25,695 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Flow FoundrySteam
Disclosure

Generative AI was used as part of the development process to assist with the creation of some visual and audio assets. AI-generated outputs are reviewed, selected, edited and integrated by the developer to fit the game's visual and creative direction. Flow Foundry does not use generative AI to create content live during gameplay.

Creator
Flowling Studio
Reviews
-
Added
Aug 31, 2026
Dirt Spoon in Another WorldSteam
Disclosure

Some 2D art assets in this game — a portion of the character portraits, unit sprites, and city illustration backgrounds — were created with the assistance of AI image-generation tools (Google Gemini) during development. All such assets are pre-generated, then reviewed and curated by the developer before being included in the build; the game does not generate any AI content live at runtime. Game text, design, code, and systems are authored by the developer without live AI generation.

Creator
Underdog Games Inc.
Reviews
-
Added
Aug 31, 2026
BranchboundSteam
Disclosure

Pre-generated key art, store and marketing artwork, and two music loops were created with generative AI tools, then selected, edited, and reviewed by the developer. Gameplay rules, code, interface text, and player actions are authored and deterministic. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
Digitable
Reviews
-
Added
Aug 31, 2026
Pixel PawnSteam
Disclosure

Some visual assets (logo, item cover art, character portraits), portions of in-game text, localizations into languages other than Turkish and English, and music/sound effects were created with the assistance of generative AI tools and then reviewed and edited by the developers. No content is generated by AI during gameplay.

Creator
Ironbeak Crow Games
Reviews
-
Added
Aug 31, 2026
Aldmark Calls for AidSteam
Disclosure

The current build's interface, icons, unit and terrain graphics are AI-generated placeholder art. The map's underlying terrain layout was AI-generated; the map's painted artwork is hand-made in Inkarnate using licensed Inkarnate assets, and this map artwork also appears in the store's capsule images and screenshots. Interface text was AI-written and reviewed by the developer. The game contains no AI-generated music, audio, dialogue or narrative content, and no AI-generated content is created at runtime.

Creator
Studio Miley
Reviews
-
Added
Aug 31, 2026
BWAGSteam
Disclosure

Generative AI tools were used during development to assist in the creation and refinement of some pre-generated game content, including visual assets, audio, and development materials. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay.

Creator
Dev-Solo Studio
Reviews
-
Added
Aug 31, 2026
Electric Crust: Galactic Pizza DeliverySteam
Disclosure

Electric Crust was designed, built, and directed by its developer, Charles Whetstone. I used generative AI as a production assistance tool for a subset of shipping assets including some sprite artwork that began in Midjourney output before being manipulated and reworked by hand, along with soundtrack being initially created with assistance of Suno. Both were used under paid commercial licenses. The game performs no live or runtime AI generation. Every asset is fixed and authored before release, and the game makes no network calls of any kind.

Creator
Swamp City LLC
Reviews
-
Added
Aug 31, 2026
Voxel WildSteam
Disclosure

Generative AI was used as a development aid for some pre-generated marketing artwork, concept artwork, localization drafts, and selected visual assets. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Tero Games
Reviews
-
Added
Aug 31, 2026
Graveyard ShiftSteam
Disclosure

Generative AI tools were used during development to assist with writing portions of the game's code and to generate some of the visual assets used in the game.

Creator
Goat Chef Studios
Reviews
-
Added
Aug 31, 2026
Mool: ChromaSteam
Disclosure

ART AND AUDIO: no generative image or audio models were used. Every texture, sprite, visual effect and musical note in Mool: Chroma is generated at runtime by the game's own code. The build ships no audio files at all, and the only image files it ships are the bitmap font atlases used to draw text. The store page artwork is rendered by that same code. The code itself was written with AI assistance and reviewed by the developer. TEXT: AI tools were used to help write text. Some in-game narrative and flavor text was drafted with AI assistance, and the game's non-English translations (Korean, Japanese, Simplified Chinese, German, French, Spanish - Latin America, Portuguese - Brazil, Russian) were AI-generated. All of it was reviewed and edited by the developer before shipping. Nothing is generated live during gameplay.

Creator
jwl works
Reviews
-
Added
Aug 31, 2026
Tabletop TDSteam
Disclosure

We use AI tools to assist development. Some 3D models are generated with the assistance of AI tools (Meshy) from our own concept designs, and are then reviewed, adjusted, and integrated into the game by the team. Some store page text was drafted with AI assistance and then edited by the developers. No generative AI runs at runtime. Players never receive AI-generated content while playing.

Creator
hummmmmmm
Reviews
-
Added
Aug 31, 2026
Bullet's Deal: Split the FortuneSteam
Disclosure

Generative AI tools were utilized to generate initial texture concepts. All final in-game assets were extensively modified, hand-edited, and integrated manually.

