Public Steam disclosure research25,706 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets.
The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer.
This game uses generative AI to produce dialogue content in real time. All character responses are generated by a large language model (LLM) based on user input and the loaded character card settings. No pre-written dialogue scripts are included in the shipped game. Character cards are created by third-party authors and may themselves contain AI-generated content.
Some character artwork, visual assets, animations, and marketing images used in this game were created or assisted with generative AI tools during development. All such assets were reviewed and selected by the developer before being included in the game.
This game includes live-generated AI dialogue. When the player talks with Douki-Cyan, a language model may generate conversational responses in real time based on the player’s input and the current scene context.
Artificial Intelligence was used as a supportive tool during the early stages of development, primarily for idea generation, documentation structuring, and general content review.
AI was also used to create certain placeholder images during the conceptual phase. These assets are temporary and will be replaced, as they are not intended to be part of the final version of the game.
All final game content, including design, gameplay systems, mechanics, artwork, and programming, has been manually created, implemented, and validated by the developer, along with licensed assets from the Unity Asset Store and contributions from freelancers (all properly credited).
The developers used generative AI tools in the creation of this game. Portions of the game's content — including visual art and 3D assets, audio, in-game narrative and text, and translations into the supported languages — were produced with the assistance of generative AI and then reviewed, edited, and curated by the developer. All AI-assisted content is generated ahead of time and is fixed in the shipped game. Builder Bros does not generate any content using AI during gameplay, and does not connect to any external AI service.
Some visual assets used in the game and store page were created using a combination of licensed art assets, generative AI-assisted imagery, and manual editing by the developer.
All AI-assisted content was reviewed and modified before being included in the final project.
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed.
No AI is connecting to any third party or outside source during/before/after gameplay.
How is Generative AI used in this game?
Toxic Dating Simulator utilizes cutting-edge generative AI technologies to elevate its interactive cinematic storytelling.
Voice Acting (ElevenLabs): All character dialogues and Atakan's chaotic inner monologues are voiced using advanced AI-powered emotion-tagging technologies. This delivers high-fidelity voice lines capturing sarcasm, anger, or flirtatious tones with professional actor-level depth.
Visuals & Animation (Kling AI): The facial expressions, eye contact, and reactive behaviors of the female characters sitting across the cafe table are generated using advanced AI video tools.
Music: All context-dependent songs (electro, pop, or fantasy) playing on the post-date score screen are composed via AI tools, with all lyrics entirely written by the developer.
All AI-generated content in the game consists of pre-rendered, curated, and fully copyright-compliant static assets created during development. The game does not generate any live or real-time AI content during gameplay.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content).
Generative AI tools were used only to assist with the creation and editing of some Steam store page content, including store page text and promotional visual assets. The game itself does not use generative AI during gameplay. No AI-generated content is produced live while the player is playing, and the game does not connect to any external third-party AI service.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
We use Emoji's not Ai for Game Assets. This game does contain code assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human development team to ensure it aligns with the game's unique vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This game uses generative AI tools to create certain static visual assets, including background images, loading screens, character portraits, marketing materials, and ship illustrations.
No generative AI is used during gameplay to create game mechanics, simulations, text content, or dynamic systems. All gameplay mechanics and simulation systems are entirely handcrafted and deterministic.
Some visual assets in this game were created with the assistance of generative AI tools.
AI-assisted content includes some capsule images and promotional images used on the Steam store page, as well as some in-game background images, item icons, and UI images. The generated results were selected, edited, and adjusted by the developer to match the game's atmosphere and content.
The game does not use live-generated AI during gameplay. It does not include any feature where AI generates text, images, voice, music, or other content in response to player input while the game is running.
Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design.
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience.
We use AI tools where appropriate to streamline our workflow, specifically for pre-generating certain in-game assets such as images and music, as well as assisting with translations
All of your conversations with the “manita” character are generated by artificial intelligence. The design, UI/UX, and character design are not generated by artificial intelligenc
I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators.
AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content.
The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.
AI was used to fix, format, and translate Steam Store Page assets and in-game text to various languages; to generate products icons (other sprites and textures are handmade)
SurfaceBox uses generative artificial intelligence to create some selected visual assets, including certain promotional images from the store page and some in-game graphic elements. Most of the assets, as well as programming, game design and final integration, were created and reviewed manually by the developer. No artificial intelligence is used to generate content in real time during the game.
This game contains pre-generated content created with the assistance of generative artificial intelligence (AI).
Some or all character illustrations, background scenes, visual assets, story content, character dialogue, voice content, and background music were created or assisted using generative AI technologies during development. All such content was reviewed, refined, and integrated into the final version of the game by the development team.
Generative AI video tools were used to assist in creating some trailer and marketing video materials. The game itself does not use live-generated AI content.
Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets.
The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer.
This game uses generative AI to produce dialogue content in real time. All character responses are generated by a large language model (LLM) based on user input and the loaded character card settings. No pre-written dialogue scripts are included in the shipped game. Character cards are created by third-party authors and may themselves contain AI-generated content.
