Game logo and menu images made with ai tools
- Creator
- Tero Lunkka
- Reviews
- -
- Added
- May 23, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Game logo and menu images made with ai tools
all the pictures are generated by artificial intelligence.
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
This game uses pre-generated AI-assisted images only in the opening video. The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials. The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created. All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content.
Game does use ai in some of its assets
AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding) Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy. To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and in-game sprites were manually created.
Generative AI was used for some 3D models, images, and localization.
This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music. All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction.
AI-assisted tools were used in areas such as localization.
Hi, fellow players! While developing Flavor Legend, I used AI to assist in generating some character models, art textures, animation videos, background music, and ambient sound effects. All these assets have been manually reviewed and revised. The core gameplay, story, and all interactive experiences of the game are entirely original and created by me, with no AI-driven NPCs or dialogue features used. If any copyright disputes are found in the future, I will adjust and replace them immediately. Thank you for your understanding and support!
One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools.
This game uses generative AI tools during development to assist with the creation of certain art assets, text, and programming content. The gameplay design and final integration are completed by the developer. All such content has been manually reviewed, refined, and approved by the developer to ensure it fits the game's design goals and remains consistent with the materials presented on the store page.
游戏中的一些游戏素材为预渲染AI生成
Our store assets were created using a hybrid workflow. We used AI tools to generate initial concepts and textures, which were then extensively edited, refined, and combined with custom illustrations by an artist to ensure a unique, high-quality final result.
As a solo developer, I utilized generative AI tools during the development process in the following ways - Visual Assets: AI was used to assist in the creation and enhancement of certain background images and textures. All final assets were manually reviewed and integrated to ensure quality and consistency. - Text & Localization: I used AI for proofreading, refining the phrasing of in-game text, and assisting with translations into multiple languages to ensure a polished experience for players worldwide. - Voice Generation: AI was used to generate certain voice lines in the game. All audio content was reviewed, selected, and integrated manually to ensure it fits the intended tone and quality. All AI-assisted content was pre-generated and manually verified by me to ensure quality and compliance. The game does not feature any real-time AI generation during gameplay.
Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it.
This game uses generative AI tools during development for programming assistance and asset prototyping.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Use AI to generate item icon.
Al were used to assist with translating text into multiplelanguages.
AI tools were used in a limited capacity to help speed up parts of the development process, with all content later refined and integrated into the final game.
The game used AI for preliminary creation in areas such as art and writing.
Some assets on the store page are optimized using AI.
AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the story * In-game cinematic * Character design and in-game portraits * Model textures * Achievement images
The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop.
Sound Effects Created.
Some in-game images and sounds are generated by Generative Artificial Intelligence.
This game utilized pre-generated AI as an assistive tool during the development process. The specific use cases are as follows: UI/UX: Generation and modification of UI elements such as buttons and frames. 2D Graphics: Generation, background removal, and retouching of puzzle clue images. 3D Assets: Creation of select 3D models and textures. Audio: Generation of background music (BGM).
Used AI for promo materials (text stile)
We used AI to help create the images for our game's Steam page.
当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。 AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。 積極的に使用している例 ・コーディング ・背景イラストの作成 使用しない例 ・背景を含む、全てのイラストのデザイン、要件定義 ・音楽作成 ・シナリオの構成、設計、および監修
Some store visuals and in-game product visuals were created with artificial intelligence.
I'm using AI to help with localization so more players can enjoy the game easily.
As the developer, I am responsible for the game's scenario and overall production. AI tools were used to generate the character assets, background images, and BGM, all of which were then customized for the game. Sound effects were sourced from free material libraries.
The game has some sound effects and songs made by AI
Some in-game monster assets were created or refined during development with the help of generative AI tools. These assets were reviewed and edited by the developer before being included in the game.
The images in this game were generated using artificial intelligence.
This game uses generative AI technology in the creation of character graphics, UI elements, and some background music.
Cover Screen and Logo.
This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions. During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas. All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design. The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library. Thank you for supporting independent projects and creative experimentation. Franck
"This game utilizes generative AI to create temporary placeholders for art assets, which will be replaced by final, custom artwork as development progresses.
Tools were used to enhance my creativity, I produced and refined various assets and ideas through the help of Generative AI.
Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.
Some of the images in this game are created using artificial intelligence.
A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric layers. In these specific tracks, the AI serves solely as a creative catalyst for melodic inspiration, acting as a sensory supplement to the hand-drawn artistic journey. The developer maintains absolute creative sovereignty over all core assets, including every frame of illustration and line of dialogue.
Partial music, sound effects, and localization translation
While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Trap Roller Store/marketing art | Game logo and menu images made with ai tools | Tero Lunkka | - | May 23, 2026 | |
Visual Novel: Call of Toilet Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | May 23, 2026 | |
The Way Home | 집으로 가는 길 In-game content arttext | This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals) | DeepDarkSpot | 61 | May 23, 2026 | |
はじめての出産 In-game content art | This game uses pre-generated AI-assisted images only in the opening video.
