25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Perfumed PalacesSteam
Disclosure

Claude Code, Codex, and OpenAI ImageGen capabilities were employed during the research, compiling, and marketing of this product.

Creator
MUTHRI
Reviews
-
Added
Jun 27, 2026
MusicaSteam
Disclosure

AI was used to generate the background image for the game's store page capsules and marketing assets

Creator
VECTRA
Reviews
-
Added
Jun 27, 2026
Gold AdmiralSteam
Disclosure

This game contains AI-generated content. Some in-game assets were created or assisted by AI tools and reviewed by the developer.

Creator
Headhunter Games
Reviews
-
Added
Jun 16, 2026
SLAMTOWN - Brawl TogetherSteam
Disclosure

This game was developed by a solo developer with the assistance of generative AI tools in areas including programming logic, visual asset creation, and music and sound effects. Not all content was AI-generated — game design, mechanics, systems, level structure, and overall creative direction were conceived and built by the developer. All AI-assisted content was curated, directed, and refined to serve the game's creative vision.

Creator
Pair of Pixels
Reviews
-
Added
Jun 15, 2026
Altus Chess-Archaic BeginningsSteam
Disclosure

All visual artwork in Altus Chess: Archaic Beginnings — piece designs, board and background art, and promotional/store imagery — was created using generative AI image tools, directed by the developer through human-written prompts based on the game's own pieces and concepts, then reviewed and edited by hand. No content is generated live during gameplay. The game's opponent is a proprietary, hand-built algorithmic chess engine, not generative AI.

Creator
Anonymous
Reviews
-
Added
Jun 13, 2026
SiegeBlockSteam
Disclosure

Generative AI was used as a development assistant for pre-release asset iteration, writing support, localization drafts, ideation and productivity tasks. Some visual assets and draft text/assets may have been assisted or iterated with generative AI before being reviewed and integrated into the game. This content is static and does not generate new content at runtime. The game does not use live generative AI to create content during gameplay. No player prompts are sent to an AI service at runtime. AI-assisted material is reviewed manually before inclusion. It is adjusted to match the game's style, naming, tone and technical requirements, and content that would be inappropriate, infringing or inconsistent with the project is not intentionally included.

Creator
Manuel Medina Cea
Reviews
-
Added
Jun 12, 2026
Aetherantis Realm of FatesSteam
Disclosure

Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.

Creator
qiongwan
Reviews
-
Added
Jun 12, 2026
Terra Concordia - Civilizações em HarmoniaSteam
Disclosure

Terra Concordia was created by the solo developer at NCB Company with extensive use of generative artificial intelligence tools throughout the development process. Content created with AI assistance during development: • The 142 game cards (buildings, technologies, wonders, events, objectives): names, descriptions, costs, effects, and art were conceived and adjusted with AI assistance, under review and final decision by the human developer. • SVG vector art (cards, board, civilizations, store capsule arts, achievement icons, page banners): programmatically generated by scripts written with AI assistance. • Game mechanics and rules: brainstorming, balancing, and iteration done with AI assistance, always validated manually across hundreds of internal playtests. • The 6 solo-mode scenarios: themes, victory conditions, and difficulty designed with AI assistance, adjusted through playtesting. • Website, store descriptions, manuals, and Civilopedia: drafted with AI assistance, reviewed by the developer. • English and Spanish translations: pre-translated with AI, manually reviewed and polished. • Solo-mode opponent (Automa) logic: the script was written with AI assistance, but it is a fixed deterministic algorithm with no machine learning components. No content is generated by AI in real time during play. There are no images, texts, cards, or behaviors dynamically generated by AI while you play. The "Automa" (solo-mode AI opponent) is a script already embedded in the game code, executing pre-defined rules — without any alteration, generation, or learning during the match. All AI-assisted content was reviewed, tested, and approved by the human developer before release.

Creator
NCB Games
Reviews
-
Added
Jun 11, 2026
Crystal WarsSteam
Disclosure

Generative AI tools were utilized to assist in the creation of promotional materials. The game itself does not contain any live AI generation.

Creator
Vertex Noord
Reviews
-
Added
Jun 10, 2026
LeukocyteSteam
Disclosure

I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.

Creator
Víctor Martínez
Reviews
-
Added
Jun 10, 2026
Havoc ArenaSteam
Disclosure

Small quantity of images/textures are ai-generated. Small quantity of sound waves are ai-generated. Some parts of code are ai-genereted and ai-assissted always tested by a human.

Creator
Studio Jarosz
Reviews
-
Added
Jun 9, 2026
Tile Blast RoyaleSteam
Disclosure

Some marketing materials may include AI-generated background music. Tile Blast Royale does not use generative AI to create content during gameplay.

