MonoVision | - | Mar 18, 2026 | |
Scary Tales: Horror School In-game content arttext | We used AI to fix grammar mistakes in our store page description and to generate achievement icons. No AI-generated assets were used for major game content, character models, environments, animations, or gameplay elements. | SuperShell Games | - | Mar 18, 2026 | |
Super Slime Boy In-game content art | Super Slime Boy does not use generative AI during gameplay. Some promotional materials and concept art on the store page were created using AI-assisted tools, but all in-game content is handcrafted and carefully designed by the development team. | Kanuni Games OYUN YAZILIM VE PAZARLAMA Ticaret Limited Sirketi | - | Mar 18, 2026 | |
Imperial Bureaucracy Hero In-game content art | Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human. | Munitions Mori | - | Mar 18, 2026 | |
DomeFall Dev only | Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters. | Stari Studios | - | Mar 18, 2026 | |
Calm Before the Storm Store/marketing art | AI was used to generate japanese station image | Trident | - | Mar 18, 2026 | |
Liminal Lane In-game content art | Some of the cardboard cut out characters are AI artwork. | Ravenhome Studios | 61 | Mar 18, 2026 | |
Shadows of Tuonela Dev only code | Game's source code contains AI generated code. | Bad Ass Games | - | Mar 18, 2026 | |
Camel Keeper In-game content art | A basic LLM was used for generating some of the imagery used in the game (Menu background image and character portraits at time of writing) | StrawberryElk | - | Mar 18, 2026 | |
Trump Simulator 2025 In-game content art | I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist.
Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people.
There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created. | Trump Games | 95 | Mar 18, 2026 | |
Office Simulator: Prologue Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 49 | Mar 18, 2026 | |
Time Guard - The Red Menace In-game content art | Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI. | Zima software | 34 | Mar 18, 2026 | |
Bayaya In-game content text | AI was used to assist with text creation and translation / localization. | Orbis Fabula | - | Mar 18, 2026 | |
High Above In-game content arttext | It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content.
We aim to remove all the AI content post release. | DVision Games | 28 | Mar 18, 2026 | |
Lumoryn: Whispering Worlds In-game content art | Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content. | Your Future Heroes LLC | - | Mar 18, 2026 | |
The Path of Blades Store/marketing art | AI was used to Generate Backgrounds for the steam Game page. Edits were made to these backgrounds and altered heavily by the creator. | Kobe Justice | 11 | Mar 18, 2026 | |
Glitchers Unclear audio | Voices | PushStart Studio | - | Mar 18, 2026 | |
Waste Force Unclear artaudio | Some background object textures
Background Music | H.O.P.E | - | Mar 18, 2026 | |
ArchitectureDesigner Store/marketing art | AI-generated art object | Hamza Shafi | - | Mar 18, 2026 | |
Car Painter Sim Store/marketing art | AI-generated art object | Car Painter Sim | - | Mar 18, 2026 | |
Hidden Anime Girls In-game content art | We used AI to generate base for sprites. | Rebus Tenebris | 22 | Mar 18, 2026 | |
Frontiers Reach : Battlespace In-game content audioart | I use a combination of AI generated voice, music, and some imagery for portraits and logos | Blind Alien Productions | - | Mar 18, 2026 | |
Kingdom Wars In-game content art | A few images/icons were generated by AI | Obsidiagon | - | Mar 18, 2026 | |
Canada Clash In-game content arttextaudio | Images, description bases, translation - ChatGPT 4o, music by Riffussion
All rights are available under the neural network license agreement. | Azimuth team | - | Mar 18, 2026 | |
Dunthera In-game content art | Game includes visuals initially created with AI and later modified by the developer. | Vyralide | - | Mar 18, 2026 | |
Eternal Warriors In-game content art | Use of AI for some of the game's graphical elements. | Tigerems Studio | - | Mar 18, 2026 | |
Queen's Cards In-game content art | Some of the background visuals for menus and cutscenes were designed using AI. | Raphus & Co. | 12 | Mar 18, 2026 | |
No Time For Pants In-game content codeaudio | AI-assisted coding tools were part of the development process.
AI tools were used to assist the audio production of this game. | Pixel Push Inc | 32 | Mar 18, 2026 | |
THE BIORIFT In-game content art | We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI. | DarkForge Team | - | Mar 18, 2026 | |
代号:J4 Live AI text | Part of the screen is assisted by AI | 五条虾仁(5 shrimps) | - | Mar 18, 2026 | |
Forks & Daggers Store/marketing art | AI used to generate and edit community images, marketing and Concept Arts. | Brightvoid Interactive | - | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Black Bristol Dev only art | AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork. | Fathom | - | Mar 18, 2026 |