The AI-assisted content is limited to pre-rendered video material included in the game build. It is not used in the store page trailer, screenshots, Steam community assets, or other marketing materials.
The game does not use live generative AI. No AI content is generated during gameplay, and players cannot enter prompts or otherwise cause new AI-generated content to be created.
All AI-assisted images used in the opening video have been reviewed and edited by the developer to ensure they are appropriate for the game, consistent with the game's content disclosures, and do not intentionally include illegal or infringing content. | エムテラス | - | May 23, 2026 | |
SHU In-game content | Game does use ai in some of its assets | FURKAN OZKAN | - | May 23, 2026 | |
Dave's House In-game content art | AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding)
Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy.
To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs. | Mark Brobst | - | May 23, 2026 | |
兽神 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
舌尖上的神兽 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
One Shot Out In-game content artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually
edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages
beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and
in-game sprites were manually created. | Aurus Games | - | May 23, 2026 | |
Todomeki In-game content arttext | Generative AI was used for some 3D models, images, and localization. | 桜夢工房 | - | May 23, 2026 | |
Peratosis In-game content arttextaudio | This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music.
All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction. | Threvorn Seep | - | May 23, 2026 | |
DiDiDiG In-game content text | AI-assisted tools were used in areas such as localization. | ISIT Studio | - | May 23, 2026 | |
风味传奇 In-game content artaudio | Hi, fellow players! While developing Flavor Legend, I used AI to assist in generating some character models, art textures, animation videos, background music, and ambient sound effects. All these assets have been manually reviewed and revised. The core gameplay, story, and all interactive experiences of the game are entirely original and created by me, with no AI-driven NPCs or dialogue features used. If any copyright disputes are found in the future, I will adjust and replace them immediately. Thank you for your understanding and support! | Luminous Voyage | - | May 23, 2026 | |
とぼとぼリカバリー In-game content arttext | One illustration (diary screen) was created with the assistance of AI tools. Localization was assisted by AI tools. | りんだ | - | May 23, 2026 | |
裸辞修仙传 In-game content arttextcode | This game uses generative AI tools during development to assist with the creation of certain art assets, text, and programming content. The gameplay design and final integration are completed by the developer. All such content has been manually reviewed, refined, and approved by the developer to ensure it fits the game's design goals and remains consistent with the materials presented on the store page. | Infans Games | - | May 23, 2026 | |
砍啊砍 In-game content art | 游戏中的一些游戏素材为预渲染AI生成 | 天才灵魂 | - | May 23, 2026 | |
GUTTERBORN In-game content art | Our store assets were created using a hybrid workflow. We used AI tools to generate initial concepts and textures, which were then extensively edited, refined, and combined with custom illustrations by an artist to ensure a unique, high-quality final result. | JNAK | - | May 23, 2026 | |
The Refuge In-game content arttextaudio | As a solo developer, I utilized generative AI tools during the development process in the following ways
- Visual Assets: AI was used to assist in the creation and enhancement of certain background images and textures. All final assets were manually reviewed and integrated to ensure quality and consistency.
- Text & Localization: I used AI for proofreading, refining the phrasing of in-game text, and assisting with translations into multiple languages to ensure a polished experience for players worldwide.
- Voice Generation: AI was used to generate certain voice lines in the game. All audio content was reviewed, selected, and integrated manually to ensure it fits the intended tone and quality.
All AI-assisted content was pre-generated and manually verified by me to ensure quality and compliance. The game does not feature any real-time AI generation during gameplay. | TheLittleGames | - | May 23, 2026 | |
Aevalore In-game content artaudio | Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it. | Aevalore | 16 | May 23, 2026 | |
SCP-093 Dev only code | This game uses generative AI tools during development for programming assistance and asset prototyping. | blackcloud3772 | 15 | May 23, 2026 | |
我是小保安 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | May 23, 2026 | |
Mana Reactor In-game content art | Use AI to generate item icon. | Heavenly Demon | - | May 23, 2026 | |
THE Fart King | Al were used to assist with translating text into multiplelanguages. | zhitiangg | - | May 23, 2026 | |
Shadows of Gothenburg Dev only | AI tools were used in a limited capacity to help speed up parts of the development process, with all content later refined and integrated into the final game. | Ratkiw Studio | - | May 23, 2026 | |
摸金牌 Unclear arttext | The game used AI for preliminary creation in areas such as art and writing. | Monkey Head | - | May 23, 2026 | |
暗黑战神 Store/marketing | Some assets on the store page are optimized using AI. | 暗黑战神 | 90 | May 23, 2026 | |
Stellar Breach In-game content artaudiotextcode | AI was used for the following:
* In game code
* Capsule images
* Trailer and boss music
* Ideas and direction for the story
* In-game cinematic
* Character design and in-game portraits
* Model textures
* Achievement images | Oak Bear Studios | - | May 23, 2026 | |
Rift Diver Store/marketing codetextart | The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop. | Amar Dizdarević | - | May 23, 2026 | |
Space Commanders : Solar System Unclear audio | Sound Effects Created. | Ziya AL | - | May 23, 2026 | |
Pawn Within: Two Fates In-game content artaudio | Some in-game images and sounds are generated by Generative Artificial Intelligence. | Jin Yang | - | May 23, 2026 | |
Escape:The Nought In-game content artaudio | This game utilized pre-generated AI as an assistive tool during the development process. The specific use cases are as follows:
UI/UX: Generation and modification of UI elements such as buttons and frames.
