Generative tools were used during development to assist with certain aspects of the games rendering systems; all such content was curated, reviewed, and integrated by the development team.
- Creator
- Manawave
- Reviews
- -
- Added
- Jul 30, 2026
Public Steam disclosure research 25,695 disclosures tracked
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Interactive or runtime AI features disclosed by the developer.
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Generative tools were used during development to assist with certain aspects of the games rendering systems; all such content was curated, reviewed, and integrated by the development team.
アートワーク、サウンド、ローカリゼーション
Some visual assets (e.g. boss portraits) were created with the assistance of generative AI tools, then refined and finalized by the developer.
Shadow Slayer is built almost entirely in code. The character and enemy art is drawn procedurally as vector graphics, and the sound effects and adaptive music layers are synthesized in real time in the browser - none of that is AI-generated. Generative AI tools were used to help create some of the content that ships with the game: - Music: several of the recorded background-music tracks were produced with the help of generative AI music tools. - Localization: the non-English translations were produced with AI-assisted translation and reviewed by the developer. - Store page & marketing images: some capsule/promotional artwork was created with generative AI image tools. All AI-assisted content was selected, edited, and integrated by a human developer. No AI content is generated live while you play - everything ships pre-made and reviewed.
Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards.
Some icons and pictures in the game or store page are generated using AI. During gameplay AI does not render anything. AI items are pre-rendered and hard-coded into the game.
Programming: AI tools (Cursor) were utilized to assist with drafting partial code blocks and isolated scripts. The overall core logic, architecture, and system design were manually programmed by the developer. Art Assets: An AI image generator (PixelLab) was used to help conceptualize and generate some of the pixel art assets. These assets were manually reviewed and integrated to fit the game's retro aesthetic. Localization / Translation: AI translation tools were used to assist in translating in-game text and store page descriptions into multiple languages.
This game used generative AI in its art.
During development, generative AI was used for programming assistance, drafting UI text and English localization, and assisting with the layout and composition of graphical assets for Steam. Any content incorporated into the final product was reviewed and edited by the developer. No AI-generated content is produced while the game is running.
Some of this game's assets were created with the assistance of generative AI tools during development, and were curated and edited by the developer.
Generative AI was used to create a small portion of the game’s artwork.
Generative AI was used to assist in the creation of certain artwork, background music, sound effects, and translations. All AI-assisted content was reviewed, edited, and integrated by the developer. No content is generated by AI during gameplay.
This game was developed using generative AI during production. Generative AI was used to create the game's code, artwork, visual assets, user interface, music, sound effects, and text. All AI-generated content was reviewed, tested, curated, and integrated into the final game by the developer. The game does not generate AI content during gameplay.
The game's music was generated using artificial intelligence.
This is a text-based game; the illustrative background images were created using a combination of AI technology and Photoshop, the character sprites were hand-drawn and colored using AI, and the music was composed and produced using AI tools.
i used ai to do the images for me
Generative AI was used in the game for (a) Generating dialogs and translations (b) Generating game backgrounds, character art and tiles etc (c) Generating Music.
This game contains pre-generated AI-assisted content created during development, including selected visual PNG assets, music tracks, and some localization/rules text. No generative AI is used during gameplay. All AI-assisted content was reviewed, selected, and included as fixed game assets before release.
card picture and enemies
Generative AI was used during game development to create images and musical accompaniment.
We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this.
AI was not used in the game itself, but was used in the creation of the game’s cover art.
Some upgrade illustrations Background music Some sound effects Some text localization
During development, generative AI was used to assist with creating placeholder artwork, text, and portions of the game's code. All AI-generated content was reviewed, edited, and integrated by the development team, and we confirm that the final content does not knowingly infringe the intellectual property rights of others.
Currently using some AI art assets, however the goal is to replace all or the vast majority of these before release.
LLMs were used to help create this game. The characters are human drawn.
Generative AI tools were used solely for programming assistance, code review, debugging, and technical problem-solving during development. They were not used to generate visual or audio assets. No content or code is generated by AI during gameplay, and the game does not connect to external AI services. All AI-assisted code was reviewed, tested, and integrated by the developer.
We use generative AI tools to help develop some in game assets and translation.
Some of the sound effects in this game were created using a commercially licensed generative AI audio tool. Nothing is generated by AI while you play.
Our assets come from the creativity of artists — AI is only used to help polish the background design.
Pip Sellfish is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play.
Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited. No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists.
The visual and audio assets in Lv Down RPG were created with the assistance of generative AI tools during development. All assets were selected, reviewed, edited, and integrated by the developer. Game design, programming, systems, and balancing were created by the developer. No AI content is generated during gameplay.
