November 1, 2026
Indexed July 30, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI was used to generate some in-game assets like artwork and music, with no runtime AI disclosed.

Process
AI-generated
Live AI during play
No
Evidence & analysis details
Evidence used
“used generative AI tools during development to help create some of the game's assets, such as artwork and music”
“I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me”
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Pip Sellfish is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,619 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
71.2%
18,632 of 26,183 disclosures with structured analysis.
Compare this group
Visual assets
76.5%
20,376 of 26,619 indexed disclosures mention this category.
Compare this category
Audio
26.6%
7,077 of 26,619 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Jul 30, 2026
Source last checked
Aug 25, 2026
Automatic analysis updated
Aug 25, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

Generative AI tools were used during development to help create some of the game's assets, such as artwork and UI elements. No AI is used at runtime: nothing is generated while you play.

Pip Sellfish is made by one person. I used generative AI tools during development to help create some of the game's assets, such as artwork and music, every asset was hand-picked and integrated by me. No AI is used at runtime: nothing is generated while you play.