Some character artwork, visual assets, animations, and marketing images used in this game were created or assisted with generative AI tools during development. All such assets were reviewed and selected by the developer before being included in the game.
This game includes live-generated AI dialogue. When the player talks with Douki-Cyan, a language model may generate conversational responses in real time based on the player’s input and the current scene context.
Artificial Intelligence was used as a supportive tool during the early stages of development, primarily for idea generation, documentation structuring, and general content review.
AI was also used to create certain placeholder images during the conceptual phase. These assets are temporary and will be replaced, as they are not intended to be part of the final version of the game.
All final game content, including design, gameplay systems, mechanics, artwork, and programming, has been manually created, implemented, and validated by the developer, along with licensed assets from the Unity Asset Store and contributions from freelancers (all properly credited).
The developers used generative AI tools in the creation of this game. Portions of the game's content — including visual art and 3D assets, audio, in-game narrative and text, and translations into the supported languages — were produced with the assistance of generative AI and then reviewed, edited, and curated by the developer. All AI-assisted content is generated ahead of time and is fixed in the shipped game. Builder Bros does not generate any content using AI during gameplay, and does not connect to any external AI service.
Some visual assets used in the game and store page were created using a combination of licensed art assets, generative AI-assisted imagery, and manual editing by the developer.
All AI-assisted content was reviewed and modified before being included in the final project.
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed.
No AI is connecting to any third party or outside source during/before/after gameplay.
How is Generative AI used in this game?
Toxic Dating Simulator utilizes cutting-edge generative AI technologies to elevate its interactive cinematic storytelling.
Voice Acting (ElevenLabs): All character dialogues and Atakan's chaotic inner monologues are voiced using advanced AI-powered emotion-tagging technologies. This delivers high-fidelity voice lines capturing sarcasm, anger, or flirtatious tones with professional actor-level depth.
Visuals & Animation (Kling AI): The facial expressions, eye contact, and reactive behaviors of the female characters sitting across the cafe table are generated using advanced AI video tools.
Music: All context-dependent songs (electro, pop, or fantasy) playing on the post-date score screen are composed via AI tools, with all lyrics entirely written by the developer.
All AI-generated content in the game consists of pre-rendered, curated, and fully copyright-compliant static assets created during development. The game does not generate any live or real-time AI content during gameplay.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content).
Generative AI tools were used only to assist with the creation and editing of some Steam store page content, including store page text and promotional visual assets. The game itself does not use generative AI during gameplay. No AI-generated content is produced live while the player is playing, and the game does not connect to any external third-party AI service.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
We use Emoji's not Ai for Game Assets. This game does contain code assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human development team to ensure it aligns with the game's unique vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This game uses generative AI tools to create certain static visual assets, including background images, loading screens, character portraits, marketing materials, and ship illustrations.
No generative AI is used during gameplay to create game mechanics, simulations, text content, or dynamic systems. All gameplay mechanics and simulation systems are entirely handcrafted and deterministic.
Some visual assets in this game were created with the assistance of generative AI tools.
AI-assisted content includes some capsule images and promotional images used on the Steam store page, as well as some in-game background images, item icons, and UI images. The generated results were selected, edited, and adjusted by the developer to match the game's atmosphere and content.
The game does not use live-generated AI during gameplay. It does not include any feature where AI generates text, images, voice, music, or other content in response to player input while the game is running.
Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design.
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience.
We use AI tools where appropriate to streamline our workflow, specifically for pre-generating certain in-game assets such as images and music, as well as assisting with translations
All of your conversations with the “manita” character are generated by artificial intelligence. The design, UI/UX, and character design are not generated by artificial intelligenc
I'm a solo developer and a 3D and graphic design teacher by day. Every visual asset in this game (from the pixel art creatures to the 3D environments) is crafted by me. Music and sound effects come from licensed human creators.
AI tools helped me during development with coding, debugging, and organizing ideas, but never to create visual or audio content.
The English and Spanish localizations are written by me. For all other languages, I used AI-assisted translation, because there's nothing better than playing a game in your own language, and I wanted Luminons to reach as many people as possible. Professional translators are outside the budget for a solo project, but if this game finds its audience, revisiting every localization with human translators (and adding more languages) is absolutely on the list.
AI was used to fix, format, and translate Steam Store Page assets and in-game text to various languages; to generate products icons (other sprites and textures are handmade)
SurfaceBox uses generative artificial intelligence to create some selected visual assets, including certain promotional images from the store page and some in-game graphic elements. Most of the assets, as well as programming, game design and final integration, were created and reviewed manually by the developer. No artificial intelligence is used to generate content in real time during the game.
This game contains pre-generated content created with the assistance of generative artificial intelligence (AI).
Some or all character illustrations, background scenes, visual assets, story content, character dialogue, voice content, and background music were created or assisted using generative AI technologies during development. All such content was reviewed, refined, and integrated into the final version of the game by the development team.
Generative AI video tools were used to assist in creating some trailer and marketing video materials. The game itself does not use live-generated AI content.