Aircraft Tycoon uses generative AI during development to create certain pre-rendered 2D visual assets, including environmental backgrounds, building illustrations, and selected promotional artwork. All AI-assisted content is reviewed, curated, and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
AI tools (coding assistants) were used to help write portions of the game's source code during development. All art, music, and game content shipped in the product are hand-authored or procedurally generated by our own code; no generative AI is used to produce any assets, and no AI generates content at runtime. Basically, I write software for a living but I was not a video game dev, so I used some coding assistants to help me out with areas I was less familiar.
I am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements.
Some elements translated by AI or inspired by AI.
The game to contain art assets generated by artificial intelligence
Some item names and interface translations into languages other than English were created with AI assistance, then carefully reviewed and edited by the developer. Parts of the 2D artwork were created with image generation tools, then carefully curated, edited, and composited by hand. Audio was created by people and comes from CC0-licensed sources with attribution. No AI content is generated during gameplay. The game does not generate AI content at runtime, and no player data is ever sent to any AI service.
A small amount of artwork, the soundtrack, and voiceovers were generated with AI.
Gernative AI was used for coding, editing, and asset production.
AI tools assisted with coding and select supporting visual assets. All writing, mechanics, systems, and game design are original.
Some background images and decorative visual assets were created using generative AI.
The developer used generative AI as a tool during development. Store page and marketing copy was drafted with an AI writing assistant and edited by the developer. All artwork, logos, and screenshots are human-created or captured from real gameplay. The game does not use generative AI to create any content live during play all in-game text, events, and outcomes come from the developer's own hand-authored, deterministic systems. All AI-assisted content is reviewed by the developer before release.
AI was used to create images, text, and algorithms used in the game. This game was made by a solo-developer with the help of AI.
Some background illustrations were created with generative AI and edited/selected by the developer.
The character and UI are generated by AI, at least before 1.0 version
AI was used to assist in creating 3d models and game audio files. All core gameplay systems, code architecture, game design, and user interfaces were assembled and structured manually by the developer.
Generative AI was used during development to create 22 music tracks with AI music-generation tools licensed for commercial use and to draft portions of the non-English localization and store-page text. All AI-assisted material has been reviewed and finalized by the developer. The game does not generate content or code with AI during play and does not connect to external AI services at runtime.
This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills. There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
PHOSPHOR Dev only | Generative tools were used during development to assist with certain aspects of the games rendering systems; all such content was curated, reviewed, and integrated by the development team. | Manawave | - | Jul 30, 2026 | |
Siribird In-game content artaudiotext | アートワーク、サウンド、ローカリゼーション | YaaaJi | - | Jul 30, 2026 | |
Joker's Last Call In-game content art | Some visual assets (e.g. boss portraits) were created with the assistance of generative AI tools, then refined and finalized by the developer. | Byoungyoung Gu | - | Jul 30, 2026 | |
Shadow Slayer | Shadow Slayer is built almost entirely in code. The character and enemy art is
drawn procedurally as vector graphics, and the sound effects and adaptive music
layers are synthesized in real time in the browser - none of that is AI-generated.
Generative AI tools were used to help create some of the content that ships with
the game:
- Music: several of the recorded background-music tracks were produced with the
help of generative AI music tools.
- Localization: the non-English translations were produced with AI-assisted
translation and reviewed by the developer.
- Store page & marketing images: some capsule/promotional artwork was created
with generative AI image tools.
All AI-assisted content was selected, edited, and integrated by a human
developer. No AI content is generated live while you play - everything ships
pre-made and reviewed. | Solvaris | - | Jul 30, 2026 | |
Neo-Exodus: Last Bastion In-game content art | Our game, Neo-Exodus: Last Bastion, utilizes generative AI tools to assist in the creation of certain visual assets. Specifically, AI-generated content is used for some static background images, textures, and promotional art displayed on the store page and within the game. All AI-generated content is pre-generated; there is no real-time generation of content during gameplay. We have manually reviewed and curated all AI-assisted assets to ensure they meet our quality and safety standards. | GODev Games | - | Jul 30, 2026 | |
Achievement Decor In-game content art | Some icons and pictures in the game or store page are generated using AI. During gameplay AI does not render anything. AI items are pre-rendered and hard-coded into the game. | Kenzei | - | Jul 30, 2026 | |
War In The Dark In-game content arttextcode | Programming: AI tools (Cursor) were utilized to assist with drafting partial code blocks and isolated scripts. The overall core logic, architecture, and system design were manually programmed by the developer.
Art Assets: An AI image generator (PixelLab) was used to help conceptualize and generate some of the pixel art assets. These assets were manually reviewed and integrated to fit the game's retro aesthetic.