Creator
Redping Games
Reviews
-
Added
Jun 9, 2026
Scourge of the NecromancerSteam
Disclosure

Scourge of the Necromancer makes significant use of generative AI in its production. We want to be fully upfront about it. Visual assets (2D images + video) — all AI-generated, then human-curated and human-edited. Every shipped image and video in the game and on the Steam store page was produced with AI tools, then reviewed, edited, and selected by hand by the developer. This covers: Steam store capsules and library art, the store-page background, all in-game achievement icons, hero portraits, the Necromancer concept art, decorative UI elements, all real-time cinematics (the defeat sequence and all victory variants), and the marketing trailer's atmospheric segments. Image models used: Google Imagen 4, Google Veo 3.1 (video), Nano Banana Pro / Gemini 3 Pro Image (Google), Black Forest Labs FLUX.2, Recraft V4 Pro, Ideogram V3, and Bria RMBG-2.0 (background removal). Final assets received human editing — compositing, color correction, retouching, frame extraction, masking, and rejection of unusable outputs. 3D models — AI-generated base meshes, then human-edited in Blender. The in-game hero character models (Knight, Cleric, Ranger, Wizard, Warrior, Alchemist) started as outputs from Tripo AI's generative 3D model service (FBX + texture PNGs), but each model was then opened in Blender by the developer for hand editing — mesh cleanup, geometry adjustments, and texture fixes — before being exported for use in the game. Each finished model was imported into Unity with hand-tuned scale, rotation, material configuration, and import-setting curation. Unsatisfactory generations were discarded and re-prompted; the Blender editing step is substantial enough that the shipped models are not pure AI output. Music — AI-generated, then human-curated and post-processed. All music tracks in the game (menu, gameplay layers, boss phases, victory, defeat) were produced with Google Gemini's music generation, then human-selected, trimmed, looped, and mixed by the developer. Necromancer voice — AI-generated, then human-edited. The Necromancer's spoken syllables were synthesized with ElevenLabs Text-to-Speech (Eleven Multilingual v2 model), then pitch-shifted, EQ'd, and processed with reverb in Audacity by the developer to produce the final in-game delivery. No other character has spoken voice lines in the shipped game. Sound effects — all AI-generated. Every SFX in the game (ability sounds, ambient layers, UI sounds, footsteps, kill/spawn cues, tile state cues, boss audio) was produced with ElevenLabs Sound Effects, then human-selected, trimmed, processed, and mixed by the developer. The Necromancer voice lines use ElevenLabs Text-to-Speech (covered separately above). Runtime behavior. The game does NOT use live-generated AI content at runtime. Every shipped asset is a fixed, pre-rendered file. Player-facing text, dialogue, narrative, lore, and game design were written by the developer without AI generation. Code. Code development used Claude (Anthropic) as an AI coding assistant. This is behind-the-scenes efficiency tooling not consumed by players, but we mention it here for full transparency.

Creator
Ember Logic LLC
Reviews
-
Added
Jun 8, 2026
AdunataSteam
Disclosure

As a solo developer working on a passion project with very limited resources, I utilized generative AI as a workflow tool to help sketch out the initial base meshes and textures for the miniatures and terrain elements. However, every single asset was then manually refined, over painted, and fully optimized by me to ensure a consistent, high-quality art style and solid performance.

Creator
Maurizio Nitti
Reviews
-
Added
Jun 7, 2026
Chronicles of Nameless HeroesSteam
Disclosure

Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.

Creator
MVAONE Games
Reviews
-
Added
Jun 7, 2026
Ball Guys: Merge PartySteam
Disclosure

We continue to draw all game art by hand. Some of our sounds have been generated using a tool called ElevenLabs. We use a wide range of co-development tools to help optimise and test the code in our minigames. We have used tools like OpenAI to help with localisation of our content to other languages.

Creator
Half Moon Studios Ltd
Reviews
-
Added
Jun 5, 2026
AntistaticSteam
Disclosure

LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output.

Creator
bluehexagons
Reviews
-
Added
Jun 5, 2026
Samurai PetsSteam
Disclosure

Some of the 2D content was generated by AI but was then refined by humans to preserve the team’s artistic vision.

Creator
The Talking Boot Games
Reviews
-
Added
Jun 5, 2026
EA SPORTS™ College Football 27Steam
Disclosure

Dynasty and RTG Modes - Storyline content in hub screen, Design Implementation and tuning Commentary scripting support Trophy Room Support Creating more realistic play calls made by CPU teams

Creator
Tiburon
Reviews
2.2k
Added
Jun 4, 2026
Shift ChessSteam
Disclosure

This game uses generative AI to assist with code completion and localization translation. The game's library cover art, promotional images are hand-drawn and then enhanced with AI.

Creator
冷游工作室
Reviews
-
Added
Jun 4, 2026
Passage 5Steam
Disclosure

KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung.

Creator
netmin games GmbH
Reviews
-
Added
Jun 3, 2026
MAGISTALSteam
Disclosure

The images and background music used in this game were created using a generative AI.

Creator
bitman games
Reviews
-
Added
Jun 3, 2026
Project:TacoSteam
Disclosure

An AI tool was used for the background images, along with translation tools such as Google Translate.

