The game logo and some in-game assets are generated by AI
- Creator
- JNTM
- Reviews
- 346
- Added
- Mar 18, 2026
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The game logo and some in-game assets are generated by AI
Pre-Generated AI was used for: - Background artwork - Character illustrations All AI-generated content was reviewed and edited by the developer. No Live-Generated AI is used in this game.
Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay.
Some visual assets used in Static Watch were created with the assistance of generative AI tools and then manually edited and integrated by the developer. Generative AI is not used during gameplay, and no content is generated dynamically or in real time for players.
Some AI-generated images are used in the game background.
AI is used only for text translation.
This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance.
Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding. The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted.
The background images and girls pictures are pre-rendered AI art
Some in‑game objects were initially created using AI generation, and then refined by hand afterwards.
The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation.
The AI was generated to create some scripts for the game's programming.
The game uses AI to create some of its graphical assets.
Includes AI‑assisted artwork.
Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined. The game itself does not use generative artificial intelligence.
This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer.
Some marketing materials for Wander involve the use of AI-assisted tools during development.
AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented.
AI was used exclusively to generate the people’s photos; all other content was created manually.
Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer. AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer. No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions.
Space Manager uses AI-generated assets only to a limited extent, mainly for store assets.
Background art
In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies. The areas in which AI tools were utilized include: - Assisted generation of code - Creation and processing of music and sound effects - Generation of character voices and voice lines - Text generation and translation support All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools. All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Generative AI is used for translation, some textures, and code creation.
In the development of this game, we use a generative AI to assist in creating some of the source code.
Art object generated by artificial intelligence
The game logo was created using AI-assisted tools. All other assets are fully handcrafted.
Game logo and game puzzle images made with ai tools
Some code and art may be ai generated
Just like additional helper (for faster 3d models creation)
I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools.
In The Last Frame, generative AI is used only for selected audio elements. The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis. No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed. The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights.
This game uses AI tools during development to assist with programming support and to generate some visual and textual assets. No live or in-game AI content is generated during gameplay. All AI-assisted content is manually reviewed and integrated to ensure it meets the game’s design and quality standards.
This game does not generate or modify content at runtime. A small portion of assets (around 20%) was created with generative AI tools during development. All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards
AI generation was partially used to create marketing materials. The game itself is handcrafted.
Some visual design elements were also produced with the assistance of generative AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
The game logo and some of the artwork in the store page were created with the assistance of AI.
Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process.
We used A.I. in some assets of our game.
Art in concept stage - use in parts and/or overpainted. Ghat GTP for coding advice.
It is used to assist partial game art asset and music asset creation process.
AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only.
The background images and grapes pictures are pre-rendered AI art.
AI is used only on narratives.
We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running.
This game includes developer-created AI-generated music. Players do not generate or modify any AI content.
All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer). The background music includes tracks that were created and mastered using generative AI. No AI was involved in coding or core game design
Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
KunKunNest In-game content art | The game logo and some in-game assets are generated by AI | JNTM | 346 | Mar 18, 2026 | |
Nimue In-game content art | Pre-Generated AI was used for:
- Background artwork
- Character illustrations
All AI-generated content was reviewed and edited by the developer.
No Live-Generated AI is used in this game. | Nagi | - | Mar 18, 2026 | |
Escape Games World vs Escapers In-game content art | Some visual puzzle artwork in this game was created using AI-assisted tools during development. All content is pre-rendered and fixed, and no AI-generated content is created or modified during gameplay. | HFG Entertainments Private Limited | 10 | Mar 18, 2026 | |
Static Watch In-game content art | Some visual assets used in Static Watch were created with the assistance of generative AI tools and then manually edited and integrated by the developer.
Generative AI is not used during gameplay, and no content is generated dynamically or in real time for players. | Maxime Leblanc | - | Mar 18, 2026 | |
死霊の恋 In-game content art | Some AI-generated images are used in the game background. | mokosoft | - | Mar 18, 2026 | |
SUKIMA: The Creeping Gap In-game content text | AI is used only for text translation. | tesakiza | - | Mar 18, 2026 | |
离校 School's Out In-game content artaudiotext | This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance. | FinalMachine | - | Mar 18, 2026 | |
The Sigil Engine In-game content artcode | Some art and promotional assets were created with the help of AI tools, and AI assisted the developer during coding.