Creator
After Titles Studio
Reviews
-
Added
Aug 31, 2026
Knead a BreakSteam
Disclosure

Some of the game's visual assets (character art, animation frames, and store/marketing images) were created with the assistance of generative AI tools. Every AI-assisted asset is reviewed, curated, and edited by a human before inclusion. The game does not use AI to generate any content at runtime — everything players see ships as pre-made, human-reviewed assets.

Creator
Zhiyuan Future
Reviews
-
Added
Aug 31, 2026
Curse AppraiserSteam
Disclosure

Generative AI tools were used in the creation of certain visual art assets. All generated content was reviewed and edited by our development team before being included in the final game.

Creator
ZESTBEAT
Reviews
-
Added
Aug 31, 2026
Rolling FortressSteam
Disclosure

Generative AI was used to assist in creating some pre-rendered artwork, including environment backgrounds, menu and branding art, icons, and promotional/title-card images. These assets were reviewed and integrated by the developer. No content is generated during gameplay, and the game does not connect to external AI services.

Creator
Last Exit Diner
Reviews
-
Added
Aug 31, 2026
CrashFestSteam
Disclosure

CrashFest is a one-person game, built in Unity between coffee and complaints from playtesters. It started as a physics experiment about shoving a low-poly car off a ledge and got out of hand once six controllers were plugged in. I’m a software engineer, not an artist. So a good chunk of CrashFest was made together with Claude AI — art direction, shaders, menus, the visual bits I’d never have drawn on my own — and the soundtrack comes out of Suno. The code, the physics and every questionable design decision are mine.

Creator
Menno van Hout
Reviews
-
Added
Aug 31, 2026
Ballzy: PvP Block PuzzleSteam
Disclosure

AI was used only as a tool to speed things up. Voice acting was done by professionals (including me). SFX and most VFX are assets created by artists (some placeholder AI art is included to be replaced in time) and the music tracks were composed by me and rendered with an AI assisted DAW process. All creative ideas, all mods and QoL features of this unique puzzle game were designed and built by a human mind.

Creator
ONUR COBANOGLU
Reviews
-
Added
Aug 31, 2026
Frost DasherSteam
Disclosure

Generative AI tools were used during development to assist in the creation of selected visual assets and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services while being played.

Creator
Red Radar Studio
Reviews
-
Added
Aug 31, 2026
PenthouseSteam
Disclosure

This game uses Eleven Labs to generate certain sound effects. All other content — including art, models, music, writing, and gameplay — is entirely hand‑made and does not use AI.

Creator
ElectricVan
Reviews
-
Added
Aug 31, 2026
Genius SimulatorSteam
Disclosure

This game utilizes generative AI to assist in creating select art assets, with all content refined and quality-checked by human developers.

Creator
Genius Simulator Studio
Reviews
-
Added
Aug 31, 2026
Tobamacco DefenseSteam
Disclosure

Generative AI has been used during the early stages of development to create temporary placeholder content, primarily to support production and prototyping. This content is intended to be temporary and is planned to be replaced with final assets specifically created for the game as development progresses.

Creator
Tarodev
Reviews
-
Added
Aug 31, 2026
Aim Like a CatSteam
Disclosure

During development, generative AI tools were used to assist in creating fixed, pre-generated visual content, including brand illustrations, logo variants, Steam store graphics, UI decorative assets and icons, and seamless PBR material textures. All AI-assisted content was created before release and reviewed by the developer. The game does not generate AI content at runtime, does not accept player prompts for AI generation, and does not send player data to an AI service.

Creator
火火
Reviews
-
Added
Aug 31, 2026
Fear & Greed: Trading EmpireSteam
Disclosure

Some of the text content in this game was produced with the help of generative AI tools, then reviewed and edited by the developer: - Localization into Ukrainian, Russian, Korean and Simplified Chinese - Drafting of in-game news headline templates and procedural coin names All of this content is generated ahead of time and ships as fixed text. The game uses no AI at runtime: it is fully offline, makes no network requests, and generates nothing while you play. All game systems, market simulation and balance design are the developer's own work.

Creator
AL Interactive
Reviews
-
Added
Aug 31, 2026
Lateral CrawlSteam
Disclosure

Lateral Crawl will launch in Early Access. The Early Access build will contain some AI-generated and developer-edited sound effects, which are planned to be replaced before the 1.0 release.

Creator
Gideon X
Reviews
-
Added
Aug 31, 2026
TENGRI: Night of OrdaSteam
Disclosure

Generative AI tools were used during development to assist with the creation of selected promotional artwork and Steam store graphical assets. These assets were reviewed and curated by the development team before being used. The game does not currently use live generative AI during gameplay.

Creator
Tengri Art Studio
Reviews
-
Added
Aug 31, 2026
The Child Who Serves the HanulSteam
Disclosure

Generative AI tools were used in creating the game's illustrations, artwork, cutscene images, map designs, and sound, as well as throughout development, and in writing and revising the story. All AI-assisted content was directed, reviewed, and finalized by our team.