2D Graphics: Generation, background removal, and retouching of puzzle clue images.
3D Assets: Creation of select 3D models and textures.
Audio: Generation of background music (BGM). | SeeReal | - | May 23, 2026 | |
ColorIt! Store/marketing text | Used AI for promo materials (text stile) | PolyMorph | - | May 23, 2026 | |
Master Alchemist Simulator Store/marketing art | We used AI to help create the images for our game's Steam page. | Bohem Games | - | May 23, 2026 | |
三位一体の単一点 In-game content artcode | 当チームでは、ゲーム開発にあたり人間の創造性を最大化しなければならないという方針を打ち立てています。
AIの使用・不使用についても、法や他者の権利を侵さないという大前提の上で、それが人間の創造性を最大化するかによって厳格に判断しております。
積極的に使用している例
・コーディング
・背景イラストの作成
使用しない例
・背景を含む、全てのイラストのデザイン、要件定義
・音楽作成
・シナリオの構成、設計、および監修 | チームサンイチ | - | May 23, 2026 | |
Farm to Restaurant Simulator In-game content art | Some store visuals and in-game product visuals were created with artificial intelligence. | Harvion Studio | - | May 23, 2026 | |
Angel Zero In-game content text | I'm using AI to help with localization so more players can enjoy the game easily. | FcsVorfeed | - | May 23, 2026 | |
呪霊が見せる夢 / Dreamscapes In-game content artaudio | As the developer, I am responsible for the game's scenario and overall production.
AI tools were used to generate the character assets, background images, and BGM, all of which were then customized for the game.
Sound effects were sourced from free material libraries. | アイエダゲームズ(Aieda Games) | - | May 23, 2026 | |
A Maze In Labyrinth In-game content audio | The game has some sound effects and songs made by AI | Ludus Meta | - | May 23, 2026 | |
Legend's Duty: The Rifted World In-game content art | Some in-game monster assets were created or refined during development with the help of generative AI tools. These assets were reviewed and edited by the developer before being included in the game. | PiyoLayla Studio | - | May 23, 2026 | |
Judge SIM In-game content art | The images in this game were generated using artificial intelligence. | sunsistudios | - | May 23, 2026 | |
らしん探偵録 CASE01 : 最後のページ In-game content artaudio | This game uses generative AI technology in the creation of character graphics, UI elements, and some background music. | SENTIMENTUM | - | May 23, 2026 | |
Midnight Hauntings Store/marketing art | Cover Screen and Logo. | Pedrohenrimp | - | May 23, 2026 | |
Totem Dev only codeart | This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions.
During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas.
All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design.
The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library.
Thank you for supporting independent projects and creative experimentation.
Franck | franck langlet | - | May 23, 2026 | |
Seedfall Dev only art | "This game utilizes generative AI to create temporary placeholders for art assets, which will be replaced by final, custom artwork as development progresses. | Magic Coffee Games | - | May 23, 2026 | |
Nebulagon Unclear art | Tools were used to enhance my creativity, I produced and refined various assets and ideas through the help of Generative AI. | Eversko | - | May 23, 2026 | |
Deceptive Shadows In-game content art | Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original. | Queen | - | May 23, 2026 | |
Wriggle apple 4 In-game content art | Some of the images in this game are created using artificial intelligence. | WormWorld Studios | 11 | May 23, 2026 | |
Eclipse 蝕之夢 In-game content audio | A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric layers. In these specific tracks, the AI serves solely as a creative catalyst for melodic inspiration, acting as a sensory supplement to the hand-drawn artistic journey. The developer maintains absolute creative sovereignty over all core assets, including every frame of illustration and line of dialogue. | Leaking Pen | - | May 23, 2026 | |
Tap Monster: Saga In-game content audiotext | Partial music, sound effects, and localization translation | Dehist Games | - | May 23, 2026 | |
TechnoMayan In-game content arttext | While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible. | SparkInBox studio | - | May 23, 2026 |