Some visual assets were created using generative AI tools.
- Creator
- MightyCodeDragon
- Reviews
- -
- Added
- Mar 18, 2026
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Some visual assets were created using generative AI tools.
The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance.
Most of my in-game art is generated using AI.
AI was used for the voiceover of the trailer, and help in editing some in game text.
Some menu, audio and UI elements contain AI generated content.
This game uses AI to generate the following contents ・Background image of the title screen ・Game logo ・Gamepad image on the instruction screen
We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression.
Some backgrounds were made using AI.
- Voiceovers and animations - Various graphic elements
* Storefront artwork * In-Game character portraits
We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows. This is just a small part of the content in the game.
Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of this art personally to better suit the game's art style and make it my own. As a broke solo dev without much of a 2D art background and no funding to hire anyone, I chose to go this route rather than to not see Fire Isle made at all. Despite the reasoning behind it, I understand many might not be comfortable with AI generated content. I hope the game itself reflects the thousands upon thousands of hours of time & effort I've put into it's creation with the goal of making a fun and memorable experience, NOT AI Slop🙏...
The background image is generated using AI
We use AI to create store page and some in-game render assets
We used AI to generate some 2D characters
This game includes AI-generated images, text, and code. There are no live AI-generated contents.
Generative AI was used to create some Steam Store and Steam Library images.
A few selection of 2D, 3D and audio assets are AI generated.
Some store assets were generated using Artificial Intelligence.
Some art contents are generated using AI.
Used in some images of materials, items, etc. used in the game. There are no live-generated AI elements in the game.
Generating some vector images
We used AI to generate images when designing the page in steam and some backgrounds
Music
In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization.
Some of the item icons in the game used AI generation. For example, gem icon.
Use images created in some areas of the image used on the store page
Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources.
We did not use AI to generate any content at runtime, we only used AI to generate some promotional images
AI generation is used only for piece art.
The main menu background is AI generated. That same art is used for some of the Steam Capsules.
Event artwork. Character design
AI is used only for generating following steam store assets: Header Capsule Small Capsule Main Capsule Vertical Capsule Library Header There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me.
Music are initially created by AI then modified by myself
Using AI tools for language translation
This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits. All other gameplay visuals are manually crafted.
AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists.
Modified images generated by the generation AI are used in some of the textures of the background 3D objects. (e.g., spider thread ball)
Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more.
Only for store page, backgrounds and image parts
In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually).
Concept arts in this game are generated by Stable Diffusion.
We used AI assistance to design some characters
The game's logo and store promotional images are generated using AI.
Some store cover materials are generated by artificial intelligence. All the comic materials used in the plot are generated by artificial intelligence.
AI is used to generate the character avatar images during the games narration. The voices are also AI generated.
A few selection of 2D, 3D and audio assets are AI generated.
Library Of Lyria will not contain any AI-generated content! As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development. Handcrafted content is our top priority, and so our game will not contain any AI content!
Just the icons for the items in the menu are AI generated.
Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mighty Kingdom In-game content art | Some visual assets were created using generative AI tools. | MightyCodeDragon | - | Mar 18, 2026 | |
Astrobuilder Live AI text | The game uses a large language model (LLM) in certain parts to reason about NPC behavior and provide strategic guidance. | wastudio | 347 | Mar 18, 2026 | |
Voltage Box In-game content art | Most of my in-game art is generated using AI. | OKCITY | - | Mar 18, 2026 | |
Micro Star Command In-game content audiotext | AI was used for the voiceover of the trailer, and help in editing some in game text. | Liam Healey | - | Mar 18, 2026 | |
Gravepact In-game content artaudiotext | Some menu, audio and UI elements contain AI generated content. | Justinian | - | Mar 18, 2026 | |
Survival Soldier In-game content art | This game uses AI to generate the following contents
・Background image of the title screen
・Game logo
・Gamepad image on the instruction screen | ARAKI | - | Mar 18, 2026 | |
Uniqkiller Unclear | We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression. | HypeJoe Games | 42 | Mar 18, 2026 | |
Aetheria: Whispers of the Forest Moon In-game content art | Some backgrounds were made using AI. | Skymachine | - | Mar 18, 2026 | |
Twistingo: Blue Moon Collector's Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Fields of Gold In-game content art | * Storefront artwork
* In-Game character portraits | Thierry Braun | - | Mar 18, 2026 | |
Miracle Heroes: Temporal Bounty Hunter In-game content art | We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows.
This is just a small part of the content in the game. | Cat Play Studio | 74 | Mar 18, 2026 | |
Fire Isle In-game content art | Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of this art personally to better suit the game's art style and make it my own. As a broke solo dev without much of a 2D art background and no funding to hire anyone, I chose to go this route rather than to not see Fire Isle made at all.