Localization / Translation: AI translation tools were used to assist in translating in-game text and store page descriptions into multiple languages. | Sprout Studio | - | Jul 30, 2026 | |
잭팟 던전 In-game content art | This game used generative AI in its art. | Bluesky Games | - | Jul 30, 2026 | |
Parallel Photon Protocol In-game content codetextart | During development, generative AI was used for programming assistance, drafting UI text and English localization, and assisting with the layout and composition of graphical assets for Steam. Any content incorporated into the final product was reviewed and edited by the developer. No AI-generated content is produced while the game is running. | Musewell | - | Jul 30, 2026 | |
修仙·卦象录 In-game content art | Some of this game's assets were created with the assistance of generative AI tools during development, and were curated and edited by the developer. | Bixie Games | - | Jul 30, 2026 | |
中国篮球经理:王朝之路 In-game content art | Generative AI was used to create a small portion of the game’s artwork. | DaiFire | - | Jul 30, 2026 | |
Fire Vow: Dark Fantasy In-game content artaudiotext | Generative AI was used to assist in the creation of certain artwork, background music, sound effects, and translations. All AI-assisted content was reviewed, edited, and integrated by the developer. No content is generated by AI during gameplay. | untitled01 | - | Jul 30, 2026 | |
Asteroid Station In-game content artaudiotextcode | This game was developed using generative AI during production. Generative AI was used to create the game's code, artwork, visual assets, user interface, music, sound effects, and text. All AI-generated content was reviewed, tested, curated, and integrated into the final game by the developer. The game does not generate AI content during gameplay. | Moosejaw Software | - | Jul 30, 2026 | |
VERAKORIA In-game content audio | The game's music was generated using artificial intelligence. | Leakage Games | - | Jul 30, 2026 | |
案件推演 In-game content artaudio | This is a text-based game; the illustrative background images were created using a combination of AI technology and Photoshop, the character sprites were hand-drawn and colored using AI, and the music was composed and produced using AI tools. | Ashcade Studio | - | Jul 30, 2026 | |
Stained Glass Unclear art | i used ai to do the images for me | Me (Fraser) | - | Jul 30, 2026 | |
Tower Of Wishes 5: Indonesia In-game content textartaudio | Generative AI was used in the game for (a) Generating dialogs and translations (b) Generating game backgrounds, character art and tiles etc (c) Generating Music. | Ironcode Gaming | - | Jul 30, 2026 | |
Anomaly Grid In-game content artaudiotext | This game contains pre-generated AI-assisted content created during development, including selected visual PNG assets, music tracks, and some localization/rules text. No generative AI is used during gameplay. All AI-assisted content was reviewed, selected, and included as fixed game assets before release. | Neurostructure Studio | - | Jul 30, 2026 | |
Four-Dimensional Unclear art | card picture and enemies | MirrorWater | - | Jul 30, 2026 | |
Topdeck Duel In-game content artaudio | Generative AI was used during game development to create images and musical accompaniment. | One Ink Studio | - | Jul 30, 2026 | |
Seyrfall Online In-game content art | We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this. | Shaken Studio | - | Jul 30, 2026 | |
Road of Heart Store/marketing art | AI was not used in the game itself, but was used in the creation of the game’s cover art. | Xsav_Games | - | Jul 30, 2026 | |
Antarctic Showdown In-game content artaudiotext | Some upgrade illustrations
Background music
Some sound effects
Some text localization | znlfxm | - | Jul 30, 2026 | |
The Leaderboard In-game content arttextcode | During development, generative AI was used to assist with creating placeholder artwork, text, and portions of the game's code. All AI-generated content was reviewed, edited, and integrated by the development team, and we confirm that the final content does not knowingly infringe the intellectual property rights of others. | ForgeByteLabs | - | Jul 30, 2026 | |
Perry's Pizzeria In-game content art | Currently using some AI art assets, however the goal is to replace all or the vast majority of these before release. | Stuffed Crust Studios | - | Jul 30, 2026 | |
Lastlore Saga Unclear | LLMs were used to help create this game. The characters are human drawn. | 30 Minute Games | 19 | Jul 30, 2026 | |
祥之云三界 Dev only code | Generative AI tools were used solely for programming assistance, code review, debugging, and technical problem-solving during development. They were not used to generate visual or audio assets. No content or code is generated by AI during gameplay, and the game does not connect to external AI services. All AI-assisted code was reviewed, tested, and integrated by the developer. | Gameplaywolf_G | - | Jul 30, 2026 | |
Fish to Cats: Catch & Feed In-game content arttext | We use generative AI tools to help develop some in game assets and translation. | Kygua Tech | 168 | Jul 30, 2026 | |
Starboi In-game content audio | Some of the sound effects in this game were created using a commercially licensed generative AI audio tool. Nothing is generated by AI while you play. | Turtlevania Games | - | Jul 30, 2026 | |
水晶传说(Pantheons Clash: Crystal) In-game content art | Our assets come from the creativity of artists — AI is only used to help polish the background design. | Crystal Studio | - | Jul 30, 2026 | |
Pip Sellfish In-game content artaudio | Pip Sellfish is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play. | Wombart | - | Jul 30, 2026 | |
Ricochet Abyss In-game content text | Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited.
