November 13, 2026
Indexed August 4, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI assisted with optimization workflows and helped create concept art, UI images, and text used in the game.

Process
AI-generated and AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“Ai also helped me with concept art and UI images and text”
“Ai helps me with the optimization work”
Development workflow
Idea help
Model-reported confidence
85% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Extract Survivors is made by one person. I use Ai mostly as an optimization tool. The game runs hundreds of enemies, spells and loot objects at once, and Ai helps me with the optimization work that keeps that stable - pooling, batching, profiling, refactoring. Ai also helped me with concept art and UI images and text.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,881 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
71.2%
18,828 of 26,443 disclosures with structured analysis.
Compare this group
Visual assets
76.5%
20,568 of 26,881 indexed disclosures mention this category.
Compare this category
Writing or localization
28.7%
7,722 of 26,881 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Aug 4, 2026
Source last checked
Oct 19, 2026
Automatic analysis updated
Oct 20, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

Loot Survivors is made by one person. I use generative AI as a production tool so that a solo developer can deliver the quality and the update pace players expect. It helps me with things like concept art and texture work, UI icons, and item and flavor text. Every generated asset is reviewed, edited, and hand-integrated by me — AI output is a starting point, never a finished asset. The game's design, systems, balance, and code direction are my own work. Nothing is generated while you play. All content ships inside the build.

Extract Survivors is made by one person. I use Ai mostly as an optimization tool. The game runs hundreds of enemies, spells and loot objects at once, and Ai helps me with the optimization work that keeps that stable - pooling, batching, profiling, refactoring. Ai also helped me with concept art and UI images and text.