Creator
Gamelive.Studio
Reviews
-
Added
Jun 3, 2026
Meow Over MooSteam
Disclosure

Some visual assets used on this Steam page were edited or retouched using AI-assisted tools, and the achievement icons were created using generative AI / AI-assisted tools.

Creator
Flipped Cat
Reviews
-
Added
Jun 3, 2026
Donboz JailbreakSteam
Disclosure

All gameplay systems, game design decisions, balancing decisions, story/context decisions, implementation choices, and final creative decisions were made by the development team. Generative AI tools were used only as assistive tools during development. This may include support for brainstorming, improving workflows, and creating or refining some static 2D visual materials used in the game and its marketing, such as item icons, UI-related images, capsule/key art elements, and visuals that may appear in trailers or screenshots. All AI-assisted materials were reviewed, selected, edited, and approved by the developers before being included. No AI system makes gameplay decisions, controls game logic, generates levels, creates player-facing content, or produces images, videos, text, audio, or any other content in real time during gameplay.

Creator
SKR Interactive
Reviews
-
Added
Jun 3, 2026
Pun Chan PopSteam
Disclosure

Background post-production: color correction and shading, and some additional background objects.

Creator
Konkate Games
Reviews
-
Added
Jun 3, 2026
Phaseshift: EvolvedSteam
Disclosure

Currently, this game uses placeholder generative AI images for character portraits and voiceovers for the announcer. Hopefully these assets will be replaced by talented artists overtime.

Creator
Bubblehead Game Dev
Reviews
-
Added
Jun 3, 2026
Brutalball Manager 2Steam
Disclosure

AI was used for shading of models. Some hair and facial hair variations were altered with AI. Some of the UI panels and icons were generated with AI.

Creator
Stout Kassel Games
Reviews
-
Added
Jun 3, 2026
Doom PartySteam
Disclosure

Some visual assets, promotional images, and text elements were created with the assistance of generative AI tools. The gameplay itself does not use live AI-generated content.

Creator
madmoud
Reviews
-
Added
Jun 3, 2026
Monster TacticSteam
Disclosure

Some of the text descriptions on the game’s store page, certain in-game localization texts, and some images used in the test version were generated with the help of AI technology.

Creator
KBZ Studio
Reviews
-
Added
Jun 3, 2026
BumpSteam
Disclosure

We use generative AI in a limited capacity for certain visual and written content. Generative AI may be used for: - Marketing materials, including promotional artwork, trailer graphics, and store page content. - Loading screen images and decorative in-game poster artwork. - Assistance with some written text, such as tutorials and informational content. Generative AI is not used for: - Live content generation during gameplay. - Gameplay screenshots shown on the Steam store page. - Maps, level geometry, character models, weapons, gameplay assets, game mechanics, or networking systems. - Player-generated content.

Creator
TwinBrains Studio
Reviews
14
Added
Jun 3, 2026
Rabbit Claw PartySteam
Disclosure

As a solo indie developer, I use AI to assist with multi-language localization and the creation of some background images. This helps me provide a smoother, more accessible player experience while allowing me to focus more time on gameplay, systems, level design, and other core parts of the game.

Creator
ZT-Studio
Reviews
-
Added
May 23, 2026
Busy Bar - World TourSteam
Disclosure

Some parts of the game’s production may involve procedural or AI-assisted tools, mainly to speed up iteration, explore visual directions or support asset creation. The game’s concept, tone, style, story and final creative choices are developed and decided by us.

Creator
Flarewing Studios
Reviews
-
Added
May 23, 2026
RePair in the SpaceSteam
Disclosure

AI was used solely to assist with the English and Spanish translations, which were then manually reviewed by the developers. However, they may still contain errors. If you find any, please let us know.

Creator
2JDev
Reviews
-
Added
May 23, 2026
图说八道Steam
Disclosure

Some art assets, promotional materials, or puzzle images in this game may have been created with the assistance of AI tools. All AI-assisted content is reviewed, edited, selected, and finalized by the developer before being used in the game. The game does not include live generative AI features. Players will not enter prompts or generate new AI text, images, audio, or other content during gameplay. AI is only used as an auxiliary art creation tool during development.

Creator
StarryMatrix
Reviews
-
Added
May 23, 2026
Micro PartySteam
Disclosure

Most of this game is AI-generated. In-game text (UI, game names, descriptions), graphics (player icons, vector elements), code and the majority of the micro-game implementations — all AI, then reviewed and curated by the developer. Localization to all non-English languages is AI-translated. No AI runs at runtime; everything is pre-generated and shipped statically.

Creator
Fabio Uwe Krapohl
Reviews
-
Added
May 23, 2026
水果贪食蛇Steam
Disclosure

Some store graphical assets, store copy drafts, and internal development materials were generated or assisted with AI tools. The game itself does not generate AI content during gameplay.

Creator
BAI XIAOGUANG
Reviews
-
Added
May 23, 2026
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