The game’s design, puzzles, mechanics, and final gameplay experience are handcrafted. | Soda Elephant Studio | - | Mar 18, 2026 | |
Lovely Anime Puzzle: Easter In-game content art | The background images and girls pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
0.0035% In-game content art | Some in‑game objects were initially created using AI generation, and then refined by hand afterwards. | MANIA PRODUCTIONS | 15 | Mar 18, 2026 | |
Boys in the dark In-game content arttext | The game utilizes pre-generated AI content during the development process. Specifically, we use Adobe Photoshop's AI features to assist in editing, retouching 2D images, and creating specific visual text elements. All AI-assisted assets are manually reviewed and modified by the development team before implementation. | Gayeti | - | Mar 18, 2026 | |
UKNON Jones - Portal code | The AI was generated to create some scripts for the game's programming. | Guynelk ROSAMONT | 13 | Mar 18, 2026 | |
We Are Counting In-game content art | The game uses AI to create some of its graphical assets. | Mystael studio | 28 | Mar 18, 2026 | |
StormBonk Unclear art | Includes AI‑assisted artwork. | Edenvind | - | Mar 18, 2026 | |
Dulmyr Store/marketing art | Some promotional images on the Steam store page were created with the assistance of generative AI tools during early visual concept work and were subsequently manually refined.
The game itself does not use generative artificial intelligence. | Aribantium Development | - | Mar 18, 2026 | |
Sato Killing Time Chat.exe Live AI textart | This game uses GeminiAPI for conversations and features some photorealistic images. All other illustrations were created by the developer. | DankHearts | 183 | Mar 18, 2026 | |
Wander Store/marketing | Some marketing materials for Wander involve the use of AI-assisted tools during development. | Wander Games | - | Mar 18, 2026 | |
Street-Spec: Japan In-game content artcode | AI is used for occasional help with processing textures. It is also used to help speed up the coding process by providing relevant documentation or info on a functionality being implemented. | osoiDev | - | Mar 18, 2026 | |
The Archive Store/marketing art | AI was used exclusively to generate the people’s photos; all other content was created manually. | WILD Studios | - | Mar 18, 2026 | |
BlastForge MFPS In-game content art | Some visual assets used in the store page and in-game presentation were initially created with the assistance of AI-based tools and were subsequently manually edited, refined, and integrated by the developer.
AI tools were used only as part of the early creative workflow (such as concept exploration or base imagery). All final assets were curated, modified, and approved by a human developer.
No AI-generated content is created dynamically at runtime, and AI is not used to generate gameplay logic, player interactions, or in-game decisions. | BlastForge– Forge your legend Studio | - | Mar 18, 2026 | |
Space Manager Store/marketing art | Space Manager uses AI-generated assets only to a limited extent, mainly for store assets. | Trophy Games | - | Mar 18, 2026 | |
Error: Girlfriend Not Found Unclear | Background art | Byte Me Studios | 12 | Mar 18, 2026 | |
LOW VALUE JOB In-game content codeaudiotext | In LOW VALUE JOB, certain aspects of the production process make use of generative AI technologies.
The areas in which AI tools were utilized include:
- Assisted generation of code
- Creation and processing of music and sound effects
- Generation of character voices and voice lines
- Text generation and translation support
All AI-generated content is used in accordance with the terms of service and commercial-use licenses of the respective tools.
