25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

CRETA: Taskbar FishingSteam
Disclosure

CRETA: Taskbar Fishing uses generative AI tools to assist with the creation of some visual and audio assets used in the game. AI was used as a supporting tool during development, while the game's design, gameplay systems, programming, and overall creative direction were created by the developer.

Creator
PrensCin
Reviews
-
Added
Aug 13, 2026
Go Next!Steam
Disclosure

Used AI to over optimize the performance of the game as it is very painful to have 1000 monsters with real physics on your screen at the same time and 100 projectiles per seconds without turning your pc into an oven

Creator
Mixidev
Reviews
-
Added
Aug 13, 2026
QuartermarkSteam
Disclosure

2D art and some in-game text were made with generative AI tools and hand-edited.

Creator
ACA Games
Reviews
-
Added
Aug 13, 2026
Cursed Waters: Idle RPGSteam
Disclosure

This game used AI generated content in early phases for help with game art. This content was later modified or changed completely to achieve the creative vision of the developer.

Creator
Tomo.
Reviews
-
Added
Aug 13, 2026
Deep DiggerSteam
Disclosure

Generative AI was used during development to assist with programming and the creation of certain visual, textual, and other development assets. All content included in the final game was reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay.

Creator
Julian Ponce Cabrera
Reviews
-
Added
Aug 13, 2026
BRICKSteam
Disclosure

The game uses AI Generated Art, Assets and Music

Creator
UndaWirrld Arcade
Reviews
-
Added
Aug 13, 2026
Ring cosmosSteam
Disclosure

Ring Cosmos was developed by a solo developer with AI assistance during programming. The store page capsule images were also produced with AI assistance, generated programmatically through custom drawing code rather than image generation models. All game visuals are drawn in real time by the game's own rendering code. The soundtrack is licensed human-made music by JDSherbert. No AI content is generated while you play.

Creator
Felipe Cruz
Reviews
-
Added
Aug 13, 2026
Invasion of the AbyssSteam
Disclosure

This work is fully developed and produced with the assistance of AI: character animations, scene maps, interface UI, sound effects, music and other art and audio materials are all generated by AI; The core gameplay mechanism of the game relies on manual planning to complete the development outline, and the implementation of segmented content and function building are all assisted by AI to complete the development work.

Creator
陈易狄
Reviews
-
Added
Aug 13, 2026
CrownsinkSteam
Disclosure

Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms.

Creator
Lunvero Studio
Reviews
-
Added
Aug 11, 2026
Abraxas OnlineSteam
Disclosure

Generative AI was used during development to create or assist with some pre-generated visual assets, including character, item, environment, and Steam store capsule, library, and marketing artwork. All output is selected, edited, integrated, and reviewed by the developer. No content is generated during gameplay.

Creator
Juan Micheli
Reviews
-
Added
Aug 11, 2026
SpellkSteam
Disclosure

Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed.

Creator
bascorp
Reviews
-
Added
Aug 11, 2026
Lowbar LegendsSteam
Disclosure

AI tools are used to assist in development, including code, writing, art, and sound effects

Creator
Idleforge Games
Reviews
-
Added
Aug 11, 2026
Dark MonasterySteam
Disclosure

Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory

Creator
Torhonskyi Bohdan
Reviews
-
Added
Aug 11, 2026
Steal & Sell SimulatorSteam
Disclosure

Some in-game images were created with limited assistance from AI tools, then refined, adjusted, and completed by human artists.

Creator
DreamWay Games
Reviews
-
Added
Aug 11, 2026
TOUHOU IDLESteam
Disclosure

Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.

Creator
FIVE DUCK GAMES
Reviews
-
Added
Aug 8, 2026
Monto: TB or not TBSteam
Disclosure

During the development, we used generative AI on our capsule image and code-completion AI agents such as Copilot and Codex.

Creator
d'Evo
Reviews
-
Added
Aug 8, 2026
WildmarkSteam
Disclosure

Wildmark was made by one person. The story and all of its dialogue are my own, written by me. But without a studio's budget to commission artists, composers, and voice actors, I used generative AI tools to help create much of what you see. Nothing ships as a raw, untouched generation: every asset was hand-directed, chosen, refined, and assembled to fit a single cohesive, hand-crafted style and world, and reviewed by me to make sure it belonged. In the end, what matters is whether the game is enjoyable and worth your time, not which tools helped build it.

Creator
Jaco Stander
Reviews
-
Added
Aug 7, 2026
神临Steam
Disclosure

Use AI to assist with openness and appropriately generate various game materials!

Creator
青灯独酌
Reviews
-
Added
Aug 7, 2026
Crimson EnginesSteam
Disclosure

"We utilized generative AI tools to assist in the creation of 2D art assets, including in-game enemy portraits, familiar graphics, and the background illustrations, banners, and logo artwork displayed on our Steam Store page and library graphics."