No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists. | DreamForge | 65 | Jul 30, 2026 | |
Lv Down RPG In-game content artaudio | The visual and audio assets in Lv Down RPG were created with the assistance of generative AI tools during development. All assets were selected, reviewed, edited, and integrated by the developer. Game design, programming, systems, and balancing were created by the developer. No AI content is generated during gameplay. | FlashForm | - | Jul 29, 2026 | |
Aircraft Tycoon In-game content art | Aircraft Tycoon uses generative AI during development to create certain pre-rendered 2D visual assets, including environmental backgrounds, building illustrations, and selected promotional artwork. All AI-assisted content is reviewed, curated, and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | Spitfine Mmoores | - | Jul 29, 2026 | |
Depths of Providence Dev only code | AI tools (coding assistants) were used to help write portions of the game's source code during development. All art, music, and game content shipped in the product are hand-authored or procedurally generated by our own code; no generative AI is used to produce any assets, and no AI generates content at runtime.
Basically, I write software for a living but I was not a video game dev, so I used some coding assistants to help me out with areas I was less familiar. | Ryan Lutz | - | Jul 29, 2026 | |
Legend of Aether Dev only art | I am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements. | 伊奇游戏 | - | Jul 29, 2026 | |
Fantasy Cartographer Unclear text | Some elements translated by AI or inspired by AI. | LapRPG | - | Jul 29, 2026 | |
Red Tanks vs Lizard In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Jul 29, 2026 | |
Food Fight In-game content textart | Some item names and interface translations into languages other than English were created
with AI assistance, then carefully reviewed and edited by the developer. Parts of the 2D
artwork were created with image generation tools, then carefully curated, edited, and
composited by hand. Audio was created by people and comes from CC0-licensed sources with
attribution. No AI content is generated during gameplay. The game does not generate AI
content at runtime, and no player data is ever sent to any AI service. | Midnight Pixel | - | Jul 29, 2026 | |
First Light In-game content artaudio | A small amount of artwork, the soundtrack, and voiceovers were generated with AI. | Ephphatha Games | - | Jul 29, 2026 | |
I Was a Failed Day Trader Who Lost Everything, But After Being Reincarnated in Another World, My Textbook Technical Analysis Actually Works and Now I'm the Richest Man in the Kingdom!? In-game content artcode | Gernative AI was used for coding, editing, and asset production. | Arbitales | - | Jul 29, 2026 | |
Everdeep Idle Dev only artcode | AI tools assisted with coding and select supporting visual assets. All writing, mechanics, systems, and game design are original. | SeveredGD | - | Jul 29, 2026 | |
Triple Dice Monsters In-game content art | Some background images and decorative visual assets were created using generative AI. | Hakuto Games | - | Jul 29, 2026 | |
Group Commander In-game content text | The developer used generative AI as a tool during development. Store page and marketing copy was drafted with an AI writing assistant and edited by the developer. All artwork, logos, and screenshots are human-created or captured from real gameplay. The game does not use generative AI to create any content live during play all in-game text, events, and outcomes come from the developer's own hand-authored, deterministic systems. All AI-assisted content is reviewed by the developer before release. | Eucalyptus Games | - | Jul 29, 2026 | |
Cosmic Crossover: Roguelike Basketball In-game content arttextcode | AI was used to create images, text, and algorithms used in the game.
This game was made by a solo-developer with the help of AI. | EJ Applications | - | Jul 29, 2026 | |
Flak Duty In-game content art | Some background illustrations were created with generative AI and edited/selected by the developer. | emagnetic | - | Jul 29, 2026 | |
Reaching for The Star In-game content art | The character and UI are generated by AI, at least before 1.0 version | Galygenki Games LLC | - | Jul 29, 2026 | |
Void Descent In-game content artaudio | AI was used to assist in creating 3d models and game audio files.
All core gameplay systems, code architecture, game design, and user interfaces were assembled and structured manually by the developer. | BRaiNDED Games | - | Jul 29, 2026 | |
MASSFALL In-game content audiotext | Generative AI was used during development to create 22 music tracks with AI music-generation tools licensed for commercial use and to draft portions of the non-English localization and store-page text. All AI-assisted material has been reviewed and finalized by the developer. The game does not generate content or code with AI during play and does not connect to external AI services at runtime. | wagyalab | - | Jul 29, 2026 | |
钟馗幸存者 In-game content art | This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills.
There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play. | fanyifan | - | Jul 29, 2026 |