Creator
Seungjun Lee
Reviews
-
Added
Aug 31, 2026
Fish WorldSteam
Disclosure

Images generated by AI are being used as temporary resources during the development phase. * AI-generated images will be removed upon product release.

Creator
A.O.Line
Reviews
-
Added
Aug 31, 2026
霓虹尖塔Steam
Disclosure

During development, this game used generative AI to assist in creating certain visual assets and text content. All final content has been reviewed, edited, and approved by the developer; the game does not include any functionality that dynamically generates content with AI during gameplay.

Creator
romming778
Reviews
-
Added
Aug 31, 2026
GunlineSteam
Disclosure

Generative AI was used during development as an assistive tool for some 2D art including weapon reload animation frames and magazine props

Creator
Loaded Dice Studio
Reviews
-
Added
Aug 31, 2026
Civil TwilightSteam
Disclosure

Generative AI tools were used during development of this game. 2D art, including character illustrations and in-game documents and photographs, was created with image generation tools, then edited and composed by hand. Some 3D props and environment models were created with a model generation service, then adjusted for the game. Background music was created with a music generation service. Sound effects are not generated; they are openly licensed recordings that we processed ourselves. AI coding tools assisted with writing and reviewing code. All final decisions and edits are made by the developer. Every generated asset was selected and reworked by a person before it went into the game.

Creator
faanaworks
Reviews
-
Added
Aug 31, 2026
GAMBLE LIFESteam
Disclosure

Generative AI was used during development to assist with the creation of some visual assets and programming code.

Creator
Wingless
Reviews
-
Added
Aug 31, 2026
ARCHIVE ZEROSteam
Disclosure

Generative AI tools are used to assist with porting the game text into additional languages. All AI-assisted translations are reviewed and edited by the developer before release. No generative AI is used during gameplay.

Creator
Latuna Studio
Reviews
-
Added
Aug 31, 2026
Desert VeinSteam
Disclosure

We used Kimi 3 to generate the code, vector game assets, skeletal animations and code-synthesized sound effects for this game. Music was generated via Suno, while the game design documents, gameplay mechanics and numerical balancing are strictly controlled by human designers.

Creator
Beijing Mayfly And Grain Technology Co.,Ltd
Reviews
-
Added
Aug 31, 2026
杠杆地产开发商Steam
Disclosure

AI was used to assist in designing the game’s UI icons. All AI-generated content has been manually reviewed and carefully selected.

Creator
TBC
Reviews
-
Added
Aug 31, 2026
AppointmentSteam
Disclosure

Generative AI tools were used during development to assist in creating and refining certain visual assets. All AI-assisted content was reviewed and edited by the developer before inclusion in the final product.

Creator
Omar Odeh
Reviews
-
Added
Aug 31, 2026
Chip BuilderSteam
Disclosure

Some of the artwork used on this store page, including the capsule art, was created using generative AI tools.

Creator
Laurentiu Raducu
Reviews
-
Added
Aug 31, 2026
Saintess AnnoSteam
Disclosure

We used AI to assist in creating portions of the game text, and leveraged AI tools to translate in-game content into English. All AI-generated content has been manually reviewed and vetted before being finalized for inclusion in the game.

Creator
Triangle Cat Studio
Reviews
-
Added
Aug 31, 2026
Hotel CarnivaliaSteam
Disclosure

Our team uses generative AI tools to assist with parts of the game's artwork, including some in-game art and store page images, and with first-pass translation of in-game text. All AI-assisted art and translations are reviewed, edited, and finalized by our team. Music and sound effects do not use AI. We hold the necessary rights to all content shipped in this game. No content is generated by AI at runtime.

Creator
DARELARK Studio
Reviews
-
Added
Aug 31, 2026
Dungeon Crawl 94: What Was TakenSteam
Disclosure

Generative AI tools were used during the development of Dungeon Crawl 94: What Was Taken to assist in creating portions of the game's artwork, music, and other pre-generated creative content. Generative AI was also used to create some promotional artwork displayed on the Steam store page and in the Steam Library. All AI-generated content is pre-generated and incorporated during development; the game does not use live generative AI during gameplay.

Creator
Underwood Studios
Reviews
-
Added
Aug 31, 2026
BLIND SPOTSteam
Disclosure

Blind Spot's writing, art, audio, and design were created without generative AI. AI was used in one area: localization. Every language was handled identically. All in-game dialogue was translated entirely by human translators, with no AI involvement at any stage. The interface text, some menu text, options, and other short UI strings were given an AI first pass, which the same human translators then reviewed and corrected language by language before it shipped. No AI-generated art, audio, or gameplay content appears in the game.

Creator
Kyle Simpson
Reviews
-
Added
Aug 31, 2026
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