Despite the reasoning behind it, I understand many might not be comfortable with AI generated content. I hope the game itself reflects the thousands upon thousands of hours of time & effort I've put into it's creation with the goal of making a fun and memorable experience, NOT AI Slop🙏... | SneezeDev | - | Mar 18, 2026 | |
Super M Sweeper Store/marketing art | The background image is generated using AI | 听金宗骨 | - | Mar 18, 2026 | |
Metal Thunder In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | 545 | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
.Decluster & .Decluster Zero In-game content arttextcode | This game includes AI-generated images, text, and code. There are no live AI-generated contents. | Masayuki Ito | - | Mar 18, 2026 | |
Brain Freeze Store/marketing art | Generative AI was used to create some Steam Store and Steam Library images. | ggidk | - | Mar 18, 2026 | |
Bass Defense: First Memorythms In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 14 | Mar 18, 2026 | |
Keziah's Realm Store/marketing art | Some store assets were generated using Artificial Intelligence. | Bonny Studios | 13 | Mar 18, 2026 | |
Hero Guider In-game content art | Some art contents are generated using AI. | BestQ | 89 | Mar 18, 2026 | |
Re:END In-game content art | Used in some images of materials, items, etc. used in the game.
There are no live-generated AI elements in the game. | PONIX | - | Mar 18, 2026 | |
DevTech Ages Unclear art | Generating some vector images | WPercent games | - | Mar 18, 2026 | |
Path of Hero. Story of Dartes Store/marketing art | We used AI to generate images when designing the page in steam and some backgrounds | ZTS studio | - | Mar 18, 2026 | |
Lab Sorters Unclear | Music | SIRISMARBLE | - | Mar 18, 2026 | |
Forbidden Offering In-game content arttext | In this game, AI was used to facilitate the creation of character avatars and illustrations, as well as AI localizations and dialogues and steam page localization. | Binah Games | - | Mar 18, 2026 | |
Black Myth: Heaven In-game content art | Some of the item icons in the game used AI generation. For example, gem icon. | ShaneGame | 56 | Mar 18, 2026 | |
Clearing Blade Store/marketing art | Use images created in some areas of the image used on the store page | Devdepot | 13 | Mar 18, 2026 | |
Manipulus - A Deck Building Odyssey Store/marketing art | Manipulus features some pre-rendered AI-generated images created using Adobe Firefly, which Adobe states is trained exclusively on content from Adobe Stock and other licensed sources. | Chazzy Games | - | Mar 18, 2026 | |
Mounted War Store/marketing art | We did not use AI to generate any content at runtime, we only used AI to generate some promotional images | Dog On God | - | Mar 18, 2026 | |
Elementyle Store/marketing art | AI generation is used only for piece art. | Tagon35 | - | Mar 18, 2026 | |
Mech Survivor Elite In-game content art | The main menu background is AI generated.
That same art is used for some of the Steam Capsules. | Viktor Borg Grelsson | - | Mar 18, 2026 | |
Artifact Seeker: Resurrection Unclear art | Event artwork.
Character design | Lynkpin Game | 670 | Mar 18, 2026 | |
Galactic Inferno Store/marketing art | AI is used only for generating following steam store assets:
Header Capsule
Small Capsule
Main Capsule
Vertical Capsule
Library Header
There is no AI content in the actual game. All assets were either bought from unity asset store, or made by me. | MigoGamesStudios | - | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
最强市长 In-game content text | Using AI tools for language translation | Silent Seal | - | Mar 18, 2026 | |
MetalMercs In-game content art | This game currently uses some stand-in images created via generative AI. This includes some background screens, fluff images, and pilot portraits.
All other gameplay visuals are manually crafted. | RetroAction Games | - | Mar 18, 2026 | |
Sigil Of Chaos In-game content art | AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists. | Lonestarr Games | - | Mar 18, 2026 | |
Old Coin Pusher Friends 3 In-game content art | Modified images generated by the generation AI are used in some of the textures of the background 3D objects.
(e.g., spider thread ball) | STP WORKS | 206 | Mar 18, 2026 | |
Elixir Emporium Live AI textcode | Players are able to have free-form conversations with NPCs. We also use generative AI for item data, quest generation, NPC memory and decision-making, crafting recipes, in-game events, game logic, and more. | Andrew Brown | - | Mar 18, 2026 | |
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
Fantasy Trader In-game content arttext | In the production of the game, AI-generated images were used, which were then manually processed and corrected. Some of the text content was generated by AI (then corrected and edited manually). | TarVoy | - | Mar 18, 2026 | |
My Last Stand: Survivors In-game content art | Concept arts in this game are generated by Stable Diffusion. | ZHR | - | Mar 18, 2026 | |
Witch Way In-game content art | We used AI assistance to design some characters | e-sheep | 15 | Mar 18, 2026 | |
黑暗战纪:魔王复苏 Store/marketing art | The game's logo and store promotional images are generated using AI. | flyfish | 13 | Mar 18, 2026 | |
Struggler In-game content art | Some store cover materials are generated by artificial intelligence.
All the comic materials used in the plot are generated by artificial intelligence. | Bulanke | - | Mar 18, 2026 | |
180 Seconds: A Firefighter's Call In-game content artaudio | AI is used to generate the character avatar images during the games narration. The voices are also AI generated. | Kevin Smith | - | Mar 18, 2026 | |
Bass Defense In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 17 | Mar 18, 2026 | |
Library Of Lyria Dev only arttext | Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content! | RainLight | - | Mar 18, 2026 | |
Beyond The Tales In-game content art | Just the icons for the items in the menu are AI generated. | Atomik Games | - | Mar 18, 2026 | |
Roguebound In-game content art | Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game. | Duck Tape Games | - | Mar 18, 2026 |