Creator
Alphasin
Reviews
-
Added
Aug 7, 2026
Holy Warriors : The RiftSteam
Disclosure

The developer uses generative AI tools during the development process to create pre-generated content. Specifically, Leonardo.ai was utilized to assist in the creation of promotional marketing artwork, concept art, images, and user interface buttons. Additionally, Suno was used to compose the game's background music and soundtracks. All AI-generated content is static, finalized prior to release, and integrated into the game build; the game does not feature any live or real-time AI generation during gameplay.

Creator
Giovanni Perrone
Reviews
-
Added
Aug 7, 2026
SummonFallSteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s code and to create or refine some pre-rendered 2D artwork, including character sprites and portraits, item icons, and environment assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content or code during gameplay and does not connect to an external AI service during gameplay.

Creator
Gerald Panteria
Reviews
-
Added
Aug 7, 2026
Bid WarsSteam
Disclosure

Some assets were created with the help of AI serving mainly as inspiration.

Creator
Fat Dragon Studios
Reviews
-
Added
Aug 7, 2026
IRON EDENSteam
Disclosure

IRON EDEN uses AI as a development tool in a limited capacity. AI has been used only for: Programming assistance. Sound effect generation. All artwork, game design, mechanics, story, characters, worldbuilding, and visual assets were created by the developer.

Creator
Breno Lubacheuski
Reviews
-
Added
Aug 5, 2026
Soulforge LegendsSteam
Disclosure

Some of the art in SoulForge Legends was created with the help of generative AI tools. All of it was generated during development, then reviewed, edited and assembled by hand before shipping. Nothing is generated live while you play, and the game never sends your input to an AI service.

Creator
RaBBiT Studios
Reviews
-
Added
Aug 5, 2026
Harvest ThemSteam
Disclosure

Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game.

Creator
FromDown Games
Reviews
-
Added
Aug 5, 2026
DepthLootSteam
Disclosure

- All in-game art was hand-drawn by several artists - The game cover and logo were hand-drawn by an artist - Translations from English into other languages were partially done using artificial intelligence, because hiring professional translators is expensive for us, and they often rely heavily on AI for their translations. So if you notice an error in the text, please let us know so we can correct it. - Some of the background music was created using AI

Creator
ValiantLight
Reviews
-
Added
Aug 5, 2026
Loot SurvivorsSteam
Disclosure

Loot Survivors is made by one person. I use generative AI as a production tool so that a solo developer can deliver the quality and the update pace players expect. It helps me with things like concept art and texture work, UI icons, and item and flavor text. Every generated asset is reviewed, edited, and hand-integrated by me — AI output is a starting point, never a finished asset. The game's design, systems, balance, and code direction are my own work. Nothing is generated while you play. All content ships inside the build.

Creator
Banana
Reviews
-
Added
Aug 4, 2026
FATE PACKSteam
Disclosure

To create a better context and focus on the essential parts of the game, we used AI to help create some background art. After AI generated these images, our artists still had to refine them to ensure the style of the background.

Creator
RiseMinnow
Reviews
-
Added
Aug 4, 2026
DragonFire: DefenseSteam
Disclosure

AI tools were used during development for the following assets: Steam Store capsule images and marketing art Game localization and text translations Select 2D visual assets and graphics in the game

Creator
DodoModo
Reviews
-
Added
Aug 4, 2026
Lagan Salvage RunSteam
Disclosure

All visual assets and store page copy that ship with the product were created using generative AI tools during development, then reviewed and edited by the developer. This includes: card illustrations, creature and hazard art, UI iconography, and backgrounds within the game; the Steam capsule and header images; and the written store page description. Store page screenshots are unaltered captures of the running game. No content is generated at runtime; all assets are static and baked into the build. Procedural systems in the game (seeded board layout, salvage rolls) are deterministic algorithms, not generative AI.

Creator
Drumlin
Reviews
-
Added
Aug 2, 2026
The Loomsong Chronicle IdleSteam
Disclosure

AI has been used to help code and shape the games content including Codex and Claude code. A premium Suno account was used to create music for the game. Codex was used to help generate art and in-game assets. All lore, scripting, and general architecture was hand crafted by the author of the game.

Creator
Nitrocodon Dynamics
Reviews
-
Added
Aug 2, 2026
Zone//ZeroSteam
Disclosure

Generative AI was used in the creation of some of the digital assets in this game.

Creator
OmniVibe
Reviews
-
Added
Aug 1, 2026
Mega DigSteam
Disclosure

Some artwork in this game was edited with the assistance of generative AI tools as part of the development process.

Creator
Sergey Bedrosyants
Reviews
-
Added
Aug 1, 2026
Bounce IntelligenceSteam
Disclosure

The background music in this game was created using generative AI tools. All other content — artwork, code, gameplay systems, and design — is made by humans.

Creator
tobinekodou
Reviews
-
Added
Jul 30, 2026
Roguelike BricksSteam
Disclosure

Generative AI tools were used to assist in creating some pre-generated 2D visual assets and promotional artwork. All generated material was selected, edited, composited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player data to generative AI services.

Creator
Hunmo
Reviews
-
Added
Jul 29, 2026
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