Artificial intelligence was used to create marketing materials.
- Creator
- Nebocry Interactive
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Artificial intelligence was used to create marketing materials.
Use of AI in This Game: This game uses AI-generated content to a limited extent. Some in-game images were created using AI tools, primarily due to budget constraints as we are an independent team without full-time graphic designers. Additionally, AI was used to assist in writing certain parts of the code to speed up development.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot.
AI is used for translation.
Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay.
We used A.I. in some assets of our game.
It is using IA to generate game image and adjust some translations
We used AI to create the capsules for the game's store page and several assets in the game
We used AI to create drawings on the wall only. Detailed in "About This Game" section.
In this game, AI is used during the development process to pre-generate 3D objects such as buildings. No AI is used to generate content during gameplay.
As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release.
We used AI to translate this store page.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
Used for creating the game banner
Used for creating the game banner
Store page art was done with A.I
The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music.
Only the Steam key art (logo images) uses AI.
A few minor decals and minor texture details are generated with AI and then hand-painted onto props.
AI was used to help create the game’s music. All other game content was created by our team.
The game's two characters have been generated with AI.
AI-generated artifacts
AI-generated artifacts
The menu art currently is AI generated. I am working with an artist for new menu art.
Cosmetics like logos
This game uses generative AI to create Japanese voiceovers and some logo designs. All AI-generated content was reviewed and approved by the developer to ensure it fits the game’s tone and quality standards.
Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
AI was used to create some of the pictures and 3d models.
I used AI to generate promotional images for the Steam page and to upscale several in-game textures used within the game.
The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release.
Most of the soundtrack is generated by AI.
The songs in the credits were created with AI
The store page texts and some promotional visuals for this game were created with the help of AI tools.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
Using AI to generate parts of music and videos
The musics are AI generated :(
Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game.
SI was used to edit some images
We used AI tools for translations, capsules, library assets, and limited in-game audio and textures.
This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation.
In this game, AI was used to portray the characters.
Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually.
Some of the abnormal phenomena in this game include AI-generated content.
Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery.
We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original.
AI has been used for generating some page store assets.
Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets.
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
- Some textures were upscaled using AI - Capsule artwork uses AI too
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bayraktar and Stugna Store/marketing art | Artificial intelligence was used to create marketing materials. | Nebocry Interactive | - | Mar 18, 2026 | |
The Kingdom of Frilensgrade In-game content artcode | Use of AI in This Game:
This game uses AI-generated content to a limited extent. Some in-game images were created using AI tools, primarily due to budget constraints as we are an independent team without full-time graphic designers. Additionally, AI was used to assist in writing certain parts of the code to speed up development. | Azeria Interactive | - | Mar 18, 2026 | |
LifeOverhaul In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Richard | - | Mar 18, 2026 | |
Dead 4 Now: Bio-Weapon Simulator Store/marketing codeart | During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot. | d'Evo | 28 | Mar 18, 2026 | |
血蘭-KETURAN In-game content text | AI is used for translation. | まいけりゅ | - | Mar 18, 2026 | |
Silvanis In-game content art | Some 3D models and visual assets used in the development of this game were created with the assistance of generative AI tools. All AI-generated content has been reviewed, modified, and integrated by the developer to fit the unique style and requirements of the game. There is no real-time AI system operating during gameplay. | Woblix Games | - | Mar 18, 2026 | |
Game Saloon Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | - | Mar 18, 2026 | |
Warn In-game content arttext | It is using IA to generate game image and adjust some translations | Ryan | - | Mar 18, 2026 | |
Medieval Shop Simulator In-game content art | We used AI to create the capsules for the game's store page and several assets in the game | tarmanite games | 17 | Mar 18, 2026 | |
Evil Twin In-game content art | We used AI to create drawings on the wall only. Detailed in "About This Game" section. | Pykatellar | - | Mar 18, 2026 | |
黄昏時の月美草 In-game content art | In this game, AI is used during the development process to pre-generate 3D objects such as buildings.
