25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Unfold FlowerSteam
Disclosure

This game was developed with the assistance of AI for textures, translations, and scripting.

Creator
flycat.games
Reviews
-
Added
Sep 3, 2026
CCR - Cosmic Card RealmSteam
Disclosure

The game's art assets were created with the assistance of AI tools, including ChatGPT and Tencent Hunyuan. The game's music and sound effects were generated using Suno. Localized text for languages other than Chinese was translated with the assistance of ChatGPT. AI-assisted programming tools, including ChatGPT, were also used during the game's development.

Creator
Nan
Reviews
-
Added
Sep 3, 2026
ShootyCraftSteam
Disclosure

Our team uses AI tools to help develop some in-game and marketing content.

Creator
Main Tank Software
Reviews
-
Added
Sep 3, 2026
DrawforgeSteam
Disclosure

OpenAI ImageGen was used during development to generate and edit some pre-generated 2D pixel-art visual assets, including UI elements, icons, backgrounds, environment artwork, and character or animation source frames. All outputs were reviewed, selected, manually edited, cleaned up, resized, palette-normalized, and integrated by the developer as fixed game assets. The game does not use generative AI at runtime and does not generate live AI content.

Creator
Drawforge
Reviews
-
Added
Sep 3, 2026
ALASHSteam
Disclosure

In ALASH, we utilized generative AI as a supplementary tool to assist in creating 2D art assets. Specifically, AI networks were used to help develop certain environment elements, textures, and background images to enhance the unique visual style of our alternate history setting. Please note that all game design, core mechanics, storyline, tower defense logic, and programming code were created entirely by hand by our development team. AI was used solely to support our artistic vision, ensuring that the integrity and soul of the gameplay remain entirely human-made.

Creator
YERKEBULAN TOKTARKHAN
Reviews
-
Added
Sep 3, 2026
Lumen Nexus: CoreSteam
Disclosure

Generative AI tools were used to support the creation and iteration of some visual assets and development-related content. All final assets are reviewed, edited, and selected by the developer before being included in the game or promotional materials. The game does not generate AI content live during gameplay.

Creator
ToddLN
Reviews
-
Added
Sep 3, 2026
VectorfallSteam
Disclosure

As a solo developer, AI has been used as a tool to get the game where it is today. Primary used as a tool to help with areas of development and certain text generations. No art or music was generated by AI. 95% of the artwork in the game is procedurally generated by code, while the rest is hand done by me. The music was also created by me specifically for the game. AI was used in places like name and description generations for items in the game as well as some text areas within the tutorial coach text to help guide players through the initial stages of the game.

Creator
Nubgamerz
Reviews
-
Added
Sep 3, 2026
John WhiskSteam
Disclosure

AI was used to help program the game. All art, assets, and game design decisions did not use any AI.

Creator
Magirush
Reviews
-
Added
Sep 1, 2026
Desk HunterSteam
Disclosure

OpenAI image generation was used to create a pre-generated background image used in some of the game's Steam store capsule artwork and screenshots. The image is fixed and was reviewed by the developer. No content is generated using AI during gameplay.

Creator
Corner Forge
Reviews
-
Added
Sep 1, 2026
Bug BusSteam
Disclosure

Some of the sound effects, visuals, and models in this game were created with the help of artificial intelligence.

Creator
Ert Gaming Studio
Reviews
-
Added
Sep 1, 2026
RoverboundSteam
Disclosure

Generative AI tools were used during development to assist with refining some text, code, and images. Some in-game textures were also generated using AI. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.

Creator
Rogueatic Games
Reviews
-
Added
Sep 1, 2026
WarlordSteam
Disclosure

Some visual assets were created with the help of generative AI tools.

Creator
Baby War Elephant
Reviews
-
Added
Sep 1, 2026
Palimpsest IdleSteam
Disclosure

The visual art in Palimpsest Idle (character, enemy, weapon, equipment, icon and background art) was created during development using AI image generation tools, then curated, processed and hand-assembled by the developer. The game's two music tracks were produced during development using an AI music composition service under a licence granting full ownership of the resulting compositions. Sound effects are royalty-free library recordings and are not AI-generated. No content is generated while the game is running - all assets ship as fixed files, and the game makes no network requests during play.

Creator
Studio J3L
Reviews
-
Added
Sep 1, 2026
ChameleonCraft MMO: Hide Your Piñatas!Steam
Disclosure

Generative AI tools were used in creating and refining promotional artwork and marketing assets for this game's Steam store page. The game does not use live-generated AI during gameplay.

Creator
LockStep Games
Reviews
-
Added
Sep 1, 2026
Trinity DescentSteam
Disclosure

I cannot draw and I have no experience with graphics either, which is why I turned to AI for the images in the game: the creatures, items, zones and the class portraits. I picked, edited and placed every single one of them myself, and plenty were thrown out again before the rest fit together.

Creator
Lipsia Games
Reviews
-
Added
Sep 1, 2026
LesionSteam
Disclosure

Generative AI tools have been used in a limited capacity to assist with pre-generated promotional content. All AI-assisted material is reviewed and curated by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.

Creator
SocksandGoats Studios
Reviews
-
Added
Sep 1, 2026
Gold SellerSteam
Disclosure

Generative AI tools were used during development to generate artwork for the Steam store capsule images and promotional graphics.