All final content is reviewed, edited, and approved by the development team, which remains fully responsible for the game’s behavior and overall quality. | 弥生開発 / YAYOI KAIHATSU | 32 | Mar 18, 2026 | |
Hidden Paradise: Kiwi Christmas Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
夜勤清掃 | The Night Cleaner In-game content textartcode | Generative AI is used for translation, some textures, and code creation. | Yamoto | 79 | Mar 18, 2026 | |
COLLAPSE COMPANY Dev only code | In the development of this game, we use a generative AI to assist in creating some of the source code. | VOLT-TECKS GAME STUDIO | 24 | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
SCP-3008: Infinite Store Store/marketing art | The game logo was created using AI-assisted tools. All other assets are fully handcrafted. | YAP | 103 | Mar 18, 2026 | |
Saylor Anime Puzzle Boys & Girls Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
Endless Furry Slayer Unclear codeart | Some code and art may be ai generated | Tegridy Made Games | - | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
THE DOUBLE Store/marketing artaudio | I want to be honest: many things like art, sounds and promotional materials were made with the help of AI tools. | BadGafiGames | 24 | Mar 18, 2026 | |
The Last Frame In-game content audio | In The Last Frame, generative AI is used only for selected audio elements.
The accompanying background voice as well as certain sound effects, background music, and atmospheric sounds were created with ElevenLabs (Text-to-Speech and audio generation). The AI is used exclusively for speech and sound synthesis.
No further content (images, models, textures, story, or visual assets) was generated with generative AI. All other elements are handcrafted or licensed.
The developer confirms that the use of AI complies with Steam guidelines and does not infringe any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Battle of the Edges In-game content arttextcode | This game uses AI tools during development to assist with programming support and to generate some visual and textual assets. No live or in-game AI content is generated during gameplay. All AI-assisted content is manually reviewed and integrated to ensure it meets the game’s design and quality standards. | AMIE Interactive | - | Mar 18, 2026 | |
Hunted Within: The Metro In-game content art | This game does not generate or modify content at runtime.
A small portion of assets (around 20%) was created with generative AI tools during development.
All such assets were manually edited, reviewed, and finalized to ensure originality, quality, and compliance with copyright and safety standards | LRDev Games | - | Mar 18, 2026 | |
Mindcage: Override Store/marketing art | AI generation was partially used to create marketing materials. The game itself is handcrafted. | Kuts Labs | - | Mar 18, 2026 | |
Michael Test Unclear art | Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Truck Clash Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Gem Brawl Duel Store/marketing art | The game logo and some of the artwork in the store page were created with the assistance of AI. | Gaseous Cat Games | - | Mar 18, 2026 | |
Fragments of Dread - Late Lines FM In-game content audioart | Some sounds and visuals in the game were created using artificial intelligence; however, artificial intelligence was not used during the game’s development and production process. | Domnaier | - | Mar 18, 2026 | |
Session Notes: Night Vigil In-game content | We used A.I. in some assets of our game. | 4Byte Studios | - | Mar 18, 2026 | |
Path of Glory Dev only codeart | Art in concept stage - use in parts and/or overpainted.
Ghat GTP for coding advice. | Pick_Nick games | - | Mar 18, 2026 | |
Godfinger In-game content artaudio | It is used to assist partial game art asset and music asset creation process. | JaSan | - | Mar 18, 2026 | |
在海峡的另一边-Mirrorplume Frostfate Store/marketing art | AI is utilized for partial scene creation and light effect rendering in pre-rendered visuals only. | Beijing Mewojoy Network Technology Co.,Ltd | - | Mar 18, 2026 | |
Sweetie Candy Maze: Purple Grape In-game content art | The background images and grapes pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Late Night Tales In-game content text | AI is used only on narratives. | Moonlapse Studio | - | Mar 18, 2026 | |
The Last Endure In-game content art | We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running. | Filos Games | - | Mar 18, 2026 | |
God's Playground In-game content audio | This game includes developer-created AI-generated music. Players do not generate or modify any AI content. | Iron DREAMWORK 5 | - | Mar 18, 2026 | |
DRUNKEN BARON In-game content artaudio | All images used for the game's visuals were generated using the Bing Image Creator (Microsoft Copilot Designer).
The background music includes tracks that were created and mastered using generative AI.
No AI was involved in coding or core game design | Florian Schäfer | - | Mar 18, 2026 | |
Wheels Echo: The Winter Chronicle Store/marketing art | Artificial intelligence tools were used to enhance and refine the capsule artwork for the game's Steam store page, with the final result further edited and finalized manually. | Frostbyte Studio | - | Mar 18, 2026 |