No AI is used to generate content during gameplay. | ConnectedShadowGames | 26 | Mar 18, 2026 | |
Dartmour: Tablets of the Ancients In-game content artcode | As a solo developer, I used AI to create some textures and marketing art (e.g., Steam capsule images) for the Dartmour: Tablets of the Ancients demo, as well as for coding assistance during development. The demo does not use AI for live-generated content or code during gameplay. The future full game, The Tablets of the Ancients: Chapter I - Dartmour, will feature an LLM to enhance dynamic storytelling, with details to follow closer to release. | Runemythic Games | - | Mar 18, 2026 | |
Loan Shark In-game content text | We used AI to translate this store page. | Studio Ortica | 606 | Mar 18, 2026 | |
Who Fart ? In-game content arttext | Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay. | Irisia Studio | - | Mar 18, 2026 | |
Heavy Burden VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Euphoria VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Coffee Rush Store/marketing art | Store page art was done with A.I | Matthew Lalande | - | Mar 18, 2026 | |
Vinegar Mutter In-game content artaudio | The game has used chatgpt's image model with no artist prompts used. The game uses udio for the music. | KRUMB Games | - | Mar 18, 2026 | |
Impossible Survival Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 (GAME ON HOLD) | - | Mar 18, 2026 | |
The Payphone In-game content art | A few minor decals and minor texture details are generated with AI and then hand-painted onto props. | Kosumic Interactive Studio | 14 | Mar 18, 2026 | |
Late Hours In-game content audio | AI was used to help create the game’s music. All other game content was created by our team. | Miguel Roman | 18 | Mar 18, 2026 | |
Chill Train - Densha no kuni In-game content art | The game's two characters have been generated with AI. | Judox Studio | - | Mar 18, 2026 | |
Real Estate Simulator 2 Unclear | AI-generated artifacts | Geekon | 25 | Mar 18, 2026 | |
Parking Tycoon 2: Business Simulator Unclear | AI-generated artifacts | Geekon | 68 | Mar 18, 2026 | |
Bleakmoor House Store/marketing art | The menu art currently is AI generated. I am working with an artist for new menu art. | Lagarcent Studios | - | Mar 18, 2026 | |
Fireteam Breach In-game content art | Cosmetics like logos | DCSA Studios | - | Mar 18, 2026 | |
Static Memory In-game content audioart | This game uses generative AI to create Japanese voiceovers and some logo designs. All AI-generated content was reviewed and approved by the developer to ensure it fits the game’s tone and quality standards. | Aurix Games | - | Mar 18, 2026 | |
Iron Revenge 3D Store/marketing codeart | Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer. | Steelbyte Labs | - | Mar 18, 2026 | |
Bondage Arena In-game content art | AI was used to create some of the pictures and 3d models. | Captive DreamDev | - | Mar 18, 2026 | |
Pact of Blood In-game content art | I used AI to generate promotional images for the Steam page and to upscale several in-game textures used within the game. | ROOM 205 | - | Mar 18, 2026 | |
Come To An End In-game content audioart | The use of AI for Come To An End is for the AI voice for the evil AI villain in game. I also am using a placeholder AI generated mesh for one of the monsters (Cytaur). This could change through the game’s development process rolling to release. | SoloRiotz | - | Mar 18, 2026 | |
Ce qui fait de nous des hommes In-game content audio | Most of the soundtrack is generated by AI. | Ancelin | - | Mar 18, 2026 | |
A Simple job In-game content audio | The songs in the credits were created with AI | Saturn91 | 499 | Mar 18, 2026 | |
Puzzle Company Store/marketing textart | The store page texts and some promotional visuals for this game were created with the help of AI tools. | Runner Turtle Games | - | Mar 18, 2026 | |
我只是想让她们都幸福 In-game content audio | The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them. | 心宿影视 | 1.6k | Mar 18, 2026 | |
Your Takeout In-game content audioart | Using AI to generate parts of music and videos | 白金城 | 37 | Mar 18, 2026 | |
PRISM In-game content audio | The musics are AI generated :( | Mathieu Schmerber | - | Mar 18, 2026 | |
Horror Night with Tung Tung Tung Sahur In-game content arttext | Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game. | Source Byte | 10 | Mar 18, 2026 | |
TRYTKA Unclear art | SI was used to edit some images | Trytka Games | - | Mar 18, 2026 | |
Rest Area Simulator In-game content textartaudio | We used AI tools for translations, capsules, library assets, and limited in-game audio and textures. | Oriseus Studios | 580 | Mar 18, 2026 | |
APT. 407 In-game content arttext | This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation. | Jayhyeon Studio | 86 | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Last Guest Store/marketing art | Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually. | Room13Games | 76 | Mar 18, 2026 | |
Ghost Observation In-game content | Some of the abnormal phenomena in this game include AI-generated content. | LuminDrive | 13 | Mar 18, 2026 | |
Injection No.9 - Prologue In-game content art | Some of the artwork featured in the game—such as paintings and wall decorations, was created using AI-generated imagery. | Ragdoll Games | - | Mar 18, 2026 | |
IMPOSSIBLE ROOMS: No Way Out In-game content art | We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original. | PentaByte Entertainment | - | Mar 18, 2026 | |
Cannabiz: Weed Shop Owner Store/marketing art | AI has been used for generating some page store assets. | Revolt Games | - | Mar 18, 2026 | |
Afterheat Dev only | Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets. | Heatstroke Games | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
Wasteland Shop Simulator In-game content art | - Some textures were upscaled using AI
- Capsule artwork uses AI too | Fargamer Studios Ltd | - | Mar 18, 2026 |