Creator
KimC
Reviews
-
Added
Sep 1, 2026
CoppersmogSteam
Disclosure

Coppersmog is a game created independently by me, a father, a husband and a video game hobbyist. I'm proud to say that I designed the game, directed it, and decided what made it fun to play. I also built it with the help of generative AI. I wanted to tell you this fact plainly so that my honesty could help bridge your concerns and inform your choice to play this game. Here is what the AI contribution actually means in this game and with me specifically. Every decision in this game is mine. The world, the rules, how a room feels, what a blorb is, and what's allowed to happen to one, I set it all. To be honest, I throw away most of what AI generates because it just doesn't "get it" most of the time. AI has no taste. It cannot tell when something is right, funny, or profound. It can make an enormous number of things, but it cannot decide which of them belongs in Coppersmog. That judgement is the heart of the job. That judgement is my most important aspect of what I do. AI gives me is attempts, drafts and options. It writes code segments, runs thousands of fight simulations, and fixes my grammar and then I cut, change, reject, and try again. AI is wrong constantly. Sometimes it builds a second version of something the game already has. Sometimes it forgets a decision we made weeks ago. Sometimes it writes code that looks perfect and never runs. There's a lot of invisible work to keep those pieces pointed in the same direction. Orchestrating it all falls to me. I know that AI integration is not acceptable to everyone and so I wanted to be honest about how I'm using it to give you a chance to make an informed decision. If you read all of this and decide that Coppersmog is not for you, that's a completely fair choice. I want you to make choices that are best for you, using the facts in front of you. One thing that brings me comfort as I wrestle with where I want AI to be in my life is that this is a hobby project that made me smile quite a bit. I'm proud of my little world. Thank you.

Creator
Jamie McBurney
Reviews
-
Added
Sep 1, 2026
Forgotten TownsSteam
Disclosure

Daily code audits using AI, mainly focussed on optimization. Some hud art is generated as concept art, then altered or remade to specifically fit the game theme. We plan to replace all before release. Actual building blocks and pixelart is partly bought from isometric art sellers and most of them recrafted by hand. No AI content is generated during gameplay.

Creator
Taffee Software
Reviews
-
Added
Sep 1, 2026
SoulstoniaSteam
Disclosure

Generative AI tools were used during development to assist with creating and refining select 2D artwork, icons, and marketing materials, as well as game and marketing copy localization. All AI-assisted content is reviewed, edited, and curated by the developer before being included in the game. Soulstonia does not use generative AI to create content live during gameplay.

Creator
Gabriel's Games
Reviews
-
Added
Sep 1, 2026
Voxel WildSteam
Disclosure

Generative AI was used as a development aid for some pre-generated marketing artwork, concept artwork, localization drafts, and selected visual assets. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Tero Games
Reviews
-
Added
Aug 31, 2026
CrashFestSteam
Disclosure

CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in. I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.

Creator
Menno van Hout
Reviews
-
Added
Aug 31, 2026
Timber & FortuneSteam
Disclosure

Some in-game sprites and icons were created using AI. The artwork on the Steam Store page was also created using AI.

Creator
Timber and Fortune
Reviews
-
Added
Aug 31, 2026
System ArrivalSteam
Disclosure

Some pre-generated 2D artwork used in the game and in Steam store and marketing materials was created with the assistance of generative AI tools. All AI-assisted assets were selected, reviewed, edited, and integrated by the development team before inclusion. No content is generated by AI during gameplay, and the game does not connect to live generative AI services.

Creator
ANLI GAMES
Reviews
-
Added
Aug 31, 2026
Dawn Of The RealmSteam
Disclosure

The vast majority of assets are created by me or commercially licensed. I have used AI-generated assets for a few buildings and UI elements as a base end then modified heavily in Photoshop. I am a solo developer and know it’s a controversial topic, but I hope the 1000+ hours I have spent in Photoshop shines through, but I still want to be honest.

Creator
Birdsong Games
Reviews
-
Added
Aug 31, 2026
Winter WraithSteam
Disclosure

Uses voice cloning by Speechify. Uses AI generated images uploaded by other users to Pixabay when there wasn't a better alternative available. Most such images are for character portraits and similar placeholder assets of secondary importance. There is no prompt or direct AI usage.

Creator
Marix
Reviews
-
Added
Aug 30, 2026
GearTopiaSteam
Disclosure

AI was used to write code and structure ideas. For art and music it wasn't used.

Creator
Fornax Games
Reviews
-
Added
Aug 29, 2026
Keep The Ammo FlowingSteam
Disclosure

Generative AI tools were used during development to create portions of the game’s artwork and sound.

Creator
YCF Productions
Reviews
-
Added
Aug 29, 2026
Little Magic Fish StorySteam
Disclosure

As a solo developer, I used a combination of purchased assets, original artwork, and AI-assisted tools to create and refine game assets.

Creator
III SRISLE
Reviews
-
Added
Aug 29, 2026
Hero of the Kingdom: EchoesSteam
Disclosure

Generative AI tools were used to create marketing copy and selected promotional materials, as well as to translate and localize in-game, marketing, and community texts.

Creator
Lonely Troops
Reviews
-
Added
Aug 29, 2026
灵田修仙:炼丹模拟器Steam
Disclosure

This project used AI-assisted tools during development, primarily for promotional artwork, code development, the creation of art assets, and music production. AI was mainly used to improve development efficiency and assist in creating original content. All AI-assisted content was manually reviewed, selected, edited, redrawn, adjusted, tested, or rearranged, and was further refined to ensure consistency with the game's overall style and actual development needs.

Creator
Zhai Studio
Reviews
-
Added
Aug 29, 2026
The Can Stacking SimulatorSteam
Disclosure

All 3D models and textures were created by humans. Some sound assets and UI graphics were created using generative AI and edited and supervised by humans.

Creator
SECOND DOOR
Reviews
-
Added
Aug 29, 2026
Farmer's KitchenSteam
Disclosure

Generative AI was used in two limited contexts: -For 2D UI icons representing menu items and certain textures of food items. -For the produce crate in the capsule art.

Creator
Cogitans Games
Reviews
-
Added
Aug 29, 2026
1,880 results
Page 7 of 38
Missing a product? Let us know